Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Scooby_Doo on April 14, 2012, 10:46:58 pm
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I'm slowly working my way over the requests for some of my other models, making them match up with Saga's stuff (usually textures and more canon-based). Just to let you know I'm not working as fast as I used to be, but I'll try to get the canon model requests done. BTW this is more or less for the capship textures/size/weapons etc. I didn't textures the confed fighters for Saga so matching those takes a lot more effort. Also this list is for only the models I've released so far (the release thread, not the upcoming models (those which eventually will be released and put in the release thread, hopefully) Also the ship table should be extracted and modified to suit your needs (hitpoints,speed...etc) Oh and unless noted no additional files are required beyond simply the game
Heres the list:
Clysdale: http://scoobydoo.freespacemods.net/Release/Saga/tcs_clysdale-04-15-12.7z (retextured, resized and removed the front stormfire turret)
Gilgamesh: http://scoobydoo.freespacemods.net/Release/Saga/tcs_gilgamesh-05-20-12.7z (retextures, removed stormfire turrets, removed one missile turret [left one intact], bridge section was taken from the Athena)
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This is so great!
I'm sure there are several mods just waiting for that (including mine).
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It looks great. What about giving Gilgamesh a similar treatment? Reduce it's AA armament a bit, add 2 AM cannons and do something with CapShip missile launchers. Also, I guess that a civilian version of the Prowler-class could come in handy.
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I tried the clydesdale, looks good.
Issues I noticed until now:
- Engine glow is too far away from the engines (a few meters)
- Name is Clysdale instead of Clydesdale (or is this intended?)
btw: I have the same problem with the engine glow on the Bloodfang that is included in Saga, can anybody tell me how to fix it? Is that possible via tables?
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It's a very simple fix, just correct it in PCS2.
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Ok, thanks.
I guess I have to install PCS2 then and look how it works :)
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Make sure you use latest build and do not forget to purge the BSP cache.
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Could you please convert the Olympia and the Nimitz.
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Gilgamesh has been added.
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Yeah!
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Ok, I noticed a few things that might be errors:
- no comm subsystem
- no weapons subsystem
- has the radar color of a fighter instead of a capship
Otherwise a really nice ship :)
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Ok, I noticed a few things that might be errors:
- no comm subsystem
- no weapons subsystem
Fixing, I'm sure quite a few of my other ships have this issue.
Actually the weapons subsystem is there, but it replaced the landing bay one which is missing. More concerningly (is that even a word) is lack of hanger bay force field, not only the saga version but the original too. I'll have to rebuild the pofs for that.
- has the radar color of a fighter instead of a capship
Otherwise a really nice ship :)
This is a table entry, right now the tables are merely placeholders.
Edit: Actually I kinda goofed with all the models. Subsystem "RadarPost" and "dish" should be named "Communications" and "sensors". I'm going to have to go back sometime and fix them. Luckily I only need to edit the pof file.
double edit: Hmmm I probably should create a mesh for navigation and weapons
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For the time being, both versions of the gilgamesh have been updated.