What's a soft shadow?Soft shadow, in the context of 3D rendering of any kind, is a shadow which doesnt have razor sharp edges.
Is it an area bombarded with less photons than an illuminated area but with more than another darkened area?
Is it an area that's being illuminated just by secondary sources (for example, light coming from a lamp, bouncing off a wall into the area, ie. the wall being the secondary source)?
:confused:
What were people were arguing about with respect to antumbras?i will just point you to the first post in this thread and the bloody fact that an argument for "soft shadows" is that penumbras which manifest on a planetary scale actually have ANY influence on FSO scale stuff.
An antumbra is simply the portion of a shadow cone where an observer would see the occulting body to have a smaller angular size than thebodylight-source it is occulting. For example, anyone who has seen an annular solar eclipse was standing in the antumbra of the Moon. And all of us were in the antumbra of Venus back in 2004 (http://en.wikipedia.org/wiki/Transit_of_Venus,_2004), and will be again in 2012.
i will just point you to the first post in this thread and the bloody fact that an argument for "soft shadows" is that penumbras which manifest on a planetary scale actually have ANY influence on FSO scale stuff.
the reason why "there are no soft shadows in space" is bacause the light sources are always very far away, as a result the penumbra is razor thin.
I wouldn't call the penumbra of our Earth (http://c.tadst.com/gfx/penumbral-eclipse.jpg) razor thin...
And it's not the distance that matters, but the angular size. Many of the stars in Freespace have significant angular diameters.