Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Kazan on April 15, 2012, 05:53:26 pm

Title: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 05:53:26 pm
i got a forum notification (really) and decided i would say hello.. how has everyone been? what's new with you?
Title: Re: Yes I'm alive.. how are you
Post by: General Battuta on April 15, 2012, 05:56:14 pm
what up kazan, how's it going

we have some pretty cool SCP ****, some pretty good campaigns

we found out all the stuff V had planned for FS3

Dan Wentz showed up and is doing remastered music
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 05:57:24 pm
what up kazan, how's it going

we have some pretty cool SCP ****, some pretty good campaigns

we found out all the stuff V had planned for FS3

Dan Wentz showed up and is doing remastered music

bollocks and 3 and 4.. unless you got links....
Title: Re: Yes I'm alive.. how are you
Post by: General Battuta on April 15, 2012, 06:00:23 pm
interview with Jason Scott re: FS3, mysteries of FS2: http://www.hard-light.net/forums/index.php?topic=74745.0

dan wentz's return: http://www.hard-light.net/forums/index.php?topic=80194.0
Title: Re: Yes I'm alive.. how are you
Post by: Dragon on April 15, 2012, 06:00:37 pm
Hello. As you might have noticed, PCS2 evolved greatly while you were absent. There's a bunch of new campaigns released, some really awesome, some hilariously bad, as well as a few that are both at the same time. :) WCS is finally out, but MT and AG kicked the bucket.
As for links, here's Dan Wentz announcement: http://www.hard-light.net/forums/index.php?topic=80195.0
The  :v: storyline for FS3 is buried in GenFS.
EDIT: Ninja'ed. Stupid lagging connection.
Title: Re: Yes I'm alive.. how are you
Post by: Nuke on April 15, 2012, 06:02:46 pm
i have not accomplished anything of interest.
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 06:16:39 pm
Hello. As you might have noticed, PCS2 evolved greatly while you were absent.

actually i haven't seen what you've done to my baby... got some screenshots?
Title: Re: Yes I'm alive.. how are you
Post by: Dragon on April 15, 2012, 06:22:51 pm
How about a forum? http://www.hard-light.net/forums/index.php?board=193.0  :)
Visually, it doesn't differ except in a few buttons and a new tab (it now has an insygnia editor, like in the first PCS).
However, there's a whole lot of new functionality added. It can do almost everything short of actual modeling (well, shield manipulation still has some limitations, but they're rarely a problem).
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 06:24:16 pm
How about a forum? http://www.hard-light.net/forums/index.php?board=193.0  :)
Visually, it doesn't differ except in a few buttons and a new tab (it now has an insygnia editor, like in the first PCS).
However, there's a whole lot of new functionality added. It can do almost everything short of actual modeling (well, shield manipulation still has some limitations, but they're rarely a problem).

did you say shield editing?  so basically a lot of things on my wishlist got done when people who still had the drive to code [in their free time] took over?
Title: Re: Yes I'm alive.. how are you
Post by: Dragon on April 15, 2012, 06:29:22 pm
Yes. Spicious seems to be in charge of it now. I don't remember all points on your wishlist, but it might as well be all done. Right now, there's exactly one feature I'd really like to see added, and that's it. I've thought about it after WCS got out, since it'd allow (among other things) for easy creation of a shield mesh that sticks closely to the hull, but the turrets stick out of it and the hangar isn't shielded (it'd work like shields in WC3 and 4). Alternatively, it'd allow for WCP-style component shielding. There's plenty of threads on the tools board you might like to read.
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 06:36:42 pm
Yes. Spicious seems to be in charge of it now. I don't remember all points on your wishlist, but it might as well be all done. Right now, there's exactly one feature I'd really like to see added, and that's it. I've thought about it after WCS got out, since it'd allow (among other things) for easy creation of a shield mesh that sticks closely to the hull, but the turrets stick out of it and the hangar isn't shielded (it'd work like shields in WC3 and 4). Alternatively, it'd allow for WCP-style component shielding. There's plenty of threads on the tools board you might like to read.

my old roadmap is stickied in the tools forum still :P

as for me.. i'm doing well at Microsoft.. i move into this in two weeks: http://derekmeek.com/Pictures/House/Week%2016%20-%20Mar%2024,%202012/DSC01143.JPG (http://derekmeek.com/Pictures/House/Week%2016%20-%20Mar%2024,%202012/DSC01143.JPG) (56k beware)
Title: Re: Yes I'm alive.. how are you
Post by: Dragon on April 15, 2012, 06:51:18 pm
Looks nice.
As for the roadmap, PCS2 went into completely different direction. You wanted to make it a multipurpose tool, extending far beyond POF editing. Instead, it's POF editing capabilities were improved. It can now do basic geometry manipulation (transformations), but it's not Blender (not yet, at least :)).
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 06:57:08 pm
Looks nice.
As for the roadmap, PCS2 went into completely different direction. You wanted to make it a multipurpose tool, extending far beyond POF editing. Instead, it's POF editing capabilities were improved. It can now do basic geometry manipulation (transformations), but it's not Blender (not yet, at least :)).

i was thinking of adding multipurpose features, but the core POF editing functionality was always #1.   i see that new file format support after DAE is getting refused.. you realize the entire purpose of the PMF internal format (serializing it to disk was a trivality) was to make adding new file formats easier, right? :D   
Title: Re: Yes I'm alive.. how are you
Post by: Dragon on April 15, 2012, 07:09:34 pm
I didn't follow that one too closely, as I'm mostly using PCS2 for POF manipulation. I'm not a converter for whom new formats actually matter, so you'll be better off discussing them with somebody else.
Title: Re: Yes I'm alive.. how are you
Post by: Hades on April 15, 2012, 07:34:27 pm
The FSU has also gotten a ton more models since you absence, such as a highpoly Hades, a new Medusa, a Hatshepsut, Typhon, Colossus, TWO Sathanas juggernauts (not opening pandora's box here with plurals, Mobius may be watching), several Shivan fighter and bombercraft, an Arcadia, and maybe a few more.

There's also shadows as well as many other cool graphical features added to the FSO, mostly thanks to Valithil.

It's been busy.
Title: Re: Yes I'm alive.. how are you
Post by: Trivial Psychic on April 15, 2012, 07:55:30 pm
I FRED for Inferno now.  :)
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 07:56:38 pm
I FRED for Inferno now.  :)

will FRED for Food? :P

[edit]

here.. have some puuurdy pictures
http://www.panoramio.com/photo/60944413 (http://www.panoramio.com/photo/60944413)
http://www.panoramio.com/photo/48472475 (http://www.panoramio.com/photo/48472475)
Title: Re: Yes I'm alive.. how are you
Post by: Nuke on April 15, 2012, 09:02:58 pm
How about a forum? http://www.hard-light.net/forums/index.php?board=193.0  :)
Visually, it doesn't differ except in a few buttons and a new tab (it now has an insygnia editor, like in the first PCS).
However, there's a whole lot of new functionality added. It can do almost everything short of actual modeling (well, shield manipulation still has some limitations, but they're rarely a problem).

did you say shield editing?  so basically a lot of things on my wishlist got done when people who still had the drive to code [in their free time] took over?

i wanted to add some features but i had trouble getting it to compile. after 3 days of ****ing around with it, trying to resolve dependencies, etc, i gave up. would love to see projects for more common compilers (like vc10express/pro) that work.

first thing i wanted to do is a bitmap terrain generator. it would take a high resolution heightmaps and bitmaps, and generate a set of high resolution and completely detailboxed terrain.
the other thing i wanted to add was a subobject library. to make it easy to add turrets and other physical subsystems to a ship. place mount points and assign turrets from the library, and it would take care of orientations fvecs, uvecs,etc and gunpoints for you.
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 09:05:30 pm
How about a forum? http://www.hard-light.net/forums/index.php?board=193.0  :)
Visually, it doesn't differ except in a few buttons and a new tab (it now has an insygnia editor, like in the first PCS).
However, there's a whole lot of new functionality added. It can do almost everything short of actual modeling (well, shield manipulation still has some limitations, but they're rarely a problem).

did you say shield editing?  so basically a lot of things on my wishlist got done when people who still had the drive to code [in their free time] took over?

i wanted to add some features but i had trouble getting it to compile. after 3 days of ****ing around with it, trying to resolve dependencies, etc, i gave up. would love to see projects for more common compilers (like vc10express/pro).

i don't remember what version i last had.. i've always had either student licenses or now MSDN licenses to all of microsoft's latest stuff.  i think last time i worked on it the project files were for vs2008 .. i hadn't gotten around to installing vs2010.
Title: Re: Yes I'm alive.. how are you
Post by: Bobboau on April 15, 2012, 11:46:26 pm
i'm doing well at Microsoft.. i move into this in two weeks: http://derekmeek.com/Pictures/House/Week%2016%20-%20Mar%2024,%202012/DSC01143.JPG (http://derekmeek.com/Pictures/House/Week%2016%20-%20Mar%2024,%202012/DSC01143.JPG) (56k beware)

HA!
The loudest detractor of MS now works for the beast.
HA! I say!
/*looks at house*/
oh...

well at least you are fighting against Apple's ever lasting campaign to turn computers from a multi-purpose device capable of solving any problem into a trendy prison for your data.


me? I'm a web developer in New York now, do PHP stuff for internal Verizon projects.
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 15, 2012, 11:51:15 pm

HA!
The loudest detractor of MS now works for the beast.
HA! I say!
/*looks at house*/
oh...

they've cleaned up their act a lot [well.. as much as any large corporation].   with an internal view now it is amusing how wrong external views are....  the various divisions are much more likely to stab each other in the back than conspire to do anything.   the cause of the monopolistic behavior more came down to "not invented here" attitudes [and just incompetence in some divisions implementing standards] than actual conspiring, lol.


well at least you are fighting against Apple's ever lasting campaign to turn computers from a multi-purpose device capable of solving any problem into a trendy prison for your data.

apple has always, in my opinion, needed to go eat a bag of dicks


me? I'm a web developer in New York now, do PHP stuff for internal Verizon projects.

cool.. but don't get bored! back when i was a LAMP programmer i was bored of out of my skull


oh.. and I work on Windows Server Failover Clustering.. as a tester (testers require the same skills as developers are Microsoft... they write the product, i wrote code to break the product and also help design fixes, new features, etc.)
Title: Re: Yes I'm alive.. how are you
Post by: Bobboau on April 16, 2012, 01:51:28 am
yeah, joking aside, MS has been a lot nicer lately.
you are assuming that Apple hasn't already patented eating a bag of dicks and is currently in the early stages of broad based litigation against the LGBT community for infringing upon it's intellectual property.
well, it's a fun company, and we like to hit things in a patterned way, so it is at least entertaining in it's own way, I can see how this like of work could be made to be insufferable though. fortunately my shop seems to be avoiding that.

would be nice if I could by a house, unfortunately I A) have no money for a down payment, and B) live in westchester county NY, just about the most expensive place to live outside of Tokyo.
Title: Re: Yes I'm alive.. how are you
Post by: Nuke on April 16, 2012, 04:55:07 am
microsoft's monopoly comes from:

pioneering the selling of farts (bill gates practically invented software licensing).
creating a dependency on their products by encouraging closed source development on their platform.
convincing people to buy the same products over and over again in the name of keeping up to date.

i neither hate nor like ms. but as soon as reactos hits beta, its time to say **** windows.
Title: Re: Yes I'm alive.. how are you
Post by: Spicious on April 16, 2012, 05:42:22 am
did you say shield editing?
It's only affine transformations.

i was thinking of adding multipurpose features, but the core POF editing functionality was always #1.   i see that new file format support after DAE is getting refused.. you realize the entire purpose of the PMF internal format (serializing it to disk was a trivality) was to make adding new file formats easier, right? :D   
It's not so much refused as I have no interest in adding support for any new formats, and nor does anyone else.

@google now, if you're interested.
Title: Re: Yes I'm alive.. how are you
Post by: Nuke on April 16, 2012, 06:32:35 am
i think its more that collada is a super format, its supported by a lot of software, and supported well and consistantly. its just rendering all the closed proprietary formats somewhat obsolete and far more cumbersome to deal with. i wrote an obj parser for my own game engine not to long ago, but i couldnt imagine for the life of me why anyone would use the format for model import. for me it was ok because my engine is stuck in the opengl stone age (1.3) because its written entirely in lua, but its features are rather basic.
Title: Re: Yes I'm alive.. how are you
Post by: Bobboau on April 16, 2012, 06:35:36 am
obj is nice in that it's super easy to write a parser for it. even if the format is inconsistently used.
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 16, 2012, 09:11:16 am
@google now, if you're interested.

main campus, or seattle campus?

Title: Re: Yes I'm alive.. how are you
Post by: Gortef on April 16, 2012, 02:49:02 pm
Hi dude, good looking house. :yes:
Title: Re: Yes I'm alive.. how are you
Post by: Spicious on April 16, 2012, 04:21:40 pm
main campus, or seattle campus?
Sydney.
Title: Re: Yes I'm alive.. how are you
Post by: Kazan on April 16, 2012, 05:48:27 pm
main campus, or seattle campus?
Sydney.

didn't realize they had a sydney campus... two of my regular hiking friends are aussies who work at MS.
Title: Re: Yes I'm alive.. how are you
Post by: Polpolion on April 17, 2012, 09:00:31 pm
main campus, or seattle campus?
Sydney.

Holy heck, my brother went there for training back in December. Remember any visiting Americans back around then, or do you get too many visitors to notice?