Analysis: New ships can be found on FSMods, or you can make them yourself. You've already got a lot of new features implemented by SCP. Music you can handle, as you said. Darius has written and FREDed BP1 by himself. Conclusion: you don't need lots of people.
Statement: Looking forward to your campaign.Spoiler:Yes, I've finished KoTOR recently :).
and lots of people (modlers, programers, ect)
Would anyone like to help?
Teams are overrated. They do stupid things.If you're lucky, it's like herding cats. If you're not lucky, it's still like herding cats, except nobody has any idea who the cats are and who the herder is.
Teams are overrated. They do stupid things.
Teams are overrated. They do stupid things.
Says the guy with 5 team badges :lol:
i had this idea back in '99.
im still working on it
i had this idea back in '99.
im still working on it
If i finish mine before you do (I probably won't because your one of THE best modders on hardlight) don't say i stole your idea, because i just was thinking about mods one day and a name and a story line came to me.
Not exactly a total conversion, but just lots of new stuff, weapons, ships ect
and anyone who wants to be on the team (modlers, programers, ect)
Would anyone like to help?
Have you... tried doing stuff yourself? It would probably produce more results. And be quicker.
master modeler(emphasis added)
new ships (fighters, bombers, corvettes ect)What new ships do you need? Broken down by class, role, DESIGN, etc. Without a thought-through setting for this ....proposed campaign, from-scratch assets risk being out-of-place or outright pointless. And it's a lot of work to make stuff from scratch- you better have a really good idea of what you want (read: NEED) before you enlist anybody else.
new weaponsI'll grant that new weapons aren't that hard. However, you have the same issues facing new ships. Why do you need new weapons? What tactical roles do they fill? Are they actually going to add something to the experience, or are they going to be Just Another Flashy Laser Cannon (TM)?
EPIC music (i can handle that)Music is tough, as a piece can evoke a wide variety of responses in different individuals.... assuming that the piece in question isn't a horribly overplayed masterpiece (Lux Aeterna, I'm looking at you). Music needs a lot of consideration, as a good soundtrack will really drive home memorable moments and leave an impression on your players, but a ****ty soundtrack can irritate people.
lots of missionsO lawd. Again, perhaps you should sit down and map out what you intend to accomplish with this project. A campaign with too many missions in the plot will wind up with some missions being pointless filler, the player simply killing enemies for the sake of killing; on the other hand, too few missions may result in the campaign feeling rushed. This requires serious consideration if you actually want to make something good, and the best advice I can offer here is to plan out your project's plotline before you even think about individual missions. Which brings us to...
a story line just as engaging as blue planet...perhaps the most difficult point mentioned here. A good plot is... sorry. I don't really have advice here.