Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: headdie on April 07, 2012, 09:05:56 am

Title: Material Issues
Post by: headdie on April 07, 2012, 09:05:56 am
Hi, can someone with blender take a look at the attached file and see why collada 1.4 is falling over at an error in the materials and i cant find what is causing it.

[attachment deleted by ninja]
Title: Re: Material Issues
Post by: FreeSpaceFreak on April 08, 2012, 01:47:45 am
No problems exporting for me (Blender 2.49b), file attached. Note that you don't need materials at all when going Blender -> DAE -> PCS2 - if they're giving you issues, just delete them all. Also, your debris has a lot of unneeded polies, did you subsurf it or something? That's generally a bad idea.

[attachment deleted by ninja]
Title: Re: Material Issues
Post by: headdie on April 08, 2012, 07:22:08 am
thanks, for that.  the debris was made by duplicating the model and chopping out the missile section, building the face and then sub dividing it so I can create the corridors.

The model is still very wip and I am just wanting to see how it looks.  the sections I extruded inwards are an attempt to make corridors and the uneven finish to make it look damaged