Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: emi_100 on November 09, 2011, 10:13:18 am

Title: height maps? (parallax mapping)
Post by: emi_100 on November 09, 2011, 10:13:18 am
I just want to know if the engine support the height maps (parallax mapping).
I remember doing some height texture test long time ago. It worked
But now it doesn't. I think I'm doing something wrong..
I can't remeber on what *.dds texture format save the height file. It was DXT5_NM, DXT1,  DXT3 DXT5?

I need some help here.

Title: Re: height maps? (parallax mapping)
Post by: Herra Tohtori on November 09, 2011, 10:30:20 am
Current shaders don't do parallax mapping.

When it was supported, it was usually a DXT1c file.
Title: Re: height maps? (parallax mapping)
Post by: emi_100 on November 09, 2011, 10:33:41 am
Thanks for the replay.
I didn't know it.
Title: Re: height maps? (parallax mapping)
Post by: Dragon on November 09, 2011, 03:31:26 pm
Do you think that could be restored?
Perhaps could also use a better implementation, as the old one seemed dodgy (though this might have been caused by textures themselves).
Title: Re: height maps? (parallax mapping)
Post by: The E on November 09, 2011, 04:02:01 pm
Learn how to write shaders. Then add the required code.