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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 10, 2011, 10:12:10 am

Title: Nightly (Windows): 10 Oct 2011 - Revision 7889
Post by: SirKnightly on October 10, 2011, 10:12:10 am
Here is the nightly for Windows on 10 Oct 2011 - Revision 7889

Group: Inferno
fso-WIN-Inferno-20111010_r7889.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20111010_r7889.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20111010_r7889.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20111010_r7889.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20111010_r7889.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20111010_r7889.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20111010_r7889.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20111010_r7889.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20111010_r7889.md5)

Code: [Select]
------------------------------------------------------------------------
r7889 | Zacam | 2011-10-10 04:57:24 -0500 (Mon, 10 Oct 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/ship/shipfx.h

from zookeeper: [FotG] Makes adjustments to the Hyperspace warp type to allow the arrival/departure acceleration/deceleration rate to be controlled, $Warpout speed to be used as well as maintains initial velocity after warpin
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 10 Oct 2011 - Revision 7889
Post by: zookeeper on October 10, 2011, 10:35:05 am
Note: those hyperspace changes seem to break ship-to-ship collision detection for all ships which arrive via hyperspace warpin, although it tends to start working again after half a minute or so. Working on it.