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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: rsaxvc on November 25, 2011, 10:30:05 pm

Title: GL issues on Linux/IntelGMA
Post by: rsaxvc on November 25, 2011, 10:30:05 pm
Sometimes, it appears a polygon will be constructed from vertices on different ships, and a ship texture stretched to fill it in. Needless to say, this makes any game a little difficult to play. I had the same behaviour on another intel GMA card, but this one is a 945GM. Any ideas?
Title: Re: GL issues on Linux/IntelGMA
Post by: Zacam on November 26, 2011, 03:30:15 am
Aside from the obvious "Use an Actual GPU"?

...yeah, I got nothing. Cause any older Intel GMA's (under any platform) just don't really have the robust strength to really drive for accelerated 3D performance, much less in OpenGL (to which the support is suspect at best, this sadly continues to mostly hold true to today even).

Intelgrateds are NOT fond of FSO in the slightest. Again, on any platform.
Title: Re: GL issues on Linux/IntelGMA
Post by: The E on November 26, 2011, 04:10:02 am
One thing you could try is to use the "-use_gldrawelements" commandline flag, found in the Launcher under Troubleshooting "Don't use glDrawRangeElements".