Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Molaris on April 01, 2012, 11:04:43 pm

Title: I have an error
Post by: Molaris on April 01, 2012, 11:04:43 pm
Code: [Select]
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 476.685
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:434
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:434
Frame  1 too long!!: frametime = 11.338 (11.338)
ASSERTION: "pm->submodel[submodel_num].movement_type == MOVEMENT_TYPE_ROT" at modelread.cpp:4265
Int3(): From c:\code\fs2_open_3_6_14_rc5\code\globalincs\windebug.cpp at line 902

can anyone translate?
Title: Re: I have an error
Post by: General Battuta on April 01, 2012, 11:06:33 pm
Post a debug log.
Title: Re: I have an error
Post by: Molaris on April 01, 2012, 11:10:33 pm
that should be it. haven't played it since.

[attachment deleted by a ninja]
Title: Re: I have an error
Post by: FreeSpaceFreak on April 02, 2012, 01:56:48 am
Seems related to a weird model setup, could be related to Freighter.pof (warnings quoted below). And there's a lot of other errors in your modpack as well; if you don't fix them, you can expect more strange errors in the future.

Code: [Select]
WARNING: "Rotation without rotation axis defined on submodel 'cargo01a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo02a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo02a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo03a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo03a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo04a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo04a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo05a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo05a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo06a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo06a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo07a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo07a' of model 'Freighter.pof'!" at modelread.cpp:1275
Potential problem found: Unrecognized subsystem type 'cargo08a', believed to be in ship Freighter.pof
WARNING: "Rotation without rotation axis defined on submodel 'cargo08a' of model 'Freighter.pof'!" at modelread.cpp:1275
Title: Re: I have an error
Post by: Molaris on April 03, 2012, 08:48:51 pm
I will do my best. some of it I don't know how to do (like changing ship detail level, subsystems,weapon points, turret, etc., etc.,) because I'm a very hands-on learner and just haven't done any work like that. out of curiosity, how would I fix that rotation warning?

thx btw. you guys are always a big help
Title: Re: I have an error
Post by: FreeSpaceFreak on April 04, 2012, 03:32:42 am
Most of your errors are simple things: missing textures, subsystems in the model that aren't in the table, null moment of inertia (recompute in PCS2 to fix)... It shouldn't be too hard to figure those out, FSO's warning messages are very clear and helpful.

That rotation though... The more recent PCS2 builds make it impossible to cause that error (which is good), but also appear to be unable to fix it (which is less good). I tried fixing the same error a while ago, by selecting a different submodel rotation setting and saving, but it didn't appear to catch up on that. Might have been me though, try it out yourself first. I ended up HEX-editing the model to fix it, which is not recommended to beginning modders.
Title: Re: I have an error
Post by: Molaris on April 07, 2012, 12:15:22 pm
yeah, I haven't dabbled in that yet. wanted to, but just haven't. perhaps I should go get a program and start tinkering :-D