Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Daboule on April 25, 2012, 09:55:41 am

Title: Compiling fsopen
Post by: Daboule on April 25, 2012, 09:55:41 am
Hi all,

Can somebody provide some advices on the better way to configure the developement environment to compile fsopen on windows and linux?
What compiler do you use, what libraries should I have, the mistakes that I must avoid... every advice that will help me saving some time during the first tests is welcome :D

Thanks.

Daboule
Title: Re: Compiling fsopen
Post by: The E on April 25, 2012, 09:58:25 am
http://www.hard-light.net/wiki/index.php/Guide_to_FS_Open_on_Linux

For Linux, obviously.

For Windows, refer to this: http://www.hard-light.net/forums/index.php?topic=74840.msg1479356#msg1479356
Title: Re: Compiling fsopen
Post by: Daboule on April 25, 2012, 10:04:13 am
Thanks The E.

There are so much things on this forum, I don't know where to start. Sorry for this useless question.

Thanks a lot.

Daboule.
Title: Re: Compiling fsopen
Post by: Mongoose on April 25, 2012, 02:23:55 pm
There are no useless questions, only useless answers.

...like this one. :nervous: