Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Akalabeth Angel on April 04, 2012, 03:53:37 pm
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Thought I'd mention this.
http://www.kickstarter.com/projects/732317316/starlight-inceptiontm/
The ships don't look great, though, since it's just a promo I dunno . . .
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You're right, they don't look great, but what the hell, why not. More attempts at a good space sim mean more chances at success.
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Yeah it's only 15 bucks for the game, and if it doesn't reach its goal you don't lose out.
There's a shadowrun turn-based RPG on kickstarter as well (Shadowrun Returns) that I might throw some money at.
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Get me a kick-starter project led by Lawrence Holland (lead for the X-Wing series of games) on an arcade space flight simulator, and I'll bite.
Furthermore, though I hate to sound like a douche, there's not a lot in Garry's pitch that attracted me to the story he's trying to tell. Adding to that, there's not much in the way of visuals to tell me what I should.. be really excited about in the game he's trying to make. Even when trying to make an old-school game, there must be something new for the player that makes the game endearing. I saw nothing of that.
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Like I said, given how little money they're asking I'm willing to pitch in just to give them a shot.
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Get me a kick-starter project led by Lawrence Holland (lead for the X-Wing series of games) on an arcade space flight simulator, and I'll bite.
Furthermore, though I hate to sound like a douche, there's not a lot in Garry's pitch that attracted me to the story he's trying to tell. Adding to that, there's not much in the way of visuals to tell me what I should.. be really excited about in the game he's trying to make. Even when trying to make an old-school game, there must be something new for the player that makes the game endearing. I saw nothing of that.
There's a lot of different ways to look at it:
1. The visuals weren't that hot, but it does give you realistic expectations and other Kickstarter pitches provide no such visuals at all. Further I think it's not unreasonable to assume that they don't represent the finished project.
2. It's an investment, even if the game is made but turns out to be not particularly great, it may pave the way to new games either in this company or in another.
Conversely,
1. If this company tries to kickstart a space sim, but no one cares and no one supports it, then why would other companies who might have better or more interesting space-sim ideas try to kickstart their own projects?
So I think it's not unreasonable to assume that there are factors beyond this one game that may play into the decision to support it or not.
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I'd be somewhat interested if it wasn't an open-world concept. I don't really feel like flying across half a galaxy to get to ten minutes of pewpew.
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Open-world would be fine if you had working hyper/sub-space that actually moved you within the universe from point A to point B in a small amount of time. (Portal does this nicely; albeit with very small distances... still, I think it could be worked out.)
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It's honestly not really the time required so much as the general design philosophy of such games. I feel like FS/Wing Commander/the Star Wars sims really got it right with the tightly-focused campaigns. It allows for some very effective storytelling, and it minimizes the amount of down-time the player has to put up with.
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Open world can work just fine. Starshatter does some things quite well in this regard, though it's only semi-open world, and has very limited fixed campaign constraints (it is supposed to be a dynamic campaign). What happens is that the player is constrained in where he or she may go, and how much time he or she may take to complete a mission, because objectives are time-sensitive. Making this enjoyable all the time is the challenge.
Now, this certainly does result in a different game type, and the means of telling a story is achieved in different fashions than a fixed-mission type game... or perhaps that doesn't necessarily need to be true either. However, an open world has the advantage of being endlessly replayable, with no same mission, or seldom the same mission in a game. I think once you can make a stroy-driven game truly dynamic, you've got yourself a winner.
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Privateer was open world, and I think most people would agree it was pretty good.
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Okay, I'm in.
Also, official word from the comments (http://www.kickstarter.com/projects/732317316/starlight-inceptiontm/comments):
It will have both a linear story mode ala Wing Commander, and a freestyle play-forever mode. Both generate Command Prestige, and both can grant achievements. You can play both, either, or switch off.
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I'm still sad that the nexus 2 kickstarter failed hard. :(
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I'm still sad that the nexus 2 kickstarter failed hard. :(
What! WHAT
NO
NOOO
NO
NO
NO
NOOOOOOOOHOHOHO
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Do not want. :)
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Yeah...sad how some good games can't get a sequel.
That said....the graphics shown don't look "gritty" or "realistic". Now I'm not a graphics whore and I can enjoy old-school graphics to a point. But marketing speak like that irks me. Don't sell what you don't have. Everything shown so far is graphicly really simple...even the animations look like something I could whip up in an hour.
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I'm still sad that the nexus 2 kickstarter failed hard. :(
I is sad now :(
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That said....the graphics shown don't look "gritty" or "realistic". Now I'm not a graphics whore and I can enjoy old-school graphics to a point. But marketing speak like that irks me. Don't sell what you don't have. Everything shown so far is graphicly really simple...even the animations look like something I could whip up in an hour.
Well those are just mock-ups to get a functional video going. I trust that they're going to be able to afford the graphics they're looking for when the project gets off the ground. Just look at the page again, they posted another mock-up of a star ship bridge, and it looks much better.
About Nexus 2, it wasn't on Kickstarter, it was on www.games-plant.com, which site seems to have failed. That could have been part of the problem.
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They apparently updated the ship models a bit, though, as I'm not sure how to find the old one I'm not sure how different they look. They seem to look a touch better anyhow.
http://www.youtube.com/watch?v=0eKd8BZ_TcY
Oh wait the old trailer's here, and yeah the ships look a **** ton better. Or at least the 3 capitals in the opening shot:
http://www.youtube.com/watch?v=aWZyJrT8Xq0&
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Total Biscuit put out a show on some kickstarter projects including Starlight Inception:
http://www.youtube.com/watch?v=da3sIpv64Fs&
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Total Biscuit put out a show on some kickstarter projects including Starlight Inception:
http://www.youtube.com/watch?v=da3sIpv64Fs&
Sweet, that should be a good kick toward actually hitting the goals.
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Total Biscuit put out a show on some kickstarter projects including Starlight Inception:
http://www.youtube.com/watch?v=da3sIpv64Fs&
Sweet, that should be a good kick toward actually hitting the goals.
Yeah, we'll see if it takes off. I think they definitely needed some momentum because kicktraq was predicting a pretty low outcome.
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Some new concept art for the fighters has been released! A few days ago, technically! But still!
http://www.kickstarter.com/projects/732317316/starlight-inceptiontm
(http://i48.tinypic.com/118gmev.jpg)
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I do like the art style of the concept art.
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Final push for this game (only a couple hours left).
They've made a huge amount today and are very close to their goal if you want to contribute:
http://www.kickstarter.com/projects/732317316/starlight-inceptiontm/
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You know, it seems like more and more of a longshot as the minutes draw near but I went ahead and put down $15 to help out. The guy seems well equiped to develop the game save the funding. I'd be somewhat disappointed to see an effort like this fall flat. Also space sims are not a dead genre! Must prove them wrong!
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Soo clooose
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I think they'll make it given the pace, but it'll be down to the wire. Every bit helps though if people still want to contribute.
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I increased my part. I honestly didn't think it would make it, a few days ago, but I'm hopeful again. *fingers crossed*
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Whoa, they actually did it! That's awesome.
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Holy sheep, I wonder if that's some sort of record for closeness.
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Yeah I'm kinda surprised they made it. The main guy kept sending out updates that were really optimistic and so forth and I thought "oh man it ain't happenin'" but I think they got some good press in the final days that helped boost 'em. Early on they were averaging just a few thousand per day but I think they got some 40 thousand today or something like that. Pretty crazy.
http://www.kicktraq.com/projects/732317316/starlight-inceptiontm/
Oh hell yeah, 46K in the last day. 1/3rd of their crowd-funded budget. Someone's getting drunk tonight haha
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It's too bad that there doesn't seem to be a way to give more after the time is up... $40,000 in one day, it would be nice to have some extra padding, maybe do some things that you only dreamed of, stuff like that... :nod:
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Well, they can save it for the sequel. Or, you can buy their merchandise and support them that way. Or at least I would assume so:
http://www.eschatch.com/page10/page10.html