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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Inglonias on January 30, 2012, 07:14:29 pm

Title: Scree flashing on "The Intervention" after subspace jump
Post by: Inglonias on January 30, 2012, 07:14:29 pm
So, I decided to replay "The Intervention" but after the subspace jump completes, the screen continues to flash white. The game has done this for three tries so far.

I'm using the 3.6.14 RC4, but I'm afraid I can't get a debug log because if I try to start Blue Planet 2 with the debug build, this happens.

Code: [Select]
ERANGE: String error. Please Report.
Trying to put into 32 byte buffer:
ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! Error + 229 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! scp_strcpy_s + 297 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! scp_strcpy_s<32> + 53 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cf_search_root_pack + 873 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cf_build_file_list + 131 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cf_build_secondary_filelist + 166 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cfile_init + 398 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! game_init + 291 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Anything I can do to help you figure out the problem?
Title: Re: Scree flashing on "The Intervention" after subspace jump
Post by: LordPomposity on January 30, 2012, 11:01:09 pm
There's nothing wrong on your end; this is a known issue with 3.6.14 RC4. Either revert to an earlier build or wait for RC5.
Title: Re: Scree flashing on "The Intervention" after subspace jump
Post by: Crybertrance on January 31, 2012, 12:45:05 am
Yea, there is a bug in RC4 regarding the (fade-out) SEXP. Either Revert back to RC2 (AVOID RC3) or wait for a new (RC5 or nightly) release.
Title: Re: Scree flashing on "The Intervention" after subspace jump
Post by: -Norbert- on January 31, 2012, 05:29:43 am
For more details and maybe soon a solution look here: http://www.hard-light.net/forums/index.php?topic=79754.0
Title: Re: Scree flashing on "The Intervention" after subspace jump
Post by: Inglonias on January 31, 2012, 12:07:58 pm
Didn't know that this was a known issue, and had I known the name of the SEXP involved, I probably would have found it through Google.

Carry on.