Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Molaris on February 14, 2012, 08:26:13 pm

Title: Vasudan Weapons
Post by: Molaris on February 14, 2012, 08:26:13 pm
do Vasudan ships have a max number of beam cannons allowed on them? I keep getting these messages and I can only assume they do

Code: [Select]
Too many beam sections for weapon SVas - max is 5
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! Warning + 430 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_weapon + 13117 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! parse_modular_table + 267 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! weapon_init + 101 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_init + 1640 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! game_main + 519 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC4_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes

if so, that kinda bites!
Title: Re: Vasudan Weapons
Post by: Iss Mneur on February 14, 2012, 09:02:52 pm
do Vasudan ships have a max number of beam cannons allowed on them? I keep getting these messages and I can only assume they do
No (at least nothing that is specific to Vasudan ships).

The error message:
Code: [Select]
Too many beam sections for weapon SVas - max is 5indicates that you have to many "sections" on the beam that you call "SVas".  "Beams are made up of up to five sections layered atop one another to create the effect. Each section has its own parameters."  A subpart of $BeamInfo: (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24BeamInfo:).
Title: Re: Vasudan Weapons
Post by: Molaris on February 14, 2012, 09:10:59 pm
ah. thanks. just remembered I added some of the Vasudan weapons from Inferno mod and they have 5 layers :-\ . thanks man