Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kolgena on April 12, 2012, 01:28:45 pm

Title: Soft particles on warp rifts
Post by: Kolgena on April 12, 2012, 01:28:45 pm
Now that we have working soft particles, I'm wondering if it would be feasible to put white mist-like particles in front of warp rifts to help with clipping. Cutscenes such as the briefing ani for the GTC vigilant getting fragged, the ani Carthage and Dashor warping out, and the cinematic of the GTD bastion blowing up all show a fade to white at the warp plane that might be simulated by using foggy translucent soft particles.

Any ideas on feasibility?
Title: Re: Soft particles on warp rifts
Post by: Mongoose on April 12, 2012, 02:01:50 pm
I give it two days until Valathil posts a proof-of-concept. :p
Title: Re: Soft particles on warp rifts
Post by: MatthTheGeek on April 12, 2012, 03:27:19 pm
I think he's actually ahead of you on that one tbh.
Title: Re: Soft particles on warp rifts
Post by: Valathil on April 12, 2012, 03:29:16 pm
first i have to finish the ship explosions then ill take another look at the warping stuff i put that aside because of content issues