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Off-Topic Discussion => Gaming Discussion => Topic started by: Zacam on December 05, 2011, 02:22:35 am

Title: Tribes: Ascend
Post by: Zacam on December 05, 2011, 02:22:35 am
http://tribesascend.com/

TotalBiscuit's Video Review (http://www.youtube.com/user/TotalHalibut#p/u/19/a1HCnrU3FT8)

Currently in a Closed Beta, but will be Free-to-Play. Internal purchases can be achieved by game play as well as by actual purchase.

This has me stoked. I still love and play Tribes 2 (and Tribes: Source is balls) and while it is probably a little different in some aspects that Tribal nuts might not like, it A: Beats the pants off of Vengeance (easy to do) and B: It's not Yet-Another-Modern-FPS.

I'm seriously going to find some way to get into the VIP Purchase segment for this game. The $29.99 USD they are asking for is looking damn reasonable for everything that it offers to a player.
Title: Re: Tribes: Ascend
Post by: Commander Zane on December 05, 2011, 09:26:06 am
Tribe 2-styled air vehicles?!

****. yes.
Title: Re: Tribes: Ascend
Post by: BloodEagle on December 05, 2011, 11:57:18 pm
Now all we need is a construction mod.  :D
Title: Re: Tribes: Ascend
Post by: Polpolion on December 06, 2011, 12:10:26 am
I still play Tribes 2 as well. Shame there's only one decent unmodded server left.

I'm not a fan of the unlocks. Not a fan at all.
Title: Re: Tribes: Ascend
Post by: Beskargam on December 06, 2011, 12:31:31 am
So playing the beta. pretty fun so far. very addicting. cant customize loadouts much. and skill trees seem kinda, well not that useful. to minor. only played tribes vengeance however so i cant really compare it to the rest. its not as hard to pick up as i thought it would be.
Title: Re: Tribes: Ascend
Post by: Zacam on December 06, 2011, 06:08:44 am
Well, anyone that get's the ability to "invite" people, I'm eagerly awaiting giving this a shot (don't have a credit card or paypal account anymore or I'd have already sprung the $30).

I'm already on the forums and what not as Zacam for anybody to message me there.
Title: Re: Tribes: Ascend
Post by: Zacam on December 07, 2011, 08:32:51 am
Okay, so now I'm in the beta.

Rabbit really needs more than just two maps. Hell, in general it just needs more maps, but that will come in time (I hope).

I can see some peoples gripes with the unlocks and progression stuff. Used to be you could quick profile a slot load for a class and just swap as needed at an Inventory station.
But on the other hand, this is a little more challenging in some respects. I can't count how many times in Tribes 2 I got nailed by a super fast light with a mortar of all things.

And being able to upgrade a particular class (or transfer XP earned in one class to another to unlock stuff there, THAT is an awesome feature, let's you pre-build a class before you play it) it is relatively balanced.
Being the "new guy" I've already gone up against people who have unlocked upgrades AND classes I don't have yet, I can still hold my own (I did 3 Rabbit rounds being first to flag and never losing it. In a row)

Still getting used to the speed mechanics for skiing. It helped to realize that Jump and Jetpack are actually two different things and giving them a bind apiece helped. Can't say that I dig Toggle Ski, could be useful in some places, but I haven't gotten the hang of it yet. Note, ski into a slope up, but don't ski UP the slope, use jump hopefully before you lose too much speed and then jetpack/jump spurt to conserve forward momentum AND keep yourself from burning too much jetpack energy. Unless you're aiming for gaining air to build ski speed, but that opens you up for Sabre's.

Directional momentum in this one is a *****. Especially if you have a lot of speed going a direction and get diverted by terrain, you can burn off either a lot of energy or speed trying to correct for it. Recommendation: Don't. If the terrain allows for a relative to where you are going direction, aim for something else that you can pin-ball/jump+ski off of instead to correct your course. This will also have the benefit of throwing any target leading being done to you by your opponents.

Still haven't gone for Deathmatch or CTF yet, mostly just Roaming and a LOT of rabbit (I'm actually starting to get good at killing my pursuers, but that's not the objective!) and I have to say, Tribes 2 it is not. But I swear to christ that people that think it's CoD with Jumpjets need to be punch in places where it will REALLY hurt.


Beskargam: Thanks for the PM, but after posting my message (and before your PM) I actually got a key from an old room-mate/co-worker of mine, so you can pass that one along to somebody else, but MANY thanks for the offer!
Title: Re: Tribes: Ascend
Post by: Polpolion on December 08, 2011, 12:48:28 pm
Any more details, Zacam (or anyone that has played it)? Is it worth the $30 to pre-order?
Title: Re: Tribes: Ascend
Post by: Beskargam on December 09, 2011, 02:52:20 am
i PRE-ORDERED and loved it. they introduced a third map into CTF which so far remains my favorite game style. you really dont even have to play CTF in that mode. you can just kill pople, repair stuff or blow up the enemies base. the update they just released does some nice things as well. spin fusors have a bit more splash and you can earn more credits and experience which helps because before it was a trickle. i keep getting killed by soldiers whenever i go lighter or heavier, though I'm finding the pathfinder to be a blast to play.

Polpolion: If you have the 30$ to spend and nothing better then go for it. If you want to try it first PM me and Ill send you a beta key

edit: hehe tribes is what I am doing now at 3:53 AM instead of writing a paper lol
Title: Re: Tribes: Ascend
Post by: FireSpawn on December 09, 2011, 06:25:02 am
Iz just CoD wiv jetpakz!
Trolololol
(http://nbnl.globalwhelming.com/wp-content/uploads/2011/04/troll-face-450x386.jpg)
Title: Re: Tribes: Ascend
Post by: Polpolion on December 09, 2011, 03:42:52 pm
Thanks, Beskargam!

My 2 cents so far:

Played one round, taking a brake to savor my k/d ratio of eight. That never happened in T2, not even when I'd just snipe all day. Hopefully I'm just not playing at the right time because this game could get a little boring.  :P

Anyway, all of the hitscan (pistol, etc) weapons seem to be overpowered just because it takes zero skill the hit the enemy. Kinda wish suit energy regenerated faster, I think that would speed things up a good deal.

I do enjoy combat more than T:V, though. I think this game will easily beat T:V's multi, even with the lack of customization.
Title: Re: Tribes: Ascend
Post by: Commander Zane on December 09, 2011, 04:01:28 pm
Played one round, taking a brake to savor my k/d ratio of eight.
And you didn't get banned? :P

I was banned from from a CTF server on Vengeance without warning because A: My K/D score was 37:2, and B: I was catching the flag most of the time and always taking back to base by riding along the very edge of the map where they never looked.

They simply were not good players at all for someone who can't get a single kill on UT or BF to steamroll them without effort.
Title: Re: Tribes: Ascend
Post by: Beskargam on December 09, 2011, 04:04:05 pm
It gets really competative at certain times. Its definantly harder in the evenings. or it is here for me at least. other times people who are on arent the greatest. and then its really fun to kill people. pathfinder is amazing. I think Ive revised my opinion of the skill tree thingy. its changes the gameplay very slightly but enough to be noticeable. as for the hitscan weapons, Im absolutly terrible with them for the most part. spinfusor and things with aoe ftw!and i really want the doomguard or w/e. the one with the chaingun.

what name are you playing with?
Title: Re: Tribes: Ascend
Post by: QuantumDelta on December 10, 2011, 06:41:58 am
You have no idea how much I want this game to be Tribes2-2.. :<
Title: Re: Tribes: Ascend
Post by: Zacam on December 10, 2011, 12:10:59 pm
I have to disagree with the "hitscan" weapons being too powerful. I'm running ranger balls out, and kills are pretty much NOT guaranteed unless I soften up with a Thumper first. Could be that maybe I still need to dial in the sensitivity on my mouse, or that I just suck with the AR, it actually took me this long to stop -leading- with the AR, because really, that's what I'm used to doing and I think that is really the biggest complaint. The people *****ing about them are probably leading (and probably subconsciously and they think they're not), meanwhile the real heavy CoD style players already have it down, so it just -seems- like it's OverPowered in their hands.

I'm not doing too badly for myself though. It's been a while since I last did Tribes in any serious competitive fashion and a few years since I last fired up T2, so the fact that I'm pretty solidly in the middle of the score board on CTF and still pretty much owning at Rabbit makes me happy. Team DeathMatch though is just a fustercluck that I keep getting raped on.
Title: Re: Tribes: Ascend
Post by: Polpolion on December 13, 2011, 03:20:55 pm
Well if you're looking for a game like Tribes 2 then I can safely say that this game isn't what you're looking for. It's still a really fun game though. I'll just continue to enjoy killing all of the people that actually paid money for their special classes.
Title: Re: Tribes: Ascend
Post by: qazwsx on February 20, 2012, 01:54:13 pm
So, yeah, I recently started playing a LOT of this game, for those who haven't played in a while, the class system has been revamped and all XP and gold refunded so that you can spend it how you want. Classes can be bought relatively cheaply, 3-4 evenings of play will be enough for each class, upgrades for weapons/armour are cheap, basic ones can be bought for 1000XP, which can easily be achieved in 2 games. Alternative weapons however are incredibly expensive, 100,000XP each in most cases, so I expect most people will spend their gold there.
In terms of weapon balance, the amount of hitscan weapons has been dramaticly reduced, off the top of my head, I think only one standard weapon is hitscan, that one being the sentinel's sniper rifle.
Title: Re: Tribes: Ascend
Post by: QuantumDelta on February 20, 2012, 09:14:26 pm
Meh, the sniper rifle was always hitscan and should continue to be, it'd be bloody hard to snipe from the kind of ranges that tribes requires without it.. *though far from impossible.

Got into the beta since my last post and HOLYCRAPIT'SFUN.
It's no Tribes 2, but it's the closest in the franchise so far.
Title: Re: Tribes: Ascend
Post by: Beskargam on February 20, 2012, 09:45:49 pm
The reworked class system is much better. Pretty fun overall. I dragooned my roomate into playing it and now hes addicted. A lot of the alternate weapons add versatility to the classes and I look forward to more work in that direction.
Title: Re: Tribes: Ascend
Post by: Polpolion on February 20, 2012, 10:15:58 pm
Are there more than 4 CTF maps yet? Haven't installed it yet on my new rig but I probably will if there's new maps.
Title: Re: Tribes: Ascend
Post by: Beskargam on February 20, 2012, 11:52:47 pm
there are 5 now. They added a roman villa-esque one that has a nice burning city in the background. that map seems not up to the quality standards of the others tho. models not as good, grass and trees look really really bad. still fun tho. has some interesting aspects. some good sniping spots to. 
Title: Re: Tribes: Ascend
Post by: qazwsx on February 21, 2012, 05:18:01 am
Raider is an extremely fun class to play, too bad I can barely hit with the sticky launcher :/
Title: Re: Tribes: Ascend
Post by: General Battuta on March 12, 2012, 10:26:35 am
This game is pretty ****ing ace.
Title: Re: Tribes: Ascend
Post by: Polpolion on March 12, 2012, 02:47:58 pm
HLP people should get together and play a game. Unfortunately I've got a design review later this week and a paper and two projects due next week. Still, my ingame name is 'polpolion', add me.
Title: Re: Tribes: Ascend
Post by: qazwsx on March 12, 2012, 07:37:12 pm
qazwsxal here, looking forward to it :)
Title: Re: Tribes: Ascend
Post by: QuantumDelta on March 12, 2012, 08:37:49 pm
QuantumDelta of course, I might even tolerate your crappy american pings!
Title: Re: Tribes: Ascend
Post by: General Battuta on March 12, 2012, 08:38:34 pm
i bought the bolt launcher

so far my impression is that i should've bought the soldier spinfusor
Title: Re: Tribes: Ascend
Post by: Sushi on March 12, 2012, 10:55:55 pm
Call me when they implement buyable hats.
Title: Re: Tribes: Ascend
Post by: Lester on March 13, 2012, 02:02:33 am
I'm guessing you don't need a beta key to play anymore since it's an open beta? If you do and want to try it, I've got one to spare.

My in-game is Lesteriuse.
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 13, 2012, 03:44:33 am
question, is the game as fun to play as tribes: vengeance was? i mean, at least for me, one of the problems of that game wasnt gameplay.
Title: Re: Tribes: Ascend
Post by: Lester on March 13, 2012, 03:52:18 am
It's definitely fun to play, but the optimisation is horrible. I barely get 20 fps on lowest settings even with editing tribes.ini to turn more stuff off and on a lower-than-native resolution, which is somewhat understandable as I'm playing on a rig that's below the minimum configuration.

Also, you better open up your wallet if you want to get some alternative weapons as some of them cost an enormous amount of xp to buy(yes, I'm looking at you, tech thumper).
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 13, 2012, 04:03:57 am
It's definitely fun to play, but the optimisation is horrible. I barely get 20 fps on lowest settings even with editing tribes.ini to turn more stuff off and on a lower-than-native resolution, which is somewhat understandable as I'm playing on a rig that's below the minimum configuration.
its your own fault that one :p

Quote
Also, you better open up your wallet if you want to get some alternative weapons as some of them cost an enormous amount of xp to buy(yes, I'm looking at you, tech thumper).
you know me. i'm game as long as the game stays free to play. afterwards? i dont give a rats ass about it.

my username is vrga

or will be anyhow, i have an account with the dev, since i played global agenda, and whilst the gameplay was fun, their worldbuilding was an epic failure.
Title: Re: Tribes: Ascend
Post by: Davros on March 13, 2012, 05:45:31 am
does it support ultra widescreen ?
Title: Re: Tribes: Ascend
Post by: QuantumDelta on March 13, 2012, 05:51:58 am
Probably not. Too much of a competitive advantage in an ultra-competitive game like Tribes.

Gameplay is superior to vengeance.
World building is similar to it though, apart from the T2 homage levels.
Lester; not sure why you've having FPS problems, my system has never gone below refresh rate on it..
Title: Re: Tribes: Ascend
Post by: Colonol Dekker on March 13, 2012, 05:57:25 am
Vengeance was win!
Humanoid cybrid startup sequence = fapfapfapfapfapfap.
Title: Re: Tribes: Ascend
Post by: FireSpawn on March 13, 2012, 12:13:56 pm
Vengeance was win!
Humanoid cybrid startup sequence = fapfapfapfapfapfap.

I concur.
Title: Re: Tribes: Ascend
Post by: qazwsx on March 13, 2012, 01:05:31 pm
i bought the bolt launcher

so far my impression is that i should've bought the soldier spinfusor
learn to love it bro :D
Title: Re: Tribes: Ascend
Post by: Colonol Dekker on March 13, 2012, 01:35:00 pm
WINfusor. ;7
Title: Re: Tribes: Ascend
Post by: G0atmaster on March 14, 2012, 06:00:44 pm
Vengeance was meh.  This is closer.  But Tribes 2 will always have a special place.
Title: Re: Tribes: Ascend
Post by: FireSpawn on March 14, 2012, 06:16:23 pm
WHY is there an advert for Scientology in the banner while I try to read about Winfusors and Vengeance?
Title: Re: Tribes: Ascend
Post by: General Battuta on March 14, 2012, 08:17:17 pm
By swapping from deathmatch to CTF I have successfully lowered my KDR below 1 and actually started having quite a bit more fun
Title: Re: Tribes: Ascend
Post by: QuantumDelta on March 14, 2012, 08:23:10 pm
Good man :D
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 14, 2012, 08:34:25 pm
i'm having a bizzare problem getting to actually play the darned game.

basically, whenever i start a game (join queue), the mission loads, then i get a momentary glimpse from the bottom of the map, then the "exited queue" message shows, and dumps me back to the "menu", except there's no menu. it shows just the blank background where the two fighters are spinning slowly normally. if i press space, it takes me back to the main menu. if i try playing the practice map, or joining again, the game just gets stuck in the "infinite loading" state.

anyone have any clue or should i fire of a ticket to hi-rez?
Title: Re: Tribes: Ascend
Post by: qazwsx on March 25, 2012, 06:45:59 pm
Played a bit last night, was doing alright up until about 9PM, highlight of last night was the game just before polpolion joined, after that it all went to ****.
(http://i.imgur.com/sxkh3.jpg)
We were losing 2-0 at one point, then I got my game together.
Title: Re: Tribes: Ascend
Post by: Polpolion on March 25, 2012, 07:14:27 pm
:3

I hid behind a pillar at the enemy base and waited for an enemy heavy to hobble all the way back to base with our flag. Just as he was was about to score I jumped out from behind the pillar, llama'd the flag and nitron'd him and made a score point. I hope he got mad.
Title: Re: Tribes: Ascend
Post by: qazwsx on March 25, 2012, 07:20:35 pm
:3

I hid behind a pillar at the enemy base and waited for an enemy heavy to hobble all the way back to base with our flag. Just as he was was about to score I jumped out from behind the pillar, llama'd the flag and nitron'd him and made a score point. I hope he got mad.
Was that on temple ruins? The volcanic map? I was coming into your base at about 170 when a certain heavy llama grabbed the flag from in front of me :/
Title: Re: Tribes: Ascend
Post by: Polpolion on March 25, 2012, 07:25:04 pm
Yep. It was glorious!
Title: Re: Tribes: Ascend
Post by: FireSpawn on March 25, 2012, 07:40:09 pm
:3

I hid behind a pillar at the enemy base and waited for an enemy heavy to hobble all the way back to base with our flag. Just as he was was about to score I jumped out from behind the pillar, llama'd the flag and nitron'd him and made a score point. I hope he got mad.
Was that on temple ruins? The volcanic map? I was coming into your base at about 170 when a certain heavy llama grabbed the flag from in front of me :/

(http://www.memestick.com/images/MULTIPIC/u%20mad%20bro.jpg)
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 25, 2012, 09:16:14 pm
i find that i'm not half bad at this game :D


also, is it just me or do 90% people not know how to lead their weapons?
Title: Re: Tribes: Ascend
Post by: Lester on March 26, 2012, 01:14:00 am
If you're playing with people that are below level 10, yeah.

You'll find the matchmaking system puts you together with much more experienced players when you hit level 6, iirc.
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 26, 2012, 06:16:45 am
If you're playing with people that are below level 10, yeah.

You'll find the matchmaking system puts you together with much more experienced players when you hit level 6, iirc.
ah. point well made.

but it was still hilarious, playing some CTF on that ice map, pathfinder, just buzzing around. hilariously enough, all 3 captures i made went "jump from tower, slide, snatch flag in mid flight, run away cackling like a freaking maniac"...
Title: Re: Tribes: Ascend
Post by: qazwsx on March 26, 2012, 10:48:59 am
If you're playing with people that are below level 10, yeah.

You'll find the matchmaking system puts you together with much more experienced players when you hit level 6, iirc.
ah. point well made.

but it was still hilarious, playing some CTF on that ice map, pathfinder, just buzzing around. hilariously enough, all 3 captures i made went "jump from tower, slide, snatch flag in mid flight, run away cackling like a freaking maniac"...

There's a nice route you can do on blood eagle kabatic I think it is, where you impact nitron/jet up the right hand side tower/hill ski back down the other side and nitron just before you hit a little jump. You're probably allready doing it, but you can hit 250km/h+ easily. You'll hit the flag with about 510HP if you're using egocentric, not a lot, but it's quite easy to turn into a cap.
Title: Re: Tribes: Ascend
Post by: G0atmaster on March 26, 2012, 11:03:54 am
Kill it with fire.
Title: Re: Tribes: Ascend
Post by: qazwsx on March 26, 2012, 11:08:47 am
http://www.youtube.com/watch?v=mNqaiUl27MQ&feature=youtu.be infiltrator update preview.
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 26, 2012, 11:28:01 am
If you're playing with people that are below level 10, yeah.

You'll find the matchmaking system puts you together with much more experienced players when you hit level 6, iirc.
ah. point well made.

but it was still hilarious, playing some CTF on that ice map, pathfinder, just buzzing around. hilariously enough, all 3 captures i made went "jump from tower, slide, snatch flag in mid flight, run away cackling like a freaking maniac"...

There's a nice route you can do on blood eagle kabatic I think it is, where you impact nitron/jet up the right hand side tower/hill ski back down the other side and nitron just before you hit a little jump. You're probably allready doing it, but you can hit 250km/h+ easily. You'll hit the flag with about 510HP if you're using egocentric, not a lot, but it's quite easy to turn into a cap.
i still need to get together with nitrons and actually hitting the damn flag. out of the 7 attempts at the flag i made, 3 were overshoots, straight into a spinfusor turret blast. i missed the sodding flag by a meter at most...

the 4th one was just hilarious however. i missed the flag by overshooting it and then landing a bit farther away. thankfully the enemy generator was down. anyhow, thats when i realised most of these folks dont know how to aim, as i was quite literally faceplanting into a wall while trying to climb on the base to get the flag and guess what. i didnt get a single shot in my ass that whole round.


then just as i cap, a heavy comes around and mortars my ass into oblivion.
Title: Re: Tribes: Ascend
Post by: qazwsx on March 26, 2012, 11:38:44 am
If you're playing with people that are below level 10, yeah.

You'll find the matchmaking system puts you together with much more experienced players when you hit level 6, iirc.
ah. point well made.

but it was still hilarious, playing some CTF on that ice map, pathfinder, just buzzing around. hilariously enough, all 3 captures i made went "jump from tower, slide, snatch flag in mid flight, run away cackling like a freaking maniac"...

There's a nice route you can do on blood eagle kabatic I think it is, where you impact nitron/jet up the right hand side tower/hill ski back down the other side and nitron just before you hit a little jump. You're probably allready doing it, but you can hit 250km/h+ easily. You'll hit the flag with about 510HP if you're using egocentric, not a lot, but it's quite easy to turn into a cap.
i still need to get together with nitrons and actually hitting the damn flag. out of the 7 attempts at the flag i made, 3 were overshoots, straight into a spinfusor turret blast. i missed the sodding flag by a meter at most...

the 4th one was just hilarious however. i missed the flag by overshooting it and then landing a bit farther away. thankfully the enemy generator was down. anyhow, thats when i realised most of these folks dont know how to aim, as i was quite literally faceplanting into a wall while trying to climb on the base to get the flag and guess what. i didnt get a single shot in my ass that whole round.


then just as i cap, a heavy comes around and mortars my ass into oblivion.
DM;SC
Title: Re: Tribes: Ascend
Post by: Lester on March 27, 2012, 02:33:14 am
If you're playing with people that are below level 10, yeah.

You'll find the matchmaking system puts you together with much more experienced players when you hit level 6, iirc.
ah. point well made.

but it was still hilarious, playing some CTF on that ice map, pathfinder, just buzzing around. hilariously enough, all 3 captures i made went "jump from tower, slide, snatch flag in mid flight, run away cackling like a freaking maniac"...

There's a nice route you can do on blood eagle kabatic I think it is, where you impact nitron/jet up the right hand side tower/hill ski back down the other side and nitron just before you hit a little jump. You're probably allready doing it, but you can hit 250km/h+ easily. You'll hit the flag with about 510HP if you're using egocentric, not a lot, but it's quite easy to turn into a cap.
There's an even better route on Katabatic if you're on Blood Eagle. Go up the hill behind the enemy flagstand tower and hide just behind the top of the hill until their flag is returned/capped. Then, jetpack over the hilltop, ski through the flagstand tower, dj/nitron boost if you feel like it, then cap. I managed to do a cap in below thirty seconds using a soldier and no dj(always lands me a high-speed grab), which is possible since you're taking the shortest route there is. Plus, you'll almost always surprise the people HoFing because most other routes can't grab from that direction as they're blocked by the tower.

Be sure to nuke the radar, though, as they'll be able to see you hiding behind the hill.
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 29, 2012, 02:41:40 pm
as a side note, those sodding infiltrators are effin imbalanced. AOE explosibe being shot out faster than even juggernauts can spit out? **** that ****.
Title: Re: Tribes: Ascend
Post by: Lester on March 29, 2012, 03:18:09 pm
Well, since today's patch, it only does 250 damage max when detonated mid-air(on a direct hit, like 100 otherwise), so it's pretty much nerfed. I'd much rather see the end of call-in spam.
Title: Re: Tribes: Ascend
Post by: pecenipicek on March 29, 2012, 03:35:56 pm
Well, since today's patch, it only does 250 damage max when detonated mid-air(on a direct hit, like 100 otherwise), so it's pretty much nerfed. I'd much rather see the end of call-in spam.
i still find it ridiculous that it can rape the **** out of a juggernaut/doombringer with a single ****in burst. with most other weapons you'd be hard pressed to have that much stopping power.

also, yes, the call-ins are annoying as ****, but i can manage those most of the time by running the **** away when i hear the sound of it coming down...