Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 15, 2011, 03:24:01 pm
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Here is the nightly for Windows on 15 Dec 2011 - Revision 8095
Group: Inferno
fso-WIN-Inferno-20111215_r8095.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20111215_r8095.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20111215_r8095.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20111215_r8095.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20111215_r8095.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20111215_r8095.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20111215_r8095.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20111215_r8095.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20111215_r8095.md5)
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r7939 | chief1983 | 2011-11-02 11:23:42 -0500 (Wed, 02 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/configure.ac
From niffiwan: Fix our linking order to work with --as-needed
------------------------------------------------------------------------
r7941 | Echelon9 | 2011-11-03 09:32:52 -0500 (Thu, 03 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
M /trunk/fs2_open/code/gamesnd/gamesnd.h
From Eli2: patch removes leftovers of the conversion from arrays to Vectors.
------------------------------------------------------------------------
r7942 | Echelon9 | 2011-11-03 09:39:37 -0500 (Thu, 03 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
Bug fix: This looked to be an accidental copy paste. See further gamesnd_get_by_iface_tbl_index() and gamesnd_get_by_tbl_index()
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r7945 | Echelon9 | 2011-11-05 02:09:58 -0500 (Sat, 05 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/sound.cpp
M /trunk/fs2_open/code/sound/sound.h
Fix Mantis 2535: Game crashes in player select menu, patch from Eli2
------------------------------------------------------------------------
r7946 | Echelon9 | 2011-11-05 03:12:04 -0500 (Sat, 05 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/cfileextractor/cfileextractor.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/hud/hudbrackets.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/lab/lab.cpp
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
Documentation: General code cleanup for 64bit
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r7949 | The_E | 2011-11-05 14:20:17 -0500 (Sat, 05 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/math/fix.h
M /trunk/fs2_open/code/parse/sexp.cpp
Reverting 7938: Bugfix breaks existing missions relying on old behaviour.
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r7950 | The_E | 2011-11-05 14:23:39 -0500 (Sat, 05 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
Changing opengl_render_pipeline_program to avoid unnecessary texture uploads.
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r7951 | Valathil | 2011-11-05 14:42:29 -0500 (Sat, 05 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/sound.h
Fixed min(0) and max(0) being recognized as macros on Windows
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r7952 | The_E | 2011-11-05 14:52:02 -0500 (Sat, 05 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
Eep, missed a "!"
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r7954 | Echelon9 | 2011-11-06 05:25:15 -0600 (Sun, 06 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
Documentation: Code cleanup in modelread.cpp
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r7955 | Echelon9 | 2011-11-06 06:14:31 -0600 (Sun, 06 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fireball/fireballs.cpp
M /trunk/fs2_open/code/fireball/fireballs.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/object/object.cpp
Documentation: General code cleanup of fireballs.cpp
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r7956 | Sushi | 2011-11-06 06:46:33 -0600 (Sun, 06 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/ship/ship.cpp
Add "$Player Autoaim FOV:" to AI Profiles (optionally allows autoaim only for the player on a per-difficulty-level basis)
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r7957 | niffiwan | 2011-11-06 21:32:42 -0600 (Sun, 06 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/configure.ac
Linux: remove -g (debug symbols) flag from release builds & switch optimisations from -Os -to -O2
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r7958 | The_E | 2011-11-07 03:26:37 -0600 (Mon, 07 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
Reverting the texture cache stuff due to issues with some models
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r7959 | Sushi | 2011-11-07 14:58:29 -0600 (Mon, 07 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
Oops, committed the wrong version of the player autoaim patch
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r7960 | Zacam | 2011-11-07 22:48:50 -0600 (Mon, 07 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it.
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r7962 | The_E | 2011-11-09 03:25:59 -0600 (Wed, 09 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix for Mantis 2533 from Eli2: Integer overflow in mission-time-msecs
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r7963 | The_E | 2011-11-09 03:36:23 -0600 (Wed, 09 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
uint64_t is not supported out of the box on MSVC.
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r7964 | Echelon9 | 2011-11-09 06:12:33 -0600 (Wed, 09 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/bmpman/bmpman.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.h
Documentation: Code cleanup in graphics/bmpman
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r7965 | Echelon9 | 2011-11-09 06:48:35 -0600 (Wed, 09 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missioncampaign.cpp
Documentation: Code cleanup of missioncampaign.cpp
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r7966 | Echelon9 | 2011-11-09 07:38:01 -0600 (Wed, 09 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool)
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r7967 | Echelon9 | 2011-11-09 08:01:06 -0600 (Wed, 09 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/anim/animplay.cpp
Mantis 2537: Help track down a memory leak problem
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r7968 | Echelon9 | 2011-11-09 08:21:16 -0600 (Wed, 09 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/starfield/starfield.cpp
Documentation: General
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r7969 | Sushi | 2011-11-09 12:24:12 -0600 (Wed, 09 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideshipship.cpp
Add workaround so that AI landings consistently work
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r7971 | Echelon9 | 2011-11-10 06:21:34 -0600 (Thu, 10 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
Fix Mantis 2343: Assert on arriving from destroyed ship
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r7972 | Echelon9 | 2011-11-10 07:21:03 -0600 (Thu, 10 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
Documentation: Code cleanup of missionparse.cpp
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r7973 | Echelon9 | 2011-11-10 07:46:11 -0600 (Thu, 10 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
Documentation: More code cleanup of missionparse.cpp and missionparse.h
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r7974 | Zacam | 2011-11-12 00:45:39 -0600 (Sat, 12 Nov 2011) | 1 line
Changed paths:
A /trunk/fs2_open/code/globalincs/stdint.h
M /trunk/fs2_open/code/parse/sexp.cpp
As per commit message r7963, uint64_t is not supported on MSVC out of the box. This is because stdint.h is not shipped with MSVC, so <include>ing it doesn't do any good when it doesn't exist. Since stdint.h can be distributed without modification, it is now in globalincs and the include is ifdef'd to MSVC to use the globalincs version, all other platforms will use the C++ ISO standard library version.
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r7976 | Zacam | 2011-11-12 00:59:41 -0600 (Sat, 12 Nov 2011) | 1 line
Changed paths:
A /trunk/fs2_open/code/globalincs/inttypes.h
Might as well include the missing inttypes.h file as well, just in case we ever come around to needing to use it, sine it's another file that MSVC doesn't ship with as part of it's C99 support.
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r7977 | Zacam | 2011-11-12 07:51:22 -0600 (Sat, 12 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/asteroid/asteroid.h
From zookeeper: customized asteroid split rules
http://www.hard-light.net/forums/index.php?topic=78755.0
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r7978 | Zacam | 2011-11-12 08:01:38 -0600 (Sat, 12 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/asteroid/asteroid.h
M /trunk/fs2_open/code/fireball/fireballs.cpp
M /trunk/fs2_open/code/fireball/fireballs.h
From zookeeper: customizable asteroid death explosions and radius
http://www.hard-light.net/forums/index.php?topic=78762.0
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r7979 | Zacam | 2011-11-12 08:20:25 -0600 (Sat, 12 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.h
M /trunk/fs2_open/code/fireball/fireballs.h
Small cleanup to last two commits, Tortoise Patch apparently decided to eat some line returns along the way. Additionally, some spacing adjustments to line things up a little better.
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r7980 | Zacam | 2011-11-12 08:36:31 -0600 (Sat, 12 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/playerman/playercontrol.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
From zookeeper: customizable warpout engage time
http://www.hard-light.net/forums/index.php?topic=78913.0
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r7981 | Zacam | 2011-11-12 08:39:02 -0600 (Sat, 12 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
From zookeeper: fix $Shots for turret-fired weapons
http://www.hard-light.net/forums/index.php?topic=78832.0
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r7982 | Zacam | 2011-11-12 08:53:59 -0600 (Sat, 12 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
From zookeeper: mod-wide disable of the warp camera
http://www.hard-light.net/forums/index.php?topic=78748.0
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r7983 | Zacam | 2011-11-12 09:22:48 -0600 (Sat, 12 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/gamesequence/gamesequence.cpp
M /trunk/fs2_open/code/gamesequence/gamesequence.h
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/ship/shipfx.cpp
From zookeeper: allow thrusters to follow a rotating engine
http://www.hard-light.net/forums/index.php?topic=74290.msg1557431#msg1557431
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r7984 | niffiwan | 2011-11-12 21:10:41 -0600 (Sat, 12 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfile/cfile.h
Documentation: cf*_string_len in cfile.h
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r7985 | Goober5000 | 2011-11-12 21:52:01 -0600 (Sat, 12 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/projects/MSVC_6/code.dsp
fix compilation on MSVC 6
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r7986 | Goober5000 | 2011-11-13 03:59:10 -0600 (Sun, 13 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
add is-in-mission sexp
------------------------------------------------------------------------
r7988 | niffiwan | 2011-11-13 21:55:01 -0600 (Sun, 13 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfile/cfile.cpp
cfile: change Assert to Assertion
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r7989 | niffiwan | 2011-11-13 21:55:08 -0600 (Sun, 13 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
Fix for 7977 - explicitly include <algorithm> so gcc will compile
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r7990 | Zacam | 2011-11-14 03:45:20 -0600 (Mon, 14 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
From zookeeper: Correction to the getAnimationDoneTime in lua.cpp time_s calculation.
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r7991 | Sushi | 2011-11-14 12:26:55 -0600 (Mon, 14 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/ship/ship.cpp
Add "only target if can fire" turret flag
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r7992 | Goober5000 | 2011-11-15 03:36:27 -0600 (Tue, 15 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
clean up ship maneuvers
significantly improve sexp help for those sexps
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r7993 | Sushi | 2011-11-15 13:05:30 -0600 (Tue, 15 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideweaponweapon.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints)
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r7994 | The_E | 2011-11-15 15:39:39 -0600 (Tue, 15 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/model/modelinterp.cpp
Slight fix for the "thrusters on rotating subobjects" thing: Only account for rotations that are actually happening.
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r7995 | The_E | 2011-11-15 15:50:41 -0600 (Tue, 15 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/lab/wmcgui.cpp
Fix for Mantis 2543: Windows in F3 lab aren't getting closed.
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r7996 | The_E | 2011-11-15 16:54:21 -0600 (Tue, 15 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/lab/lab.cpp
Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon.
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r7997 | The_E | 2011-11-15 17:25:50 -0600 (Tue, 15 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/freespace2/levelpaging.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/mission/missiontraining.cpp
Patch for Mantis 2391 (again): Removes a few leftovers from the old HUD code that generated warnings unnecessarily.
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r8005 | Echelon9 | 2011-11-17 05:07:53 -0600 (Thu, 17 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/io/key.cpp
M /trunk/fs2_open/code/mission/missiongoals.cpp
M /trunk/fs2_open/code/mission/missionlog.cpp
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
M /trunk/fs2_open/code/model/modelcollide.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/nebula/neblightning.cpp
M /trunk/fs2_open/code/network/multi_obj.cpp
M /trunk/fs2_open/code/network/multi_xfer.cpp
M /trunk/fs2_open/code/network/multiutil.cpp
M /trunk/fs2_open/code/network/psnet2.cpp
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/physics/physics.cpp
M /trunk/fs2_open/code/popup/popupdead.cpp
M /trunk/fs2_open/code/radar/radarsetup.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/shiphit.cpp
M /trunk/fs2_open/code/sound/audiostr.cpp
M /trunk/fs2_open/code/starfield/starfield.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
Cases of commented out Int3() indicate areas of old, redundant code.
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r8006 | Echelon9 | 2011-11-17 05:33:17 -0600 (Thu, 17 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Documentation: Code cleanup in weapons.cpp
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r8007 | Echelon9 | 2011-11-18 19:11:35 -0600 (Fri, 18 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
First part of fixing jump_nodes refactor, use the set_name() function properly as it is available
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r8008 | Echelon9 | 2011-11-18 19:40:58 -0600 (Fri, 18 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
Documentation: code/hud/hudtargetbox.cpp
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r8009 | Echelon9 | 2011-11-18 21:05:44 -0600 (Fri, 18 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/jumpnode/jumpnode.cpp
M /trunk/fs2_open/code/jumpnode/jumpnode.h
Second part of fixing jump_nodes refactor, using cleaner attribute variables
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r8010 | Echelon9 | 2011-11-18 21:25:52 -0600 (Fri, 18 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/object.h
Documentation: Take out some old commented out code
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r8011 | Echelon9 | 2011-11-18 22:07:30 -0600 (Fri, 18 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fredview.cpp
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
M /trunk/fs2_open/code/hud/hudbrackets.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/jumpnode/jumpnode.cpp
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/object/object.h
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/radar/radarsetup.cpp
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
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r8012 | Echelon9 | 2011-11-18 23:59:41 -0600 (Fri, 18 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/briefingeditordlg.cpp
M /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp
M /trunk/fs2_open/code/fred2/fredview.cpp
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/management.h
M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
Fourth part of fixing jump_nodes refactor, clearing FRED compile errors.
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r8013 | karajorma | 2011-11-19 03:04:06 -0600 (Sat, 19 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/stats/scoring.cpp
That's a rather pointless test when we don't have AI smart missiles.
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r8015 | The_E | 2011-11-19 11:43:57 -0600 (Sat, 19 Nov 2011) | 1 line
Changed paths:
A /trunk/fs2_open/projects/MSVC_2011/Fred2.vcxproj.filters
A /trunk/fs2_open/projects/MSVC_2011/code.vcxproj.filters
A /trunk/fs2_open/projects/MSVC_2011/libjpeg.vcxproj.filters
A /trunk/fs2_open/projects/MSVC_2011/liblua.vcxproj.filters
A /trunk/fs2_open/projects/MSVC_2011/libpng.vcxproj.filters
A /trunk/fs2_open/projects/MSVC_2011/wxFRED2.vcxproj.filters
A /trunk/fs2_open/projects/MSVC_2011/zlib.vcxproj.filters
Those filters are just too helpful
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r8016 | The_E | 2011-11-19 13:11:47 -0600 (Sat, 19 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/model/modelread.cpp
From zookeeper: Proper fix for thrusters attached to rotating submodels
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r8017 | The_E | 2011-11-19 13:14:57 -0600 (Sat, 19 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.cpp
Another one from zookeeper: More fixes for thrusters
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r8027 | IssMneur | 2011-11-19 17:17:51 -0600 (Sat, 19 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/jumpnode/jumpnode.cpp
Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541
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r8028 | Goober5000 | 2011-11-20 13:48:53 -0600 (Sun, 20 Nov 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
zookeeper's initial velocity patch
http://www.hard-light.net/forums/index.php?topic=79069.0
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r8040 | Goober5000 | 2011-11-22 20:47:43 -0600 (Tue, 22 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/stdint.h
LOL and DERP, whoever coded this didn't even read his own comment
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r8041 | Goober5000 | 2011-11-22 21:10:57 -0600 (Tue, 22 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_6/code.dsp
these ought to appear in the project file
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r8043 | Goober5000 | 2011-11-22 22:25:50 -0600 (Tue, 22 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/asteroid/asteroid.cpp
A /trunk/fs2_open/code/globalincs/compatibility.cpp
A /trunk/fs2_open/code/globalincs/compatibility.h
approximate the standard function for MSVC6 compatibility purposes
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r8044 | Goober5000 | 2011-11-22 22:26:20 -0600 (Tue, 22 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_6/code.dsp
add to the project file too
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r8048 | Goober5000 | 2011-11-22 23:18:18 -0600 (Tue, 22 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
fix revision 7971: Echelon9, if you add statements to a single-line if(), make sure you also add braces
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r8050 | The_E | 2011-11-27 12:37:48 -0600 (Sun, 27 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Since the +RGBA Inner and +RGBA Outer options aren't used anywhere in the code, we can just remove them.
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r8051 | Echelon9 | 2011-11-28 07:03:38 -0600 (Mon, 28 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/bmpman/bmpman.cpp
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/iff_defs/iff_defs.cpp
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/math/fvi.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/ship/shield.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
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r8052 | Zacam | 2011-11-28 19:54:34 -0600 (Mon, 28 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/nebula/neb.cpp
M /trunk/fs2_open/code/nebula/neb.h
M /trunk/fs2_open/code/parse/sexp.cpp
From CommanderDJ: Nebula distance check for set-object-position's regeneration of local nebula.
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r8053 | Zacam | 2011-11-28 22:07:42 -0600 (Mon, 28 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/nebula/neb.cpp
From CommanderDJ: Since "neb2_eye_changed()" contains "Neb2_regen" why not use it instead?
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r8054 | Goober5000 | 2011-11-29 00:03:15 -0600 (Tue, 29 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
make weapon parsing more robust for Mantis #2369
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r8055 | Wanderer | 2011-11-29 14:44:39 -0600 (Tue, 29 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
changes to the order in which autoaim/convergence modes are used
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r8056 | Wanderer | 2011-11-29 15:32:57 -0600 (Tue, 29 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/parse/scripting.cpp
M /trunk/fs2_open/code/parse/scripting.h
zookeeper's addition of new scripting hook that runs right before entering mission.
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r8057 | karajorma | 2011-11-29 21:12:06 -0600 (Tue, 29 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/localization/localize.cpp
Make it possible to localise a couple of extra sentences.
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r8058 | Wanderer | 2011-11-30 15:33:31 -0600 (Wed, 30 Nov 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/ship/ship.cpp
zookeeper's change to locating subsystem positions
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r8059 | The_E | 2011-12-03 08:18:14 -0600 (Sat, 03 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/key.cpp
Hellzed's french keyboard layout stuff
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r8063 | Wanderer | 2011-12-03 11:27:22 -0600 (Sat, 03 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
fix to autoaim
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r8064 | Echelon9 | 2011-12-03 21:06:24 -0600 (Sat, 03 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/species_defs/species_defs.cpp
Clear old commented out line
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r8065 | Echelon9 | 2011-12-03 21:16:56 -0600 (Sat, 03 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix r8054: Const char* to char* conversion was causing GCC compile errors
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r8066 | The_E | 2011-12-04 11:29:02 -0600 (Sun, 04 Dec 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
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r8068 | The_E | 2011-12-06 11:09:00 -0600 (Tue, 06 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
Oops, infinite loops are bad in a sexp.
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r8069 | Valathil | 2011-12-08 14:57:11 -0600 (Thu, 08 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/model/modelread.cpp
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
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r8070 | Valathil | 2011-12-08 15:58:16 -0600 (Thu, 08 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/shockwave.cpp
Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation
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r8072 | chief1983 | 2011-12-08 17:05:56 -0600 (Thu, 08 Dec 2011) | 1 line
Changed paths:
D /trunk/fs2_open/code/globalincs/inttypes.h
A /trunk/fs2_open/code/globalincs/msvc
A /trunk/fs2_open/code/globalincs/msvc/inttypes.h (from /trunk/fs2_open/code/globalincs/inttypes.h:8070)
A /trunk/fs2_open/code/globalincs/msvc/stdint.h (from /trunk/fs2_open/code/globalincs/stdint.h:8070)
D /trunk/fs2_open/code/globalincs/stdint.h
M /trunk/fs2_open/code/parse/sexp.cpp
Fix stdint's existence breaking OS X compiling.
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r8077 | IssMneur | 2011-12-08 23:48:35 -0600 (Thu, 08 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
M /trunk/fs2_open/code/parse/parselo.h
From CommanderDJ: add check_for_eoln() to parselo.cpp.
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r8078 | IssMneur | 2011-12-09 00:24:07 -0600 (Fri, 09 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.cpp
Fix breaking of FRED by revision 8069. Sun_spot was only declared in freespace.cpp which fred doesn't have linked in.
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r8079 | IssMneur | 2011-12-09 00:38:16 -0600 (Fri, 09 Dec 2011) | 7 lines
Changed paths:
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
M /trunk/fs2_open/code/gamesnd/gamesnd.h
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
Allow names in mainhall.tbl sound lists.
Allows sound names in addition to sound indexes in the sound lists:
+Intercom sound:
+Misc anim sounds:
+Door sounds:
Extends parse_sound to search in the interface sound table instead of the main sound table.
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r8080 | IssMneur | 2011-12-09 01:23:36 -0600 (Fri, 09 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
From ni1s: Apparently gcc chokes on this without the space.
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r8081 | Echelon9 | 2011-12-09 03:48:35 -0600 (Fri, 09 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglextension.h
Fix small compile issue on Apple OSX with new Valathil lightrays code
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r8082 | IssMneur | 2011-12-10 11:56:15 -0600 (Sat, 10 Dec 2011) | 4 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
M /trunk/fs2_open/code/menuui/mainhallmenu.h
From CommanderDJ: parse the mainhall only on first load.
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
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r8083 | The_E | 2011-12-13 10:11:49 -0600 (Tue, 13 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
Fix for trunkated command briefs when custom fonts are in use
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r8086 | Zacam | 2011-12-13 10:32:17 -0600 (Tue, 13 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix to the sexp_ship_effect causing an assert when used against ships that get destroyed before the event triggering it fires off. (From The E)
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r8093 | Zacam | 2011-12-15 09:31:20 -0600 (Thu, 15 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
From CommanderDJ: Corrects the timing problem caused by commit 8079 regarding the playing of Main_hall misc_anim sounds.
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r8094 | Valathil | 2011-12-15 12:45:13 -0600 (Thu, 15 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
Fix rendering of Sun Coronas and Lens Flares
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r8095 | Zacam | 2011-12-15 12:53:41 -0600 (Thu, 15 Dec 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
Tortoise Merge somehow screwed the application of the patch for Commit 8093, my apologies to everybody.
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This is totally unexpected. :cool:
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Awesome.
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Does that mean that +RGBA Inner: and +RGBA Outer are now optional? They cluttered up beam entries while doing nothing at all. Of course, parsing is still there, right (there are present on retail beams)?
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Just trying to keep a baseline to compare trunk differences with the RCs.
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Does that mean that +RGBA Inner: and +RGBA Outer are now optional? They cluttered up beam entries while doing nothing at all. Of course, parsing is still there, right (there are present on retail beams)?
They have always been optional. They have never, ever done anything, except maybe for a few builds used by :v: internally.
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I guess that at one point, :v: intended to generate beam textures using these parameters, but it either didn't work or looked ugly, so they used textures instead.
It could actually be a nice feature, having FSO generate a gradient from +RGBA Inner: to +RGBA Outer: instead of using a texture for a beam section. Perhaps some mods could use it for beams that don't need elaborate effects due to a design choice. It'd be easier to tweak than a bitmap, that's for sure.
BTW, if they were always optional, then what does this nightly change in them?
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BTW, if they were always optional, then what does this nightly change in them?
The engine no longer consumes the 8 bytes of memory per weapon to just ignore these values.
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This build gives me capital ships that fire at excessive rates
http://www.youtube.com/watch?v=-T_FhTgyAr8&hd=1
Edit: Valathil fixed it :yes:
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All three links are broken atm. Server not found.