Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CptWhite on June 17, 2001, 05:52:00 pm

Title: Lighting - Setting The Mood
Post by: CptWhite on June 17, 2001, 05:52:00 pm
Well I know you alter the suns settings

the RGB and Distance?  Values (well if you put a negative value in as the fourth value then the light shines from the opposite direction of the sun)

But i want to create a setting that has low ambient light and a greater emphasie on the light coming from the sun....

Again this seems to be hard-coded but if anyone could shed some "light" (arf!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)) on this subject i would be most greatful

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: Lighting - Setting The Mood
Post by: Sushi on June 17, 2001, 11:07:00 pm
*bump*

Not that it really needed a bump, but I want to know too.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

I would love to see a setting in the extreme case- no ambient light whatsoever.
THAT could make for some eerie settings.


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Title: Lighting - Setting The Mood
Post by: Bobboau on June 18, 2001, 01:12:00 am
that negitive thing, with the light coming from the oposite direction may be usefull for a black hole, that'd be cool

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Title: Lighting - Setting The Mood
Post by: CptWhite on June 19, 2001, 05:28:00 am
*bump*

this is still important  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

no more bumping after this please - if no one knows then no-one knows  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

I'll see what i can do  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: Lighting - Setting The Mood
Post by: Sandwich on June 19, 2001, 05:57:00 am
 
Quote
Originally posted by CptWhite:
*bump*

this is still important   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

no more bumping after this please - if no one knows then no-one knows   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

I'll see what i can do   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



...but if you succeed in anything like this let us know here, will ya?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
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Title: Lighting - Setting The Mood
Post by: CptWhite on June 19, 2001, 06:13:00 am
of course  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: Lighting - Setting The Mood
Post by: Fattony on June 19, 2001, 09:06:00 am
Hmmm, yeah. I'm sure the game would be great if the only in-game light was from a single source. Its done so that when people use FRED and FRED2, they don't have to ****  around setting light settings for an hour.

You could always find the source code, alter the relevant files, and put them up as a patch for FRED2.
Title: Lighting - Setting The Mood
Post by: Fattony on June 19, 2001, 09:07:00 am
OOooh. Make all the maps Darker and turn the sunlight up. Tada!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Lighting - Setting The Mood
Post by: QXMX on June 19, 2001, 09:53:00 am
Turning up reflectivity on the textures might help a little

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