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General FreeSpace => FreeSpace Discussion => Topic started by: Alikchi on June 04, 2002, 09:41:16 pm

Title: Short FRED question.
Post by: Alikchi on June 04, 2002, 09:41:16 pm
In a mission I'm making, you raid a supply depot and are supposed to capture some containers full of weapons. I want to set it so that depending on the container and whether it survived the mission, you will find the weapon it carried in your team loadout next mission. Is this possible?
Title: Short FRED question.
Post by: Anaz on June 04, 2002, 11:26:34 pm
eh...

has-departed-delay
-Container 01
allow-weapon
-harpoon

do that in campaign editor I think
Title: Short FRED question.
Post by: vadar_1 on June 04, 2002, 11:29:36 pm
create objectives for each container... and set them to


+ If container 1 survives
when
  and
     - not
        - is destroyed delay
            - Container 1
     -is-event-true
        - you win... GFU!!
  - allow-weapon
        -weapon-in-container
Title: Short FRED question.
Post by: Alikchi on June 04, 2002, 11:39:43 pm
Okay, thanks much :)
Title: Short FRED question.
Post by: Stunaep on June 05, 2002, 08:31:53 am
also, allow-weapon isn't ( i think) in the right-click menu, so you'll have to add it manually
Title: Short FRED question.
Post by: Anaz on June 05, 2002, 10:39:19 am
I thought it was either there, or in the sexps in the campaign editor
Title: Short FRED question.
Post by: karajorma on June 05, 2002, 11:39:12 am
Allow weapon and allow ship are both accessable via a right click. They can both be found in the change menu
Title: Short FRED question.
Post by: Hippo on June 05, 2002, 05:11:40 pm
In my campagain, how can I make it so you can change weapons in the first mission instead of having to re-arm to get the default?
Title: Short FRED question.
Post by: Anaz on June 05, 2002, 05:18:45 pm
...wha?
Title: Short FRED question.
Post by: Galemp on June 05, 2002, 05:31:14 pm
It's in Starting Ships/Weapons in the campaign editor. Allow anything you want accessable to the player at the start.