Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: CT27 on January 20, 2012, 03:21:42 pm

Title: BFBlue Beam stats
Post by: CT27 on January 20, 2012, 03:21:42 pm
http://www.hard-light.net/wiki/index.php/SOSD_Olemus


I was reading up on the Olemus and noticed a beam called the BFBlue.  I wasn't able to find a page for that on the FS wiki, does anyone have the stats on that beam?

(I'm not looking for everything, just the main stats like:  range and damage per second)
Title: Re: BFBlue Beam stats
Post by: Deadly in a Shadow on January 20, 2012, 03:27:18 pm
Well...there's the BFBlue from BP. Why don't you just take a look at the Inferno tables?
Title: Re: BFBlue Beam stats
Post by: MatthTheGeek on January 20, 2012, 03:48:50 pm
That ship was intended to use BFBlues from InfR1 indeed, not BP's. Not exactly sure what the stats differences are between the two mods anyway.
Title: Re: BFBlue Beam stats
Post by: Droid803 on January 20, 2012, 04:47:47 pm
AFAIK, the beams from AoA were initially copied from INFR1, though I'm pretty sure the stats have diverged now, due to balancing.
Title: Re: BFBlue Beam stats
Post by: CT27 on January 20, 2012, 04:58:03 pm
Well...there's the BFBlue from BP. Why don't you just take a look at the Inferno tables?

A link to this please?


(And on a more general note, I'm presuming they're at least slightly more powerful than the HBlue).  I hope that's a correct general assumption.


Also, if there is a difference between the stats of the INF BFBlue and the BP BFBlue, I'd like to know that too please.  I have tried to use the search function here to find the damage each does (of if there even is a difference, but couldn't find it).
Title: Re: BFBlue Beam stats
Post by: Droid803 on January 20, 2012, 05:29:41 pm
Just download INFR1, extract the VPs and look for BFBlue in weapons.tbl.
Its easy.

I don't have INFR1 on hand, and INFR1U/INFSCP uses a totally different weapon set.

BP one is on the wiki so you can just find it there.

Range is listed.

Damage per second can be calculated by Damage x Lifetime x C / Fire Wait.

Where C is the beam damage constant, found experimentally to be 5.5s-1 at standard conditions (1x time compression, no beam attenuation)
Title: Re: BFBlue Beam stats
Post by: Commander Zane on January 20, 2012, 05:34:25 pm
Looking at both tables, they have a Damage of 2,200, Fire Wait of 30, and a Lifetime of 35.
Title: Re: BFBlue Beam stats
Post by: Droid803 on January 20, 2012, 05:43:31 pm
Oh, then they haven't changed?
Title: Re: BFBlue Beam stats
Post by: CT27 on January 21, 2012, 10:02:47 pm
I looked and looked on the wiki on all the BP and INF stuff but couldn't find the BFBlue range. 

However, I made a guess as to the range of the BFBlue (not perfect I know, but it's the best guess I have):

SBlue-  6.375
6
MBlue-6.750
22
BBlue-8.250
18
HBlue-9.750

In short, I found all the regular (non-slash) beams in the blue category and calculated to the nearest percentile how much of an increase there was for each new class (seeing that, as the beams get more powerful, there's an increase in range).  Then, adding the "percentages" together and dividing by 3, I came up with an 'average' increase of 15%.  Using that, I multiplied the HBlue's range (9.750) by 1.15 and with rounding off to three digits after the decimal, my 'guess' of the BFBlue range (in absence of more concrete data) is 11.213

Be easy on me FS experts.  I had free time this weekend with the snowstorm up in my area blocking a lot of roads. :)

Title: Re: BFBlue Beam stats
Post by: Qent on January 21, 2012, 11:18:20 pm
For mods, instead of searching the wiki, normally you just open up the mod yourself with some VP tool and look at the numbers. :P

It looks like the BFBlue's range is 9500 m in both INFR1 and BP. But AFAIK it's not actually used anywhere in BP (?), so there's no telling how reliable that is as fanon.
Title: Re: BFBlue Beam stats
Post by: CT27 on January 22, 2012, 12:04:44 am
Not calling you a liar, but it seems odd that a more powerful beam would have a lesser range, that seems to buck the pattern.
Title: Re: BFBlue Beam stats
Post by: The E on January 22, 2012, 02:14:05 pm
Not calling you a liar, but it seems odd that a more powerful beam would have a lesser range, that seems to buck the pattern.

Not calling you presumptuous, but these things can be checked by looking at the mod data.
Title: Re: BFBlue Beam stats
Post by: CT27 on January 22, 2012, 05:42:05 pm
Thank you everyone for your help.
Title: Re: BFBlue Beam stats
Post by: Qent on January 22, 2012, 05:42:55 pm
Yeah, I got the numbers from the mod itself.

If the BFBlue were used in the BP campaign, then there might be reason to expect it to follow the same pattern of increasing range with power. But it's not, so probably very little balance work has been done on it. If it ever does get used, you can expect that to change.

INFR1 beams all have shorter ranges, so the BFBlue's range in BP is probably a holdover from that.
Title: Re: BFBlue Beam stats
Post by: crizza on January 22, 2012, 05:49:12 pm
Just imagine the BFblue as some kind of artillery beam, blasting away at the Narayana^^
Title: Re: BFBlue Beam stats
Post by: BlasterNT on January 24, 2012, 06:24:41 pm
Well, if the BFBlue is like the BFGreen, which is just an overloaded BGreen/(HBlue), it would make sense for it to have less range--exchange stability/focus/range for power. 
Title: Re: BFBlue Beam stats
Post by: Qent on January 24, 2012, 09:36:09 pm
No, an overloaded BGreen is an LRBGreen, which has double the range. The BFGreen, like the BFBlue, isn't anything.
Title: Re: BFBlue Beam stats
Post by: MatthTheGeek on January 25, 2012, 12:55:14 am
Well, if the BFBlue is like the BFGreen, which is just an overloaded BGreen/(HBlue), it would make sense for it to have less range--exchange stability/focus/range for power. 
Possible, but it doesn't seem like the GTVA masters enough the technology of meson-based blue beams to overload them with any kind of safety. They already doubt the safety of normally-fired HBlues.

No, an overloaded BGreen is an LRBGreen, which has double the range. The BFGreen, like the BFBlue, isn't anything.
Ahem.
Code: [Select]
$Name: BFGreen
+nocreate
+Tech Title: XSTR( "Overloaded 'Crypt Hammer'", -1 )
+Tech Description: XSTR( "During its engagement with the Sathanas juggernaught, the GTVA Colossus overloaded its 'Crypt Hammer' beam emitters, forcing additional power to the magnetic bottle and increasing plasma core feed rates. Overloading beam weapons is not standard practice on GTVA warships, but as confidence in power grid and heat sink handling has increased, trained crews have begun drilling on tactical weapon overloads. This comes at the cost of subspace engine recharge and emitter endurance.",  -1 )
$end_multi_text
$Flags: ( "same turret cooldown" )


$Name: LRBGreen
+nocreate
$Flags: ( "same turret cooldown" )
Someone doesn't know his tables.
Title: Re: BFBlue Beam stats
Post by: Alan Bolte on January 25, 2012, 01:13:52 am
It's not the tables, it's the missions. I'm just going by veteran comments on the wiki, but AFAIK no BFGreen is ever actually fired in the campaign. LRBGreen is the overloaded BGreen, regardless of what Blue Planet tables say.
Title: Re: BFBlue Beam stats
Post by: Klaustrophobia on January 25, 2012, 03:57:26 am
there was not a BFGreen in retail FRED.
Title: Re: BFBlue Beam stats
Post by: Deadly in a Shadow on January 25, 2012, 10:15:55 am
there was not a BFGreen in retail FRED.
There is.
http://www.hard-light.net/wiki/index.php/Bfgreen

Or was it added with FSO?
Title: Re: BFBlue Beam stats
Post by: MatthTheGeek on January 25, 2012, 11:29:52 am
...

I don't mean to be mean or anything but.. is this the general noob meeting thread or something ?
Title: Re: BFBlue Beam stats
Post by: Mongoose on January 25, 2012, 02:16:31 pm
there was not a BFGreen in retail FRED.
The BFGreen existed in the retail game, just not in the retail campaign. :p
Title: Re: BFBlue Beam stats
Post by: Kie99 on January 25, 2012, 05:33:59 pm
According to the Wiki page it was equipped on the Colossus in Endgame, but cannot fire due to its positioning.  I believe it was initially intended to be featured by default on the Colossus when the Colossus had a lot more turrets than it ended up with in retail.  It was definitely in retail FRED.
Title: Re: BFBlue Beam stats
Post by: LordPomposity on January 25, 2012, 11:20:58 pm
Well, if the BFBlue is like the BFGreen, which is just an overloaded BGreen/(HBlue), it would make sense for it to have less range--exchange stability/focus/range for power. 
Possible, but it doesn't seem like the GTVA masters enough the technology of meson-based blue beams to overload them with any kind of safety. They already doubt the safety of normally-fired HBlues.

No, an overloaded BGreen is an LRBGreen, which has double the range. The BFGreen, like the BFBlue, isn't anything.
Ahem.
Code: [Select]
$Name: BFGreen
+nocreate
+Tech Title: XSTR( "Overloaded 'Crypt Hammer'", -1 )
+Tech Description: XSTR( "During its engagement with the Sathanas juggernaught, the GTVA Colossus overloaded its 'Crypt Hammer' beam emitters, forcing additional power to the magnetic bottle and increasing plasma core feed rates. Overloading beam weapons is not standard practice on GTVA warships, but as confidence in power grid and heat sink handling has increased, trained crews have begun drilling on tactical weapon overloads. This comes at the cost of subspace engine recharge and emitter endurance.",  -1 )
$end_multi_text
$Flags: ( "same turret cooldown" )


$Name: LRBGreen
+nocreate
$Flags: ( "same turret cooldown" )
Someone doesn't know his tables.
Code: [Select]
$Name: Colossus ;! Object #5
$Class: GTVA Colossus
$Team: Friendly
$Location: 3905.276855, 3992.035400, 31358.669922
$Orientation:
-0.998462, -0.034167, -0.043676,
-0.029340, 0.993853, -0.106756,
0.047055, -0.105310, -0.993326
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Sathanas" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Subsystem: turret39
+Primary Banks: ( "AAAf" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Subsystem: turret43
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret44
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret45
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret46
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret47
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret48
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret49
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret50
+Primary Banks: ( "TerSlash" )
+Subsystem: turret51
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret52
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret53
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret54
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret55
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret56
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret57
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret58
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret59
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret60
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Group: 0
+Score: 10000
Someone doesn't know his missions.
Title: Re: BFBlue Beam stats
Post by: CT27 on January 30, 2012, 02:27:34 pm
I actually had a dream about FS the other night.

I was a pilot on the Olemus and it and its battlegroup went to an alternate universe, the BP universe.  (Similar to how the Orestes and its fleet went to an 'alternate' universe for a time)