Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: excalibur32 on May 15, 2012, 04:11:47 pm

Title: 3.6.14 fps issues when ships jump in
Post by: excalibur32 on May 15, 2012, 04:11:47 pm
First of all, sorry if this post is in the wrong place or if this has already been solved; this is my first post on here.
I tried to upgrade to 3.6.14 RC6, but whenever a ship jumps in, the framerate slows right down, then returns to normal after the warpin sequence completes.
I'm not using MediaVPs and am using a Samsing RV511 with 2.53Ghz CPU and 5.5g as my launcher.
Anyone got any ideas?
Title: Re: 3.6.14 fps issues when ships jump in
Post by: FreeSpaceFreak on May 17, 2012, 08:18:04 am
Your log file please (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359). Also, when did you last update the drivers for your graphics card?
Title: Re: 3.6.14 fps issues when ships jump in
Post by: excalibur32 on May 17, 2012, 03:37:46 pm
Log file attached. Also as the computer is less than three months old,  the graphics drivers have not been updated.

[attachment deleted by a ninja]
Title: Re: 3.6.14 fps issues when ships jump in
Post by: Yarn on May 17, 2012, 08:55:40 pm
Also as the computer is less than three months old,  the graphics drivers have not been updated.
Have you double-checked that they're up to date? New computers sometimes, if not often, include outdated drivers.

Code: [Select]
Found root pack 'D:\Games\FreeSpace2\mv_core.vp' with a checksum of 0x5e2f9ee7Delete this file.
Title: Re: 3.6.14 fps issues when ships jump in
Post by: excalibur32 on May 18, 2012, 01:08:30 pm
I've double checked with Intel: my graphics drivers are up to date.
Title: Re: 3.6.14 fps issues when ships jump in
Post by: Yarn on May 18, 2012, 01:33:22 pm
Have you deleted mv_core.vp from D:\Games\FreeSpace2 yet?

If deleting that file doesn't solve the problem, be sure to post another log.
Title: Re: 3.6.14 fps issues when ships jump in
Post by: excalibur32 on May 19, 2012, 02:38:26 am
I deleted it- now my weapons are screwed up and also, now when capital ships explode it also slows the framerate.
Title: Re: 3.6.14 fps issues when ships jump in
Post by: excalibur32 on May 19, 2012, 02:57:31 am
New log file attached.

[attachment deleted by a ninja]
Title: Re: 3.6.14 fps issues when ships jump in
Post by: The E on May 19, 2012, 04:02:04 am
Try again with the -noglsl commandline flag (In the launcher under troubleshoot->Disable GLSL support). Reason being that Intel chipsets have absolutely crappy GLSL shader handling.
Title: Re: 3.6.14 fps issues when ships jump in
Post by: excalibur32 on May 20, 2012, 05:04:18 am
That's done it! Thanks, E.
Should I restore mv_core.vp then?
Title: Re: 3.6.14 fps issues when ships jump in
Post by: The E on May 20, 2012, 05:09:12 am
Weeeell....

You can play with the mediavps, but please please please follow the install instructions for them. Under no circumstances should you place files from the mediavps (or any other mod) in the root FS2 folder.
Title: Re: 3.6.14 fps issues when ships jump in
Post by: excalibur32 on May 21, 2012, 02:46:21 pm
Ah.
So it did belong to the mediavps (i deleted them all, or so I thought.)
Would GLSL problems slow the frame on the media vps too?
Title: Re: 3.6.14 fps issues when ships jump in
Post by: AV8R on July 03, 2012, 11:03:23 am
Weeeell....

You can play with the mediavps, but please please please follow the install instructions for them. Under no circumstances should you place files from the mediavps (or any other mod) in the root FS2 folder.

I'm confused - I have a number of vp files in my FreeSpace2 root folder (smart, sparky, tango, warble, etc). Are they not supposed to be there? Should they be in the \mediavps_3612 folder instead?

I'm confused since the Turrey installer placed them there.  :confused:
Title: Re: 3.6.14 fps issues when ships jump in
Post by: The E on July 03, 2012, 11:16:43 am
Here's a list of .vp files that should be in the root directory. EVERY OTHER VP FILE is, by definition a mod file, and does not belong there.

Code: [Select]
Searching root pack 'D:\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\FS2\root_fs2.vp' ... 157 files
Searching root pack 'D:\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\FS2\warble_fs2.vp' ... 52 files
Title: Re: 3.6.14 fps issues when ships jump in
Post by: AV8R on July 03, 2012, 11:29:15 am
I don't have those first three on your list. Did they perhaps come with a mod I don't have installed (I only have FS1, FS2, ST:R, Awakenings, Cardinal Spear and Destiny of Peace).
Title: Re: 3.6.14 fps issues when ships jump in
Post by: Jeff Vader on July 03, 2012, 11:43:35 am
The first one is just the cutscene .vp. If you have your (FS2) cutscenes somewhere or don't care about them at all, ignore that file. The second and third are multiplayer files. If you don't plan on playing multiplayer, you don't need them.
Title: Re: 3.6.14 fps issues when ships jump in
Post by: AV8R on July 03, 2012, 11:46:09 am
The first one is just the cutscene .vp. If you have your (FS2) cutscenes somewhere or don't care about them at all, ignore that file. The second and third are multiplayer files. If you don't plan on playing multiplayer, you don't need them.

Yep, i've got the OGG cutscenes so that's covered and no, I don't play multi-player, so these files are inconsequential. Thanks for the clarification.