Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: NeonShivan on March 15, 2012, 06:08:59 pm

Title: Model Help: View issues
Post by: NeonShivan on March 15, 2012, 06:08:59 pm
Yeah...this happens when u look at it:

(http://screenshot.xfire.com/s/122310208-4.jpg)

Any suggestions?

There is also "holes" in the model that gun shots go through.
Title: Re: Model Help: View issues
Post by: Droid803 on March 15, 2012, 07:16:41 pm
When you look at it it becomes full nebula?
WELL THAT IS SURE A STRANGE BUG. I can't see anything because of the nebula!

Also use the latest version of PCS2 please.
Title: Re: Model Help: View issues
Post by: NeonShivan on March 15, 2012, 09:42:59 pm
When you look at it it becomes full nebula?
WELL THAT IS SURE A STRANGE BUG. I can't see anything because of the nebula!

Also use the latest version of PCS2 please.

(http://screenshot.xfire.com/s/122313086-4.jpg)

Maybe this will help XD
Title: Re: Model Help: View issues
Post by: Droid803 on March 15, 2012, 11:09:24 pm
See my point 2.
The latest PCS2 versions can manually set radius. Set it to an appropriate number.
Might want to purge BSP cache to try and fix collision holes as well.
Title: Re: Model Help: View issues
Post by: zookeeper on March 16, 2012, 02:05:37 am
So the problem is that it has a too small radius? That's caused by your model; the radius is calculated from the dimensions of your detail-0, so the most likely cause is that your detail-0 is small and you have other submodels outside of it.
Title: Re: Model Help: View issues
Post by: NeonShivan on March 16, 2012, 09:33:32 am
So the problem is that it has a too small radius? That's caused by your model; the radius is calculated from the dimensions of your detail-0, so the most likely cause is that your detail-0 is small and you have other submodels outside of it.

So how do I fix this?

See my point 2.
The latest PCS2 versions can manually set radius. Set it to an appropriate number.
Might want to purge BSP cache to try and fix collision holes as well.

Mjn told me otherwise.
Title: Re: Model Help: View issues
Post by: mjn.mixael on March 16, 2012, 10:03:05 am
I was wrong, the latest builds have a Radius override.
Title: Re: Model Help: View issues
Post by: zookeeper on March 16, 2012, 10:35:38 am
So the problem is that it has a too small radius? That's caused by your model; the radius is calculated from the dimensions of your detail-0, so the most likely cause is that your detail-0 is small and you have other submodels outside of it.

So how do I fix this?

Well... by not doing that. Or by hand-tweaking the radius using the aforementioned radius override in the latest new PCS2 build(s) so that it encompasses the whole ship.
Title: Re: Model Help: View issues
Post by: NeonShivan on March 16, 2012, 01:41:21 pm
nvm I figured it out. I had to reset the Radius in PCS2...
Title: Re: Model Help: View issues
Post by: zookeeper on March 16, 2012, 02:41:27 pm
nvm I figured it out. I had to reset the Radius in PCS2...

If you converted the ship using the latest (Jan 31) build, then yeah, it has a bug which causes the radius field to get rather erratic values when importing a fresh model.

What I do if I need to tweak a bounding box or radius (which, apparently, is not something you need to be doing after all) is that I'll just convert the ship using an older build and then load up the pof in the latest build and do the bounding box or radius tweaks as a separate final step.
Title: Re: Model Help: View issues
Post by: NeonShivan on March 16, 2012, 02:57:59 pm
nvm I figured it out. I had to reset the Radius in PCS2...

If you converted the ship using the latest (Jan 31) build, then yeah, it has a bug which causes the radius field to get rather erratic values when importing a fresh model.

What I do if I need to tweak a bounding box or radius (which, apparently, is not something you need to be doing after all) is that I'll just convert the ship using an older build and then load up the pof in the latest build and do the bounding box or radius tweaks as a separate final step.

Nah I think I may of messed with the Radius by mistake.