Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: NeonShivan on January 08, 2012, 09:16:15 pm

Title: Re-textured Ships: Need opinions
Post by: NeonShivan on January 08, 2012, 09:16:15 pm
Hey everyone. So lately I've been working on Dusk Wars and this involves some editing in the texturing and re-texturing ships. So, today, I wish to show off some of the re-textured ships and I wish to get an opinion from you, the Hard-Light Community. Enjoy.

(http://screenshot.xfire.com/s/120766464-4.jpg)

(http://screenshot.xfire.com/s/120766465-4.jpg)

(http://screenshot.xfire.com/s/120766466-4.jpg)

(http://screenshot.xfire.com/s/120766467-4.jpg)

(http://screenshot.xfire.com/s/120777880-4.jpg)

(http://screenshot.xfire.com/s/120777881-4.jpg)

I'm willing to give away the re-textured Iblis, Kismat, Diablo, and Scyllia to anyone who asks for it just to save you like 10-15 minutes of work.  :nod:
Title: Re: Re-textured Ships: Need opinions
Post by: Rampage on January 08, 2012, 09:47:57 pm
In case if you didn't know, the Inferno Team released an HTL Yali.

R
Title: Re: Re-textured Ships: Need opinions
Post by: Droid803 on January 08, 2012, 09:52:20 pm
The Iblis should not see the light of day. Its an atrocious abomination, the model that is. It literally is boxes and cylinders.
The retextured Ancients/Vasudans are fine but I implore you to use better Shivan models...

use the Moloch or the Byrn over the Scylla. Cut the Iblis altogether (Or use the Ravana, Demon, Lucifer, anything). Those things don't have enough polies, and they're not even well tile mapped. They're really outdated.
Title: Re: Re-textured Ships: Need opinions
Post by: NeonShivan on January 08, 2012, 11:05:37 pm
The Iblis should not see the light of day. Its an atrocious abomination, the model that is. It literally is boxes and cylinders.
The retextured Ancients/Vasudans are fine but I implore you to use better Shivan models...

use the Moloch or the Byrn over the Scylla. Cut the Iblis altogether (Or use the Ravana, Demon, Lucifer, anything). Those things don't have enough polies, and they're not even well tile mapped. They're really outdated.

I've been trying to refrain from using any retail models whenever possible. But if the community requests the removal of the two ships then I will
Title: Re: Re-textured Ships: Need opinions
Post by: Woolie Wool on January 08, 2012, 11:52:35 pm
The Udjat's new texture job is...unfortunate, to say the least.
Title: Re: Re-textured Ships: Need opinions
Post by: NeonShivan on January 09, 2012, 07:25:39 am
The Udjat's new texture job is...unfortunate, to say the least.

Ok do you have any recommendations to what should be changed? I'm opened to suggestions.
Title: Re: Re-textured Ships: Need opinions
Post by: mralexs on January 16, 2012, 01:48:08 pm
Hey what program is that, and where could i download it?
Title: Re: Re-textured Ships: Need opinions
Post by: NeonShivan on January 16, 2012, 01:50:24 pm
Hey what program is that, and where could i download it?

Ah I asked the same question before, if your talking about that screen up there. You just go to the fs2 main hall and press f3. (Freespace Open ofc). If you mean for retexturing. The program I used was POFCS2
Title: Re: Re-textured Ships: Need opinions
Post by: mralexs on January 16, 2012, 01:54:36 pm
Thanks! i just meant the viewing program  :)