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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: KillMeNow on May 18, 2001, 05:09:00 pm

Title: Turreting Tutorial
Post by: KillMeNow on May 18, 2001, 05:09:00 pm
i created a basic turreting tutorial for all those who want to try it - barreled turrets i might do later but this might help some people
 http://members.aol.com/syrinx18/tutorial.html (//"http://members.aol.com/syrinx18/tutorial.html")
Title: Turreting Tutorial
Post by: Snipes on May 18, 2001, 06:13:00 pm
<cough> lame <cough>

Nah... I'lll check it out, but I already can make turrets.(That is if I had any skill with TS, even if I put a circle on top of a circle, I can make turets out of it)

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------------------
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Title: Turreting Tutorial
Post by: Setekh on May 18, 2001, 11:44:00 pm
 
Quote
Originally posted by Snipes:
<cough> lame <cough>

...the hell? This is something a lot of people don't know how to do. Kudos.
Title: Turreting Tutorial
Post by: aldo_14 on May 19, 2001, 07:39:00 am
WELL DONE!!!!  (said this already on the VBB, but whay the hell)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/hammer.gif)
Title: Turreting Tutorial
Post by: phreak on May 19, 2001, 08:32:00 am
first time i've seen the word 'turret' used as a verb..
Title: Turreting Tutorial
Post by: Grey Wolf on May 21, 2001, 05:26:00 pm
Thank you, KillMeNow! I got a capship up and functioning now (see the campaign ideas thread)!
Title: Turreting Tutorial
Post by: Woomeister on May 22, 2001, 08:51:00 am
Thanks dude. I can now fully arm all my ships including the Gigas  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Turreting Tutorial
Post by: aldo_14 on May 22, 2001, 09:51:00 am
 
Quote
Originally posted by Grey Wolf 2009:
Thank you, KillMeNow! I got a capship up and functioning now (see the campaign ideas thread)!


Me too  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (see post down the HLPBB)
Title: Turreting Tutorial
Post by: DragonClaw on May 26, 2001, 04:38:00 pm
*bump*
or *hump* LMAO!

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    -Director of the staff of Hidden Terror. ("http://hiddenterror.cjb.net")
   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

       
Quote
The fear always controls our attitude, let us fear no more!
Title: Turreting Tutorial
Post by: aldo_14 on May 26, 2001, 05:21:00 pm
Hey, Killmenow - do you now how to make LODs?


I've already asked this elsewhere, but no-one wants to answer  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: Turreting Tutorial
Post by: Styxx on May 27, 2001, 12:16:00 pm
I didn't see your first question, then.

Just glue a light to the object on TS and rename it Detail1 to Detail3 (for LODs 1 to 3, three, obviously), and glue them as childs ot the main hull object. VoilĂ .
Title: Turreting Tutorial
Post by: aldo_14 on May 27, 2001, 12:37:00 pm
 
Quote
Originally posted by Styxx:
I didn't see your first question, then.

Just glue a light to the object on TS and rename it Detail1 to Detail3 (for LODs 1 to 3, three, obviously), and glue them as childs ot the main hull object. VoilĂ .

cheers, I'll try that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Title: Turreting Tutorial
Post by: phreak on June 12, 2001, 04:39:00 pm
arg.. i tried this and it works for 1 turret but when i try top put two on the hierarchy looks like this... (it crashes FS using any compiler)
Code: [Select]
-hull
   -turret01
   -none
     -turret02
     -none
       -turret03
...

it should go like:

Code: [Select]
-hull
  -turret01
  -turret02
...

[This message has been edited by PhReAk (edited 06-12-2001).]
Title: Turreting Tutorial
Post by: KillMeNow on June 12, 2001, 06:31:00 pm
i added a bit down the bottom that puts it int eh right order - although i cant guarentee it since i dont use ts1 - but quite a few people have got muliple turrets to work with that system
Title: Turreting Tutorial
Post by: phreak on June 12, 2001, 06:46:00 pm
thank you sir
Title: Turreting Tutorial
Post by: Jabu on June 12, 2001, 06:50:00 pm
I've recently found out that everything has to be glued as sibling, or you're going to have to fix it in TrueView.
Title: Turreting Tutorial
Post by: KillMeNow on June 14, 2001, 05:18:00 pm
well my system works - i puts it into the same hieracry structure as is done using trueview. and lots of turrets work and teh bounding boxes are in the right place and there are no extra subobjects so i'm happy wiht the way i do it