Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Marcov on December 04, 2011, 06:41:18 am

Title: Quake III Arena
Post by: Marcov on December 04, 2011, 06:41:18 am
I've been growing an interest into this FPS game lately. Anyone here plays this game?
Title: Re: Quake III Arena
Post by: TopAce on December 04, 2011, 07:14:29 am
I used to play it much, in single player, against bots.

Made lots of maps for it too (they're lost now).
Title: Re: Quake III Arena
Post by: Enzo03 on December 04, 2011, 01:33:57 pm
I just play Quake Live.

If it counts, I play Urban Terror, which is a Quake 3 Mod, but they moved to ioquake.
Title: Re: Quake III Arena
Post by: qazwsx on December 04, 2011, 04:12:17 pm
I still LAN Quake III once or twice a month, good fun with friends. We sometimes do all nighters.
Title: Re: Quake III Arena
Post by: Unknown Target on December 04, 2011, 06:50:45 pm
I was always an Unreal Tournament guy, though you could try playing QuakeLIVE? :)
Title: Re: Quake III Arena
Post by: Nuke on December 04, 2011, 06:55:31 pm
i still got my copy, but i havent really played it much recently. the id mentality of deathmatch keeps it a little too conservative for my taste. you get the same kinda gameplay out of quake 1 or 2 or even doom 1&2, with very few additions to gameplay. map design was awesome though.

I was always an Unreal Tournament guy, though you could try playing QuakeLIVE? :)

the original ut had a lot of awesome features. better gameplay modes. i really liked the mutator system. it had good teamplay maps. but i never liked the deathmatch maps, the grapics or art design. im not sure which i played the most but i own both games.
Title: Re: Quake III Arena
Post by: Enzo03 on December 04, 2011, 07:52:08 pm
Oh and I just remembered one of the greatest times I had in junior high.

In the mornings in the library, there were a few people who would get various game demos off of PCWorld.com.  At the time I discovered this, Midtown Madness was all the rage.  I played it a bit but it got boring.  I snooped around for other games and I found Mechwarrior 4's demo, which grabbed a bit of attention but I never saw anyone else playing it.  But then...

Then I found the Quake III Arena demo, and shared it with a few friends and found that it could be played over the school computer network.  They shared it with their friends and those people shared it with others...

...

Within a week, there was a humongous rush to the library every morning, by everyone wanting to play Quake 3.  I had created a horrifying monster, and it was absolutely beautiful.  I never got in trouble for it, but...

Almost solely as a result of this, the school systems for my city and the surrounding cities started cracking down very hard on any gaming on school computers.

The main problem wasn't gaming in and of itself, but rather that each person who was playing games made a computer unavailable for someone to use for academic concerns.  In addition to this, humongous LAN games with many, many players tended to lag the school network horribly, slowing down emails, even lunch lines (the computers in the cafeteria which handled lunch accounts and stuff like that ran their programs off of the network).  So it was actually pretty good that the humongous Quake 3 games were stopped, but it was great fun while it lasted.
Title: Re: Quake III Arena
Post by: Mongoose on December 04, 2011, 09:26:23 pm
Video game kills lunch.  Film at 11.
Title: Re: Quake III Arena
Post by: achtung on December 05, 2011, 11:42:10 am
I had much more fun with RTCW: ET than Quake III. I still enjoyed Quake III though.

Does anyone play on any particular server regularly?
Title: Re: Quake III Arena
Post by: rhx123 on December 05, 2011, 01:00:29 pm
I still LAN Quake III once or twice a month, good fun with friends. We sometimes do all nighters.
SOON
Title: Re: Quake III Arena
Post by: Zacam on December 06, 2011, 06:15:50 am
I still rock Quake and Quake 2 to some extent (nice GL Wrappers and all that) and I occasionally break out the Q3 Arena.

But I'm still all about UT'99/Tribes 2 more than anything in that same style/school. Interestingly enough, I never got into Unreal modding until recently, but I did a LOT of modding and testing and level design for ID/Raven Games during the DooM through to Q3 Arena. At least, when I wasn't also doing the same for Tribes 2. I do like well storied FPS games, since I'm not all that huge on the Multiplayer aspects unless it's the original Ghost Recon.
Title: Re: Quake III Arena
Post by: Davros on December 06, 2011, 11:49:47 am
Q3 was shallow it would of been much better if it included the team arena content
Title: Re: Quake III Arena
Post by: jr2 on December 06, 2011, 12:45:37 pm
Tremulous is a mod for Q3A, I play that (stand-alone version).
Title: Re: Quake III Arena
Post by: Nuke on December 06, 2011, 03:56:47 pm
I still rock Quake and Quake 2 to some extent (nice GL Wrappers and all that) and I occasionally break out the Q3 Arena.

why dont you use engine ports, like ftequake, darkplaces, and q2evolved and run them in opengl proper?
Title: Re: Quake III Arena
Post by: Davros on December 06, 2011, 04:44:38 pm
why is he using a wrapper for any way
does his gfx card not support ogl
Title: Re: Quake III Arena
Post by: Nuke on December 06, 2011, 06:34:38 pm
quake 2 and 3 ran in glide, which was the api to use back then. you could also run it in software and opengl (and i think another api that is obscure and noone ever uses anymore). quake 2 you needed to copy a dll into your game dir to use certain graphics cards. the game came with reference dlls but they were often lower performance and looked worse than the one from your card manufacturer. you can use a wrapper in their place, but i dont see why, all quake engines are open source and have long since added native opengl support.
Title: Re: Quake III Arena
Post by: Davros on December 07, 2011, 01:54:35 am
Quake 2 and 3 did not run in glide, (unreal had glide support)
they ran in opengl with voodoo cards using a mingl because they lacked full opengl support

and q2 and q3 shipped with native opengl support, q1 got native support with gl quake ive no idea why you think it was only added when the sourcecode was released
Title: Re: Quake III Arena
Post by: Nuke on December 07, 2011, 07:57:42 am
never said it was only added post code release. also this was a long time ago and my memory is rusty as ****. it was mingl, i guess i had confused that with glide. i just remember all the crap you had to do to make the game run at its best. you are still better off running one of the source projects as the graphics are greatly improved and use full on opengl implementations (i think there was a q1 port that ran in d3d for your typical ms wankers who doesn't know that opengl is better).
Title: Re: Quake III Arena
Post by: -Sara- on December 07, 2011, 08:26:51 am
Shooters make me dizzy and give me vertigo. :P Tried Quake III years and years ago at the invitation of playing it online but it wasn't for me. :) I did like there's a lot of mods totally unrelated to Quake's genre which use it's engine to it's full extent.
Title: Re: Quake III Arena
Post by: Nuke on December 07, 2011, 09:10:29 pm
i cant really play any fps games that cant run in widescreen. if the game doesnt let me use my 16:9 aspect ratio it will give me bad nausea. if there's any asymmetrical scaling its just not playable.
Title: Re: Quake III Arena
Post by: Davros on December 08, 2011, 04:43:19 am
Hey you should count your blessings my aspect ratio is 48:10