Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WouterSmitssm on January 14, 2012, 10:41:24 am
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the topic says it all
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ah?
EDIT:
why?
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Sorry WouterSmitssm, but that is not what this board is about. The FreeSpace Upgrade Project is to make the original game look better by upgrading the art stuff. They don't change the graphics of anything else. You have to ask at another board if you want it, but requests are usually not answered.
EDIT: Ninja'd.
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Agreed. Moved.
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sorry for wrong booard
Becouse i working on freespace 2 custom campain projact name sathanes custom campaign
Shivans hate humans it needs to be destoryed by shivans and humens hate shivans the humans are trying to destory the humans becouse humans attecked shivans
The gtva trying to destory gtva to.
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GIMP is your friend...
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Shivans hate humans it needs to be destoryed by shivans and humens hate shivans the humans are trying to destory the humans becouse humans attecked shivans
The gtva trying to destory gtva to.
Right, well your best bet would be to get GIMP as BTA said, figure out which textures the Sathanas uses and colerizeify them blue. Forget if it uses unique textures or not, but if it doesn't you'll need to have to make copies and turn those blue and make the sath use those, otherwise you'll get blue patches on other Shivan ships.
Failing that, if I'm understanding the story of your campaign properly you could probably get away with just having a normal Sathanas.
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HTL Sath definitely uses its own textures.
As for cutscenes, just make them in FRED.
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But still i dont know how to do it
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Whats gimp
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look at www.gimp.org for it. It´s an opensource graphic program of the first class,and on all systems useable.
the first step is study exactly the maps of the ships.
Peter
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Check whether http://www.freespacemods.net/download.php?view.200 has the maps you need. There are also two similar downloads.
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still for 3.6.10 i have 3.6.14
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You can copy the necessary files and make one that works with the new FSO and MVPs.
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no i cant
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i don´t ask........why not.
This might run with 3.6.14 builds and 3.6.12 MVP´s or not?(i think it does it)
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its an private reason
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It sounds like a very stupid troll o__O, anyway recoloring Saths' glowmaps and shinemaps are 5-minutes job in GIMP, Photoshop, PaintNET or whatever. Make your FS as you want it to be.
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GIMP is your friend...
The gimp's sleeping.
EDIT: i guess you most wake him up
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It sounds like a very stupid troll o__O,
You do realize this is the "you most make update" guy, right?
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At this point, it's difficult to believe he didn't picked up any proper English all this time he was posting on these forums, unless he's using some kind of translator for all communication (and it'd have to be a rather poor translator).
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i can read english guys
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I must not feed the trolls. Feeding the trolls is the mind-killer. Feeding the trolls is the little death that brings total obliteration. I will ignore the trolls. I will allow their posts to pass by unremarked, and when they have gone I will turn my inner eye to see their post history. Where the trolling has gone, there will be nothing worth reading. Only good posts will remain.
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i can read english guys
But you can't write it properly, with punctuation and capitalization.
This one should be, for instance "I can read English, guys." .
This might seem like nitpicking, but doing that would make reading your posts much easier.
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I switched some Sathanas textures to blue, but it's on Bobbtman's Sathanas model, so I don't think I should release it just yet, without getting permission. Besides, I'm having trouble getting the model to actually... show up after I messed with the textures. :/
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thank you for your help
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(http://img844.imageshack.us/img844/8339/blarg1t.jpg)
(http://img560.imageshack.us/img560/419/blarg2.jpg)
This is a quick and dirty job because QuickVP made things very hard! :banghead:
Just meant to showcase how it could look. It's just the default glow textures desaturated and then overlayed with blue.
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aw sick! :yes:
terrans and zods beware, blue is the new red!
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That actually looks sexy.
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That actually looks sexy.
Blue suits it, for sure. It looks good!
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I do think blue makes Shivans in general look more *puts on sunglasses* chilling.
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Puns, now? That's just cold.
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i assume he also asked for retextured shivan "cruseres". have any of the three been done yet?
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That actually looked good!
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Nemesis6,
what program do you use the show up the ships as on this screens on this topic?
This sath looks like prepairing to cloak ;7 excellent.
Peter
don`t beleave that color,it´s a trap! :eek:
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WAsn't there some sort of multipack with several colours released a while back?
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A long, long while back. For 3.6.10, to be precise.
It just doesn't cut it with all these awesome models that were made recently.
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Nice,
a shivan splinter faction comes in mind...
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"Tides of Darkness"
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what program do you use the show up the ships as on this screens on this topic?
Open FSO. When in the mainhall, press F3.
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Danke E.
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the blue shivans is finished
good work
this will be anew shivan ship
try with this one
[attachment deleted by ninja]
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Uhhhhhh.
No offense, but it's literally impossible to tell what the concept here is.
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i hope this works
the blue shivans is finished
good work
this will be anew shivan ship
try with this one
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I am truly sorry if this offends you in any way WouterSmitssm, but whatever is in your picture has no comprehensible shape at all.
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and this jaff vader can you do this
the blue shivans is finished
good work
this will be anew shivan ship
try with this one
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Okay.
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woutersmits you are the best poster on ahrd light productions
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woutersmits you are the best poster on ahrd light productions
Nah, that'd be Judge Floro!!!!
Woutersmits is a very close second though!
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Really awesome concept art!! Don't mess with him guys "we've got a BADASS over here' [/sarcasm] :nono:
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priceless.
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On a more serious note though, If you really want anyone to help you in modeling/creating that ship, I'd suggest you to not draw up some BS in paint and really put some effort into creating at-least some sensible art. I admit it doesn't have to be a Mona Lisa, but it shouldn't be soo insensible to make me go "WUT??!"
If you want the people to appreciate you over here (not to say they aren't already), I'd wish you'd be a bit more mature.
(P.S- Sorry for the harsh language, but I just had to say it... :doubt:)
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and this jaff vader can you do this
I don't actually know how to model, but bottles said you are invited to her and mura's wedding.
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Hi Woutersmitssm,
Did you miorrored all ships you want to have in blue yet? If not then the red faction´s going home and your red friends are invisable.
Peter
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WouterSmitssm, welk schip is dat?
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sc dommhorness
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Nice name. Although if you need any help naming ships and such, you can always refer to thes. As most of the cannon as well as numerous fan-made ship have names from here.
http://en.wikipedia.org/wiki/List_of_Greek_mythological_figures
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For Shivan ships you may use these names there: http://en.wikipedia.org/wiki/Hindu_mythology#Vedic_mythology
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(http://img268.imageshack.us/img268/2194/dommhornes.jpg)
Unfortunately, that's where my modding expertise ends. I'll need someone else to UVmap it. dae attached.
[attachment deleted by a ninja]
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a lovely potato you've got there.
yes sir, a lovely space faring potato.
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(http://img268.imageshack.us/img268/2194/dommhornes.jpg)
Unfortunately, that's where my modding expertise ends. I'll need someone else to UVmap it. dae attached.
Stunning.
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This isn't at all a fair comparison, but that reminds me of the bobbtmann's Notus.
(http://www.hard-light.net/wiki/images/Ufnotus.jpg)
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Color it blue and double its size, and I think you've got a Shivan cruiser there.
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(http://img268.imageshack.us/img268/2194/dommhornes.jpg)
Unfortunately, that's where my modding expertise ends. I'll need someone else to UVmap it. dae attached.
Woutersmits, this as good as its gonna get... Awesome ship though!
LordPomposity - you are a genius to create that beauty from that [sarcasm]awesome[/sarcasm] concept art must have been hard! :eek2: Also, I guess Wouter knows to UVmap, right wouter?
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Hey guys,
First it was funny...now it's just mean. Woutersmits obviously has maturity issues; you don't have to stoop down to his level. I really fail to see how playing around w/ your prey would help him improve and become a productive member at HLP.
R
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Hey guys,
First it was funny...now it's just mean. Woutersmits obviously has maturity issues; you don't have to stoop down to his level. I really fail to see how playing around w/ your prey would help him improve and become a productive member at HLP.
R
Hmm, you are right. We can either tell him to improve or help him improve. For all you know he could be a 9-yr old fascinated my the world of modding. We should not be responsible for giving his such a bad impression that he abandons modding altogether. He could make the next Blue Planet, if we show him some love. Everyone starts small in the modding business and no one can be truly called a master. The catchphrase of this site is "Bringing Modders Together" not "Being mean and toying with fellow Modders". Whatever he is, he is a a fellow modder. So lets treat him at-least with some basic dignity.
My final Advice - If its impossible to comprehend what Wouter says, tell him and leave it be.
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And now for my advice. Maturity has nothing to do with the issue at hand here.
I suggest you find any number of Wouters "Let's Play" videos. If you can't figure anything out from those, then you're the ones with a significant problem.
Yes, the man could use some help with his campaign. And communicating concepts. And I imagine it would be a daunting task, but not an impossible one. So before I start dropping the Ban Hammer, lets take a moment and reflect that either being polite or simply moving along somewhere else costs nothing to anybody.
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yes but its an monster
no i dont know how to uvmap
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I suggest you find any number of Wouters "Let's Play" videos. If you can't figure anything out from those, then you're the ones with a significant problem.
Wut? Cant say I understood anything from that statement...
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I suggest you find any number of Wouters "Let's Play" videos. If you can't figure anything out from those, then you're the ones with a significant problem.
Wut? Cant say I understood anything from that statement...
http://www.hard-light.net/forums/index.php?topic=75996.0
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(http://img268.imageshack.us/img268/2194/dommhornes.jpg)
Unfortunately, that's where my modding expertise ends. I'll need someone else to UVmap it. dae attached.
is it sad that i know exactly what went wrong there?
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snip
Unfortunately, that's where my modding expertise ends. I'll need someone else to UVmap it. dae attached.
is it sad that i know exactly what went wrong there?
Is it sad that I've wound up with a near-identical model on no less than seventeen occasions?
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Was that made with Sculptris, by the way?
:p
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Was that made with Sculptris, by the way?
:p
3dsmax. :p
The issue is that I'm a **** modeler.
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if you move your data from one format to another using more than 0 intermediate formats this kinda stuff happens. i mean i just 2 days ago wrote an obj parser (for yet another attempt at a game engine), so i exported some of my ships and got similar results. see obj lets you set the length of your floats (stored in text) in some software (such as max). if you happen to have a vector component that is 12345e-9 or some such, it will cause our verts to appear in wierd places. people who write parsers and savers for text based model formats needs to learn to use string.format() correctly.
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Is this why Max has such a hard time importing my objects?
(as in, Max is screwing my objects?)
:p
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Trust me, this has nothing to do with exporting or changing formats. I just made a horrible model.
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Is this why Max has such a hard time importing my objects?
(as in, Max is screwing my objects?)
:p
software usually gives you a buttload of export options, but never any inlut options. and a format like obj has a lot of options (such as how long your float strings are, and relative indexing, and all kinds of crap like that). which is sad because its pretty much a list of verts, a list of uvws, a list of vertex normals, and thats pretty much it. with some identifiers that indicate which material to use, which group/object/smoothgroup something belongs to. i was able to write a parser with just the file spec on wikipedia.