Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aeon48m on January 04, 2012, 12:19:35 pm

Title: sounds.tbl errors
Post by: aeon48m on January 04, 2012, 12:19:35 pm
Well, I'm having a bit of trouble with the sounds on something I'm working on. Every time I try to load up FRED, it gives me this error:
Code: [Select]
sounds.tbl(line 2:
Error: Missing required token: [#Game Sounds Start]. Found [00 ]  instead.

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! SCP_DumpStack + 354 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! Error + 229 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! error_display + 427 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! required_string + 111 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! gamesnd_parse_soundstbl + 180 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! fred_init + 890 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFREDView::OnCreate + 103 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxWndProc + 166 bytes
USER32.dll! gapfnScSendMessage + 463 bytes
USER32.dll! SetPropW + 474 bytes
USER32.dll! GetScrollBarInfo + 253 bytes
USER32.dll! SendMessageTimeoutW + 1329 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! SendMessageTimeoutW + 2043 bytes
USER32.dll! CreateWindowExA + 51 bytes
avcuf32.dll! <no symbol>
avcuf32.dll! <no symbol>
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::Create + 153 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::CreateView + 352 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::OnCreateClient + 40 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::OnCreateHelper + 57 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::OnCreate + 88 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CMainFrame::OnCreate + 55 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxWndProc + 166 bytes
USER32.dll! gapfnScSendMessage + 463 bytes
USER32.dll! SetPropW + 474 bytes
USER32.dll! GetScrollBarInfo + 253 bytes
USER32.dll! SendMessageTimeoutW + 1329 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! SendMessageTimeoutW + 2043 bytes
USER32.dll! CreateWindowExA + 51 bytes
avcuf32.dll! <no symbol>
avcuf32.dll! <no symbol>
fred2_open_3_6_14_DEBUG_RC2.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::Create + 225 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFrameWnd::LoadFrame + 318 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CDocTemplate::CreateNewFrame + 388 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CSingleDocTemplate::OpenDocumentFile + 370 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CDocManager::OnFileNew + 348 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CWinApp::OnFileNew + 37 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! CFREDApp::InitInstance + 1582 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! AfxWinMain + 132 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! WinMain + 26 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! __tmainCRTStartup + 358 bytes
fred2_open_3_6_14_DEBUG_RC2.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes
I tried a few solutions including modifying the sounds.tbl, but they all puke up other errors such as needing a $name or #game sounds end.

I am using the latest 3.6.14 RC2 build. The only secondary mod I am using is the mediavps. It worked fine with no errors on debug before I added in a custom sounds.tbl.
fred2_open.log is attached.
The same problem also happens if I try to load up with regular freespace and not FRED.

[attachment deleted by a ninja]
Title: Re: sounds.tbl errors
Post by: headdie on January 04, 2012, 02:00:26 pm
the file is missing #Game Sounds Start at the start
Title: Re: sounds.tbl errors
Post by: aeon48m on January 05, 2012, 03:04:49 am
I have that at the start...
I've attached the sounds.tbl I'm using.

[attachment deleted by a ninja]
Title: Re: sounds.tbl errors
Post by: headdie on January 05, 2012, 03:28:12 am
Strange, because at that point your table is near identical to the retail table aside from the tabbing to make it more readable.

are you using the BP sound table?
Title: Re: sounds.tbl errors
Post by: aeon48m on January 05, 2012, 05:28:12 am
I think I'm using the sample retail sounds.tbl from the wiki page, but with the turret rotation and elevation sounds and some custom sounds replacing some empty sound files.
Title: Re: sounds.tbl errors
Post by: headdie on January 05, 2012, 05:30:41 am
I asked because there is stuff about the UEF at the bottom of the file
Title: Re: sounds.tbl errors
Post by: aeon48m on January 05, 2012, 06:08:56 am
Wait, what? Now that you mention it, I found some stuff about UEF flybys or whatever too. I don't know how it got there, but I removed it and it still pukes up the same error.
Title: Re: sounds.tbl errors
Post by: headdie on January 05, 2012, 06:57:30 am
try this, ran it on both FSO and FRED 3.6.14 RC2 debug with no issues on my rig

[attachment deleted by a ninja]
Title: Re: sounds.tbl errors
Post by: aeon48m on January 05, 2012, 08:00:13 am
Thanks, that seems to have solved it.  :)