Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: emi_100 on November 09, 2011, 10:13:18 am
-
I just want to know if the engine support the height maps (parallax mapping).
I remember doing some height texture test long time ago. It worked
But now it doesn't. I think I'm doing something wrong..
I can't remeber on what *.dds texture format save the height file. It was DXT5_NM, DXT1, DXT3 DXT5?
I need some help here.
-
Current shaders don't do parallax mapping.
When it was supported, it was usually a DXT1c file.
-
Thanks for the replay.
I didn't know it.
-
Do you think that could be restored?
Perhaps could also use a better implementation, as the old one seemed dodgy (though this might have been caused by textures themselves).
-
Learn how to write shaders. Then add the required code.