Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CptWhite on June 17, 2001, 05:52:00 pm
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Well I know you alter the suns settings
the RGB and Distance? Values (well if you put a negative value in as the fourth value then the light shines from the opposite direction of the sun)
But i want to create a setting that has low ambient light and a greater emphasie on the light coming from the sun....
Again this seems to be hard-coded but if anyone could shed some "light" (arf! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)) on this subject i would be most greatful
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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*bump*
Not that it really needed a bump, but I want to know too. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I would love to see a setting in the extreme case- no ambient light whatsoever.
THAT could make for some eerie settings.
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that negitive thing, with the light coming from the oposite direction may be usefull for a black hole, that'd be cool
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*bump*
this is still important (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
no more bumping after this please - if no one knows then no-one knows (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I'll see what i can do (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by CptWhite:
*bump*
this is still important (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
no more bumping after this please - if no one knows then no-one knows (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I'll see what i can do (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
...but if you succeed in anything like this let us know here, will ya? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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of course (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Hmmm, yeah. I'm sure the game would be great if the only in-game light was from a single source. Its done so that when people use FRED and FRED2, they don't have to **** around setting light settings for an hour.
You could always find the source code, alter the relevant files, and put them up as a patch for FRED2.
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OOooh. Make all the maps Darker and turn the sunlight up. Tada! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Turning up reflectivity on the textures might help a little
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