Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Legate Damar on April 19, 2012, 08:49:49 pm
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If I have a wing with multiple waves, and they are set to emerge from the docking bay of a capship, when the capship is destroyed then they start coming from subspace. How do I set it so that if the capship is destroyed, the waves stop coming?
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I believe you can add a 'not' conditional to their arrival cue (not sure on this, though.)
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What battuta said.
When true, and not ship destroyed.
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When true, and not ship destroyed.
Just wondering, is including "true, and" needed because "when not ship destroyed" would immediately return true?
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true
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Good, thank you. The first mission (demo mission) in my campaign (named Legacy of Shiva) is coming along well now. I just need a main hall/loading screen graphic among some other things.
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When true, and not ship destroyed.
Just wondering, is including "true, and" needed because "when not ship destroyed" would immediately return true?
That should have read.
when <trigger> and not ship destroyed.
Which is the correct setup if the wing's arrival cue isn't initially "true".
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Just stumbled upon this and have a question to clarify:
Does that mean that the arrival cue is checked for each wave separately? And is it the same with the departure?
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Good, thank you. The first mission (demo mission) in my campaign (named Legacy of Shiva) is coming along well now. I just need a main hall/loading screen graphic among some other things.
Please don't let stuff like that stop you releasing. It's why so many promising campaigns (my own included) either don't get released or take years and years. You can always patch them in later if need be.
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Whould a departure cue set with is-destroyed-delay work as well?
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If I understand that correctly it wouldn't. It would let the ships depart that are there, not stop the waves from coming.
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Actually, IIRC, if a wing (regardless of wave #) has departed, further waves won't arrive.
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Additional waves of already departed wings will not attempt to arrive AFAIK.
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Good, thank you. The first mission (demo mission) in my campaign (named Legacy of Shiva) is coming along well now. I just need a main hall/loading screen graphic among some other things.
Please don't let stuff like that stop you releasing. It's why so many promising campaigns (my own included) either don't get released or take years and years. You can always patch them in later if need be.
No need to worry, I have completed both of those parts already. I just have a little more work to do before I release the demo.
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Actually, IIRC, if a wing (regardless of wave #) has departed, further waves won't arrive.
Additional waves of already departed wings will not attempt to arrive AFAIK.
Then how can you let a wing depart but still have another wave spawning?
(my guess: You can't. If the wing is supposed to depart it has to be separate)
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You can't.
Use ship-create and you can fake it though. With differing degrees of success depending on if it's an enemy or friendly wave.