Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on June 16, 2001, 08:40:00 am

Title: A bunch of models and weapons
Post by: Nico on June 16, 2001, 08:40:00 am
for the ones who doesn't read my thread in the general forum, here are pics of a bunch of models and weapons I've done so far for my campaign:
 http://www.geocities.com/venom250681/ringstation01.html?992699054650 (//"http://www.geocities.com/venom250681/ringstation01.html?992699054650")  http://www.geocities.com/venom250681/HS01.html (//"http://www.geocities.com/venom250681/HS01.html")   http://www.geocities.com/venom250681/HS02.html (//"http://www.geocities.com/venom250681/HS02.html")   http://www.geocities.com/venom250681/pyrogl.html?991781118370 (//"http://www.geocities.com/venom250681/pyrogl.html?991781118370")  http://www.geocities.com/venom250681/azonia.html?992113405080 (//"http://www.geocities.com/venom250681/azonia.html?992113405080")  http://www.geocities.com/venom250681/Descentweapons01.html?992296291550 (//"http://www.geocities.com/venom250681/Descentweapons01.html?992296291550")
Title: A bunch of models and weapons
Post by: Vmanlex on June 16, 2001, 08:52:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) that is kewl  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif), i love that space station
Title: A bunch of models and weapons
Post by: aldo_14 on June 16, 2001, 08:55:00 am
Damn, that is good  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

How did you get the texturing on the Pyro, etc, so good?
Title: A bunch of models and weapons
Post by: Nico on June 16, 2001, 09:00:00 am
512*512 maps, looksmuch better

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: A bunch of models and weapons
Post by: aldo_14 on June 16, 2001, 09:08:00 am
Do you use something like UVWrapper to reduce the no. of tex files you need?

Mainly because I'm working on a new bomber and I want to get the texturing perfect (or at least good) for it.
Title: A bunch of models and weapons
Post by: Nico on June 16, 2001, 09:27:00 am
Nope, not at all. for the GL, for example, the original one (the one in Descent3) used 20 maps. I didn't really want to mess with that many maps, so I just used Modelview and make captures of the top, bottom, side and back view, plus one for the engines intakes. I made maps out of these screens and then applied them where needed on the model. to place them right, I just play with the UV mapping gizmo placement and size. I do this for all my models (exepted the modelview part, I could do that only for 3 ships, the other maps are all done from scratch and with good use of real material scaning -I usually scan lots of things, from an old rusty electric engine to my own arm lol- and maps grabbed ftom other sources)
Title: A bunch of models and weapons
Post by: aldo_14 on June 16, 2001, 09:34:00 am
Well, it obviously works well  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

I'll have to try that, cheers.
Title: A bunch of models and weapons
Post by: Sushi on June 16, 2001, 10:53:00 am
That space station looks familiar...Microsoft Space Simulator?



------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
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Title: A bunch of models and weapons
Post by: Snipes on June 16, 2001, 11:14:00 am
Intergalactic school busses!!!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: A bunch of models and weapons
Post by: Nico on June 16, 2001, 11:16:00 am
 
Quote
Originally posted by Sushi:
That space station looks familiar...Microsoft Space Simulator?

Bingo  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

But could someone tell me how to make these rings to spin? I added that:
$special=subsystem
$name=Back habitation ring
$rotate=-5.1
, checked the rotate around z axis box in modelview ,it rotates in mview, but not in FS2  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)



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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: A bunch of models and weapons
Post by: Snipes on June 16, 2001, 11:20:00 am
do you have it as a subsystem in the tbl file?
Title: A bunch of models and weapons
Post by: Jabu on June 16, 2001, 11:21:00 am
You got the table entry right for the subsystem?
Title: A bunch of models and weapons
Post by: Nico on June 16, 2001, 12:01:00 pm
To be honest... I don't know. I just put that:

$Subsystem:                     Back habitation ring,            2,3.0
$Subsystem:                     Front habitation ring,            2,3.0



------------------
venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: A bunch of models and weapons
Post by: QXMX on June 16, 2001, 12:04:00 pm
Those pics rule  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680
Title: A bunch of models and weapons
Post by: Nico on June 16, 2001, 12:23:00 pm
 
Quote
Originally posted by QXMX:
Those pics rule    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Thanx   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I like this one a lot too:
 http://www.geocities.com/venom250681/GLexit.html?992712647390 ("http://www.geocities.com/venom250681/GLexit.html?992712647390")

Carl's new effects add a lot to the pics I must say, those glows are much better (ok, on this one, it's not quite obvious  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) )

------------------
venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")

[This message has been edited by venom2506 (edited 06-16-2001).]
Title: A bunch of models and weapons
Post by: aldo_14 on June 16, 2001, 02:57:00 pm
RE:  space station - did you add an fov to the submodel properties?

(i.e. fov=360)
Title: A bunch of models and weapons
Post by: KillMeNow on June 16, 2001, 04:11:00 pm
hmmmm increase the first value or the rings willb e very easy to destroy andput the second value 2 zero for the table entrys - that might work - thats how they suppose to be set but not sure if it would be enough to make them not work
Title: A bunch of models and weapons
Post by: DragonClaw on June 16, 2001, 04:17:00 pm
heh

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    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
Quote
The fear always controls our attitude, let us fear no more!
Title: A bunch of models and weapons
Post by: Martinus on June 18, 2001, 01:23:00 pm
Nice design, very 2001 A.S.O.
Title: A bunch of models and weapons
Post by: Nico on June 18, 2001, 02:55:00 pm
hop: I can add the Hood fighter to the list: http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000203.html ("http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum1/HTML/000203.html")
,link at the bottom of the thread.



[This message has been edited by venom2506 (edited 06-18-2001).]