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Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Scooby_Doo on April 14, 2012, 10:46:58 pm

Title: Additional Saga Models
Post by: Scooby_Doo on April 14, 2012, 10:46:58 pm
I'm slowly working my way over the requests for some of my other models, making them match up with Saga's stuff (usually textures and more canon-based).  Just to let you know I'm not working as fast as I used to be, but I'll try to get the canon model requests done.  BTW this is more or less for the capship textures/size/weapons etc.  I didn't textures the confed fighters for Saga so matching those takes a lot more effort.  Also this list is for only the models I've released so far (the release thread, not the upcoming models (those which eventually will be released and put in the release thread, hopefully)  Also the ship table should be extracted and modified to suit your needs (hitpoints,speed...etc) Oh and unless noted no additional files are required beyond simply the game

Heres the list:
Clysdale: http://scoobydoo.freespacemods.net/Release/Saga/tcs_clysdale-04-15-12.7z   (retextured, resized and removed the front stormfire turret)
Gilgamesh:  http://scoobydoo.freespacemods.net/Release/Saga/tcs_gilgamesh-05-20-12.7z    (retextures, removed stormfire turrets, removed one missile turret [left one intact], bridge section was taken from the Athena)
Title: Re: Additional Saga Models
Post by: Aginor on April 16, 2012, 03:07:34 am
This is so great!
I'm sure there are several mods just waiting for that (including mine).
Title: Re: Additional Saga Models
Post by: Dragon on April 16, 2012, 09:34:14 am
It looks great. What about giving Gilgamesh a similar treatment? Reduce it's AA armament a bit, add 2 AM cannons and do something with CapShip missile launchers. Also, I guess that a civilian version of the Prowler-class could come in handy.
Title: Re: Additional Saga Models
Post by: Aginor on April 21, 2012, 12:31:52 pm
I tried the clydesdale, looks good.
Issues I noticed until now:
- Engine glow is too far away from the engines (a few meters)
- Name is Clysdale instead of Clydesdale (or is this intended?)

btw: I have the same problem with the engine glow on the Bloodfang that is included in Saga, can anybody tell me how to fix it? Is that possible via tables?
Title: Re: Additional Saga Models
Post by: Dragon on April 21, 2012, 01:39:10 pm
It's a very simple fix, just correct it in PCS2.
Title: Re: Additional Saga Models
Post by: Aginor on April 21, 2012, 04:11:20 pm
Ok, thanks.
I guess I have to install PCS2 then and look how it works :)
Title: Re: Additional Saga Models
Post by: Tolwyn on April 22, 2012, 01:23:01 am
Make sure you use latest build and do not forget to purge the BSP cache.
Title: Re: Additional Saga Models
Post by: The_Force on May 16, 2012, 01:18:14 pm
Could you please convert the Olympia and the Nimitz.
Title: Re: Additional Saga Models
Post by: Scooby_Doo on May 18, 2012, 10:14:22 pm
Gilgamesh has been added. 
Title: Re: Additional Saga Models
Post by: Aginor on May 19, 2012, 07:39:54 am
Yeah!
Title: Re: Additional Saga Models
Post by: Aginor on May 19, 2012, 08:52:43 am
Ok, I noticed a few things that might be errors:

- no comm subsystem
- no weapons subsystem
- has the radar color of a fighter instead of a capship

Otherwise a really nice ship :)
Title: Re: Additional Saga Models
Post by: Scooby_Doo on May 19, 2012, 10:10:39 pm
Ok, I noticed a few things that might be errors:

- no comm subsystem
- no weapons subsystem
Fixing, I'm sure quite a few of my other ships have this issue.
Actually the weapons subsystem is there, but it replaced the landing bay one which is missing.  More concerningly (is that even a word) is lack of hanger bay force field, not only the saga version but the original too.  I'll have to rebuild the pofs for that.

- has the radar color of a fighter instead of a capship

Otherwise a really nice ship :)
This is a table entry, right now the tables are merely placeholders.


Edit: Actually I kinda goofed with all the models.  Subsystem "RadarPost" and "dish" should be named "Communications" and "sensors".  I'm going to have to go back sometime and fix them.  Luckily I only need to edit the pof file.

double edit: Hmmm I probably should create a mesh for navigation and weapons
Title: Re: Additional Saga Models
Post by: Scooby_Doo on May 20, 2012, 03:44:16 am
For the time being, both versions of the gilgamesh have been updated.