Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starwing on June 13, 2001, 10:53:00 am
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I'm working on a new ship, called the TDGS Termite (Terran Defence GunShip)
I converted the model to pof with Kazans util, and it works alright, with one exception: the turrets are rotating wrong. I placed the object (mesh, not turret/light combo) axes to where I wanted the rotation axes to be, but they are rotating around different points far away of these axes.
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Use ModView. Its probably that rotation thing where it swings around another object instead of the turrets base.
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Some of them are rotating around a point somewhere in the void, and all the barrels are rotating around their own centers (not one end as they should.
And I noticed another problem: I had it fight against a Fenris, and the cruiser always fired it's main beam somewhere behind the ship, and never hit it. Other weapons worked (or seemed to work)
I used ModelView to add gunpoints and subsystems.
[This message has been edited by Starwing (edited 06-13-2001).]
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What version of PCS are you using? Anything below 0.50.2 had problems with the bounding box and model center values (which is most likely the problem with the Fenris beam shooting in the wrong place).
I would very much like to know if these problems, in particular the turret axis problems, exist if the model is converted with PCS file version 0.50.2 or later. There are issues dealing with the POFs generated even by the latest version of PCS that cause shields not to work properly on models. Any additional problems that can be identified would be helpful in helping sort the issues out.
1) Do the conversion with the latest PCS version if it wasn't already being used (you can right click on the PCS program file in Windows Explorer and select properties. Then click on the Version Tab. If it isn't at least 0.50.2, get the new one and reconvert the model. NOTE: you'll be able to import your gunpoints and subsystems from the previous POF file so you don't have to re-enter that data).
2) If any of the problems still persist, convert the model using COB2POF. The problems will most likely go away (98% chance, this fixed all the problems I had with PCS generated POF files).
Please follow up on this one (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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It is the very latest version of PCS, 0.95.01.
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In that case, try converting it with COB2POF. Here's a link:
http://freespace.volitionwatch.com/cob2pof/download.html ("http://freespace.volitionwatch.com/cob2pof/download.html")
If it solves your problems, then I would be extremely interested in getting a copy of your cob (textures not needed) to look at myself regarding these problems to help pin down what is going wrong.
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it uses the combo's axis not the mesh
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Bobboau, bringing you products that work.............. in theory
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open it up in 3dex and then export it as a cob, and when the window pops up, hit move objects axis to object center or whatever, I did that on a model I made... the turets worked fine, but the model sucked (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Bobboau:
it uses the combo's axis not the mesh
Thanks. That's what I needed to know.