Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: NJSP 3002 on March 10, 2012, 02:55:37 pm
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Can i get a quick run down on how to put freespace 1 and silent threat ships into Blue Planet 2 mod or show me through TeamViewer 7?(might be better just to show me)
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http://www.hard-light.net/wiki/index.php/Ships_and_General_Mod_Creation
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Alright i followed the steps on how to put those ships into one mod but something went wrong and what happen was only Freespace 2 and Bluplanet ships showed up in my ship catalog in Fred. I'm still missing FSPort ships could it have to do with ships.tbl because everytime i take it out FSPort ships are there when i put it back freespace 2 ships are there so i tried making duplicates still freespace2 ships stay instead of both.
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Something fuzzy in the back of my memory says that Fred needs to be launched with the correct -mod parameter.
Copy over whatever the launcher is using to play your mod.
e.g. something like:
fred.exe -mod fsport,mediavps
You should read over the wikipedia's guidance on how mod hierarchy works if you haven't already.
http://www.hard-light.net/wiki/index.php/Installing_Mods_for_FS2_Open
http://www.hard-light.net/wiki/index.php/Mod.ini
http://www.hard-light.net/wiki/index.php/FS2_Data_Structure
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FRED will receive the same command line settings as FSO as setup by the Launcher. So as long as he has the right mod selected, that isn't the issue.
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did you do a direct copy of the ships.tbl in FSPort? if so open up the file, remove everything above #Ship Classes and below the following #end, then rename the file something like FSport-shp.tbm
you will also need to add a reference to the FS Port folder in your mod's mod.ini secondary line to make sure all the port specific files like models and textures are loaded
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did you do a direct copy of the ships.tbl in FSPort? if so open up the file, remove everything above #Ship Classes and below the following #end, then rename the file something like FSport-shp.tbm
you will also need to add a reference to the FS Port folder in your mod's mod.ini secondary line to make sure all the port specific files like models and textures are loaded
Yes i copied the ships.tbl into my data/tables, and how would i open the file because when it opens i get windows cant open file what would i choose to open it would notepad work?
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Notepad will work. If you want a more powerful version of notepad, try notepad++ (tabbed file opening, syntax highlighting, etc)
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My sleep deprived brain forgot last night that you will need to do the same with the weapons table otherwise you will get the same issues with weapons.
delete everything above #primary weapons and all the weapons precedence at the bottom. Again rename the file to something like FSPort-shp.tbm.
Notepad will work. If you want a more powerful version of notepad, try notepad++ (tabbed file opening, syntax highlighting, etc)
Jeff Vader's link explains about using text editors
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Alright i renamed the file and removed everything from ship class to end but still i get freespace 2 ships only.
[attachment deleted by a ninja]
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Alright i renamed the file and removed everything from ship class to end but still i get freespace 2 ships only.
no you removed the bit I told you to leave in.
remove everything above #Ship Classes and below the following #end
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oh......woops *slaps head*
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no worries, it's all part of the learning process
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[multimod]
primarylist = ;
secondarylist = fsport,blueplanet2,fsport_mediavps;
Did any 1 try that here?
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the problem we have PeterX is that port uses it's own ship and weapons tables rather than tbm's due to the need over write the retail files, weapons because apart from a few missiles its all new and ships because the stats of several ships changed between FS1 and 2, for example SD Demon hit points changed, so it is the easiest way for the team to ensure everything works as it should
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I´d remember that fact. in FS1 and ST i was able to shoot down a Demon with Herc fighter loaded with Interceptors and in FS2 not without Trebs or bigger. and the Shivan cruisers and destroyers are defined twice.
is it right or i´m wrong?
Peter
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they use a ships.tbl to override the FS2 retail file so if you load FSport as a mod the game will not load the retail ships.tbl because of the one in Port stops it. If i recall the only differences between Port's ships table and FS1 retail are ones to make it work with the FSO engine and the named Orions
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Thanks for this info. I´ll make a try over the tbm.
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Well good news it works thx