Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Ravenholme on May 27, 2012, 04:01:28 pm

Title: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 27, 2012, 04:01:28 pm
So, I might have a masochistic streak - Here I'm going to LP a SNES Hard X-COM rip off by crazy Russians, which only manages to be passable (Or decent-ish with the Unimod, which I'm using)

I'm playing on the easiest difficulty and I still expect that I will end up restarting so many times that I end up just folding. This is not a game you complete, not normally, and I don't know enough about it to game the system

So, without further ado, I present to you HLP UFOET.

**********

"Esperanza, that's what we call this place, the new Hope of Humanity - A chance to start anew, far from the ashes of the system that birthed us.

However, things are never as easy as we'd like. The old threats (Or perhaps new ones?) that chased us from our home have followed us here. These things are just legends to us, legends like those of that old system we left behind. All we know is that once more, we are looking to the skies, and strange ships bringing death and disorder are coming once again."

So, we start on the fictional world of Esperanza, a colony of humans who have basically forgotten their roots and the cataclysmic alien invasion that led to them being catapulted into space from Earth to start anew, and the aliens have finally caught up to us. Time for HLP (Not)X-COM to roll out again.

So future tech and environments worthy of the Tiberium franchise, here we come!

(http://i.imgur.com/eoLFo.jpg)

We start here, that little square blip is our base, automatically placed slap bang in the centre of the country of Ilyria. I warn you now that compared to X-COM, covering and protecting this globe and intercepting everything is nigh on impossible with the level of funding you are given. I wonder if that is because Unimod has expanded the globe massively or something. I really need to check that for my inevitable next attempt.

(http://i.imgur.com/sGJGC.jpg)

And here is our base, with the basics it comes with of the usual detection system (radar), lab, workshop, set of four hangars, powerplant and command centre. The things I'm building are the Training Centre (Improve Soldier Stats during base down time) and Alien Containment - They take a long time to build so getting them done right away is always a good idea.

What you see in the Hangars there are two Raptors, our starter Interceptor (And Unimod adds a way for me to upgrade that into a slightly better marque, which will come in time), and the Red Raider, our first dropship.

I've also started the research that will lead me to Laser tech, as it's my only critical project at the moment (Despite this thing having a behemoth of a research tree at over 120 items to research - Although the advanced cannon and missile rack will become important shortly).

(http://i.imgur.com/YNjqO.jpg)

And the equipment purchase screen - I need to buy the weapons, armour, shields and ammo for my troopers here, along with scientists and workers to fill out my base complement as it stands.

(http://i.imgur.com/YiSUT.jpg)

Which leads me to the next thing we need. Names. I need soldiers, pilots, and tank drivers willing to die for this Not-Earth.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 27, 2012, 04:03:28 pm
I can haz redshirt?
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: deathfun on May 27, 2012, 04:05:01 pm
Soldier deathfun reporting in
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 27, 2012, 04:05:33 pm
I can haz redshirt?

No HLP (Not)X-COM LP would be complete without you.

And welcome aboard Deathfun
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Scotty on May 27, 2012, 04:07:56 pm
I volunteer for Interceptor duty.  Again.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 27, 2012, 04:33:34 pm
(http://i.imgur.com/rVCrl.jpg)

Scotty on Interceptor Duty, also showing off the Interceptor outfitting screen. Need more soldiers before I'm going to show off equipping the troops.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: LHN91 on May 27, 2012, 05:04:44 pm
Oh heck, sign me up for this one - plus one redshirt.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Spoon on May 27, 2012, 05:24:29 pm
will thar be tanks?
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Dragon on May 27, 2012, 06:04:50 pm
I'm here, if you need a second pilot.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: CommanderDJ on May 27, 2012, 06:52:43 pm
redshirt++;

Reporting for duty.

Edit: Syntax error! Forgot a semicolon.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Rodo on May 27, 2012, 06:54:42 pm
I want to die in a foreign planet in an unpronounceable country far, far away.


I'm in.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: IronBeer on May 27, 2012, 07:10:44 pm
Let's see how I die this time. Maybe I'll actually get killed by legit enemy fire this time, rather than by mind-controlled friendlies, or cheesy zombifying melee attacks.

IronBeer reporting in! How may I die for you today? :D
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 27, 2012, 08:19:20 pm
will thar be tanks?

There will be tanks, but they have actual redshirt drivers this time around, with portraits (identical for every vehicle) and everything.

Dragon, I'll put you in Interceptor 2, and I seem to have enough Redshirts to at least give the Red Raider (Piloted by... ?) a full complement of soldiers and a tank. (4 soldiers, 1 tank). This will go up if I ever manage to get to the stage of having the third generation dropship, the Sky Diver.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Cyborg17 on May 27, 2012, 09:31:31 pm
Cyborg17 signing up for redshirt waiting list!
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: TrashMan on May 28, 2012, 01:08:14 am
Sign me in. I am Heavy Weapons Guy.


Also, having beaten the game soundly I'm always avialable if you need pointers.
http://www.gamefaqs.com/pc/927132-ufo-extraterrestrials/faqs/48388
Laser (and normal) rifles and rocket launchers rock. Keep that in mind.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: jr2 on May 28, 2012, 01:13:40 am
I'm in.  :yes:
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: z64555 on May 28, 2012, 01:37:41 am
I'll take the sidelines this time around. This so called "Tiberium" has strange properties resembling that of a couple of old games I used to play back in 2031, must investigate.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Madcat on May 28, 2012, 04:16:34 am
I want to be a redshirt!
Despite all expectations, I haven't died in the other LP. This one sounds like it could do the trick. :)
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: pecenipicek on May 28, 2012, 04:28:31 am
count me in for a tank eventually, if possible. :D
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: watsisname on May 28, 2012, 04:52:58 am
I am ready to die again, sign me up!
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: FireSpawn on May 28, 2012, 05:33:53 am
Give me a gun, a nacho shell and 150 lbs of extra mature cheddar and I'll win this war for you.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Alex Heartnet on May 28, 2012, 06:13:51 am
Yay.  I get to sign up to fight another alien invasion, which is no doubt being staged by some evil overlord so he will have an excuse to clamp down on freedoms on both sides.

Sign me up.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Veers on May 28, 2012, 06:35:28 am
I'd volunteer expect I seem to have a habit of having the mental capacity of a small green pea (or a green bean). So unless I'm an instant red-shirt. I would like to request a simple desk-job that doesnt let me touch weapons of any kind.

Many thanks! :)
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: TrashMan on May 28, 2012, 06:53:36 am
Strangely enough, shotguns in this game have a far longer range than you'd expect...keep that in mind.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Mongoose on May 28, 2012, 11:59:55 am
I die in pretty much every one of these things, sometimes multiply, so keep that in mind if you decide to use me. :p
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Gortef on May 28, 2012, 02:42:08 pm
Reporting for duty! The same as before, put me into something you need names in. I'll place my trust on your judgement.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: deathfun on May 28, 2012, 05:06:09 pm
I die in pretty much every one of these things, sometimes multiply, so keep that in mind if you decide to use me. :p

You almost made it the last time
Almost
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Scourge of Ages on May 28, 2012, 06:10:28 pm
I'm in! I'll pilot anything this time, if you still have a slot. Otherwise, shotgun!
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 28, 2012, 07:12:07 pm
I'm in! I'll pilot anything this time, if you still have a slot. Otherwise, shotgun!

Red Raider for you then!

Okay, I've got names up the wazoo, and I'm back from a long day of work. I should be able to play the first few interceptions out at a decent hour today (GMT) and get it written up.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Herra Tohtori on May 28, 2012, 07:34:49 pm
I shall file in my request for transfer to combat units from the research and development division. I feel I want to do something concrete for humanity, and what more concrete than actually getting to use all the gadgets that I had a hand in designing...

I better not die though! :shaking:
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 28, 2012, 08:02:18 pm
From what I remember ET is not difficult, but kind of...dumb, in a lot of ways.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 29, 2012, 05:14:22 am
From what I remember ET is not difficult, but kind of...dumb, in a lot of ways.

I think Unimod makes it a bit harder - Soldiers die about as much as in XCOM with the Unimod Mortal settings, and I swear intercepting UFOs got harder.

I'm away off to play the game though, back in a bit.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: jr2 on May 29, 2012, 05:38:46 am
From what I remember ET is not difficult, but kind of...dumb, in a lot of ways.

I think Unimod makes it a bit harder - Soldiers die about as much as in XCOM with the Unimod Mortal settings, and I swear intercepting UFOs got harder.

I'm away off to play the game though, back in a bit.

I think you're right, based on what little I've played.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 29, 2012, 06:34:00 am
Our first mission is turning out to be attacking an Alien Base in Pulsar, we missed two scout UFOs (Shame on you Scotty/Dragon), and I'm still playing this base assault. No casualties out of the team of LHN91, Trashman, CommanderDJ, NGTM-1R and Spoon driving a tank. Spoon's got the most kills, followed by LHN91 and NGTM-1R. Alien body count is massively high. Spoon's been doing so much of the killing he's nearly out of ammo. NGTM-1R is critcally wounded and bleeding out though, and the team doesn't have enough stimpacks to heal him totally, so I keep getting him back to nearly full health and then he keeps bleeding.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 29, 2012, 08:08:45 am
To outfit the soldiers I order a batch of weapons, armour, personal shielding units and all that fun stuff, which takes around 12 hours to arrive from standard military installations and the manufactorums around Ilyria.

(http://i.imgur.com/yyyV0.jpg)
Check the top right for the notification of their arrival

With the gear in the base stockpiles, I outfit the soldiers and choose the best ones to be Team 1, aboard our only dropship in the base currently. My previous experiences with this game suggest that the aliens will chew you up and eat you for breakfast, because the standard Desert Rat armour is worthless.

(http://i.imgur.com/Jr8hv.jpg)
Meet Team One - Commanded by NGTM-1R, and consisting of himself, Trashman, LHN91, CommanderDJ and a tank driven by Spoon. Scourge is their pilot

Four days pass uneventfully, with absolutely nothing happening, other than the boffins working on Laser theory, aided by another delivery of ten scientists to boost my research rate. Finally, though, our radars at the base pick up a small UFO flying from the North West in a South Easterly direction past the base.

(http://i.imgur.com/vy6dO.jpg)

Scotty and Dragon are scrambled to attempt an intercept.

(http://i.imgur.com/sdKKV.jpg)

However, as soon as they emerge from the base the UFO either goes to ground or exits to space. The two are given a CAP pattern in the area in which we lost the UFO, but they are forced to RTB due to low fuel and we never do resolve the UFO again. Hardly an auspicious start.

Another few days pass quietly, before we detect yet another small UFO, heading towards Pulsar. Both Raptors are scrambled, but once again, it disappears long before we get within attack range. A repeat of the last incident. Clearly we're going to have our work cut out for us. Laser theory is researched and I begin research of Laser Pistols, along with the Advanced Ship Cannon.

Two days later, about the worst thing happens. Pulsar falls under alien control, without any warning. We've barely seen any alien activity and we've already lost a country to them.

(http://i.imgur.com/EfzKA.jpg)
Well, ****.

With no intel coming out of Pulsar, I do the only thing I can think of. Scotty and Dragon are scrambled once more, this time to provide aerial reconnaisance of the country, see if we can't find out what exactly happened to them.

(http://i.imgur.com/8VYuZ.jpg)

The flyby yields fruit when they find an installation that should not be there, in the mountains in southern Ilyria. It seems that the Aliens managed to covertly establish a base and subvert the country without anyone knowing. What's worse, is that it's possible that small UFO we missed was responsible for this. With no time to lose, Team One is dispatched to assault the base, straight into the unknown with Scourge of Ages at the helm.

(http://i.imgur.com/xwvY9.jpg)

(http://i.imgur.com/ptXfC.jpg)

The base defences aren't online yet and Scourge drops the team off at a surface access point. They descend the elevator and enter the lion's den, with no idea of what to expect.

They take up defensive positions as soon as the elevator stops descending and prepare for contact.
(http://i.imgur.com/ebEbE.jpg)

Absolutely nothing happens for several turns, so Spoon nudges his Desert Spirit IFV towards the elevator doors and opens them, and finds himself face to face with two aliens, one a bipedal creature in strange armour and holding what is clearly a weapon of some sorts, and the other a floating, brown-green pod. Spoon is quicker off the mark than either of them and his tank's cannon barks two shots, killing both of them.

(http://i.imgur.com/WpCPf.jpg)

He retreats back inside the elevator and the team waits again. Nothing happens. Once again, Spoon exits the Elevator and spots another bipedal alien to the right. This time, he dispatches it with one of the ATGMs on the rack, doing some lovely damage to the base.
The team waits again, and still nothing happens. Reluctantly, NGTM-1R concludes that the aliens aren't going to come to them and make this an easy bug hunt, so the team begins to move out, the Spoonzer blazing the trail whilst the infantry advance behind him, moving as a knot and covering every angle.

(http://i.imgur.com/x8xdQ.jpg)

They find another door to the left of the Elevator, and Spoon checks it out, easing his 'Spirit through. He comes face to face with another set of Aliens, which he dispatches with as much aplomb as the others.

(http://i.imgur.com/dMN6a.jpg)

Spoon proceeds to clear that room, whilst the team moves parallel to him in the main chamber, keeping his IFF signal clear on their HUDs. The humans encounter one of the bipedal aliens in the main chamber, and NGTM-1R gets his first kill, spraying it down on full Auto.

(http://i.imgur.com/KSTGk.jpg)

They continue bug hunting through the base, methodically clearing each room. Both NGTM-1R and CommanderDJ are wounded by the floating pods at one point, when two flank the team on either side. It turns out they fire toxin gas projectiles, and whilst CommanderDJ manages to patch himself up after the fight and getting clear of the gas, NGTM-1R endures the rest of the mission coughing up blood and will definitely need hospital time when we get back.

Eventually, the last of the floating pods are hunted down and dispatched, mainly by Spoon, LHN91 and CommanderDJ.
(http://i.imgur.com/D2Nc9.jpg)
(Steam didn't take some of the screenshots for some reason, I think the overlay was derping)

With the aliens dead, we get salvage in to recover what they can before we blow the base to deny it to the enemy.

(http://i.imgur.com/vJySJ.jpg)

Scourge moves in to pick the team up and return them to base, and NGTM-1R, who's condition has worsened, is moved to the hospital to recover. Several hours later, a larger UFO is spotted moving East - West on a course that will take him right past the base, and Dragon and Scotty are scrambled to intercept. A running air battle ensues. Scotty gets the kill, but his fighter is heavily damaged in the battle and he limps back to base, his Raptor more hole than aircraft.

(http://i.imgur.com/qy9Hu.jpg)

In the mean time, the team prepares for contact - We have a crashed UFO to investigate.



Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: CommanderDJ on May 29, 2012, 08:13:25 am
This should be interesting.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Scourge of Ages on May 29, 2012, 12:32:09 pm
This feels good. I've never played this game, probably most of us haven't, so the missions and environments are still mysterious. That's how a game like this should feel.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Scotty on May 29, 2012, 12:32:31 pm
Running kill count: 1
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 29, 2012, 12:50:29 pm
Getting shot up for the greater good!
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: TrashMan on May 29, 2012, 12:59:12 pm
Only 1 kill?
You're not using me to my full potential....
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: CommanderDJ on May 29, 2012, 01:06:24 pm
Only 1 kill?
You're not using me to my full potential....
It's been one mission, dude. Take it easy.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 29, 2012, 01:22:02 pm
Only 1 kill?
You're not using me to my full potential....

Attempting to do that tends to get you killed, but in the next batch that I have to write up you do get to use Stun Rockets and get us our first Live capture (And the only one that is a non-commander that counts for anything).
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 29, 2012, 01:36:29 pm
This reminds me: is the english as bad as I remember?
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 29, 2012, 02:13:43 pm
This reminds me: is the english as bad as I remember?

Not that I've really noticed. Maybe they fixed it for the Gold re-release?
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 29, 2012, 06:13:27 pm
Probably. The original, which I foolishly let Matrix Games gouge me for, had some pretty dodgy English and spelling at points. The opening cutscene line reads were awful too.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: DireWolf on May 29, 2012, 07:24:46 pm
*Is late for yet another (Not)X-Com LP

I missed the first and was sidelined in the second. I must die gloriously at least once!
Volunteering for Redshirt duty, and if possible in later missions, a stunner.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Scourge of Ages on May 29, 2012, 08:48:27 pm
*cksssschk*
This is your captain speaking! Welcome aboard Red Raider airlines, we are currently cruising at 5000 meters above lovely Ilyria North. On the port side you'll see some farmland of some sort, probably.

Um, I suppose this is a good time to go over safety information. If you'll turn your attention to the flight attendant, you'll notice we don't have flight attendants, because this is a military dropship, sillies.

Let's see, safety... Emergency exits are non-existant. There's only one exit, same as the entrance. If there's an emergency, just hope we have parachutes. We do not have parachutes. I mean, I do, but you all don't.

In case of an emergency water landing, your seat cushions can be used as flotation devices, as well as any of your partners who may have not been very lucky. I suppose there's a raft too.
In case of an emergency land landing, please exit the dropship and secure the immediate area from aliens. This ship is more expensive than your combined salaries for the year. Just sayin', it's expensive, and probably your only ride home.

Just sit tight, we should arrive at the crash site in about 3 hours. The flight attendant will be by shortly with complementary peanuts and beer.

Yeah... that should do it. Captain Scourge out.
*ckshssssk*
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 29, 2012, 08:49:19 pm
*Is late for yet another (Not)X-Com LP

I missed the first and was sidelined in the second. I must die gloriously at least once!
Volunteering for Redshirt duty, and if possible in later missions, a stunner.

Stunning is done with grenades and rockets in this game. And the Marques we have just now are awful.

Scourge, that was beautiful :P
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: jr2 on May 29, 2012, 11:01:52 pm
...NGTM-1R gets his first kill, spraying it down on full Auto...  ...NGTM-1R endures the rest of the mission coughing up blood and will definitely need hospital time when we get back...


like a Baws?BOSS!
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 29, 2012, 11:10:18 pm
The heck with that, have you ever tried aiming a rifle when you coughed blood on the sights? This chemical warfare crap is for the birds. Why didn't somebody anticipate the need for sealed armor, dammit? These are aliens, they could have virulent diseases or god knows what, and we don't have any goddamn sealed armor in the 2100s!

Dammit Command.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: jr2 on May 29, 2012, 11:18:50 pm
Hmm, well your choices are 1) sealed with O2 supply (then you have to lug around extra weight, and you've got the equivalent of a small bomb on your back, try youtube: oxygen tank concrete wall, first link, mythbusters) or 2) not sealed, and hope that you can filter everything out.  Of course, the other side's job is to try to make it get through your filter anyways.  ;)  Any damage to the suit would bypass the filter, so let's hope the suit can re-seal itself pretty fast.

EDIT: actually, O2 tank and bullet play chicken, O2 tank says 'you wouldn't like me when I'm angry..' (http://www.youtube.com/watch?v=zUP_7SX9pgM&feature=topics)  |  Mythbusters O2 tank vs wall (http://www.youtube.com/watch?v=ejEJGNLTo84)  |  EDIT2: O2 tank for teh lulz (http://www.youtube.com/watch?v=UlbXF-lmDio&feature=topics)

EDIT3: Holy friggin crap (http://www.youtube.com/watch?NR=1&feature=endscreen&v=9lw_fhNAIQc) (patience, watch it all, it's worth it).

From the comments of EDIT3: (read after watching, I should probably make a thread for this)
Spoiler:
Hows this for a theory
Fresh aluminum when exposed to air or O2 almost instantly grows an oxide film. This is an oxidation reaction that produces heat.
The bottle had about 3000 psi trying to push out the valve. Attempting to remove the valve with 3000 or so lbs friction force on the threads exposes fresh aluminum which will then go through an exothermic reaction with the pure oxygen. Reaction rate doubles with every 10 c increase in temp which may have caused thermal runaway .
Just a theory.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 30, 2012, 07:49:05 am
The heck with that, have you ever tried aiming a rifle when you coughed blood on the sights? This chemical warfare crap is for the birds. Why didn't somebody anticipate the need for sealed armor, dammit? These are aliens, they could have virulent diseases or god knows what, and we don't have any goddamn sealed armor in the 2100s!

Dammit Command.

I'll write up my next post later, but I think the fact that Scotty and Dragon missed those first UFO interceptions has screwed us over. Because our next suit of armour is sealed, and you get it from researching a Scout UFO, Craft Armour (Unlocked after the Scout), and one of the floating pods (Larva) - It basically renders Larva a null threat (And it has the amusing name of Beekeeper). The Scout Research takes a long time and we're severely behind the tech curve.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Spoon on May 30, 2012, 01:11:03 pm
Make way, make way. Spoonzer elite coming through.


Now in X-COM tanks didn't gained any experienced, hows that handled in this game?
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on May 30, 2012, 01:30:29 pm
Make way, make way. Spoonzer elite coming through.


Now in X-COM tanks didn't gained any experienced, hows that handled in this game?

Same way. Which strikes me as a tad daft since they obviously have drivers this time around, but that's the game mechanic *shrug*
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 30, 2012, 01:33:12 pm
At least until you get ED-209.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: FireSpawn on May 30, 2012, 01:45:37 pm
YOU HAVE NINE SECONDS TO COMPL-*DAKKA-DAKKA-DAKKA*
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: NGTM-1R on May 30, 2012, 07:44:28 pm
Now in X-COM tanks didn't gained any experienced, hows that handled in this game?

We'd have to play UFO Afterlight for experienced tanks, and it's kinda **** when it comes to dramatic tension because you can't rename or afford to lose people.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: TrashMan on June 03, 2012, 12:20:18 pm
Next report pls!
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on June 03, 2012, 12:54:08 pm
Next report pls!

Just away to write it up, although it's a precursor to having to restart. I ballsed up. Not downing a Scout UFO in the first month has killed us.

Edit: Belay that, Imgur is derping and this post will be image heavy.
Title: Re: UFO Extraterrestrials Gold LP: HLP Protects Humanity Ascendant
Post by: Ravenholme on June 03, 2012, 03:36:06 pm
With NGTM-1R in hospital, he's sitting out the raid on the Fighter class UFO we downed.

(http://i.imgur.com/qXNkf.jpg)

Whilst Scourge is cruising Raider #1 over Southern Ilyria towards the crashsite, NGTM-1R is busy coughing up his lungs whilst the medics do their best to save him, Deathfun takes his slot for the mission.

(http://i.imgur.com/2KZoC.jpg)

The crashsite turns out to be in the town of Prosperity Wells, and the town is eerily silent, besides the damage from the crash there appears to be some damage due to battle. Scourge sets the team down at the edge of a park around a block from the crash site, and the Spoonzer disembarks to check the immediate area.

(http://i.imgur.com/lgNQb.jpg)

The team follows up behind the Spoonzer, Deathfun fitting naturally into their M.O., and with Trashman advancing alongside the tank to provide heavy fire pointed forward.

(http://i.imgur.com/Asi9G.jpg)

They advance to contact around the nearby building, which turns out to be a Police Station. Trashman finds the first alien, one of the pods having moved to check out the landing dropship.

(http://i.imgur.com/hdBA5.jpg)

The Spoonzer takes it out, as Deathfun moves up to support the forward advance, and LHN91 and CommanderDJ cover the flanks and the rear.

(http://i.imgur.com/VXJFR.jpg)

Advancing around the Police Station to the downed UFO, with LHN91 clearing the interior (no contacts) is a simple affair, encountering another couple of the pod-aliens, which the Spoonzer promptly dispatched, and we end up at the crashsite, and the soldiers and tank form a perimeter at the doors to prepare to breach it.

(http://i.imgur.com/eBYk9.jpg)

Deathfun kills a gas-pod flanking around the side of the UFO as Spoon, CommanderDJ and Trashman breach it.

(http://i.imgur.com/7BfZd.jpg)

There is movement in the room to the south of the UFO, and Trashman uses a stun rocket on it, saving CommanderDJ's life from a snakelike alien hiding in the room.

(http://i.imgur.com/HWVRR.jpg)

With the Snake Alien stunned, the mission ends.

(http://i.imgur.com/dJsdl.jpg)

pt.2 coming soon