Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Darnok on February 06, 2012, 01:59:20 am
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I have no idea whether the software is good, but
GAZ 3D Software Suite contains
DAZ Studio Pro 4 - 3D Art & Animation
Bryce 7 Pro - 3D Landscape & Animation
Hexagon 2.5 - 3D Modeling
if one of you guys can use/need it...you can save 800 $....
http://www.daz3d.com
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Daz is okay, but you won't be able to do much with it without assets, of which you need to buy them off other creators.
Or maybe I'm getting mixed up with Poser, they're both similar programs.
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i'ma gonna give this a try. the hexagon and bryce look very appealing to me.
i hope this is a no-strings attached thing. i couldnt really find any info about what my license actually allows me to do.
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Hexagon is a decent modeling app, but it's got nothing on Blender. Hexagon's UI is much friendlier, but Blender is a complete modeling + texturing +animation +rendering suite, and, with my limited experience of Hexagon, I don't think it can do nearly as much as B. :nono:
I've also toyed around with Bryce PLE (which is pretty much a free non-commercial version of Bryce Pro). It's...mediocre. :blah: The terrain sculpting tools are great, but its 'Deep Texture Editor' is one of the most convoluted and counter-intuitive material systems I've ever seen. :doubt: And although it gives you the option to animate stuff, that same procedural texture system causes some horrendous texture flickering during animation, unless you use pretty high anti-aliasing, which, in turn, increases rendering times to astronomic scales.
And, like Darius said,
Daz is okay, but you won't be able to do much with it without assets, of which you need to buy them off other creators.
other creators, or GAZ themselves.
And yes, it's a no-strings-attached thing. Bryce Pro and Hexagon are fully commercial programs. DAZ as well, I think.
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Can Bryce generate terrain models potentially useful for FS? That's something I've been looking for for quite some time.
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Free stuff!
Looking forward to trying Hexagon.
Cheers @ OP!
:yes:
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Can Bryce generate terrain models potentially useful for FS? That's something I've been looking for for quite some time.
Generate models? Yes. Definitely. It's pretty good at that, I suppose.
But it can't texture them worth s**t. It can't bake tetures at all. And part of the 'niceness' of the created models is the displacement mapping that Bryce supports in-engine, and which is not supported in FSO. I suppose that you could work with normal maps, but I'm not sure what the final product would look like.
Oh, and the UVmap of the final terrain model is a simple 'top-down' projection, which means that vertical surfaces will be woefully under-detailed.
All in all? Get the newest Blender, that supports terrains, and go nuts with a sculpting brush.
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Can Bryce generate terrain models potentially useful for FS? That's something I've been looking for for quite some time.
You can use other software with frozen displacement maps to do it. :)