Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: assasing123 on October 29, 2011, 12:14:09 pm
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so i modified a ship model pack to be used along with the media VPs, it works all fine and in missions it mostly works, so i wanted to test it on the first mission of the campaign for FS2, by changing on fred the starting ship and avaiable loadouts in the briefing screen, worked all fine until i tried to select the weapons loadout tab, it crashed with this error log, how to fix?
the ship selection works fine, just the weapons one crashes.
http://pastebin.com/SuVpH28R
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ASSERTION: "Polygon_models[num]->id == model_num" at modelread.cpp:2861
Index collision between model warp.pof and requested model 0. Please backtrace and investigate.
Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 970
Now that's an error you don't see very often...
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That's because he appears to have either broke the model loader or has run out of model slots.
Please try again with the 3.6.14 RC1 (http://www.hard-light.net/forums/index.php?topic=78886.0).
If the RC doesn't help, you will need to try and find the model that is causing the problem. Failing that you will need to post the mod pack itself so that a coder trace the problem through or if you are feeling adventurous you can build FSO and trace up the stack yourself.