Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Spoon on November 10, 2011, 02:33:42 pm
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Sunshafts / Crepuscular Rays / Lightshafts
But what about Godrays? ):
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I'd like rays that exist.
Kthksbai.
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I'd try it with my current rig but transparency and a bunch of other things in the engine have been broken for a long time and Diedel seems to be not particularly inclined to fix them to the point where the engine is even playable.
Somehow, this is hilarious.
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I'd like rays that exist.
Kthksbai.
Oh look, an other troll attempt at "Atheist rule, religious people drool"
Great.
Aim for a new low Matth. HLP needs more of this, right?
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Oh look. You totally didn't start it with this
Sunshafts / Crepuscular Rays / Lightshafts
But what about Godrays? ):
Let's try to keep this thread civic and on topic, instead of trying to derail it on meaningless naming nitpicks, shall we ?
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I'd like rays that exist.
Kthksbai.
Oh look, an other troll attempt at "Atheist rule, religious people drool"
Is it really trolling if its true :p
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in b4 another obligatory "everyone shut up and get back on topic" post
on topic: If we could get this working with per-object motion blur, FSO will be graphically on par with some of the most widely used PC game engines available (Source, not quite as 1337 as UDK but somewhat close, Unity, etc.)
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@religious trolling. Srsly? :yawn: <-- this yawn doesn't do justice. Here:
(http://i40.tinypic.com/2r3kwvr.jpg)
EDIT: Who killed the :yawn: emoticon? We need a new one.
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*Waits for moderators to actually crack down on this kind of dull trolling*
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Done.