Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: RVR72G on January 21, 2012, 04:59:10 am
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An Ace Combat-esque game with complete moddability (planes, skins, missions/campaigns, etc). Still WIP but looks absolutely gorgeous.
http://www.youtube.com/watch?v=R1wwRBYns5g (http://www.youtube.com/watch?v=R1wwRBYns5g)
http://media.moddb.com/images/games/1/17/16019/VT_Screen2.png (http://media.moddb.com/images/games/1/17/16019/VT_Screen2.png)
http://media.moddb.com/images/games/1/17/16019/VT_Alpha_2_1.png (http://media.moddb.com/images/games/1/17/16019/VT_Alpha_2_1.png)
http://media.moddb.com/images/games/1/17/16019/VT_Screen5.png (http://media.moddb.com/images/games/1/17/16019/VT_Screen5.png)
Their home site, indiedb & moddb site
http://time-symmetry.com/ (http://time-symmetry.com/)
http://www.moddb.com/games/vector-thrust (http://www.moddb.com/games/vector-thrust)
http://www.indiedb.com/games/vector-thrust
(http://www.indiedb.com/games/vector-thrust)
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I'm aware this is AC-esque, but that flat yawing with no bank in the very beginning of the first video is disgusting. :D
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Mhh for some reason this looks worse than "Hawx" to me.... and I hated Hawx :(
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I'm aware this is AC-esque, but that flat yawing with no bank in the very beginning of the first video is disgusting. :D
I was just about to comment on that, so instead, let me second your disgust. Is it so hard to make an arcade game that at least captures the feel of flight? I mean, most of the fighters will be FBW anyway, so you can let the player fly the plane like he doesn't care, and the plane will still handle responsibly... Heck, even Ace Combat had a sort-of-believeable feel to it. That said, HAWX had none whatsoever.
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I'm aware this is AC-esque, but that flat yawing with no bank in the very beginning of the first video is disgusting. :D
You can flat-turn at certain speeds, but it's not smart.
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What speeds are that? In almost all aircraft designs there is always yaw/roll coupling due to wing dihedral or anhedral; that, and I'm pretty sure it's physically impossible to induce a yawing moment on an aircraft that is above or below it's thrust line and not have some sort of roll coupling; think about it - you're putting an asymmetrical sideways force above the aircraft's center of gravity when viewed from the front or rear.
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I believe that the rolling is present but can be countered with opposite stick. Now that I've been reminded, I believe a Kiwi Air Force pilot by the name of Squadron Leader Nick Cree was killed a year or two ago performing a maneuver called the 'Fishtail Pass', in which the aircraft basically performs a series of flat yaws in which the rolling is countered by opposite stick and yaw controlled to remain within the envelope of controlled flight.
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Well, the problem wih flat turing up in the video is that there are NO control surface deflections to indicate that the airplae should be maintaining a level yaw...
...It's bad physics, and thus why we are le cranky.
:p
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Because getting all nerdrage about some pre-alpha footage is such an endearing move.
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Oh, this is pre-alpha?
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Alpha at best, most likely pre-alpha. Anyway, it might end up quite interesting. If they implement better physics and cockpit view, and if it's as moddable as it claims to be, I guess somebody will make a realism mod for it.
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Because getting all nerdrage about some pre-alpha footage is such an endearing move.
Well, when you're talking to at least two flight sim fans such as Dilmah and myself, yes, it is. I've seen and toyed with so many over-simplified arcade games such as these... that just had such markedly bad physics, and they were played off as good? (Looking at YOU, HAWX!) It's just one of those things that... just doesn't need to be. I think it's possible to make a realistic sim with simplified input (not necessarily quite the case here), and I think it's more than possible to make an arcade game that's immersive because even if it's not realistic, it feels real. Flying helicopters in ARMA is kind of an example of the latter, because the sense of speed and motion let you look past the over-simplified flight mechanics.
The yaw-thing is an immersion-breaker to anyone who might be a realistic or semi-realistic flight simmer. To arcade fans, this might not be an issue. We're making an issue, however, because it profoundly offends us.
:p
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Well, you can mod flat yawing out of FS if you want to (though this has it's own set of problems, most notably AI), and this game claims to be highly moddable. If modding it would be as simple as for FSO (and if the game itself would be any good, of course), then I might consider getting it.
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Do not forget that FSO is set in space... There's a difference.
The rudder in the F-16 is above the fighter's center of gravity, so if it moves while no other control surface of the fighter moves, it will induce a rolling action due to a new torque being induced to the left or right on the fighter. I see that I'm starting to sound overly critical and anal about this matter, so I'll let it rest. However, to those who shared in the initial moment of disgust... yeah, enough said on that matter.
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Yes, I believe we've made our point. Hopefully as this develops, they'll iron it out. The rage was inevitable, however. :P
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Someone should've sent them a complaint. The uploader/developer seems to read their YouTube comments.
EDIT: I have an issue with this video, and I hope that you'll address it soon so that this can be a much better product. At the beginning of the video, the player was flat yawing with no bank and it looked terrible...
I understand what you mean. That and other details on the flight dynamics will be improved in future versions.
Should I be bumping this instead?
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http://www.youtube.com/watch?v=v2hr1lU3-5s&feature=player_embedded
Now, say again if this is worse than HAWX (although IMHO the graphics still somehow slightly below my expectation, but that's just me. The shader should be modifiable, even for separate campaign).
BTW, the release's 27.
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Still looking really game-y. And doesn't seem to have a virtual cockpit, which I consider a vital part for any flying game. Flying in 3rd person kills all immersion for me, and a HUD-only view is only slightly better.
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It definately looks a lot better. This is an arcade game/arcade simulator, so I understand the drive not to make it into a true flight sim. It looks at least up to par with FreeSpace in handling an aircraft, though it still could be a lot better.
:yes:
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Still looking really game-y. And doesn't seem to have a virtual cockpit, which I consider a vital part for any flying game. Flying in 3rd person kills all immersion for me, and a HUD-only view is only slightly better.
Look in their site. They have in-cockpit images.
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Still looking really game-y. And doesn't seem to have a virtual cockpit, which I consider a vital part for any flying game. Flying in 3rd person kills all immersion for me, and a HUD-only view is only slightly better.
Unfortunately it seems that the dials and displays in the supposedly present cockpit view doesn't seems to move though (even HAWX did it, but here's closer to PS2-era Ace Combat) :\
(http://timesymmetry.files.wordpress.com/2012/05/r017_vtview2.png?w=550&h=393)
It definately looks a lot better. This is an arcade game/arcade simulator, so I understand the drive not to make it into a true flight sim. It looks at least up to par with FreeSpace in handling an aircraft, though it still could be a lot better.
:yes:
The developer also said that the engine even allows space combat mod
The goal, is to make this game as a reference for arcade flight sims on the PC, but there is a will to be more than that, another goal is to make a full warfare engine capable of delivering mods such as space battles of epic scale or fast paced robot action with little to no effort required from the mod makers.
Oh, forgot to mention about this as well.
Yes, it’s possible to tweak or completely remove the cell-shading effect and also changing all other materials in the game.
In future, it may be added the option to define different shaders for custom campaigns/battle scenarios to avoid the need on changing the original file.
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If it's as moddable as they claim, it should be possible to make it more sim-ish, as long as the cockpits can be made more interactive (it looks like they're just eyecandy).
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I have been wanting a highly moddable PC Ace Combat knock-off since forever. Pretty stoked for this. It doesn't have to be great, it just has to be fun. :p