Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: IceFire on June 02, 2002, 07:22:31 pm

Title: Paradigm Shift (A General inquiry...)
Post by: IceFire on June 02, 2002, 07:22:31 pm
I'm in the very early planning stages of another FreeSpace project.  Source code and MOD oriented.  Story set sometime in the future of the FreeSpace saga...Shivans and explosions and stuff (I'd rather not be more specific).

I'm looking for people who would be interested in signing on to the project.  Looking for modelers, texturers, and mission designers.  Mission designers have to have some good quality work done and modelers/textures already have to know what they need to do in order to make a ship work in FreeSpace 2.

Beyond that, I'm looking for some fairly serious quality and style in all aspects.

Sounds a little rigorous but I'm asking who is interested and who has the skills that can help this project.  Even if you've got another project right now, thats ok because this won't start for a while yet and a more formal recruitment message will go out later.  I'm starting small here.
Title: A General Inquiry - For now....
Post by: Alikchi on June 02, 2002, 08:16:49 pm
This is the project everyone will be oogling about in a few months.
Title: A General Inquiry - For now....
Post by: CP5670 on June 02, 2002, 08:46:12 pm
I might be able to volunteer for some things, but I need some more information on the story and stuff. ;) I work with mission designing, story issues, spelling/grammar, table play-balancing, and some 2D graphics work, if you need any of that.
Title: A General Inquiry - For now....
Post by: Anaz on June 02, 2002, 08:47:21 pm
depends on what you think style is...if my ships suit your style, I'd be more than happy to help.
Title: A General Inquiry - For now....
Post by: Kabal on June 02, 2002, 09:04:36 pm
i could help with modelling, but someone would have to apply texs to my models...i royally suck at texturing...i have a picture of my newest model, the GTCv Prometheus, in .bmp format.
Title: A General Inquiry - For now....
Post by: IceFire on June 02, 2002, 09:21:27 pm
If you've got models or textures to show off...please put em up here (JPG preferably).  Makes it a bit easier for me to have a good look.
Title: A General Inquiry - For now....
Post by: Kabal on June 02, 2002, 09:22:33 pm
I cant figure out the IMG option
Title: A General Inquiry - For now....
Post by: IceFire on June 02, 2002, 09:29:47 pm
Piece of cake.  I've replaced the [ with { so it doesn't parse.

{img}address for the image{/img}

You have to have the image online somewhere.

Quote
I work with mission designing, story issues, spelling/grammar, table play-balancing, and some 2D graphics work, if you need any of that.

Table's are mine and story is going to be well covered by myself and Kellan...however, an experienced set of mission designers we are looking for and proper English skills is a real plus.  2D graphics stuff can come in handy as well.
Title: A General Inquiry - For now....
Post by: Kabal on June 02, 2002, 09:39:09 pm
{IMG]http://hometown.aol.com/kabal150/prompics/p1.jpg[/IMG}

Not working...just puts box with x
Title: A General Inquiry - For now....
Post by: IceFire on June 02, 2002, 09:58:29 pm
Thats because its not there.....
Title: A General Inquiry - For now....
Post by: Kabal on June 02, 2002, 10:30:02 pm
http://hometown.aol.com/kabal150/prompics.html

Here is the website....there are 2 pics on it
Title: A General Inquiry - For now....
Post by: IceFire on June 02, 2002, 10:32:14 pm
No offense...but its a couple of polygons put together.  I can't do any better...but thats not exactly what im looking for.
Title: A General Inquiry - For now....
Post by: Kabal on June 02, 2002, 10:34:50 pm
none taken...actually its 365 polygons...i have another model but it blows even more...
Title: A General Inquiry - For now....
Post by: Anaz on June 02, 2002, 10:35:51 pm
Quote
Originally posted by Kabal
none taken...actually its 365 polygons...i have another model but it blows even more...


how...did...you...fit...so...many...polys...in...that?
Title: A General Inquiry - For now....
Post by: Kabal on June 02, 2002, 10:38:50 pm
lol, for some reason my 3ds max hates this model and created double faces everywhere and creates triple faces that move in strange places if i try to extrude or bevel anything (which is why it looks so bad)
Title: A General Inquiry - For now....
Post by: Black Wolf on June 03, 2002, 12:52:17 am
I'm hardy the best at this sort of thing, but if anything I've done strikes you as nice, feel free to use it. I've seen the stuff you've done in the past, and, well, even being a small part of that would be the biggest ego boost ever. :D
Title: A General Inquiry - For now....
Post by: Raven2001 on June 03, 2002, 09:17:34 am
Dude, I'm entering on vacations in a week or two, so if you need any models (just models, I'm still trying to improve my texturing technic, but I'll get it soon enough I hope), right me a line... if you want ot see some of my work, see the SDF Njord and SDF Orc threads :)

Interested??? :)
Title: A General Inquiry - For now....
Post by: Kellan on June 03, 2002, 10:37:32 am
Hmm, I think I should be able to lend a hand on this project IceFire. :lol:

Seriously, the storyline is being sorted by Ice and yours truly as we speak (plus valuable contributions from anyone else who's seen le doc, like Bobboau). I can manage some missions, but not on my own, and Ice can help out here too. We're looking for another couple of good mission designers to help out.

Modelling isn't my realm so much, but there are plenty of new ones to be considered. I guess modelers are in high demand though... ;)
Title: A General Inquiry - For now....
Post by: Alikchi on June 03, 2002, 10:47:00 am
I have mission designer and english skills, along with a LITTLE bit of 2D art (PSP7). I'm really busy though, all the time. I'm going to quit some of my projects anyways though, which might leave me with a little more time.

http://www.3dap.com/hlp/hosted/ntv/invasion.fs2   -   Sample of some early work of mine.
Title: A General Inquiry - For now....
Post by: Killfrenzy on June 03, 2002, 10:57:24 am
Much as I'd love to help, my models never work, I can't texture......my missions go wrong somewhere down the line.......I can make weapons though! :D:D
Title: Just a Reminder...
Post by: CODEDOG ND on June 03, 2002, 11:16:12 am
You asked me about this before and I said I would help you.  I can model, but that is about it.  Here is a sample...

(http://www.3dap.com/hlp/staff/setekh/raynor_tex.jpg)


Credits:
Render by: Steak
POF by:  Stratcomm
Textures by:  LtNarol
Model tweaks and repairs by:  Mikheal and Stratcomm
Main model configuration and design by me
Title: A General Inquiry - For now....
Post by: Kabal on June 03, 2002, 01:49:37 pm
Damn thats pretty nice...though thats not fair cause its rendered by steak! j/k
Title: A General Inquiry - For now....
Post by: aldo_14 on June 03, 2002, 02:20:31 pm
I'd be interested... I'm getting a lot better at this mapping malarky.

 Building my first proper attempts with Max and Photoshop - I'm starting to get a more :v: - like look, compared to my Reciprocty ships.  I'm better at LODing & UV-mapping too, now (thank god!)

GTB Berserker (:V: concept)
(http://www.3dap.com/hlp/hosted/reciprocity/thesequel/berserker1.jpg)

GTB Phoebus (based very loosely on Apollo)
(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/icbmbomber5.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/icbmbomber4.jpg)


*Both using a single 1024*1024 map

GTD Agemenmon (original design)
(http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/frig_per.jpg)

GVI Ogdoad (original desing - loosely based on a tulip ;) )
(http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/installation.jpg)

I have some other stuff - some better IMo, some worse - but I can't post it publicly.  I can give you URLs if you need to see it.

( [email protected] / [email protected] )
Title: A General Inquiry - For now....
Post by: KARMA on June 03, 2002, 02:29:56 pm
aldo, the phobos is......well...can't find the words:jaw:

(ehm wouldn't you mind to make one or two starwars model whenever you will have time?:D :D :cool: :rolleyes:  )
Title: A General Inquiry - For now....
Post by: IceFire on June 03, 2002, 02:53:19 pm
Aldo!  Thats the kind of abilities im looking for!  You too Codedog! :)

The Phoebus is definately on the right path towards what I've been visualizing in my head for advanced GTVA ship designs.  The blended lines, the smooth hull....VERY cool!  Your hired :)
Title: A General Inquiry - For now....
Post by: IceFire on June 03, 2002, 03:07:52 pm
Since vBB doesn't display e-mails...could you guys leave your e-mails as well?
Title: A General Inquiry - For now....
Post by: aldo_14 on June 03, 2002, 03:14:29 pm
Quote
Originally posted by IceFire
Since vBB doesn't display e-mails...could you guys leave your e-mails as well?


'twas in the post.  

[email protected]

(should be in siggy as well)
Title: A General Inquiry - For now....
Post by: Killfrenzy on June 03, 2002, 03:45:26 pm
Actually, I think vBulletin does make emails available - at least it does at TRE.........
Title: A General Inquiry - For now....
Post by: aldo_14 on June 03, 2002, 04:01:22 pm
Quote
Originally posted by Killfrenzy
Actually, I think vBulletin does make emails available - at least it does at TRE.........


Well, it allows you to send an e-mail, but it comes up with a little forum to fill in that auto-mails the person - it doesn't actually state the e-mail.
Title: A General Inquiry - For now....
Post by: Alikchi on June 03, 2002, 04:17:53 pm
My e-mail: [email protected] or if that doesn't work [email protected]

Also, note that the mission up there isn't close to my best, but I can't show my best because they're part of Inferno or my own NTV.
Title: A General Inquiry - For now....
Post by: CP5670 on June 04, 2002, 01:50:15 am
If you want to see a sample of my work, give me your email address and I can send you some of the missions from the campaign I am working on. I am currently using [email protected] for my email.

Some great looking models here, by the way. :nod:
Title: A General Inquiry - For now....
Post by: IceFire on June 04, 2002, 06:34:38 am
[email protected] will do just nicely
Title: A General Inquiry - For now....
Post by: Black Wolf on June 04, 2002, 06:46:30 am
Do you have any idea of what you'll be after more specifically yet, without giving away too much of the campaign? It might help people to decide if they're cut out for it (eg terran, mostly vasudan, a new species, mostly fighters or mostly cap ships, or better yet, specific mods you will need, eg Hecate mark 7.29
Title: A General Inquiry - For now....
Post by: Stunaep on June 04, 2002, 07:38:48 am
Tables, Missions, CBs. Samples go in Lightning Marshal Release 1 :D. Which, I is using up a fat amount of time, so.. ahh the hell, I can help.
Title: A General Inquiry - For now....
Post by: IceFire on June 04, 2002, 08:02:52 am
Quote
Do you have any idea of what you'll be after more specifically yet, without giving away too much of the campaign? It might help people to decide if they're cut out for it (eg terran, mostly vasudan, a new species, mostly fighters or mostly cap ships, or better yet, specific mods you will need, eg Hecate mark 7.29

Well....its about 80 years after FreeSpace 2.  There are Terran, Vasudan, and Shivan ships.  Almost all of them are new although we have a few old ones here and there as well.

In terms of specific mods...I do have a WIP document which I will distribute to team members at the appropriate time with information, examples, and descriptions of all of the ships that I'd like to have.

Its all outlined however, I don't want to give it all away yet or tell everyone and then change a bunch of stuff.
Title: A General Inquiry - For now....
Post by: Black Wolf on June 04, 2002, 08:15:11 am
Well, when it comes a time for FREDing, you can ask me if you need one. Do you want a sample mission?
Title: A General Inquiry - For now....
Post by: Ryx on June 04, 2002, 09:17:42 am
I'll help if I can. I can only model though. Still practicing the texturing thing (on - off). Couldn't get 'em into fs to save my life though :(
Title: A General Inquiry - For now....
Post by: Kellan on June 04, 2002, 12:06:47 pm
Ryx, your ship models are pretty amazing. If you can do them we can pass them onto others to texture etc, like a construction line. :)

Oh, and if anyone wants to send in missions, CC'ing them to me would be nice. :D

[email protected]

[email protected]

(They both feed into the same account, so schmeh)

EDIT: So samples from CP and Black Wolf would be good please. I have the Regulus Campaign for Stunaep, and Alikchi has sent me some stuff. ;)
Title: A General Inquiry - For now....
Post by: Kabal on June 04, 2002, 01:48:12 pm
Will you be adding Shivan Installations?
Title: A General Inquiry - For now....
Post by: Alikchi on June 04, 2002, 04:06:37 pm
Quote
Originally posted by Kellan


EDIT: So samples from CP and Black Wolf would be good please. I have the Regulus Campaign for Stunaep, and Alikchi has sent me some stuff. ;)


Black Wolf has some stuff in the stuff I sent you, I think the mission name is "Reinforcements". It's NTF-M2.fs2 or something like that.
Title: A General Inquiry - For now....
Post by: Kabal on June 04, 2002, 07:03:11 pm
A reason to stop calling me a newbie
GTF Diablo (I know the name has already been taken by the SSD Diablo) (http://hometown.aol.com/kabal150/pdipics.html)
Title: A General Inquiry - For now....
Post by: IceFire on June 04, 2002, 09:59:09 pm
Kabal: Webpage tip....use JPG :)
Title: A General Inquiry - For now....
Post by: Kabal on June 04, 2002, 10:24:18 pm
Whats the difference between .bmp and .jpg?
Title: A General Inquiry - For now....
Post by: Black Wolf on June 05, 2002, 02:29:01 am
JPG is a lot smaller filesize, so loads a helluva lot faster.
Title: A General Inquiry - For now....
Post by: IceFire on June 05, 2002, 09:30:21 am
The difference is this.  BMP is basically raw data with a big image header.  The outcome is a image with no quality loss from the original but a massive file size.  JPG is the ultimate in quality compression and actually there is a whole scale of quality/compression.  The outcome is a virtually identical image (as far as web viewing is concerned) with a fraction of the file size.

GIF can be even smaller but its got a limited 256 color pallet...which can prove useful in some applications.
Title: A General Inquiry - For now....
Post by: IceFire on June 05, 2002, 12:39:09 pm
Well it looks like we can put together quite a team.  I'll probaby be contacting a good number of you later to work some stuff out, get some info, and when possible, open you guys up to a forum and whatnot.

Just a thinktank at the moment so no obligations to do anything quite yet.
Title: A General Inquiry - For now....
Post by: CP5670 on June 05, 2002, 02:08:15 pm
Quote
[email protected] will do just nicely


I sent some links to that address. ;)

Quote
EDIT: So samples from CP and Black Wolf would be good please.


Let me know if you want to get a look at the stuff as well, or have Icefire forward you the email. ;)

Quote
Well it looks like we can put together quite a team. I'll probaby be contacting a good number of you later to work some stuff out, get some info, and when possible, open you guys up to a forum and whatnot.

Just a thinktank at the moment so no obligations to do anything quite yet.


Sounds good. Any thoughts on what the project objectives are? (mods, number of missions, animations, etc.)
Title: A General Inquiry - For now....
Post by: IceFire on June 05, 2002, 02:42:34 pm
The big thing is on MODs.  The current doc has about 55 new models (ranging from escape pods to destroyers and beyond), a whole new set of weapons, some new effect animations, and source changes like blinking lights and new weapon types.  A variable degree of that stuff.  Plus about 30 missions (Kellan will put his foot down and scream if we go over :D).
Title: A General Inquiry - For now....
Post by: aldo_14 on June 05, 2002, 02:47:38 pm
Quote
Originally posted by IceFire
The big thing is on MODs.  The current doc has about 55 new models (ranging from escape pods to destroyers and beyond), a whole new set of weapons, some new effect animations, and source changes like blinking lights and new weapon types.  A variable degree of that stuff.  Plus about 30 missions (Kellan will put his foot down and scream if we go over :D).


hmm...the only prob is, with source changes, you have to really wait until they are made before you can start implementing them...which makes design a bit of a pain in the arse.

BTW, are you going for seperate Terra / Vasudan 'fleets' (FS2 style), or a more hybrid style thing, where ships are composite (like the Ulysses, but more pparent), and crews are mixed species?
Title: A General Inquiry - For now....
Post by: Fineus on June 05, 2002, 04:23:35 pm
Please tell me Vasudan/Terran design will be clearly separate even if the fleet isn't. I'm sorry but I hate Vasudan designs.
Title: A General Inquiry - For now....
Post by: IceFire on June 05, 2002, 04:26:47 pm
Thunder: Count on definitive Terran and Vasudan designs although there might be a tad bit of blending in styles here and there.  Its a composite fleet with very little duplication and more specialization.  I'm really looking to make sure that every vessel is worth flying...so even the ship you fly during the first mission could be equally as useful in the last mission...the key is how the stats work and which weapons are unlocked for which ships.
Title: A General Inquiry - For now....
Post by: IceFire on June 06, 2002, 08:38:43 am
And now....I need to pull of a magical feat and find someone to compose/create/mix some music for this thing.
Title: A General Inquiry - For now....
Post by: Fineus on June 06, 2002, 08:45:25 am
Re: the fleet design - sounds pretty good to me, especially the way you want to work it.

And for musical talent I nominate Hunter of F2S (http://www.sectorgame.com/f2s/), he's got some really good stuff. However I don't know how busy he is or anything - it's still worth a try :)
Title: A General Inquiry - For now....
Post by: Kellan on June 06, 2002, 11:12:10 am
Quote
Originally posted by aldo_14

BTW, are you going for seperate Terra / Vasudan 'fleets' (FS2 style), or a more hybrid style thing, where ships are composite (like the Ulysses, but more pparent), and crews are mixed species?


aldo, you're very perceptive. Did you guess based on the number of MODs, or the time setting, or have you been thinking of this too? :)

As for missions: with a larger number of mission designers (larger than 2!) there may be more room to maneuver on the number of missions as well. However, that doesn't mean giving every designer 10 missions because we can. It might be nice to do less than 30 each this time around... :rolleyes:
Title: A General Inquiry - For now....
Post by: aldo_14 on June 06, 2002, 12:08:49 pm
Quote
Originally posted by Kellan


aldo, you're very perceptive. Did you guess based on the number of MODs, or the time setting, or have you been thinking of this too? :)

As for missions: with a larger number of mission designers (larger than 2!) there may be more room to maneuver on the number of missions as well. However, that doesn't mean giving every designer 10 missions because we can. It might be nice to do less than 30 each this time around... :rolleyes:


I've been planning some stuff for ...er..something, and part of it was to be GTVI.  Seeing as GTVI is Galactic Terra-Vasudan intelligence, it sort of makes sense.  Especially as a lot of the FS2 stuff - the Myrmidon especially, also the Perseus & (slightly) the Herc 2 - has aspects of Vasudan design, even down to the colour.

Of course, if you're talking of it being set during a prolonged war, then hybridising some Shivan stuff into the mix makes sense as well.
Title: A General Inquiry - For now....
Post by: CODEDOG ND on June 06, 2002, 12:39:55 pm
Ship's speed might be a problem.  It is not as appealing when you have bombers capable of speeds of 70 and 80 m/s w/o the afterburn.  What should be done about that?

Shivan hybrids are ok, just might not be wise to have like 5 shivan hybrids though.
Title: A General Inquiry - For now....
Post by: Alikchi on June 06, 2002, 02:26:26 pm
What about the source code?
Title: A General Inquiry - For now....
Post by: Kellan on June 06, 2002, 02:28:32 pm
Quote
Originally posted by CODEDOG ND
Ship's speed might be a problem.  It is not as appealing when you have bombers capable of speeds of 70 and 80 m/s w/o the afterburn.  What should be done about that?


Huh, whaddya mean? If you're thinking that 80 years into the future ships might be a lot faster, it would all be relative. For the sake of sanity though, the ship speeds will probably remain about the same.

Besides, rather than make faster ships they could make tougher ships, or faster torpedoes... ;7
Title: A General Inquiry - For now....
Post by: Zeronet on June 06, 2002, 02:43:14 pm
One day i'll start modelling again. Once i fiqure GMAX out seeing as TS5 didnt cut it.
Title: A General Inquiry - For now....
Post by: aldo_14 on June 06, 2002, 04:00:40 pm
Quote
Originally posted by CODEDOG ND
Ship's speed might be a problem.  It is not as appealing when you have bombers capable of speeds of 70 and 80 m/s w/o the afterburn.  What should be done about that?

Shivan hybrids are ok, just might not be wise to have like 5 shivan hybrids though.


Well, the idea is that all GTVA ships now use modified Shivan technology...notsofar as they are cobbled together from maras and whatnot, but they use modified Shivan reactors, adapted Shivan weaponry, etc.  the Shivans are more maneuverable, so there's defienately something to be taken...the main way it would affect ship design is by deciding what bits of Shivan craft have a special purpose / design, nd trying to apply that to a Terran design...  the same way as the Ulysses is a hybrid, but is definately terran.

Oh, and I don;t think speed matters... turning time and possible sliding might... generally, you could explain away the lack of faster ships with more energy intensive weapons, or even jump drives that require extra stabilising power.....

I'm just interesting in seeing this WIP storyline ;)
Title: A General Inquiry - For now....
Post by: CODEDOG ND on June 06, 2002, 04:12:29 pm
Try turning a couple of ships up to about 130 m/s and it takes you about 30 minutes to kill one ship.  Making them tougher is probably a much better idea, but since most of these ships will be new ships I think you can work with lower speeds as long as you do it with all ships, but that is why they call it the balancing stage.

Yes, but I was talking more about ships like the GTI Hades and the Amet.  They look cool, but just slapping shivan parts onto your vessels is just tacky.  :rolleyes: :)
Title: A General Inquiry - For now....
Post by: aldo_14 on June 06, 2002, 04:19:11 pm
Quote
Originally posted by CODEDOG ND

Yes, but I was talking more about ships like the GTI Hades and the Amet.  They look cool, but just slapping shivan parts onto your vessels is just tacky.  :rolleyes: :)


What one's the Amet?

I can only think of the Vasudan bomber as a hybrid, but i always thought that looked pretty cool :)
Title: A General Inquiry - For now....
Post by: CODEDOG ND on June 06, 2002, 04:22:21 pm
It is one of Bobobau's reskins, it's in the VolitionWatch Archives.  As long as it looks Terran or Vasudan but has a Shivan edge to it that is cool, but when you start throwing on some red glows and spikes with the little red lasers; that is when it is too much.  There is the Amet and the Apet.

BTW, I love that Vasudan Bomber, especially in MP.  Hehe packing like a billion Rockeyes is fun.
Title: A General Inquiry - For now....
Post by: aldo_14 on June 06, 2002, 04:25:44 pm
Quote
Originally posted by CODEDOG ND
It is one of Bobobau's reskins, it's in the VolitionWatch Archives.  As long as it looks Terran or Vasudan but has a Shivan edge to it that is cool, but when you start throwing on some red glows and spikes with the little red lasers; that is when it is too much.  


Make the GTVA ships 'sharper', I suppose.  Terran fighters tend to be blockier, Vasudan fighters more smooth.   Shivans are sharp.

Although I always tended to prefer Vasudan-Shivan hybrids...dunno why.  More alien, I guess, so more freedom :)
Title: A General Inquiry - For now....
Post by: Zeronet on June 06, 2002, 04:44:06 pm
I dislike Vasudan ships, the colour is dull to me.
Title: A General Inquiry - For now....
Post by: CODEDOG ND on June 06, 2002, 06:19:22 pm
Not a too sharp look however.  You don't want them to become fully shivan.
Title: A General Inquiry - For now....
Post by: Kellan on June 07, 2002, 04:27:05 am
Quote
Originally posted by aldo_14

I'm just interesting in seeing this WIP storyline ;)


I assure you that the storyline is pretty much done, right down to the continuity and implications. However, we just don't have any models yet. :p

Also, I would've thought that Terran ships would become more like Vasudan designs, and vice versa. So we'd see lots more smoothed ships, like the Herc II and Perseus. Even the Deimos is somewhat Vasudan-inspired.

Besides, having smooth rather than sharp ships makes them look more futuristic. :D On a more serious note, the designs of ships in 2450 should surely reflect GTVA integration by having hybrid designs, and the Shivans should be kept out because that way they retain their mystique, weirdness and fear appeal...
Title: A General Inquiry - For now....
Post by: Fineus on June 07, 2002, 04:55:09 am
It's possible to have Shivan integration in designs with Terran or Vasudan styling, the easiest way to do this is probably with textures giving the impression that a ship uses Shivan technology but has Terran or Vasudan armor over the top as well as T or V styling...

As for looking more futuristic, things do have a tendency to get sleeker as they get more "advanced"... seems to work well, as long as Terran ships don't start developing Vasudan textures I'll be happy ;)
Title: A General Inquiry - For now....
Post by: Zeronet on June 07, 2002, 05:20:46 am
Vasudan Textures uhhh. I thought they were coloured that way so when you shot them down you felt like you were doing the galaxy a service.
Title: A General Inquiry - For now....
Post by: Kellan on June 07, 2002, 08:20:30 am
LOL...I prefer the idea of shiny metallics contrasting with the traditional greys. And we can get rid of that brown **** that the Hecate was plated in too. Ugh.

As for Shivan designs, I guess most of the improvements would be internal so there's no need for spikes and stuff, or perhaps even textures. However, I guess a bit of red here and there can't hurt. :)
Title: A General Inquiry - For now....
Post by: Nico on June 07, 2002, 08:25:21 am
Quote
Originally posted by Kellan
LOL...I prefer the idea of shiny metallics contrasting with the traditional greys.


anime style?
Title: A General Inquiry - For now....
Post by: Fineus on June 07, 2002, 08:30:14 am
The trick with advanced Shivan designs I think is also to make decent looking near-black textures. This is really tricky (obviously) especially since the game can't cope with reflective textures and so on. I think Shivans should start looking more black than anything else with only a few key uses of violently glowing red. This make them look all the more invulnerable to attack - whereas if the majority of the ship is glowing with color or something like that then like Terran and Vasudan ships it has apparent vulnerabilities.

Does that makes sense? Or am I talking rubbish :)
Title: A General Inquiry - For now....
Post by: Kellan on June 07, 2002, 08:41:35 am
It makes sense, though you're assuming that the red glowy bits ingrained into Shivan armour aren't nano-machine pathways that allow them to start repairing the armour on the spot or something like that.

Also, there's a problem with making them all balck with red glowy bits: space is black too. :nod: I guess that would make them *even more* invulvnerable. :D
Title: A General Inquiry - For now....
Post by: Fineus on June 07, 2002, 08:45:40 am
Thats kinda what I mean - they've big, black, invulnerable and evil. If only we could pain Russian flags on the sides and US flags on the Terran ships... we could have ourselves a Hollywood movie in the making ;)
Title: A General Inquiry - For now....
Post by: Thorn on June 07, 2002, 08:57:16 am
I've got a few models I made kicking around that you can have if you like em. Theyre untextured. I'll post some pics when I get home.
Title: A General Inquiry - For now....
Post by: CODEDOG ND on June 07, 2002, 09:14:23 am
Concept Art...and lots of it.


*starts drawing*
Title: A General Inquiry - For now....
Post by: IceFire on June 07, 2002, 04:44:55 pm
Ahhh fantastic discussion.

Basically...the ship speeds will remain the same.  I'm taking a nod from Wing Commander where ships speeds barely changed over 5 games but the weapon abilities and whatnot more than compensated.

My favorite Terran ships in terms of looks were the Perseus, Artemis, and the Hercules Mark 2.  I think its safe to say that those and some of the other examples I will be providing in an internal document will give a good idea of what the Terran ships should look for.  They are still very Terran, but they have the smoother, more curved, futuristic look.  And its not really a future look anymore either, take one look at the new SUV's or sports cars and you really see some nice lines.  So thats the idea of the new Terran ships.  Texture wise, the metalic colors like grey and whatnot.  I wouldn't mind seeing what Thunder suggested which was a little Shivan influence (some small teal blue glowy bits on the ships somewhere - a bastardization of Shivan tech anyways).  Most of the Shivan stuff is just reverse engineered anyways.

I want Vasudan ships (again outlined in better detail in an internal document) to continue the organic trend.  I think I want the textures to take a nod from the Tauret...although I'm certainly open to suggestions too.  

Shivan wise, what Thunder said is good.  I'd like to shy away from perfectly black...but dull and dark greys are good.  Hopefully with the source code we can really make them glow properly too and give that really harsh red on dull grey look.  And spikes :D

Codedog...feel free to draw...but you'll get a way better idea of what to draw when I get you a copy of the internal doc.  Which I will ASAP for sure.  I've got ship names, abilities, and descriptions all out there for you to work off.
Title: A General Inquiry - For now....
Post by: Fineus on June 07, 2002, 04:54:50 pm
Dude... it occurs to me - do you need some concept people? I'd be more than happy to spew random ideas and arguements on an internal forum for you :)
Title: A General Inquiry - For now....
Post by: aldo_14 on June 07, 2002, 04:55:27 pm
I'd like to see something nut...like a sentient AI ship which talks back to you when you do daft things, or semi-organic components designed into the weapons / armour / propulsion systems....

Need to really see the storyline, though....I think that'll affect a lot what ships should look like - i.e. dark and brooding (apoclyptic type 'last battle' storyline), battered and generally a bit of a state (long gruelling war), or nice and shiny (unprepared for a 'true battle').

I think the ship designs could be quite useful in determining atmosphere....  I guess you'd also need a quantum leap in terms of weaponry, tactics, etc....  i always saw FS1 as being equivalent to WW1, and Fs2 as WW2, which would make a far-future campaign... 2020?

Venoms got the right idea with OtT, IMO.  'cept I'd like to try and come up some really insane stuff :D

(really wants to see this doc)
Title: A General Inquiry - For now....
Post by: Alikchi on June 07, 2002, 05:50:01 pm
Has anyone looked at the AI in the source code?
Title: A General Inquiry - For now....
Post by: IceFire on June 07, 2002, 05:52:55 pm
Its not apocalyptic if thats what you want to know.  The GTVA has barely even seen the Shivans for 50 years....and the last encounter they had was miniscule.  So essentially the GTVA has been almost conflict free for 50+ years so stuff is pretty bright and shiny.  Advanced as hell and very efficient and clean.

Thunder, I'm sure your comments could be useful.  My document is not yet set in stone...so comments from everyone who see's it will be useful.

I'll be getting an internal setup shortly and permissions assigned.  Almost 90% sure it will be at the VWBB so get an account if you don't already have one...although if this becomes really community oriented we may have public discussion in more than one spot.
Title: A General Inquiry - For now....
Post by: Thorn on June 07, 2002, 06:20:16 pm
(http://www.3dap.com/hlp/hosted/tap/pictures/fighter.jpg)
If you want it just shout.. I have others....
Title: A General Inquiry - For now....
Post by: IceFire on June 07, 2002, 10:03:56 pm
Its cool...but not exactly fitting of anything that I can think of...stylistically of the ships I have down.
Title: A General Inquiry - For now....
Post by: Alikchi on June 07, 2002, 10:08:17 pm
A bit too heavily Terran? Angular?
Title: A General Inquiry - For now....
Post by: Thorn on June 07, 2002, 10:17:52 pm
Hmm... I'll dig out some of my other ones.....
Title: A General Inquiry - For now....
Post by: IceFire on June 07, 2002, 10:58:28 pm
Yeah...too angular for the smooth edged Terran ships of 80 years later GTVA.  Codedog suggests that the look im after be called almost "corporate" in style.

Weapons pods are visible on that ship as well...cool features...but not the internal, smooth edged idea im after.
Title: A General Inquiry - For now....
Post by: Raven2001 on June 08, 2002, 04:11:57 am
Ah, now I know what kind of stuff you want... I'll work on something to see if you like it :)

Just wait a week or so :)
Title: A General Inquiry - For now....
Post by: aldo_14 on June 08, 2002, 08:46:40 am
Smooth?

Is this close to it?

(http://www.3dap.com/hlp/hosted/reciprocity/thesequel/ymir1.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/thesequel/ymir4.jpg)

('tis a wee bit old - a few months I think -but I think this is me favourite :D )

Actually, I've nevr tried for anything 'shiny' before... mostly it's dark and had the utter **** battered out of it :)
Title: A General Inquiry - For now....
Post by: Black Wolf on June 08, 2002, 10:07:18 am
Jesus, Aldo. How many of these amazingly sweet ships do you have?
Title: A General Inquiry - For now....
Post by: aldo_14 on June 08, 2002, 10:18:48 am
Quote
Originally posted by Black Wolf
Jesus, Aldo. How many of these amazingly sweet ships do you have?


um..lemme see.

Berserker, Ymir, Svalin, Alves (debatable), Deadelus, Aurora, Phoebus, Skadi.

'bout 8 IIRc, excluding a few capital ships as well.
Title: A General Inquiry - For now....
Post by: Silver_Scythe on June 08, 2002, 10:36:01 am
I can do weapons for yeah. Just tell me what you need.
Work have done already: Mass Driver (LONG range high mass high energy takeup fires every 10 seconds high damage)
Plasma HP-1 (Special issue  weapon only carried by very light ships. Very high fire rate quick energy drain medium damage, very dangerous {thats why only little ships can carry it, to balence it out unless you want a weapon that kills ships very quickly [including the player] }) Fusion cannon (VERY high damage slow shots, huge energy drain, leaves plasma trail {missile trail added to it}) Erm running out of room for the others. Well anyway I can do weapons.
Title: A General Inquiry - For now....
Post by: Alikchi on June 08, 2002, 12:21:45 pm
Quote
Originally posted by aldo_14

'bout 8 IIRc, excluding a few capital ships as well.


Well..damn. >_<
Title: A General Inquiry - For now....
Post by: IceFire on June 08, 2002, 01:48:10 pm
Silver_Scythe: I've got weapons covered...I am table manager for three projects :)

aldo: I would say that ship is the anti-thesis of the smooth look.  The guns are massivel exposed and so are the major components.  The smooth part is the cockpit/main body which is probably too smooth for my tastes as well (hard to please :D).

That all being said...I LOVE the quality and attention to detail!  Well done!  Furthermore, you have captured the FreeSpace look perfectly :)
Title: A General Inquiry - For now....
Post by: aldo_14 on June 09, 2002, 08:29:38 am
How's this one...

(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/futureWIP1.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/futureWIP2.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/futureWIP3.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/futureWIP4.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/aldopics/futureWIP5.jpg)
(bout 45 mins work I think...concept did look better IMO)

180 degres smoothing applied... I figure it'd sort of be Perseus replacement, but better armed.  The 2 things under the cockpit were s'posed to be laser pods, but I'm not sure if the version without looks better.....I'm just fiddling, but if I have an idea of the style I can tailor designs to meet the sort of operaitonal capabilities, etc, you want.
Title: A General Inquiry - For now....
Post by: Fineus on June 09, 2002, 08:33:47 am
I reckon you should keep the laser pods - the front neck/cockpit is really smooth so the extra detail of the pods adds a certain something (and makes it more "real"... the pods would take up that much space). Looks funky though :yes:
Title: A General Inquiry - For now....
Post by: IceFire on June 09, 2002, 09:04:17 am
Now your getting it!  Aldo...I'll PM you something to have a look at so you can perhaps start to get a good take on things...but thats definately the idea!
Title: A General Inquiry - For now....
Post by: an0n on June 09, 2002, 09:12:39 am
Its a Shadow Perseus.
Title: A General Inquiry - For now....
Post by: IceFire on June 09, 2002, 10:24:57 am
Yeah...we'll have to try and get that part out of it :)
Title: A General Inquiry - For now....
Post by: Fineus on June 09, 2002, 10:32:03 am
Seems simple enough - remove the spikes points and flatten them off a fair amount, straighten off the claw like spikes at the bottom of the ship....the rest should take care of itself (though it's hard to say without seeing it in game).

Oh, thread stuck.
Title: A General Inquiry - For now....
Post by: CODEDOG ND on June 09, 2002, 12:33:50 pm
I'd say that is what the "corporate look should look like.


*Adds Aldo to ICQ List*
Title: A General Inquiry - For now....
Post by: IceFire on June 09, 2002, 01:14:54 pm
It may be a bit too long to fit the "compact" look that it should have.  But thats easy enough to fix.
Title: A General Inquiry - For now....
Post by: Kellan on June 09, 2002, 02:07:34 pm
Don't want to make it look like a demented little ball fo rage, though. :wtf: :p

I like it a lot, though if it is that thin it should, IMO, be a little shorter too.

This is coming together pretty well, considering it's just an early idea. BTW, you may all want to know that today I wrote up a provisional mission outline. It's currently 27 missions long. All of them (IMO again) solid, dramatic and tense. :D
Title: A General Inquiry - For now....
Post by: IceFire on June 09, 2002, 02:17:40 pm
Quote
Don't want to make it look like a demented little ball fo rage, though.

True enough :D
Title: A General Inquiry - For now....
Post by: Fineus on June 09, 2002, 02:35:04 pm
Sounds funkier every time I check this thread - just make sure you guys finish BWO first m'kay? ;)
Title: A General Inquiry - For now....
Post by: IceFire on June 09, 2002, 04:12:47 pm
Yup...will do :)

Soon as Kellan finishes exams...we'll really go into overdrive.  I figure the two of us can finish missions in very short order and get the dialogue in.

Problem right now is that were still waiting for some stuff from Shrike. :D
Title: A General Inquiry - For now....
Post by: IceFire on June 09, 2002, 05:34:05 pm
Ok...formally calling this Paradigm Shift.  Kellan and I agreed on the title a few weeks back and I think we'll stay with it.  At least for now.  It could be changed later...but Paradigm Shift will at least be the project name for now (simplicities sake - let me know if you REALLY don't like it).

Something I could really use all your help on right now is looking or asking about someone who could help us with some music.  I'd really be preferable to get someone to do the music for this project (note: not rock with guitar, looking for more thematic).  It doesn't have to be massive volumes of it either...but a few mission tracks, some brief and debrief stuff....a theme.  Thats about all thats required.
Title: A General Inquiry - For now....
Post by: Alikchi on June 09, 2002, 08:29:37 pm
Do you have a fair idea of who's going to be on the staff?
Title: A General Inquiry - For now....
Post by: CP5670 on June 09, 2002, 08:34:33 pm
Paradigm shift? heheh...I guess you're a Kuhn supporter? :D That sounds very nice though. ;)
Title: A General Inquiry - For now....
Post by: Kellan on June 10, 2002, 03:14:03 am
Quote
Originally posted by Alikchi
Do you have a fair idea of who's going to be on the staff?


Yeah, me and IceFire. :D

Seriously, all will be decided (mission-wise) after my exams are done, really I guess. Modding and source-coding are the main jobs now, and all I can do on that is say yay or nay. :)
Title: A General Inquiry - For now....
Post by: IceFire on June 10, 2002, 06:06:42 am
I'm building a list of the people who have voiced/shown their interest here as well as a few givens and a few others who have said they may try and do something.

Alikchi, I've got you on the tentative list as a mission designer :)
Title: A General Inquiry - For now....
Post by: Black Wolf on June 10, 2002, 06:40:10 am
Did you happen to have a look through my mission?
Title: A General Inquiry - For now....
Post by: Kellan on June 10, 2002, 07:45:57 am
I've played yours too Black Wolf. 'Tis not bad...pretty nicely balanced. :)

Do you have anything else I could dissect? :D
Title: A General Inquiry - For now....
Post by: Black Wolf on June 10, 2002, 08:07:55 am
Not for FS2, I have about 15 half finished ones sitting around here which I can't complete as my FS2 is buggered at the moment - Give me a few days to get it fixed, then I'll see what I like the best. Failing that, I may have a few FS 1 missions floating around...
Title: A General Inquiry - For now....
Post by: IceFire on June 10, 2002, 04:43:33 pm
Aldo has whipped up a model making frenzy and so I thought it only right to show off the preliminary work.  No textures, no LOD's, nothing fancy, just some names and a mesh :D

(http://freespace.volitionwatch.com/icefire/poster.jpg)
Title: A General Inquiry - For now....
Post by: Alikchi on June 10, 2002, 04:47:05 pm
The Nephele looks..different.. :yes:
Title: A General Inquiry - For now....
Post by: IceFire on June 10, 2002, 09:39:54 pm
I think the Nephele looks great....you'll like it better with textures for sure.

I feel it combines a bit of the YF-23 (the losing ATF prototype), a bit of the Pegasus and a bit of the Perseus into one package.
Title: A General Inquiry - For now....
Post by: Fineus on June 11, 2002, 02:38:51 am
I love all of them! A couple of things though...

Can't really pass judgement on the Nephele till I see the underside since that's kinda crucial when viewing a stealth ship.

The GTB Atlas' neck seems...wonky...Maybe it's just me...
Title: A General Inquiry - For now....
Post by: Black Wolf on June 11, 2002, 03:25:30 am
Quote
Originally posted by Alikchi
The Nephele looks..different.. :yes:


Like a cross between the Apollo and the Pegasus. Nice.
Title: A General Inquiry - For now....
Post by: Stunaep on June 11, 2002, 04:11:03 am
The Nephele... well, I for some reason think whitestar. And there's about 4-5 Atlas named ships around. Could get confusing.
Title: A General Inquiry - For now....
Post by: Kellan on June 11, 2002, 06:16:09 am
I say ooh. And aahhh.... :)

The Atlas looks sweet - I love the way those 'pods' on the nosecone aren't identical all the way round. Looks slightly Shivan-influenced, too.

The Demeter reminds me of the Covenant or a Zentraedi ship. Again, a nice mixture of Terran and more organic sections.
Title: A General Inquiry - For now....
Post by: IceFire on June 11, 2002, 08:37:30 am
Quote
The GTB Atlas' neck seems...wonky...Maybe it's just me...

It might be the horrible smoothing I did to the render....and it may be the angle too.  Perhaps some small geometry change to the pods at the backs to smooth them back into the hull would work?  The Atlas there is revision one, so its just fresh off Aldo's brain and its already quite quite quite good.  So a few tweaks are probably in order.
Title: A General Inquiry - For now....
Post by: aldo_14 on June 11, 2002, 02:03:24 pm
I think (with the Atlas), it's because there is a set of differently shaped side 'pods', which blend into the fuselage - so you can't really make them out from that angle, and it looks like the neck is twisted or bumpy there.

Ditto with the Nephele - there's a small raised laser pod there which changes the shape.  The Nephele is fairly detailed underneath... I think it's pretty neat IMO :)

One the textures are done - which will be awhile, probably, as I need to work very slowly on the 1st model to try and make sure I'm getting the look Icefire want ;) - the shape of each model will be a lot more apparent :)
Title: A General Inquiry - For now....
Post by: morris13 on June 11, 2002, 02:44:32 pm
Those are some NICE NICE models. Especially the cruiser, very smooth and elegant. A far far cry from the blocky models you were making a year ago. Lets hear it for progress!
Title: A General Inquiry - For now....
Post by: aldo_14 on June 11, 2002, 03:21:35 pm
Quote
Originally posted by morris13
Those are some NICE NICE models. Especially the cruiser, very smooth and elegant. A far far cry from the blocky models you were making a year ago. Lets hear it for progress!


Not 'alf :D
Title: A General Inquiry - For now....
Post by: IceFire on June 12, 2002, 01:41:23 pm
Anyone a good 2D animator around here (sorry to change subject)?

I'm looking for someone to make some minor evolutionary changes to the subspace animation as well as all new flak explosions and a few other things.
Title: A General Inquiry - For now....
Post by: Alikchi on June 14, 2002, 08:55:45 pm
Do you mean the warp ani or subspace itself?
Title: A General Inquiry - For now....
Post by: IceFire on June 15, 2002, 09:08:14 am
The Warp ANI.  I want to keep it "the same" but "different".
Title: A General Inquiry - For now....
Post by: Black Wolf on June 15, 2002, 09:21:36 am
Dfferent how? Colour changes and the like are very simple to do, so if that's all you want, tell me the colour and I'll do it for you. Other than that, I may be able to do some stuff (I'm quite proficient with PSP 7), but I'll need more specifics.

If you don't want to tell eveyone on the forum, PM me.
Title: A General Inquiry - For now....
Post by: aldo_14 on June 15, 2002, 09:25:48 am
Could make it with max...2 contra rotational opaqued textured cones (maybe), which expand, roate, shrink.  And a pulsing light of some sort.
Title: A General Inquiry - For now....
Post by: Alikchi on June 15, 2002, 11:02:10 am
I know Inferno has a modified one. Darkage did it, I think.
Title: A General Inquiry - For now....
Post by: IceFire on June 15, 2002, 10:12:16 pm
The Inferno one...if its the same as the OTT one is a warping applied to the ani...nothing is really changed.

What I'd like to see is something that looks like the one we know....but with some added effects.  I want it to look a little more violent....a swirling blue vortex with streams coming from it and the whole deal.  But it has to look good :)

So its not just a color change....its a visual change.  Probably something for Max or Lightwave people.  I'd like it to be LIKE the old one...but new :)
Title: A General Inquiry - For now....
Post by: Nico on June 16, 2002, 03:52:51 am
lol, maybe you're asking too much this time :)
Title: A General Inquiry - For now....
Post by: Fineus on June 16, 2002, 05:13:38 am
Certainly you should add some more colors in though - I mean the current one just isn't very interesting in the color department... and I don't think I'm understanding this wrong - you should be able to have loads of different colors in there if you got the urge to...
Title: A General Inquiry - For now....
Post by: Nico on June 16, 2002, 05:25:04 am
mmh, would be a bit fancy, a rainbow subspace rift :p
I'd rather add sparks, lightnings, clouds of gaz bursting form the subspace corridor, stuff like that.
Title: A General Inquiry - For now....
Post by: Fineus on June 16, 2002, 05:44:05 am
Good point, I wonder if it's possible to run multiple animations at once one over the other... that way you could have selectable colors, lightning and so on around the portal - it could be much more customisable. Obviously thats a job for the source code I think...
Title: A General Inquiry - For now....
Post by: Raven2001 on June 16, 2002, 09:18:37 am
(http://w1.520.telia.com/~u52019065/supmk2.jpg)

(http://w1.520.telia.com/~u52019065/demeter.jpg)

(http://w1.520.telia.com/~u52019065/aurvandil.jpg)

Those good enough??? :)
Title: A General Inquiry - For now....
Post by: Bobboau on June 16, 2002, 10:27:31 am
I need to check this forum more often

I say aldo is defanantly in,
coments\critiques on the four models

eos- very nice, only change I would make is shortening the neck and lowering the cockpit

Atlas- don't like this one as well, but it has defanant potential, it's the front section that doesn't look right

Nephele- great, only thing I'd do is change the cockpit so it doesn't look so much like the one on the Eos (and perseus), maybe add a litle more detail

Demeter- very good, looks like the back end is missing... something, though


also like that Loki from hell, but it isn't quite what we're looking for (the lines are too hard)

Raven

you're models arn't bad, but there too herc\pers-like
the only one I realy like is the Aurvandil, but it defanantly needs some more work

hey Icefire I just thought of something, do you think we could use my Dark Breed ships, I know a few other people are going to be useing them, but I could make a few changes, make them a bit more tarren, a few of them are a bit bizzar (like the Satyr gunship) but they were disigned as Tarren-Vasudan-Shivan hybrids, unfortunately they were designed as evil TVS ships but the Corybant and Silenus could defanantly work
(also these names fit the naming convention for hybrids, they are roman nature gods (sort of on the nasty side) the nameing convention places T-V hybrids as roman (Ulysses is the roman vertion of Odysseus))
Title: A General Inquiry - For now....
Post by: IceFire on June 16, 2002, 10:43:46 am
Quote
eos- very nice, only change I would make is shortening the neck and lowering the cockpit

Atlas- don't like this one as well, but it has defanant potential, it's the front section that doesn't look right

Nephele- great, only thing I'd do is change the cockpit so it doesn't look so much like the one on the Eos (and perseus), maybe add a litle more detail

Demeter- very good, looks like the back end is missing... something, though

Eos was modified a bit since then and is in the game looking very nice.  I should post pictures.

The Demeter now has a small bridge at the front...so it looks very cool and when it gets turrets it will be fine.  Nephele I love alot :)

Atlas I think its the angle that makes it look bad.  In 3D is just great ;)

Quote
hey Icefire I just thought of something, do you think we could use my Dark Breed ships, I know a few other people are going to be useing them, but I could make a few changes, make them a bit more tarren, a few of them are a bit bizzar (like the Satyr gunship) but they were disigned as Tarren-Vasudan-Shivan hybrids, unfortunately they were designed as evil TVS ships but the Corybant and Silenus could defanantly work
(also these names fit the naming convention for hybrids, they are roman nature gods (sort of on the nasty side) the nameing convention places T-V hybrids as roman (Ulysses is the roman vertion of Odysseus))

We may be able to use them....the thing is that I've done something very specific in the way that GTVA ships are setup.  There is a logical balance to them....a purpose to the way they work.  Adding extra ships kind of disrupts the balance.  But we may be able to fit them in somewhere....or modified to be Shivan ships...or who knows.

I may want to have a few ships from the Independant Colonies...so maybe that Arvadril ship would work.  I think Aldo is going to remain in charge of main GTVA military stuff but that leaves plenty of other ships to work on.

Before anyone really starts building stuff for the Campaign, you should have a look at the Internal Document.  Ask me about that.
Title: A General Inquiry - For now....
Post by: Nico on June 16, 2002, 11:54:11 am
:p seems you won't need me at all after all :)
I would like to get a look at that doc anyway :nod:
Title: A General Inquiry - For now....
Post by: Kellan on June 16, 2002, 12:17:04 pm
The Dark Breed ships would definitely look good as Shivan. Very spiky. :nod:

Having seen the Eos, I can second the fact that it KICKS ASS. :D I also love all the other ships aldo has done though - the Atlas in particular for looking like such a deadly bird of death...and having those asseymetrical pods on the nosecone. Asseymetry is good. :D

Raven, your ships remind me of something our of Privateer or something. Which is cool...they're maybe not as smooth and organic looking as GTVA Terran ships should look, but there might still be room for them... *goes off to find IceFire...*

And venom, we always want your ships! They are SUPAR (and we need your texturing, hehe ;) ).
Title: A General Inquiry - For now....
Post by: IceFire on June 16, 2002, 01:40:32 pm
Quote
the Atlas in particular for looking like such a deadly bird of death...and having those asseymetrical pods on the nosecone. Asseymetry is good.

Probably renamed Archangel because of there being too many Atlases around.  There is nothing asymetric about the Atlas/Archangel.  I think its the angel :)
Title: A General Inquiry - For now....
Post by: Bobboau on June 16, 2002, 02:51:02 pm
how about GTB Gabriel
Title: A General Inquiry - For now....
Post by: Kellan on June 17, 2002, 04:47:10 am
It's not Greek. :p
Title: A General Inquiry - For now....
Post by: Raven2001 on June 17, 2002, 04:52:44 am
Bobboau: yeah, you're right. These are some old ships of mine (of the first ones... three months ago...), so it is understandable why they have such semelarities... but I posted them because they were the most smoothened ones I have made... tight now I'm making a GTVA Interceptor and Stealth/Reckon/Superiority fighter (for my campaign...), and they actually go along the same lines as these that Ice wants for the gtva... I'll try to post them, when they are done :) You said the Aurvandil needs some more work, but could you be more specific? Its always good to learn from the best :D

Kellan: well... the Aurvandil is for my campaign, but the other two can be :) Also, I can make more models along the same lines, so if you need anything just ask :)
Title: A General Inquiry - For now....
Post by: CP5670 on June 17, 2002, 10:40:05 am
If you want some Greek names, I have a whole truckload of them. :D
Title: A General Inquiry - For now....
Post by: Kellan on June 17, 2002, 11:34:30 am
Quote
Originally posted by CP5670
If you want some Greek names, I have a whole truckload of them. :D


So does pantheon.org. :ha: :D

But thanks anyway, really...
Title: A General Inquiry - For now....
Post by: Darkage on June 21, 2002, 07:02:46 am
Quote
Originally posted by Thunder
Good point, I wonder if it's possible to run multiple animations at once one over the other... that way you could have selectable colors, lightning and so on around the portal - it could be much more customisable. Obviously thats a job for the source code I think...

                                 
Damn i look in this forum almost every day, and i havent even seen this thread until now.

As for the animations

I'll explain.

You can model a new subspace vortex add particles and all the other effects that need to be in it. then render them as PCX convert them and you'll have a ani whit out multiple animation.


Quote
Originally posted by Alikchi
I know Inferno has a modified one. Darkage did it, I think.


That one is old...

Icefire: I think you make a new subspace vortex as jump drives are 80 years more advanced it should change the vortex it's aperance. Maby something in the trend of the wormhole close to DS9 but different.

And for the BWO stuff i already have the scene's but i need to render them;) so don't wory;)

And if you need CB's for this projects or cutscene's ring my bell at
[email protected]
or
[email protected]

I was thinking for the source code changes maby there should be a higher polly/point limit, maby the same number of poly's as IWAR2 has. More detail makes it more realistic and fun to play. and maby 24bit background color support rathern then index color. hmm..for ani's that would be great also.

Proberly one prob PCS needs to be updated and also MDV32 from heiko herman to suport higher poly counts.
Title: A General Inquiry - For now....
Post by: IceFire on June 21, 2002, 07:08:02 am
I think I-WAR2 gets its high number of polys because of the nFinite support with GeForce 3's.  Maybe im wrong...but so far we're sticking to FS2 boundaries until someone shows us we can do more.
Title: A General Inquiry - For now....
Post by: Nico on June 21, 2002, 08:30:18 am
Quote
Originally posted by IceFire
I think I-WAR2 gets its high number of polys because of the nFinite support with GeForce 3's.  Maybe im wrong...but so far we're sticking to FS2 boundaries until someone shows us we can do more.


thx god Iwar2 doesn't work well only on Geforce3 :p
it can handle that many polys coz it has a good code, it is that simple :p
Title: A General Inquiry - For now....
Post by: IceFire on June 24, 2002, 10:15:16 am
So who here is capable of doing some animations like new Warp Animations and Flak Explosions?

Darkage, drop me a line and I'll get you into the Internal PS forum.
Title: A General Inquiry - For now....
Post by: Ryx on June 24, 2002, 10:33:56 am
Quote
Originally posted by IceFire
So who here is capable of doing some animations like new Warp Animations and Flak Explosions?


What should they look like?

I haven't really tried, but could give it a shot. If not I'm sure Darkage can sort you out. :nod:
Title: A General Inquiry - For now....
Post by: IceFire on June 24, 2002, 12:51:53 pm
If you haven't really tried making any special effect animations than this is probably not for you.

I'm looking for someone who can take the basic ideals of the subspace warp rift and create a new one.  With some elements of the previous one but with a new look.  Specifically I want to make it look alot more violent (it does tear spacetime) with bursting electricity and particle streams or something to that effect.  A twirling blue/white maelstrom basically.  Key is that it looks really really clear and detailed.
Title: A General Inquiry - For now....
Post by: Eternal One on June 24, 2002, 02:36:09 pm
Quote
Originally posted by venom2506


thx god Iwar2 doesn't work well only on Geforce3 :p
it can handle that many polys coz it has a good code, it is that simple :p


Well I wouldn't say that right away. It has T&L support after all. Fs2's rendering functions aren't that bad code...though they are quite bad :)
Title: A General Inquiry - For now....
Post by: karajorma on June 25, 2002, 03:24:21 am
It has more modern code would be a fairer statement.
Title: A General Inquiry - For now....
Post by: Ryx on June 25, 2002, 03:49:37 pm
Quote
Originally posted by IceFire
If you haven't really tried making any special effect animations than this is probably not for you.
 


Actually I've made a couple. Then there's the stuff for renders. Not animated, but not that different.

I decided to try anyway, and I still don't think I've nailed it down completely it's turning out ok.
I'm rendering it now. It's an animation, encoded DivX 5.xx (www.divx.com), default settings.

Edit: It didn't turn out as should have :(
Tomorrow then.
anyway pics!

(http://w1.520.telia.com/~u52019065/warp/3.jpg)
start
(http://w1.520.telia.com/~u52019065/warp/1.jpg)
middle-ish
(http://w1.520.telia.com/~u52019065/warp/2.jpg)
end-ish
Title: A General Inquiry - For now....
Post by: Ryx on June 26, 2002, 06:02:05 am
Ok here's the ani (http://w1.520.telia.com/~u52018631/test.avi). Roughly ~900 kb :o. As stated above, DivX 5.xx (:p). The rotation is not perfect, ignore (for now). Also, in this ani, the volume lighting's missing (improved rendering time). I'm going to have to find a way to do a decent glow in there.
Title: A General Inquiry - For now....
Post by: IceFire on June 26, 2002, 01:26:53 pm
Its a start :)
Title: Update
Post by: Ryx on June 27, 2002, 07:53:42 am
With Volume Lighting, no Lens Effects (http://w1.520.telia.com/~u52019065/warp/4.jpg)
With Volume Lighting and Lens Effects (http://w1.520.telia.com/~u52019065/warp/5.jpg)

:)