Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: BlasterNT on December 11, 2011, 04:54:29 pm
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Kind of like the lasers in Nexus. Is it possible to have weapons that deal shield damage, but also penetrate shields? Something like a +ShieldPenentrationAmount with 1.00 being complete penentration and .00 being shields absorb all damage.
Would be useful for railguns and tactical lasers and such.
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Also for Dominion weapons in a ST mod.
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The visual effect like you get in nexus is not currently possible, but the damage calculations are
http://www.hard-light.net/wiki/index.php/Armor.tbl
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Oh, good to know. So to use that on beams, would you set them to no-penetrate and then give them damage types? In that case, would the shields light up?
EDIT: Also, what does +Weapon Piercing Type do? Does that refer to armor piercing, or shield piercing?
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Pretty sure the shields would light up like that, yeah.
Weapon piercing is (if I am not mistaken) the 'gutting' effect when a beam (or other defined weapon) completely starts to penetrate through a ships hull.
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Also for Dominion weapons in a ST mod.
this, currently on the fix of the onmis mod i m doing, i have been on the need to put to all the weapons the no shields pierce flag, except for dominion ones precisely to achieve this effect properly, since i m not very friendly yet wtih armor tables.