Hard Light Productions Forums
		Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CptWhite on June 17, 2001, 05:52:00 pm
		
			
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				Well I know you alter the suns settings 
the RGB and Distance?  Values (well if you put a negative value in as the fourth value then the light shines from the opposite direction of the sun)
But i want to create a setting that has low ambient light and a greater emphasie on the light coming from the sun....
Again this seems to be hard-coded but if anyone could shed some "light" (arf!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)) on this subject i would be most greatful 
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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				*bump*
Not that it really needed a bump, but I want to know too.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I would love to see a setting in the extreme case- no ambient light whatsoever.
THAT could make for some eerie settings.
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				that negitive thing, with the light coming from the oposite direction may be usefull for a black hole, that'd be cool
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				*bump*
this is still important  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
no more bumping after this please - if no one knows then no-one knows  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I'll see what i can do  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by CptWhite:
*bump*
this is still important   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
no more bumping after this please - if no one knows then no-one knows   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I'll see what i can do   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
...but if you succeed in anything like this let us know here, will ya?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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				of course  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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				Hmmm, yeah. I'm sure the game would be great if the only in-game light was from a single source. Its done so that when people use FRED and FRED2, they don't have to ****  around setting light settings for an hour. 
You could always find the source code, alter the relevant files, and put them up as a patch for FRED2.
			 
			
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				OOooh. Make all the maps Darker and turn the sunlight up. Tada!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
			
 
			
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				Turning up reflectivity on the textures might help a little
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