Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on May 09, 2012, 05:27:08 pm
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ok, does a models base map transparency affect the glow map as well? think of holographic like display panels. i want the base mostly transparent, and the glow map to act as the hologram. i know how to do via conventional means im just looking a way to be able to shut off the holograph when you kill the glow maps and not have a visible texture still floating there you know, good for a disabled affect on a fighter.
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Yes, that's possible. Just have a full alpha channel for the display part and a normal glowmap on top of it.
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awswome!!! heh...last time i tried this we were still using PCX and TGA texture maps.
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Obligatory "duuuuuude you're oooooold".
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tell me about it....