Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Legate Damar on May 18, 2012, 10:28:59 am

Title: Another error
Post by: Legate Damar on May 18, 2012, 10:28:59 am
I can't figure out what this means

Code: [Select]
Assert: ga->first_frame >= 0
File: missionbriefcommon.cpp
Line: 677

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinAssert + 208 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! brief_preload_icon_anim + 190 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! brief_preload_anims + 152 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! brief_init_map + 222 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! brief_init + 1496 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_enter_state + 661 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_process_event + 318 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_main + 782 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Title: Re: Another error
Post by: The E on May 18, 2012, 10:32:38 am
It means that one of your briefing icons is invalid. The executable was unable to find image data. It may help if you would post the complete log file.
Title: Re: Another error
Post by: Legate Damar on May 18, 2012, 10:37:23 am
I think I have an idea to fix it now though, hold on
Title: Re: Another error
Post by: Dragon on May 18, 2012, 10:42:51 am
The error message could certainly stand to be more informative.
Title: Re: Another error
Post by: mjn.mixael on May 18, 2012, 10:45:09 am
The error message could certainly stand to be more informative.

It probably is more informative in the debug log.
Title: Re: Another error
Post by: Legate Damar on May 18, 2012, 10:46:23 am
Okay I fixed it, thanks