Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Carl on June 16, 2001, 05:11:00 pm
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it doesn't reach the node when it warps out. how do you fix this?
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I don't think you can... it just... well... sucks... :-/
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ahh i hadn't realised that was why my interceptor didn't reach teh node =( but it shouldn't be able to jump anyway
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Originally posted by KillMeNow:
ahh i hadn't realised that was why my interceptor didn't reach teh node =( but it shouldn't be able to jump anyway
Same with me, my Merc interceptor dosen't reach the node either. Yet ANOTHER reason for the source code to be released.
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Let's say it together...
Unidan (YOU-NIH-DAN)
Good, now say it 50 times fast. Excellent, you may now procceed to TSM-20724 2337
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You got an answer to that on the VBB
its a problem with the Velocity Mod
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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What he said...I was just about to say that. For the enlightenment of the HLP people, though, here's the answer again:
For some reason, when the game calculates where to put the warp animation relative to your ship, it does so based on the maximum speed of your craft. This is despite the fact that all fighters and bombers jump out at 40 m/s, no matter what the top speed. Also, this only affects the player ship. There is a workaround, though, and that is to reduce your top speed on the fly- by diverting power away from the engines. If you pull all power out of engines right before you jump, the warp gate will be much closer to the ship. I assume there is an upper limit limit of top speed where this will stop working, but it works for all the ships in the Velocity Mod, and I assume it would work for ships up to speeds that are plenty high for most people. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
So there you have it- just work around the problem by learning to cut all engine power right before you jump. Pretty soon, you don't even think about it anymore, and it doesn't hamper gameplay- just another habit. As an extensive user of my own mod, I know these things. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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my ship goes to fast even when you cut all power to the engines.
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In that case, I can't help you. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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*adds to list of reasons why source code should be released*