Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on November 17, 2011, 04:21:51 pm
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Not sure if there's a pre 3.6.14 code freeze in place, but if not, I'd like to request 2 (hopefully simple) additional sexps.
1) Fire-turret - pretty much what it says, fire-beam, except for missile and blob type turrets.
2) Set-support-repair-threshhold - Again, pretty self explanatory, the ability to alter the support ship repair hull value in mission - this could be done by adding an additional (optional) field to set-support-ship, or with a new sexp. Basically, I want the ability to define how much your ship can be repaired based on the class - I could do this with a table entry as well, but I can see potential uses for this sexp in other situations, so the less specific approach may be preferable.
Possible?
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Not sure if there's a pre 3.6.14 code freeze in place, but if not, I'd like to request 2 (hopefully simple) additional sexps.
1) Fire-turret - pretty much what it says, fire-beam, except for missile and blob type turrets.
Considering that there's a scripting function for that, shouldn't be particularly difficult to add a similar SEXP.
AFAIK no new features are going in 3.6.14 anymore, though.
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i dont think fire turret ever worked all the way in scripting. granted it works but i dont think it makes use of the firing points correctly.
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i dont think fire turret ever worked all the way in scripting. granted it works but i dont think it makes use of the firing points correctly.
Really? I'm not aware of any problems with it currently, but I haven't used the optional weapon index and flak range params at all.
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#1 is harder than it looks. I checked it out once before and ran into some obstacle that I can't recall.
#2 would be pretty easy.
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:bump:
An chance of the support ship thing getting thrown in any time soon, if it is as easy as it seems? It'd be a cool way of distinguishing the various generations of fighters - newer fighters being more receptive to whatever new tech the GTVA are employing to fix their hulls, hence getting a higher hull boost from the support ship, basically.
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I kinda want to move us away from chasing down every request that's thrown onto the public board. But project requests are a different matter. Is this something that will be used in TI?
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Yeah, that's the general plan. Pre-Capella get 40%, Post-Capella get 50%. I can fake it at the moment by setting the allowable repair threshold based on the player's default ship, but if the player chooses to change to a different fighter, it messes up the system.