Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Reprobator on December 09, 2011, 01:46:40 am
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I'm quite sure i saw something about it somewhere in an unrelated thread but i'd like to ask :
For now, when you play in a triplehead resolution (5760*1080 or 3840*1024) almost all shaders works perfectly but bloom react strangely : it is applied 3 times side by side, the result is strange.
If i switch back to a classical resolution (1920*1080 ) there's no more problem.
I wonder if there was a way to fix it on our side manually or is there a possibility to fix it?
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Can you provide a screenshot?
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Here you are (i've cut it to make it easyer to read on single screen) :
(http://tof.canardpc.com/preview2/3faca8ca-2912-4b4c-a80b-1e398255682c.jpg) (http://tof.canardpc.com/view/3faca8ca-2912-4b4c-a80b-1e398255682c.jpg)
And i didn't take shot for a while but there seem to have some kind of filter on the screenshot (yellow beucome blue? ) i've never noticed that ^^
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If you have color issues on screenshots, check to see if you have activated the "fix colour issues on some ATI cards" option. You really don't need it.
Second, how the hell can you play with that insane amount of HUD stretching?
Third, are you using the standard 3.6.12 bloom shaders? If so, this effect is sort of expected. There's a new bloom shader available here: http://www.hard-light.net/forums/index.php?topic=76904.0
Please try that one.
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Thank you for replying.
1- I'll check that (color issue)
2- I have the fixed hud table but not in the fsu mod, just in my mods, but yeah, i'll move it there as long as my mod use media vp as secondary mod.
3- i have missed the updated one, i'll try that new one as soon as i'll back from work.it looks wonderfull!
Edit : Yes! this looks far better!