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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: morris13 on June 13, 2001, 01:13:00 pm

Title: multi-shot weapons.
Post by: morris13 on June 13, 2001, 01:13:00 pm
I've been asked to make a table entry for a weapon that fires two different kind of shots at the same time, an anti-shield pulse and an anti-armor pulse. I've been looking over the table files and the more I look the more I think this isn't actually possible, does anyone know how this might be done?
Title: multi-shot weapons.
Post by: QXMX on June 13, 2001, 01:35:00 pm
The best thing I can think of for non-beams is to make a turret with two firing points very close together, with identical firing rates and recharge times.

In the tbl entries, make the default weapons the shield disruptor and Armor weapon.

If this is a fighter weapon, that's a tough one.  You could try to look and see how the turrets work on the heavy bombers.  And make the shield/armor weapon specific to 1 type of fighter.

Hope this helps    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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[This message has been edited by QXMX (edited 06-13-2001).]

[This message has been edited by QXMX (edited 06-13-2001).]
Title: multi-shot weapons.
Post by: Nico on June 13, 2001, 01:50:00 pm
or you can make a single shot that is efficient against both shields and hull...
Title: multi-shot weapons.
Post by: QXMX on June 13, 2001, 01:55:00 pm
 
Quote
Originally posted by venom2506:
or you can make a single shot that is efficient against both shields and hull...

Yea, that too   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)

I think what he wants though is 1 weapon that fires two different weapon effects.


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[This message has been edited by QXMX (edited 06-13-2001).]
Title: multi-shot weapons.
Post by: morris13 on June 13, 2001, 02:49:00 pm
 
Quote
Originally posted by QXMX:
 Yea, that too    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)

I think what he wants though is 1 weapon that fires two different weapon effects.


Thats exactly what he asked me to make, and while the turret idea is great, this is supposed to be a player primary, so it has to actually be ONE gun.
Title: multi-shot weapons.
Post by: Snipes on June 13, 2001, 03:02:00 pm
particle spew, That'll put these weird orange globes following the laser head.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: multi-shot weapons.
Post by: Black Ace on June 13, 2001, 07:24:00 pm
Ok... since I am the one who asked for this weapon, here is specifically what I am looking for...

You guys have all given great answers so far... let me clear a couple things up. What I would like to use is a single primary gun that "appears" to fire two bursts, with different bitmaps if possible. The two bursts do not nesseccarily need to do different damage to different things. We can give that appearance with the tbl entry. I want a gun that will fire one type of burst, which is rapidly followed by a secondary burst. Then a pause, and the process repeats. (NOTE: When I say pause, we're talking fractions of a second here... )

Anyone have any ideas for this, or something similar?

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Title: multi-shot weapons.
Post by: KillMeNow on June 13, 2001, 08:02:00 pm
best you could probally hope for is having the glow and bitmaps not in the same place which is easy - but the gap wont be very big  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)though might be able to open it up to noticeable levels with lenthinging the laser head lenght to huge length
Title: multi-shot weapons.
Post by: Shrike on June 13, 2001, 08:21:00 pm
You could so something with a ****ed up trail, but that's all I can think of.
Title: multi-shot weapons.
Post by: Snipes on June 13, 2001, 08:41:00 pm
did anyone think of having both bitmaps in the same file? then turn down the laser glow, and you'll see both bitmaps in the one shot  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

With a laser glow of 0 0 0 you get the pure texture  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: multi-shot weapons.
Post by: morris13 on June 13, 2001, 10:33:00 pm
Well, these are all really great ideas and I'll remember them, but the point isn't to have it LOOK like it's firing two different shots, he wants it to REALLY shoot two DIFFERENT kind of shots. different damage charactaristics and everything. Having it just look like two shots wouldn't be so hard in comparison. I was thinking that maybe some kind of trick with the spawn function would do it, but you can't spawn two different things, can you?
Title: multi-shot weapons.
Post by: Black Ace on June 16, 2001, 01:52:00 am
*bump*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
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Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Title: multi-shot weapons.
Post by: Nico on June 16, 2001, 05:39:00 am
 
Quote
Originally posted by Black Ace:
Ok... since I am the one who asked for this weapon, here is specifically what I am looking for...

You guys have all given great answers so far... let me clear a couple things up. What I would like to use is a single primary gun that "appears" to fire two bursts, with different bitmaps if possible. The two bursts do not nesseccarily need to do different damage to different things. We can give that appearance with the tbl entry. I want a gun that will fire one type of burst, which is rapidly followed by a secondary burst. Then a pause, and the process repeats. (NOTE: When I say pause, we're talking fractions of a second here... )

Anyone have any ideas for this, or something similar?


Morris... you should read more carefully your own threads...

Title: multi-shot weapons.
Post by: QXMX on June 16, 2001, 12:00:00 pm
You could take a normal weapon pcx file, color the front half one color, the middle pure green(invisible) or black, and the tail another color.

If you're going for appearances that could work.  For a sound effect, just sandwich one wav onto the back of another.

Hope this helps.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: multi-shot weapons.
Post by: Carl on June 16, 2001, 05:16:00 pm
no no no you guys. he is looking for a weapon that fires 2 different bursts, both burst doing something different. (one kills shields, the other armor)

i'm sorry morris, but this is completely impossible. you'll have to tell your friend that.
Title: multi-shot weapons.
Post by: Black Ace on June 16, 2001, 07:14:00 pm
Lol... I would say something about this thread, but.... nevermind...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)

------------------
Staff Member, Hard Light Productions ("http://www.3dap.com/hlp")
Creator / Project Coordinator: The Perfect Storm ("http://www.3dap.com/hlp/tps/")
TPS Forums Page - Click Here ("http://dynamic.gamespy.com/~freespace/ubb/forumdisplay.cgi?action=topics&forum=The+Perfect+Storm&number=15")
Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Title: multi-shot weapons.
Post by: Snipes on June 16, 2001, 07:35:00 pm
Um, hello?!

Make the laser have 2 looks in the same pcx, and set the table to do the 2 things you want.

You CANNOT do it any other way.

There is no way to have *1* gun have *2* seperate purposes like that.
Title: multi-shot weapons.
Post by: morris13 on June 17, 2001, 11:01:00 am
I was pretty sure that was the case, but I thought someone might know something I didn't. Blackace actually WASN'T the person who brought up this specific question, it was wEvil who asked me if this was possible. I told him probably not, but I'm always willing to allow for the possibility that someone else knows something I don't.