Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on June 16, 2001, 08:40:00 am
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for the ones who doesn't read my thread in the general forum, here are pics of a bunch of models and weapons I've done so far for my campaign:
http://www.geocities.com/venom250681/ringstation01.html?992699054650 (//"http://www.geocities.com/venom250681/ringstation01.html?992699054650") http://www.geocities.com/venom250681/HS01.html (//"http://www.geocities.com/venom250681/HS01.html") http://www.geocities.com/venom250681/HS02.html (//"http://www.geocities.com/venom250681/HS02.html") http://www.geocities.com/venom250681/pyrogl.html?991781118370 (//"http://www.geocities.com/venom250681/pyrogl.html?991781118370") http://www.geocities.com/venom250681/azonia.html?992113405080 (//"http://www.geocities.com/venom250681/azonia.html?992113405080") http://www.geocities.com/venom250681/Descentweapons01.html?992296291550 (//"http://www.geocities.com/venom250681/Descentweapons01.html?992296291550")
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) that is kewl (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif), i love that space station
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Damn, that is good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
How did you get the texturing on the Pyro, etc, so good?
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512*512 maps, looksmuch better
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
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Do you use something like UVWrapper to reduce the no. of tex files you need?
Mainly because I'm working on a new bomber and I want to get the texturing perfect (or at least good) for it.
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Nope, not at all. for the GL, for example, the original one (the one in Descent3) used 20 maps. I didn't really want to mess with that many maps, so I just used Modelview and make captures of the top, bottom, side and back view, plus one for the engines intakes. I made maps out of these screens and then applied them where needed on the model. to place them right, I just play with the UV mapping gizmo placement and size. I do this for all my models (exepted the modelview part, I could do that only for 3 ships, the other maps are all done from scratch and with good use of real material scaning -I usually scan lots of things, from an old rusty electric engine to my own arm lol- and maps grabbed ftom other sources)
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Well, it obviously works well (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I'll have to try that, cheers.
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That space station looks familiar...Microsoft Space Simulator?
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Intergalactic school busses!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Sushi:
That space station looks familiar...Microsoft Space Simulator?
Bingo (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
But could someone tell me how to make these rings to spin? I added that:
$special=subsystem
$name=Back habitation ring
$rotate=-5.1
, checked the rotate around z axis box in modelview ,it rotates in mview, but not in FS2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
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do you have it as a subsystem in the tbl file?
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You got the table entry right for the subsystem?
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To be honest... I don't know. I just put that:
$Subsystem: Back habitation ring, 2,3.0
$Subsystem: Front habitation ring, 2,3.0
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
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Those pics rule (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680
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Originally posted by QXMX:
Those pics rule (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Thanx (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I like this one a lot too:
http://www.geocities.com/venom250681/GLexit.html?992712647390 ("http://www.geocities.com/venom250681/GLexit.html?992712647390")
Carl's new effects add a lot to the pics I must say, those glows are much better (ok, on this one, it's not quite obvious (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) )
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
[This message has been edited by venom2506 (edited 06-16-2001).]
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RE: space station - did you add an fov to the submodel properties?
(i.e. fov=360)
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hmmmm increase the first value or the rings willb e very easy to destroy andput the second value 2 zero for the table entrys - that might work - thats how they suppose to be set but not sure if it would be enough to make them not work
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heh
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Nice design, very 2001 A.S.O.
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hop: I can add the Hood fighter to the list: http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000203.html ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000203.html")
,link at the bottom of the thread.
[This message has been edited by venom2506 (edited 06-18-2001).]