Hard Light Productions Forums
Off-Topic Discussion => Programming => Topic started by: The E on April 26, 2012, 03:36:55 pm
-
From #altdevblogaday (http://altdevblogaday.com/), via gamasutra: http://www.gamasutra.com/view/news/169203/Exceptional_floating_point.php
The how and why of floating point exceptions, how to trigger and read them.
Very interesting read.
-
just my kind of article. and its part of a series. this is gonna take me awhile.
did not know you could time with doubles if you start at 2^32, and maintain one microsecond precision for a century and a third. will definately help me improve timing in my lua game engine.
man those articles were long and painful. im gonna take a handful of asprin and go to bed. of course i know a lot of **** about floating point now that i didnt know before, and i guess that was worth the pain of reading it (and practically oding on asprin).
-
Bookmarked.
Thanks, E :yes: