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Community Projects => The FreeSpace Upgrade Project => Topic started by: totya on May 23, 2012, 02:17:53 pm

Title: Play Freespace 2 with new graphics and language mod
Post by: totya on May 23, 2012, 02:17:53 pm
Hi!

I have Freespace 2 (F2) GoG version, and hungarian language mod of F2 (Missions and Tables directory, example translated ships.tbl weapons.tbl etc files).

I want "modern graphics and resolution"

Okay,   http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar (http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar) started. I set first two check boxes. Next. I get many errors "A section specified in the install config could not be found...etc", and nothing happen, this first two method not working absolutely.

Okay, I select third options. I select 3.6.12 windows exe, MediaVP 3.12 with all MV options (Assets, effects...), ogg cutscenes, and FreeSpace modding tools.

Download and install is OK. Install language mod is OK, I see FO2 is working in  my language.

The problem, if I add MediaVP to active Mod in launcher, F2 language mod is not working, almost all text (example tutorial) is english. And problem, after start campaign, I get error message, example: "Freespace 2 is unable to find 2 ship classes"... "mod is incompatible" etc).

My question is, possible to play Freespace 2 with F2 language mod and new graphics (example: with MediaVP)?

Thanks!



MOD:

GoG version install with these instructions: http://www.hard-light.net/forums/index.php?topic=79545 (http://www.hard-light.net/forums/index.php?topic=79545)

Test results:

HungarianLanguageMod in MediaVPs_3612/mod.ini primarylist:
All translated text is hungarian, it's OK. Ships seems from MediaVP. But background image is old red color, not green color from MediaVP.

HungarianLanguageMod in MediaVPs_3612/mod.ini secondarylist:
Texts is hungarian, after tutorial started, I get error messages (unable to find two ships classes...), and tutorial texts is english again. Background color is green.

log files:


[attachment deleted by a ninja]
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Rampage on May 23, 2012, 02:24:14 pm
I might be wrong but I think the mediaVPs contain tables in English.

R
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Dragon on May 23, 2012, 02:25:51 pm
In general, I've encountered a lot of weird problems trying to use a different language than English. All mods are in English, nobody bothers localizing them.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: headdie on May 23, 2012, 02:27:31 pm
No but the retail campaign should work ok so long as Hungarian was in the original translations
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Dragon on May 23, 2012, 02:28:49 pm
It wasn't, he mentioned a language mod.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: The E on May 23, 2012, 02:41:50 pm
My personal guess is that the hungarian language mod simply isn't loaded when the mvps are activated due to that mod not being in the mod.ini

I would also like to point out that without an FS2_Open.log (look at the FSO FAQ (http://www.hard-light.net/forums/index.php?topic=56279.0) in the FSO troubleshooting board for instructions), we can only guess at the cause of the problems, not actually offer good advice on how to fix it.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 23, 2012, 02:59:22 pm
My personal guess is that the hungarian language mod simply isn't loaded when the mvps are activated due to that mod not being in the mod.ini

I would also like to point out that without an FS2_Open.log (look at the FSO FAQ (http://www.hard-light.net/forums/index.php?topic=56279.0) in the FSO troubleshooting board for instructions), we can only guess at the cause of the problems, not actually offer good advice on how to fix it.

Hi!

Log file (start campaign, tutorial first minute, after exit) http://www.2shared.com/file/HaLsK92y/fs2_open.html (http://www.2shared.com/file/HaLsK92y/fs2_open.html)

Thanks!
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: yuezhi on May 23, 2012, 11:10:07 pm
uh, what modern graphics? the MVP graphics look good enough minus the stuff that's not released.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: jg18 on May 23, 2012, 11:40:38 pm
uh, what modern graphics? the MVP graphics look good enough minus the stuff that's not released.
I think totya was just saying that he wants to use the MediaVPs with his Hungarian language mod.

totya: could you attach the log to your post, instead of providing a download link? When you're writing a post, you'll see a + button just below the text editing box with the name "Attachments and other options". Click on the button and you'll be able to attach the log file to your post. Please attach just the .log file, without putting it into a .zip file.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: metirian on May 24, 2012, 11:56:32 am
um question cause i never found out my self when you download the chimera what folder do you put  the stuff in? its the data folder right?
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: General Battuta on May 24, 2012, 11:57:36 am
um question cause i never found out my self when you download the chimera what folder do you put  the stuff in? its the data folder right?

Download the chimera? What exactly do you mean? New Chimera model for BP?
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: metirian on May 24, 2012, 12:01:58 pm
sorry wrong place lol. i apoligize
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 24, 2012, 12:47:11 pm
uh, what modern graphics? the MVP graphics look good enough minus the stuff that's not released.
I think totya was just saying that he wants to use the MediaVPs with his Hungarian language mod.

totya: could you attach the log to your post, instead of providing a download link? When you're writing a post, you'll see a + button just below the text editing box with the name "Attachments and other options". Click on the button and you'll be able to attach the log file to your post. Please attach just the .log file, without putting it into a .zip file.

Hi, okay...



[attachment deleted by a ninja]
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Yuzuki5749 on May 24, 2012, 07:26:26 pm
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: mjn.mixael on May 24, 2012, 07:33:08 pm
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Um wut. No. This is very very wrong and is just asking for problems.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: General Battuta on May 24, 2012, 07:43:23 pm
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Do not do this under any circumstances, please.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: headdie on May 25, 2012, 02:47:27 am
Would this be a good case to add the language mod to the primary mod line of totya's Mediavps?
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Yuzuki5749 on May 25, 2012, 07:15:20 am
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Do not do this under any circumstances, please.
...why not...?
I do this since I use the FSO-engine and I hadn't any troubles until now...
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: The E on May 25, 2012, 07:25:24 am
You are violating the install instructions. Other mods may depend on the mediavps being in exactly the state as described in those instructions and generate errors if you have them somewhere else. Yes, you may be able to run most mods without issue, but there's absolutely no guarantee for that. By following the official instructions, you can remove one bit of uncertainty right off the bat.

I mean, there are reasons why we write those install instructions in such a way. It's to make sure that everyone who uses the MVPs uses them in a configuration that is known to be valid. By deviating from the instructions, you run the risk of introducing errors unnecessarily.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: General Battuta on May 25, 2012, 07:29:30 am
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Do not do this under any circumstances, please.
...why not...?
I do this since I use the FSO-engine and I hadn't any troubles until now...

There is a significant chance you'll cause fatal errors in the future and drive the support staff bonkers in the process of trying to fix it. The entire FS2O mod setup presumes that nothing is in the root files except the root files. Do not ever do what you're doing.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: MatthTheGeek on May 25, 2012, 08:21:50 am
If you want to change stuff compared to retail root files, you don't modify retail root files or put stuff in the root folders. You make a new mod. That's what the whole mod system is made for. Period.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Kolgena on May 25, 2012, 05:02:33 pm
Basically, in a less harsh way, what everyone is trying to say is that it's not recommended to change the root directory, because if you do you essentially void your access to useful tech support on these forums until you restore the intended mod structure.

You're free to do whatever you want with your local install as long as you don't come here to bother people about any problems that come up.


Anyways,

How is the hungarian localization compatibility issue going? Has the OP made any progress after posting that log?
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 25, 2012, 09:03:30 pm
How is the hungarian localization compatibility issue going? Has the OP made any progress after posting that log?

Hi, this is my question too... I updated the topic starter message with new log files.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: The E on May 26, 2012, 03:20:05 am
Could you post that hungarian language mod? There's probably something done wrong in its setup.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 26, 2012, 03:59:59 am
Could you post that hungarian language mod? There's probably something done wrong in its setup.

Hi!

I know, this language mod it's not perfect, I repaired few errors already in this mod.

The problem, this mod copyright says: This mod can't published on any website...

Title: Re: Play Freespace 2 with new graphics and language mod
Post by: The E on May 26, 2012, 04:03:08 am
well, that's too bad then. What I am suspecting is that whoever created it ****ed up the tables in some way; there's no way a simple translation mod should cause any "missing ship class" error.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: jg18 on May 26, 2012, 04:08:52 am
totya and The E, what do you guys think of the idea of totya sending The E a PM with a download link for the mod? That way, The E can take a look at the mod, and the mod's copyright isn't violated.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: headdie on May 26, 2012, 04:13:08 am
the way that springs to mind is if the English tech entries in the main tables have been changes instead of using the translation tables.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: MatthTheGeek on May 26, 2012, 04:20:39 am
there's no way a simple translation mod should cause any "missing ship class" error.
There's one obvious way : they translated the ship names.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: TopAce on May 26, 2012, 04:23:54 am
Could it relate to diacritics? Hungarian is full of them.

Okay, probably not. However, can you explain in more detail what this Hungarian mod is? Is it the main FS campaign and techroom translated? Or is it a new mod (user-made content like missions and tables) that is written in Hungarian? 

(Hello, totya, a fellow Hungarian here).
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: The E on May 26, 2012, 04:27:18 am
there's no way a simple translation mod should cause any "missing ship class" error.
There's one obvious way : they translated the ship names.

That's how it could happen, but I still am of the opinion that it should not :P
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 26, 2012, 04:43:52 am
Could it relate to diacritics? Hungarian is full of them.

Hi, I don't check full mod, but what I see on few files, this mod don't contain any diacritics. (Amit néztem abban nem volt ékezet.)

Okay, probably not. However, can you explain in more detail what this Hungarian mod is? Is it the main FS campaign and techroom translated? Or is it a new mod (user-made content like missions and tables) that is written in Hungarian? 

This is language mod. Translate only.

This mod contains these files: (attached)

[attachment deleted by a ninja]
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 26, 2012, 04:44:46 am
totya and The E, what do you guys think of the idea of totya sending The E a PM with a download link for the mod? That way, The E can take a look at the mod, and the mod's copyright isn't violated.

I think this is OK for me. "The E" what do you say?
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: TopAce on May 26, 2012, 04:48:57 am
totya, are we talking about this (http://magyaritasok.hu/downloads/details/612/freespace_2)? If so, I'll download it and see what's wrong there - when I find the time.

[EDIT]Formatting fail
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 26, 2012, 04:56:48 am
totya, are we talking about this (http://magyaritasok.hu/downloads/details/612/freespace_2)? If so, I'll download it and see what's wrong there - when I find the time.

Hi!

Yes, but this mod contains many errors (when FS2 started/campaign started I get many errors), I corrected these errors.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: headdie on May 26, 2012, 06:19:33 am
Just downloaded it an taken a peak and it is a direct table edit.  It looks like it was designed to convert retail to Hungarian so probably predates or was made without awareness of the FSO and it's mod structure, there is also an exe file in there called magyaritas eltavolitasa which i have no idea what it is.  Also some of the translations are a little garbled, for example the tech titles for a number of cannons have had the designation changed to GTF, including the Mekhu with some class names changed as has been suspected by others.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: TopAce on May 26, 2012, 06:46:55 am
"magyaritas eltavolitasa" is uninstall.

I still don't have much time to take a look at it, but if it's a direct table edit, then I suppose that's the problem.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: The E on May 26, 2012, 07:09:31 am
Yeah, if ship classes were renamed, that will cause the reported issues.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 26, 2012, 07:34:32 am
Just downloaded it an taken a peak and it is a direct table edit.  It looks like it was designed to convert retail to Hungarian so probably predates or was made without awareness of the FSO and it's mod structure, there is also an exe file in there called magyaritas eltavolitasa which i have no idea what it is.  Also some of the translations are a little garbled, for example the tech titles for a number of cannons have had the designation changed to GTF, including the Mekhu with some class names changed as has been suspected by others.

Hi, ship names, weapons etc these translated, because this is language (translate) mod. Original F2, and FO2 works with this mod.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: headdie on May 26, 2012, 07:48:39 am
problem is the class name ($name:) line in each entries are what the game uses to reference each entry group so you have to change every mission and every reference of that entry in the games mission and tables, it also means that any mod created for the game cant call any needed retail resource because it is no longer looking for the right name.  the +Tech Title: entries you are using are the override for showing an alternative name in the techroom.

for example the Prom R
you have
Code: [Select]
Name:                                 Prometeusz R
+Title:                                XSTR("GTF-5a Prometeusz (retrofit) Agyu", -1)
+Tech Title:    XSTR("GTF-5a Prometeusz R", -1)

the better way to have done it iirc is

Code: [Select]
Name:                                 Prometheus R
+Title:                                XSTR("GTF-5a Prometeusz (retrofit) Agyu", -1)
+Tech Title:    XSTR("GTF-5a Prometeusz R", -1)

this way the game calls everything correctly while you get the language change in the techroom

edit:

it is the sort of thing where a small number of things missed can cause a big headache
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 26, 2012, 09:30:54 am
problem is the class name ($name:) line in each entries are what the game uses to reference each entry group so you have to change every mission and every reference of that entry in the games mission and tables, it also means that any mod created for the game cant call any needed retail resource because it is no longer looking for the right name.  the +Tech Title: entries you are using are the override for showing an alternative name in the techroom.

Hi!

Thanks, okay, I think not big problem convert names to original state . But I think this is not solve the language problem, example:

MediaVP\MV_Assets\data\missions directory contains mission files wih new structure (example: Hull Repair Ceiling, mirror etc), and these files language is english.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 27, 2012, 07:22:08 am
problem is the class name ($name:) line in each entries are what the game uses to reference each entry group so you have to change every mission and every reference of that entry in the games mission and tables, it also means that any mod created for the game cant call any needed retail resource because it is no longer looking for the right name.  the +Tech Title: entries you are using are the override for showing an alternative name in the techroom.

for example the Prom R
you have
Code: [Select]
Name:                                 Prometeusz R
+Title:                                XSTR("GTF-5a Prometeusz (retrofit) Agyu", -1)
+Tech Title:    XSTR("GTF-5a Prometeusz R", -1)

the better way to have done it iirc is

Code: [Select]
Name:                                 Prometheus R
+Title:                                XSTR("GTF-5a Prometeusz (retrofit) Agyu", -1)
+Tech Title:    XSTR("GTF-5a Prometeusz R", -1)

this way the game calls everything correctly while you get the language change in the techroom

edit:

it is the sort of thing where a small number of things missed can cause a big headache

Hi again. Well this example of weapons.tbl, this is OK.

But what about with ships.tbl ? No +Title filed in reference http://www.hard-light.net/wiki/index.php/Ships.tbl (http://www.hard-light.net/wiki/index.php/Ships.tbl)
+Tech Title is found, but only for 3.6.13 version, latest official version is 3.6.12. But +Title field is none, this is mean, ships name must in english.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: headdie on May 27, 2012, 07:40:37 am
3.6.14 is in the Release candidate stage and will hopefully be completed soon so 3.6.13 features will be standard soon
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 27, 2012, 07:50:46 am
3.6.14 is in the Release candidate stage and will hopefully be completed soon so 3.6.13 features will be standard soon

Okay, but if not big quest, +Title support of ships.tbl?

Otherwise, "+Tech Title" in ships.tbl is defferent from "+Tech Title" in weapons.tbl.

In ships.tbl, Tech Title is simple string.
In weapons.tbl, Tech Title is XSTR, XTSR is built in support to translate text with index, external language table is tstrings.tbl.

I think compatible way, if "+Title" and "+Tech Title" available in ships.tbl, and these type is XTSR.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 28, 2012, 10:52:33 pm
Hi again!

I found problem. The best compatible way, if translator modify only "strings.tbl" and "Tstrings.tbl" files.
But, I try many times, I changed many lines in Tstrings.tbl file, but I don't see any changes. Wiki say, this is working http://www.hard-light.net/wiki/index.php/Tstrings.tbl (http://www.hard-light.net/wiki/index.php/Tstrings.tbl) But I don't see this.
Example first mission... text :"you will learn is targeting"
This is found in missions\Training-1.fs2 file.

Code: [Select]
$Team: -1
$MessageNew:  XSTR("The first function you will learn is targeting. [Press $t$] Target my fighter.", 2151)
$end_multi_text
+Wave Name: DTM_IN_02.wav

Index is 2151.

In  Tstrings.tbl I see this:

Code: [Select]
2151, "The first function you will learn is targeting. [Press $t$] Target my fighter."
Now I try modify this line, save to file, and copy modified Tstrings.tbl file to Freespace2\data\tables directory.

But after game is start, the text is not changed in game. What is the problem?

I try these too:
Delete all files in Freespace2\data\tables and \Freespace2\data\missions directory.
I try copy modified Tstrings.tbl to Freespace2\data\tables
No mod activate in launcher.
I have GoG version with 3.6.12 FSOpen.

Thanks.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: jr2 on May 28, 2012, 11:25:28 pm
Well... I'm not sure if the MediaVPs have tstrings.tbl -- but if they do, then \freespace2\mediavps-3612\data\tables\tstrings.tbl will override \freespace2\data\tables\tstrings.tbl

IIRC the way the engine handles files is:

file in filesystem overrides file in .vp filesystem

file in mod overrides file in sub-mod or retail

This is so mods can upgrade and change files in use by retail or parent mods

For example, say mod Sol: A History is based on mod INFr1, and mod INFr1 uses mediavps-3612, and of course mediavps-3612 has retail behind it.

If Sol: A History has Tstrings.tbl in FreeSpace2\Sol_A_History\data\tables\, it will override any Tstrings.tbl found in a .vp file in \FreeSpace2\Sol_A_History, and it will override any Tstrings.tbl found in either a .vp file or the actual (\data\) sub-directories of FreeSpace2\INFr1, FreeSpace2\mediavps-3612, or FreeSpace2.

So, in the above example, you would need to modify the Tstrings.tbl found in \FreeSpace2\Sol_A_History\data\tables, if a) you are using the Sol A History mod and b) Sol A History has a tstrings.tbl, either in its .vp files or in its directories ... if it doesn't[/b], modify the next mod up the chain that does (check INFr1, then mediavps-3216, etc) OR you can copy tstrings.tbl into Sol A History, modify that, and then that would work.

I apologize if this is confusing.. I hope you get the right idea; if not, maybe someone can explain it better (also, if I'm incorrect, someone please feel free to point that out as well).

EDIT: Basically, I'm saying, if you modify the retail directory, that works well and good if you play retail, but you use mediavps-3612 mod, so the tstrings.tbl in mediavps over-rides any changes you made, if there is indeed a tstrings.tbl in the mediavps folders or .vp files.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: mjn.mixael on May 28, 2012, 11:35:06 pm
Well... I'm not sure if the MediaVPs have tstrings.tbl -- but if they do, then \freespace2\mediavps-3612\data\tables\tstrings.tbl will override \freespace2\data\tables\tstrings.tbl

I don't think that's correct. I'm pretty sure loose files in freespace2\data have highest priority.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Jeff Vader on May 29, 2012, 12:02:32 am
Actually, the last time I checked, \mod folder\ will override \freespace2\ and therefore things in \mod folder\data\ will override things in \freespace2\data\ . I think.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: Mongoose on May 29, 2012, 12:06:04 am
Yep, anything in a mod folder's data section will override what's in the main directory's data folder.  And if I have my order right, things in the mod's data folder should also override what's in the mod folder.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: jr2 on May 29, 2012, 12:48:15 am
Otherwise, hi-poly model files (in mediavps-3612\data\models via a .vp file in mediavps-3612\ ) would get overridden by the retail assets (in \freespace2\data\models via a .vp file in \freespace2\ ).

mjn, you were thinking that 'loose files' (meaning files outside a .vp container) have priority, and they do, but only within the current level (e.g., the 'mediavps-3612' mod level)

A file will override it's .vp equivalent in the same mod level (say mediavps).  current mod file > current mod .vp > next level mod file > next level mod .vp ... > retail file > retail .vp.  Everything on the larger side of the caret marks above takes precedence over everything to the smaller side.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 29, 2012, 06:35:54 am
Well... I'm not sure if the MediaVPs have tstrings.tbl -- but if they do, then \freespace2\mediavps-3612\data\tables\tstrings.tbl will override \freespace2\data\tables\tstrings.tbl...

Thanks for answer, but I wrote this in my last post:

Quote
No mod activate in launcher.

Again, now I'm not use any mod, only copy modified tstrings.tbl to Freespace2\data\tables directry, but I don't see any change the text in game. This translate function not working, I don't know why.

If I create mod from this file (tstrings.tbl), and activete in launcher, the result is don't working too.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: jr2 on May 29, 2012, 11:12:47 pm
Is there perhaps a loose file in your root (\FreeSpace2\) directory?  IIRC, \FreeSpace2\tstrings.tbl might override \FreeSpace2\data\tables\tstrings.tbl... Not really sure on that, and you shouldn't have loose files in the root directory, but if you do, (maybe you extracted tstrings.tbl from the .vp into the root directory, saved the modified version to \data\tables, and forgot to delete the unmodified file in the root directory?) then perhaps that is the cause.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on May 30, 2012, 12:40:54 am
Is there perhaps a loose file in your root (\FreeSpace2\) directory?  IIRC, \FreeSpace2\tstrings.tbl might override \FreeSpace2\data\tables\tstrings.tbl... Not really sure on that, and you shouldn't have loose files in the root directory, but if you do, (maybe you extracted tstrings.tbl from the .vp into the root directory, saved the modified version to \data\tables, and forgot to delete the unmodified file in the root directory?) then perhaps that is the cause.

Hi!

No tstrings.tbl file in Freespace root directory, only here: \Freespace2\data\tables\tstrings.tbl

You see any change in game, if you change tstrings.tbl file?

Thanks.
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: totya on June 03, 2012, 08:26:27 am
Hi again!

I found problem. The best compatible way, if translator modify only "strings.tbl" and "Tstrings.tbl" files.
But, I try many times, I changed many lines in Tstrings.tbl file, but I don't see any changes.

This (my) problem is solved... see this topic: http://www.hard-light.net/forums/index.php?topic=80979.0 (http://www.hard-light.net/forums/index.php?topic=80979.0)
Title: Re: Play Freespace 2 with new graphics and language mod
Post by: jr2 on June 04, 2012, 03:50:09 am
[troll]in-b4-charges-of-inter-forum-thread-incest[/troll]

:warp: