Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Molaris on April 27, 2012, 09:20:21 pm

Title: PCS 2 Question
Post by: Molaris on April 27, 2012, 09:20:21 pm
is there a way to make textures on a ship visible in PCS 2.0.3? I wanna see the textures I'm applying, but they only show the gray blob on the ship still (even after hitting reload textures). is there anything I can do to get them to show? it's gonna be hard texturing and NOT seeing the results.
Title: Re: PCS 2 Question
Post by: Talon 1024 on April 27, 2012, 09:55:22 pm
You may need to go to options->preferences and then add the path to the folder where your textures are.  At this point, PCS2 supports BMP, PCX, PNG, JPG, and DDS.

BTW, why is this posted in General FS discussion?
Title: Re: PCS 2 Question
Post by: Molaris on April 27, 2012, 10:35:27 pm
had no idea where to post it. bad place too?

I will give that a try a second try. I thought I did that before, still may need a second look. thx

UPDATE: that didn't work :-\ I changed the paths, I uploaded all the retail maps to my maps folder in my mod. nothing.
Title: Re: PCS 2 Question
Post by: Droid803 on April 28, 2012, 12:53:31 am
Is this on a model you made or on an existing model?
Title: Re: PCS 2 Question
Post by: zookeeper on April 28, 2012, 01:40:23 am
And just to clarify, when adding texture paths in options->preferences, you need to add the mod directory, not the mod/data/maps directory.
Title: Re: PCS 2 Question
Post by: Molaris on April 28, 2012, 01:03:53 pm
existing model and models I'm trying to retexture. and I'm gonna write down the paths from my old computer's PCS2 (they work fine) and add them to my new PCS2. there was a lot I was missing, so I'll work on it later. thx guys!
Title: Re: PCS 2 Question
Post by: Nyctaeus on April 28, 2012, 04:34:07 pm
Keep the model in the same folder as textures. No matter where. It can be just a folder on Your deskop.
Title: Re: PCS 2 Question
Post by: Molaris on April 28, 2012, 07:21:14 pm
got it working. thanks guys!! I just wasn't pathing right