Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: MatthTheGeek on May 31, 2012, 02:40:02 am

Title: New ME3 DLC
Post by: MatthTheGeek on May 31, 2012, 02:40:02 am
Quick heads-up for the few people that used to play ME3 multi around here: a new free multi DLC is out with some very cool stuff in it, so if you feel like coming back into the fray, The E and I are trying to regather the HLP squad this weekend.

Who's up ?
Title: Re: New ME3 DLC
Post by: Ashrak on May 31, 2012, 08:32:17 am
i havent played ME series since the ending, took away my apetite knowing the current end is gonna stay.
Title: Re: New ME3 DLC
Post by: JCDNWarrior on May 31, 2012, 08:53:05 am
Though I certainly enjoyed playing multi with people here the ending definitely depressed my mood to do anything with ME1, 2 or 3. It's nice to have more DLC ready though, maybe if they truly fix the whole ending thing i'll be more inclined to play again.
Title: Re: New ME3 DLC
Post by: Turambar on May 31, 2012, 09:17:59 am
I'll think about it.  I haven't really been in a shooty mood lately.
Title: Re: New ME3 DLC
Post by: MP-Ryan on May 31, 2012, 09:44:09 am
How do you feel about including someone brand new to multi?  If I see you two online when I'm able to play I'll send you a message.  I play Vanguard in singleplayer (and have gotten a pretty good feel for the new mechanics in ME3), but I haven't yet touched multi.
Title: Re: New ME3 DLC
Post by: Fury on May 31, 2012, 09:45:51 am
Dunno, maybe. What ME3 multi really needs are different game types. Not just the old-old survive 10 waves.

MP-Ryan, take a few practice matches in bronze difficulty. It's worth it to check out each starting class to find the one you find most appealing and then level that one (or those) for silver and gold matches.
Title: Re: New ME3 DLC
Post by: General Battuta on May 31, 2012, 09:46:19 am
How do you feel about including someone brand new to multi?  If I see you two online when I'm able to play I'll send you a message.  I play Vanguard in singleplayer (and have gotten a pretty good feel for the new mechanics in ME3), but I haven't yet touched multi.

This might actually get me in, though I'm afraid you'll probably have to ditch Vanguard.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on May 31, 2012, 09:47:23 am
No problem, really. We'll play bronze, and it should be quite easy for you with experienced, well-geared and level'd up players covering you.

We'll try to not kill everyone  :nervous:

Welcome to HLP Squad !

EDIT: Human Vanguards are scary good, but suffer lag. There should be a patch (today actually) fixing some of the Vanguard lag-related bugs. Still it's just safer to play Vanguard as the host (ME3 doesn't have dedicated servers, of course).
Title: Re: New ME3 DLC
Post by: The E on May 31, 2012, 09:53:38 am
The patch has been out on PC since Tuesday, actually.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on May 31, 2012, 09:55:50 am
Oh, I thought I read/heard thursday. My mistake then.
Title: Re: New ME3 DLC
Post by: MP-Ryan on May 31, 2012, 10:03:40 am
Yeah, mine updated yesterday.

You folks are in Europe, so I'm assuming my mornings probably work best for you folks.  I'll have to get a pass from household/fatherly duties from the wife for an hour or two to play, but I don't see that being a major problem.  There's a 7-hour time difference between my timezone and GMT.

Batts, shall we have a nova-off for vanguard? :P  You still need to authorize my friend request on origin, Mr. snob :P  I am loving the new cooldown mechanics in ME3 so much... infinite charge-spam is so much fun it should be illegal.  I just made my way through the Brute-gauntlet on Tuchanka activating the hammers last night and I think I had both hammers activated within about 10 seconds flat by charging the various helpfully-positioned Brutes.

And is it just me, or is insanity a hell of a lot easier in ME3 than its precursors?  I'm only dying when I get stuck and can't leap into cover despite there being no obstacle in the way, or when charge won't lock on a baddie standing right in frickin' front of me.  Granted, I started at level 30 but it does feel somewhat easy, especially when I think of all the grief the "Last Stand" achievement in ME2's Arrival DLC gave me on Insanity.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on May 31, 2012, 10:06:16 am
Modern games getting easier ? What else is not new ?
Title: Re: New ME3 DLC
Post by: IronBeer on May 31, 2012, 10:42:10 am
I'm in. Been wondering where everybody went.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on May 31, 2012, 10:46:31 am
Pretty much got bored after overplaying it a bit. After this little rest away from ME3, the DLC is a perfect opportunity to come back and blast some stuff up.
Title: Re: New ME3 DLC
Post by: General Battuta on May 31, 2012, 10:46:49 am
Batts, shall we have a nova-off for vanguard? :P  You still need to authorize my friend request on origin, Mr. snob :P 

I'd love to do an all-Vanguard team but playing Vanguard off-host is effectively impossible.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on May 31, 2012, 10:48:58 am
Come on, it's not. Especially since the fixes. It's just... not optimal.

I'm actually toying with the idea of seeing if there aren't some interesting charge-less Vanguard builds to develop with respec cards...
Title: Re: New ME3 DLC
Post by: General Battuta on May 31, 2012, 10:52:28 am
I think the Asari vanguard can do pretty well without charge
Title: Re: New ME3 DLC
Post by: MP-Ryan on May 31, 2012, 11:06:22 am
I guess I'd better do some reading on how multiplayer actually works...
Title: Re: New ME3 DLC
Post by: The E on May 31, 2012, 11:42:34 am
Come on, it's not. Especially since the fixes. It's just... not optimal.

I'm actually toying with the idea of seeing if there aren't some interesting charge-less Vanguard builds to develop with respec cards...

I think the new Cerberusguard might work quite well with that too.
Title: Re: New ME3 DLC
Post by: MP-Ryan on June 08, 2012, 12:11:14 am
So my free recruit pack unlocked.... the Asari Vanguard at level 4  ;7  It's like the game knew!

Anyway, any of you guys free this weekend and want to schedule a play session?  I can probably get the wife to go for it if I schedule it and stay off the computer the rest of the weekend... =)
Title: Re: New ME3 DLC
Post by: The E on June 08, 2012, 03:41:15 am
Sure, I'm usually free. Ping me on Origin when you want to play.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on June 08, 2012, 03:42:07 am
I should be free this week-end too.
Title: Re: New ME3 DLC
Post by: MP-Ryan on June 09, 2012, 03:00:06 am
My vanguard's up to level 18.  Spent several hours playing Bronze tonight and no lag issues on any of the multitude of servers I played on.

Naturally, the only weapons I unlocked were sniper rifles (Indira) and assault rifles (Revenant)... guess a rare shotgun in the uber spectre pack was too much to ask for. *sigh* So I've been playing with nothing but powers and a level 1 unmodded Predator pistol.  The katana is just too damn heavy, though I make rebuild as a human vanguard and see if the weight bonus makes a shotgun or assault rifle viable.  I also might prefer Nova to Stasis...
Title: Re: New ME3 DLC
Post by: Fury on June 15, 2012, 03:56:49 am
I played ME3 multi yesterday, until I got a headache around noon. So I took some meds and went to sleep. Then the weirdest thing happened. I dreamt of playing ME3 multi and I was sort of semi-aware it was a dream even while still dreaming. I was even playing the same char with same playing style as I used to.

I've been working from home roughly two weeks now and playing ME3 multi quite a bit whenever I had the chance to. Guess I probably should stop now. :p
Title: Re: New ME3 DLC
Post by: MP-Ryan on June 15, 2012, 09:40:46 am
Fury, add me:  HLP_MP-Ryan.  I've been playing a bit lately too and it'd be nice to be in game with someone I'm familiar with.  The E and Matt and I played last weekend too, it was a blast.

I have the worst luck with unlock in the world though.  All I want to unlock is upgrades for the Wraith I got; all I keep unlocking is upgrades for the Striker and Falcon assault rifles.  And you think I can get the Project Phoenix vanguard to unlock?!  I've got the entire suite of infiltrators (which I rarely play), but none of the characters I want!  Grrrr.
Title: Re: New ME3 DLC
Post by: Fury on June 15, 2012, 10:44:44 am
I usually keep myself invisible in Origin during working hours, I kinda forget to turn it off later though. I probably wouldn't need to do that anyway. Adding.
Title: Re: New ME3 DLC
Post by: mobcdmoc3 on June 17, 2012, 10:39:41 am
I'm a bit late, but if anyone wants, add me - Shivan875
Title: Re: New ME3 DLC
Post by: CloudZ1116 on July 03, 2012, 03:31:44 pm
New around here, but always looking for a good game of ME3. The fact that everyone here plays FS2 just makes it better. Origin ID: CloudZ1116. Add me.
Title: Re: New ME3 DLC
Post by: Fury on July 11, 2012, 01:22:17 am
No official confirmation yet for the next multiplayer DLC other than release date is on 17th. But rumor says these are the new classes and weapons in the next DLC:
http://social.bioware.com/forum/1/topic/343/index/13065612

Apparently includes higher difficulty above gold, platinum. A patch will most certainly be released alongside with the new DLC to fix known bugs and support for new stuff in the DLC.

The new classes seem very strong which would indicate they'd be ultra rare, making them the first ultra rare characters.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 11, 2012, 02:29:01 am
Looks like lots of cool stuff. The platinium mode was long due, I was at a point where I could solo gold with one hand if it wasn't for the objectives.

Also, new event (http://blog.bioware.com/2012/07/10/operation-broadside/) this weekend. Can earn a new medigel slot, so that's interesting too.
Title: Re: New ME3 DLC
Post by: MP-Ryan on July 11, 2012, 12:12:24 pm
Looks like lots of cool stuff. The platinium mode was long due, I was at a point where I could solo gold with one hand if it wasn't for the objectives.

Also, new event (http://blog.bioware.com/2012/07/10/operation-broadside/) this weekend. Can earn a new medigel slot, so that's interesting too.

Ahem, bite me! I haven't even unlocked a level 1 Krysae yet, you smarmy Frenchman :P

If you want a challenge, try dragging me through a few Gold matches every so often. =)

That said, I wish they'd do something about the unlock system... a preference setting or something.  I keep saving up credits, then unlocking a ****load of random gear that I have no interest in.  I have Falcon and Striker assault rifles at level 5, despite having no interest in them, but meanwhile getting a shotgun upgrade is like pulling teeth and I STILL haven't unlocked the Project Phoenix Vanguard.  But I've got all the soldiers, infiltrators, and engineers...  :rolleyes:
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 11, 2012, 12:17:45 pm
You're preaching to the convinced. I remember, back before the firsts DLCs, I unlocked nearly every single weapon to level X before I finally unlocked the Widow I wanted to get since the demo.
Title: Re: New ME3 DLC
Post by: Ravenholme on July 11, 2012, 12:58:33 pm
Looks like lots of cool stuff. The platinium mode was long due, I was at a point where I could solo gold with one hand if it wasn't for the objectives.

Also, new event (http://blog.bioware.com/2012/07/10/operation-broadside/) this weekend. Can earn a new medigel slot, so that's interesting too.

Ahem, bite me! I haven't even unlocked a level 1 Krysae yet, you smarmy Frenchman :P

If you want a challenge, try dragging me through a few Gold matches every so often. =)

That said, I wish they'd do something about the unlock system... a preference setting or something.  I keep saving up credits, then unlocking a ****load of random gear that I have no interest in.  I have Falcon and Striker assault rifles at level 5, despite having no interest in them, but meanwhile getting a shotgun upgrade is like pulling teeth and I STILL haven't unlocked the Project Phoenix Vanguard.  But I've got all the soldiers, infiltrators, and engineers...  :rolleyes:

I know the feeling, I never get the ones I want.

Who is up for trying to survive this Gold objective at some point this weekend?
Title: Re: New ME3 DLC
Post by: MP-Ryan on July 11, 2012, 01:00:11 pm
Who is up for trying to survive this Gold objective at some point this weekend?

Sure.  I can get up early and play... 6 AM my time is roughly 1 PM GMT.
Title: Re: New ME3 DLC
Post by: Ravenholme on July 11, 2012, 01:27:50 pm
Who is up for trying to survive this Gold objective at some point this weekend?

Sure.  I can get up early and play... 6 AM my time is roughly 1 PM GMT.

I should be able to stay up fairly late Saturday Night into Sunday Morning. Friday I won't really be available.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 11, 2012, 02:48:59 pm
I'll be there for the objective. Kind of plan to do it several times over.
Title: Re: New ME3 DLC
Post by: Fury on July 11, 2012, 03:12:44 pm
Ahem, bite me! I haven't even unlocked a level 1 Krysae yet, you smarmy Frenchman :P
Heh, I've managed to get all weapons to X except for ultra rares. Though the fact that I was working from home roughly a month had something to do with that... In any case, Bioware devs have confirmed platinum difficulty and that the new classes are rare, not ultra-rare.

My supply of medi-gels is dangerously low now though. I really don't feel like farming for credits to get all the new DLC stuff, it's so boring. But still, descriptions of said classes really makes me want to take them for a ride.
Title: Re: New ME3 DLC
Post by: SpardaSon21 on July 17, 2012, 05:39:15 pm
Alright, after a long hiatus, I'm reinstalling ME3.  I'll be on Origin in case anyone wants to play.  Just send me a message.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 18, 2012, 01:00:17 am
So, Platinium. Doable ? Definitely, I got a partial extraction yesterday. Easy ? Not by a loooong shot.

Basically, wave 1 is all the classes of enemies, kind of equivalent to a wave 5-6 of Gold. Starting from wave... 3, IIRC, you start getting enemies from the OTHER enemy groups (I had Cerberus Centurions and Engineers in a Geth game). And the difficulty increases like that by putting harder enemies from the other enemy groups (Brutes, Banshees, Ravagers, Atlases, Phantoms, Primes...).

Full game credit earnage is around 130k credits.


The new classes are kind of cool. The Slayer and the Shadow are high-risk high-reward. The Destroyer has the potential to be the best Soldier yet. The Paladin is interesting but not necessarily excellent. The Demolisher is a support class in a similar vein than the Geth engineer was with his Geth turret that regenerated shields. Haven't unlocked the Fury yet.

As for the new weapons, the new shotgun is a quite powerful auto shotgun with 8 shots in the clip and respectable accuracy, a good gun and easy to use. The Acolyte pistol is a charged weapon that fire explosive rounds with proximity detonation, but the fact that you HAVE to fully charge it to fire makes it very uninstinctive to use. I'd recommend the Scorpion over it. Haven't unlocked the new assault rifle yet.

There are also several new weapon mods, like ultralight materials for pistol, penetration mod for SMG and omniblade attachment for assault rifles.

EDIT: As for the new maps, as usual, they're fun to play on. Nothing groundbreaking, but they're cool. And there's a new objective too, escort, where you have to stay near a VI hologram in order to let him move toward the extraction point. The more players near it the faster it moves.
Title: Re: New ME3 DLC
Post by: Fury on July 18, 2012, 05:11:55 am
Played Platinum today. Made it to wave 7. Me and another group member carried the whole group who had abysmal scores, I don't think they noticed it was platinum match. I was demolisher and she was Fury. And yes, it was public game. So I guess we made it pretty far considering. On wave 7 everyone had died except for me which forced me to run all over the place with lots of geth and reapers around. It was Banshee's warp dot that finally made me in. :(

The new shotgun has really wide spread, it's extremely close range auto-shotgun. But very good at what it does. Unfortunately didn't unlock the new assault fifle either. I agree with Matth regards to the new pistol. I doesn't fire at all unless charged up, which makes it very unintuitive to use. It's beast against shields and barriers though, but only tickles armor and health. So it's basically made for adepts whose biotics have difficulties against strong shields.

Unlocked all characters. I really like Fury and Demolisher. I could watch the new adept's ass all day long. :D The destroyer is pretty nice soldier, too bad the shoulder missile launcher is really weak considering it drops your shields to half. Which when used with devastator mode which makes you slower and unable to dodge, is bad combination. I had pretty good success with the Paladin too, cryo, incinerate and energy drain makes for really versatile class. And the shield allows you to take cover and regen shields even when under fire, at least until it receives too much damage and breaks. There are some attacks that apparently can instantly break the shield, I'd be especially vary of phantoms and any particularly strong weapons like those of Atlas and Prime. For some odd reason it also seemed as if geth hunter's plasma shotgun might have bypassed the shield sometimes. As far as I know, the shield doesn't protect against sync kills, so don't bother bunkering down when facing a banshee.

Shadow and Slayer really aren't my cup of tea. Then again, vanguards in general aren't and I'm not usually running infiltrators either. With the exception of Krysae wielding Salarian engineer when farming geth in FB White. Krysae equipped with disruptor ammo and energy drain make nice tech bursts and cloak provides nice damage boost to the Krysae.

The new maps have some serious glitches though. There are some parts where you and mooks can fall through the map. I saw it happen even to an Atlas. Thankfully it re-appeared when it moved a bit. Vancouver also has one ladder where you get stuck for a moment every single time when you use it to go down. Bioware also messed up unlocking some of the weapon mods, only half were actually unlocked and the ones there weren't working have even been removed from the multiplayer manifest. No idea when BW will fix the issue and add them back.

The new wave goal is to escort a drone from one point to another. The drone cannot be destroyed but it has a radius in which at least one team member must be at all times for the drone to move. The more team members escorting, the faster it moves. However, escorting can be real pain in the ass when it happens to go through an open area, allowing mooks to practically fire at you from other side of the map. I'm guessing infiltrators would excel at this job by escorting while cloaked (with duration specced cloak) and then taking cover while cloak recharges. This must be particularly brutal in platinum difficulty. Imagine this goal popping up at wave 10 in a map that has plenty of open space.

Now, where the hell is that new patch? There's crapload of small bugs that needs fixing.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 18, 2012, 05:18:37 am
Come on, the DLC has been released only yesterday, I don't think we can reasonably expect bugfixes until in a few more days.
Title: Re: New ME3 DLC
Post by: Fury on July 18, 2012, 05:20:20 am
There's still plenty of bugs to be fixed from previous DLC's. Now the new one just adds some more. I really hoped a patch would be released to fix those older issues at least. But nevertheless, I'm a little surprised how many apparent bugs the new DLC has. What the heck are those internal testers at Bioware/EA doing for their paycheck?
Title: Re: New ME3 DLC
Post by: mobcdmoc3 on July 18, 2012, 05:15:53 pm
I haven't come across any bugs aside from people falling through the map which seems to happen in every map.

Matth, a couple others and I managed to beat Platinum, mainly due to Matth stopping them from spawning right behind us.

My bro and I came seconds away from claiming victory by ourselves. It was really, really really hard, but it's doable. We were literally hanging on by the strength of our teeth on the last round.

I'd really like to get a Platinum squad going. Just one man short right now. 130000 credits per victory is quite a bounty, it that's what it takes you people to join. If anyone wants, find me on Origin. My username is somewhere in this thread.
Title: Re: New ME3 DLC
Post by: BloodEagle on July 18, 2012, 05:22:14 pm
What the heck are those internal testers at Bioware/EA doing for their paycheck?

This is what happens when you build your QA facility 1000mi+ from your development studio.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 19, 2012, 12:54:48 am
Matth, a couple others and I managed to beat Platinum, mainly due to Matth stopping them from spawning right behind us.
Yup, Those noobs were trying to do the whole thing from the middle of Rio's map. If I hadn't been spending 90% of the game in the back of the map doing a whole lot of nothing aside from preventing the enemies to spawn there, we would have been overrun from both side in the first waves...
Title: Re: New ME3 DLC
Post by: Fury on July 19, 2012, 12:55:13 am
God damn it. Origin and many other EA services, including BSN is down for maintenance. http://forum.ea.com/eaforum/posts/list/8828569.page

According to the announcement, it takes 3 and half hours. :wtf: One hour gone, another two and half left. :sigh: I wanna play my missus!

Matth, a couple others and I managed to beat Platinum, mainly due to Matth stopping them from spawning right behind us.
Yup, Those noobs were trying to do the whole thing from the middle of Rio's map. If I hadn't been spending 90% of the game in the back of the map doing a whole lot of nothing aside from preventing the enemies to spawn there, we would have been overrun from both side in the first waves...
Rio is pretty interesting. The other side of the map has plenty of cover and lots of room to maneuver around mooks that manages to get up close and personal. It's on the opposite side of extraction point though, but unless you want the exp, there's no need to get there anyway. The only problem are banshees who can teleport right through whatever if they feel like it.

On sunday I will be leaving abroad for next week. I wonder how bad withdrawal effects I will have. :nervous:
Title: Re: New ME3 DLC
Post by: SpardaSon21 on July 19, 2012, 01:42:43 pm
I'll be up for ME3 today.  Just message me on Origin.
Title: Re: New ME3 DLC
Post by: Fury on July 20, 2012, 12:30:13 am
So I was playing Vancouver map yesterday against reapers. At some point a banshee managed to teleport right behind me and sync-kill me. Half a minute later the wave ended and combat log said the banshee was killed by my annihilation field.

God I love the Fury adept. Poetic justice. :D
Title: Re: New ME3 DLC
Post by: The E on July 20, 2012, 01:41:45 am
Fury playing a Fury Adept. Furyception?
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 20, 2012, 02:52:42 am
Yo dawg, I heard you liek fury.
Title: Re: New ME3 DLC
Post by: Fury on July 20, 2012, 07:44:22 am
My favorite character at the moment really. :D Just now I had a match in glacier, annihilation field rocked.

Second fav is paladin for it's great versatility. Nothing like draining, freezing and incinerating stuff left and right. When things get close and personal, I give them piranha auto-shotgun and omni-shield in the face.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 20, 2012, 08:23:52 am
The piranha is quickly becoming my second favourite weapon (after, obviously, the easy mode gun aka Krysae). The fact that I already have it at level IX probably helps.

It beats the Geth shotgun that was my previous second favourite because it's not lag-sensitive.
Title: Re: New ME3 DLC
Post by: Fury on July 20, 2012, 08:54:37 am
Try it with turian soldier with marksman. It's insane. :)
Title: Re: New ME3 DLC
Post by: MP-Ryan on July 20, 2012, 11:03:43 am
I haven't unlocked any of the new stuff yet, but I didn't stockpile credits beforehand.

HOWEVER - who wants to try some Platinum runs as a group one day?  I'm hesitant to even try with randoms (Gold with randoms can be dicey enough), but I'd be up for trying it with some of you folks.  I even finally unlocked the Smashguard, although I may have to promote if I don't get a respec card to fix my silly choice in not speccing him with shields fitness.  The guy is made of frickin' glass, even on silver.

I'm presently on vacation without access to a gaming PC until Sunday.
Title: Re: New ME3 DLC
Post by: Fury on July 20, 2012, 11:21:41 am
I'll be away abroad starting next sunday to saturday. No ME3 for me for almost a week.

I'm sad panda. :(
Title: Re: New ME3 DLC
Post by: The E on July 20, 2012, 12:13:18 pm
Ping me on Origin
Title: Re: New ME3 DLC
Post by: MP-Ryan on July 20, 2012, 12:25:01 pm
Ping me on Origin

Will do.
Title: Re: New ME3 DLC
Post by: MP-Ryan on July 20, 2012, 12:26:26 pm
I almost forgot... I had a bit of an irritating moment earlier this week:  http://social.bioware.com/forum/1/topic/343/index/13176733

I (obviously) didn't get hit in the July ban wave, and I haven't heard a peep from support, so I'm going to assume that everything is OK.  Just goes to show how some asshole with an exploit can ruin your week.
Title: Re: New ME3 DLC
Post by: The E on July 21, 2012, 05:50:04 am
The fact that cheating like that is at all possible still somewhat baffles me.
Title: Re: New ME3 DLC
Post by: IronBeer on July 21, 2012, 04:35:28 pm
I actually got pulled into a hacked Gold game at one point. The host was a Krogan something-or-another and we were fighting Geth. All enemies apparently had a single point of Health/Armor and we had effectively infinite reserve ammo. I G-ed the F O once I realized what was up.

Coincidence?
Title: Re: New ME3 DLC
Post by: MP-Ryan on July 23, 2012, 07:42:57 am
The fact that cheating like that is at all possible still somewhat baffles me.

You're telling me.  You'd think if configuration for multi matches is stored client-side then the'd have implemented a checksum procedure or something similar when you host a mach to prevent this kind of thing from ever occurring.  Apparently, if you're BioWare, you ignore all multiplayer precedents in the industry and start from scratch... hence the lack of text chat too.
Title: Re: New ME3 DLC
Post by: JCDNWarrior on July 23, 2012, 08:46:31 am
The fact that cheating like that is at all possible still somewhat baffles me.
Apparently, if you're BioWare, you ignore all multiplayer precedents in the industry and start from scratch... hence the lack of text chat too.

It's not that surprising when taking account the whole endings thing, in my opinion. However it is a little silly that after plenty of MP DLCs, you'd think they found some way to fix or change the way spawning works so you can't cheat at it as easily.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on July 23, 2012, 08:48:07 am
Not sure how the ending is even remotely relevant to multiplayer, but sure, whatever.
Title: Re: New ME3 DLC
Post by: NGTM-1R on July 23, 2012, 09:33:24 am
Not sure how the ending is even remotely relevant to multiplayer, but sure, whatever.

I dunno man, a complete lack of meaningful playtest or oversight surely can't have wide-ranging effects.
Title: Re: New ME3 DLC
Post by: JCDNWarrior on July 23, 2012, 10:25:00 am
What I mean is that by ignoring all story based precedents of the first game and pretty big plot holes that remain that confused the ending even after EC another indication, next to Multiplayer having strange issues and bugs unresolved after a long time, seems to point to Bioware (or perhaps EA pressure, who knows) kinda dropping the ball a lot where they normally don't appear to do so. Playtests may have helped to resolve issues so people don't experience as many problems as they did (Personally experienced various silly bugs like getting stuck at the Normandy's cockpit just behind Joker, constantly).

Of course, the more complex the game the more bugs and glitches can get through, like Skyrim, but those generally get resolved; I hope that MP services will improve for ME3, as it's good to see people enjoying it when it does work fine.
Title: Re: New ME3 DLC
Post by: Fury on July 31, 2012, 02:05:37 pm
Woohoo, I just finished my first solo extraction on silver against reapers on firebase giant. Used my beloved Fury adept. :D
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 01, 2012, 10:24:50 am
Woohoo, I just finished my first solo extraction on silver against reapers on firebase giant. Used my beloved Fury adept. :D

You missed our Platinum run on the weekend by not answering our invite.  Silly Fury :P
Title: Re: New ME3 DLC
Post by: MatthTheGeek on August 01, 2012, 10:28:52 am
Yup. Nerfed Krysae has been replaced by a shiny new N7 Piranha X on my Geth Infi. Which has the advantage of being hitscan to boot, so not lag-dependent. I'm back to business and ready to rock.
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 01, 2012, 12:01:30 pm
Yup. Nerfed Krysae has been replaced by a shiny new N7 Piranha X on my Geth Infi. Which has the advantage of being hitscan to boot, so not lag-dependent. I'm back to business and ready to rock.

...6 SPs and 3 PSPs later, plus a Victory and Commendation pack, and my Piranha is still level I.  *sigh*  I love it on my Kroguard but it needs upgrades!

Also - the one class I wanted from the Victory Pack?  Slayer or Shadow, didn't care which.  Earth classes I have unlocked now?  Paladin and Destroyer.  FFS, the RNG is evil.
Title: Re: New ME3 DLC
Post by: The E on August 01, 2012, 12:05:26 pm
Got the Paladin too. Gonna take it out for a spin later.
Title: Re: New ME3 DLC
Post by: Fury on August 01, 2012, 12:30:39 pm
You missed our Platinum run on the weekend by not answering our invite.  Silly Fury :P
I already had a match going at the time and then other stuff to attend to. I also tend to leave ME3 running in the background while doing something else, so the online status is not really indicative whether I'm actually playing or not.

Been trying to solo gold now. Utterly failing at the first objective wave so far. Those gold and platinum videos posted on youtube are ridiculous, some people truly have insane skills.


Also, multiplayer manifests are easy way to check what equipment we have unlocked. Here's mine:
http://social.bioware.com/285756/&v=bw_games&game=masseffect3_pc&pid=251209352&display=multiplayer
Title: Re: New ME3 DLC
Post by: MatthTheGeek on August 01, 2012, 12:52:51 pm
Very, very nice. Here is mine (http://social.bioware.com/3951814/&v=bw_games&game=masseffect3_pc&pid=431077135&display=multiplayer). Pretty much identical to yours, even the same number of Ultra rare levels (although spread differently), but you seem to have more gear unlocked.
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 01, 2012, 07:23:59 pm
Mine:  http://social.bioware.com/2612678/&v=bw_games&game=masseffect3_pc&pid=328358416&display=multiplayer
Title: Re: New ME3 DLC
Post by: Fury on August 01, 2012, 10:50:10 pm
Very, very nice. Here is mine (http://social.bioware.com/3951814/&v=bw_games&game=masseffect3_pc&pid=431077135&display=multiplayer). Pretty much identical to yours, even the same number of Ultra rare levels (although spread differently), but you seem to have more gear unlocked.
Yeah. I managed that by buying recruit packs until I had maxed out my common weapons, mods and gear. Then moving to veteran packs to unlock uncommon weapons, mods and gear. And then finally to premium spectre packs to unlock rare and ultra rare. This method proved to be far more efficient than buying only premium spectre packs or regular spectre packs would have been (tried that too). Of course you need bit more patience because getting and maxing higher tier stuff would take longer. But in the long run it's worth it.

I probably should go back to veteran packs to unlock and max the new uncommon gear.

I'm also a bit surprised, I would've thought you had managed to unlock and max all ultra rare stuff by now. :)
Title: Re: New ME3 DLC
Post by: MatthTheGeek on August 02, 2012, 12:55:42 am
You know me, I always have the sh*ttiest luck with packs :p
Title: Re: New ME3 DLC
Post by: Fury on August 02, 2012, 10:33:30 am
You missed our Platinum run on the weekend by not answering our invite.  Silly Fury :P
Forgot to ask. How was the platinum game?
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 02, 2012, 08:02:42 pm
You missed our Platinum run on the weekend by not answering our invite.  Silly Fury :P
Forgot to ask. How was the platinum game?

Matt carried the team.  It's all bosses, so quite difficult.
Title: Re: New ME3 DLC
Post by: Fury on August 02, 2012, 10:48:29 pm
Haha. Yeah, I've played platinum before. Objective waves can get really tough if objective happens to be at open area.

In other news, ME3 is getting new single-player DLC soon. http://blog.bioware.com/2012/08/02/mass-effect-3-leviathan-firefight-dlc-and-wii-u-information/
Title: Re: New ME3 DLC
Post by: Fury on August 03, 2012, 01:10:57 am
And now, a teaser of the new sp dlc.
http://kotaku.com/5931393/heres-your-first-look-at-mass-effect-3s-leviathan-dlc

The weapons dlc I hear will be released on 7th, with the leviathan following a bit later but still in the summer. Perhaps on 14th, 21th or 28th.

Here's hoping they will also release new patch too then. Pwetty pwease?
Title: Re: New ME3 DLC
Post by: MatthTheGeek on August 03, 2012, 02:32:09 am
Was starting to wonder if they hadn't simply given up on SP DLCs...

Looks cool. Will see how it turns out.

And OBVIOUSLY this (or at least the weapon dlc) is getting released in my crapbook week. OBVIOUSLY.
Title: Re: New ME3 DLC
Post by: The E on August 03, 2012, 02:41:00 am
Well, we knew _something_ was going to be released at that time.
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 03, 2012, 10:08:55 am
Here's hoping they will also release new patch too then. Pwetty pwease?

Fix.  Vanguard.  Glitch.  For the love of all that's good and holy.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on August 03, 2012, 10:22:53 am
Just don't vanguard when you don't host. Geth Infi ftw.
Title: Re: New ME3 DLC
Post by: Fury on August 03, 2012, 12:20:10 pm
You wish it was just vanguards. It happens to all classes, not just regularly but it does. Really, there is **** ton of issues to be fixed.
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 03, 2012, 12:25:06 pm
Just don't vanguard when you don't host. Geth Infi ftw.

Great advice, unless you want a Novaguard and Smashguard in the same match.  Or slayer.  Or more than 1 Vanguard of any type really.  And as Fury points out, it isn't just Vanguards, they're just affected the most.

Though after the cooldown nerf on smash, not really sure why you'd both with Smashguard over a Phoenix adept now anyway.

Anyway, of all the bugs in this game (and there are many) the two I want to see addressed the most are the constant lost connections in the store, and the vanguard glitch because they are the most game-breakingly annoying.

They can follow-up by addressing the Geth Rocket Hacker and their "I'm going to fire three missiles at you simultaneously through this wall" bull****, the stun-proof Geth Hunter, Banshee magnet grabs from halfway across the map, Phantoms running you through with the sword despite theoretically being staggered, and maybe even fix ULM on SMGs so you can actually carry them as a secondary weapon.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on August 03, 2012, 12:49:10 pm
ULM on SMG was fixed a few months ago.
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 03, 2012, 01:46:51 pm
ULM on SMG was fixed a few months ago.

It said it was fixed but it actually hasn't been.  There are a few threads on BSN about it.  While it shows up with the correct cooldown in the powers screen now, it doesn't actually work properly in-mission.
Title: Re: New ME3 DLC
Post by: Fury on August 03, 2012, 03:10:49 pm
ULM on SMG was fixed a few months ago.
It wasn't fixed. It works if you equip a pistol with ULM too though. So you can get both SMG and heavy pistol with ULM and both work as intended. Weird stuff.
Title: Re: New ME3 DLC
Post by: Fury on August 15, 2012, 01:24:29 pm
August 28th is now officially the date when new single-player DLC comes out, called Leviathan.
http://blog.bioware.com/2012/08/15/leviathan-dlc-officially-dated/

Unfortunately GW2 is out on 25th for those who pre-purchased and on 28th for everyone else. Tough competition. And seeing how frustrated MP community is getting over glitches and bugs, they better release that patch too.
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 15, 2012, 11:37:45 pm
August 28th is now officially the date when new single-player DLC comes out, called Leviathan.
http://blog.bioware.com/2012/08/15/leviathan-dlc-officially-dated/

Unfortunately GW2 is out on 25th for those who pre-purchased and on 28th for everyone else. Tough competition. And seeing how frustrated MP community is getting over glitches and bugs, they better release that patch too.

Looking forward to the DLC, AND a multiplayer patch.... there'd better be one.
Title: Re: New ME3 DLC
Post by: Fury on August 29, 2012, 11:05:41 am
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-snc6/s720x720/260513_333242240098756_1369175174_n.jpg)
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/s720x720/523255_333257440097236_1685550914_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/s720x720/542381_333246153431698_402960530_n.jpg)

Now that was unexpected. :lol:
Title: Re: New ME3 DLC
Post by: Fury on August 29, 2012, 11:06:56 am
Looking forward to the DLC, AND a multiplayer patch.... there'd better be one.
No such luck. :(

Not sure what to think about this. Part of me wants to play Leviathan. The other part wants to boycot BW by not buying anything until patch is released.
Title: Re: New ME3 DLC
Post by: MP-Ryan on August 29, 2012, 11:58:15 am
Looking forward to the DLC, AND a multiplayer patch.... there'd better be one.
No such luck. :(

Not sure what to think about this. Part of me wants to play Leviathan. The other part wants to boycot BW by not buying anything until patch is released.

Well, the SP and MP teams are different groups.  I bought Leviathan.  MP is entertaining, but BioWare has clearly demonstrated they are absolute novices at developing multiplayer.  I bought ME3 for the singleplayer, and Leviathan looks like a worthy extension of that part of the game.

Also, it will distract me from my angst at not yet unlocking the Fury, Shadow, or Pistol ULM, despite unlockign everything else from the Earth DLC and several times over in some cases.  While everyone on BSN *****es about no gear drops, I have gear coming out my ears (along with N7 Paladins), but those characters and mods keep eluding me.
Title: Re: New ME3 DLC
Post by: Beskargam on August 29, 2012, 02:17:12 pm
is keviathan any good?


EDIT: Wow. Terrible spelling. Leaving it for the lulz
Title: Re: New ME3 DLC
Post by: 0rph3u5 on August 29, 2012, 02:51:54 pm
is keviathan any good?

If you have already played ME3 to its inevitable conclusion - then (sadly) no...
Spoiler:
I say "sadly" 'cause all that comes up in the DLC will be spoiled by knowing how the game ends ... if Leviathan had been in the place of From Ashes release-date-wise it might have been "spot on"

If you still haven't seen the ending of SP campaign - then grap it

ps. I might change my mind once I've seen the new ending they promised ... but I'll have to get through angry space ninja (again) for that...
Title: Re: New ME3 DLC
Post by: Dark Hunter on August 29, 2012, 02:52:23 pm
I don't know. ****ing Origin won't let me purchase it because every time I try to get Bioware points for it, it tells me "The service is temporarily unavailable."

Damn EA and their total incompetence.
Title: Re: New ME3 DLC
Post by: 0rph3u5 on August 29, 2012, 02:54:03 pm
I don't know. ****ing Origin won't let me purchase it because every time I try to get Bioware points for it, it tells me "The service is temporarily unavailable."

Had the same problem 'cause I was trying to pay with PayPal...
Origin only lets you buy BW points with a credit card (for what ever reason) ... use the way through BSN (BSN => DA2 site) to get your 800 points with what ever payment method you want and then use Origin to get the DLC for the 800 points
Title: Re: New ME3 DLC
Post by: Beskargam on August 29, 2012, 03:17:42 pm
Yeah, already seen the ending. Whelp that's unfortunate
Title: Re: New ME3 DLC
Post by: Dark Hunter on August 29, 2012, 03:50:58 pm
Origin only lets you buy BW points with a credit card (for what ever reason) ... use the way through BSN (BSN => DA2 site) to get your 800 points with what ever payment method you want and then use Origin to get the DLC for the 800 points

That actually worked. Thanks.

Damn, but I hate Origin...  :sigh:
Title: Re: New ME3 DLC
Post by: BrotherBryon on August 31, 2012, 12:46:50 am
Well I finally have something to burn some of those 1500 bioware points on that I purchased in a special back before DA2 came out. I needed points for ME2 DLC and figured I was bound to spend the rest on DA2 DLC, but then DA2 ended up being such a steaming pile of crap that I didn't use them. Bioware already has my money so for me not to get the DLC doesn't hurt them in any shape or form.
Title: Re: New ME3 DLC
Post by: Dark Hunter on August 31, 2012, 02:25:41 am
I have finished it now.

Gameplay was more of the same, pretty much (though, honestly, what were you expecting?). However, that's not its strong point.

See, I love this sort of thing. Revelations, backstory, fleshing out of the universe.

And with this we finally have:
Spoiler:
the full backstory of the Reapers. Guess Sovereign's claim of them being eternal and having no beginning was a lie, but then I kind of thought it was the moment I heard it.

The only thing is, yeah, if you've played the Extended Cut DLC, there's not a lot really earth-shattering. It pretty much confirms what we already knew, albeit in greater detail. It does, however, introduce something new to the ME universe, and another 500 or so War Assets if you want them.
Title: Re: New ME3 DLC
Post by: Beskargam on October 03, 2012, 07:26:37 pm
http://www.examiner.com/article/mass-effect-3-is-set-to-get-a-huge-patch-to-fix-numerous-bugs-and-issues (http://www.examiner.com/article/mass-effect-3-is-set-to-get-a-huge-patch-to-fix-numerous-bugs-and-issues)

bug fix incoming
Title: Re: New ME3 DLC
Post by: Fury on October 04, 2012, 12:04:19 am
Official patch notes missed a few things that will also be part of the patch.
Quote
-Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
-Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
Unfortunately, as far as I can see, BioWare has not commented on PC-only bug which makes Shockwave power useless after some time if radius evolution is picked.
Title: Re: New ME3 DLC
Post by: Fury on October 04, 2012, 11:41:29 pm
New multiplayer DLC was announced yesterday. http://social.bioware.com/forum/1/topic/343/index/14346449
Trailer: http://youtu.be/dZqwuHFIgIA

And people have already made some DLC datamining from the patch that was released yesterday. http://social.bioware.com/forum/1/topic/343/index/14353394

Also, N7 weapons (Hurricane, Eagle, etc) that were awarded through completing weekend events are now ultra rare instead.
Title: Re: New ME3 DLC
Post by: Beskargam on October 05, 2012, 12:03:17 am
O.o. might have to start playing again. new faction worth it.
Title: Re: New ME3 DLC
Post by: MatthTheGeek on October 05, 2012, 02:52:49 am
Like I said on IRC, between the recent, ultra-huge bugfix patch that was released recently, and this incoming DLC, ME3 multi went from good but impractical, straight to awesome.
Title: Re: New ME3 DLC
Post by: IronBeer on October 05, 2012, 12:28:05 pm
O.o. might have to start playing again. new faction worth it.
Indeed. I just gotta break my new Dark Souls addiction first...
Title: Re: New ME3 DLC
Post by: Fury on October 05, 2012, 01:36:38 pm
Our resident support monkey dropped this earlier in #hard-light
(https://i.chzbgr.com/completestore/12/10/4/swYCAZmjn0qbxTy5ANBmJg2.jpg)
Title: Re: New ME3 DLC
Post by: Fury on October 07, 2012, 11:18:05 am
Also, N7 weapons (Hurricane, Eagle, etc) that were awarded through completing weekend events are now ultra rare instead.
Looks like this was nothing more than temporary issue with the manifest. These weapons are promotional once again. :(
Title: Re: New ME3 DLC
Post by: Fury on February 14, 2013, 08:33:36 am
In case some of the people here still play ME3... There has been a lot of discussion recently concerning issues with high frames per second on PC version of ME3.
http://social.bioware.com/forum/1/topic/343/index/15711621/10

Note that the main issue concerning AI reaction time and accuracy at above 30 fps has not been proven yet for certain. But there are several other smaller issues which have been confirmed, such as ladder climbing. I've got 120Hz capable display and I've had trouble climbing ladders. So that's one confirmed issue. Some people have reported more reliable game (less or no rubber-banding) in laggy conditions if fps is limited to 30, like console counterparts are.

Fps limit is easy to set.
Open %userprofile%\Documents\BioWare\Mass Effect 3\BIOGame\Config\GamerSettings.ini
Add following somewhere under [SystemSettings]
Code: [Select]
useVsync=False
SmoothFramerate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=30

After limiting fps to 30, I've been able to climb ladders again. But I have only played one game, so no comment on anything else at this point.
Title: Re: New ME3 DLC
Post by: MP-Ryan on February 15, 2013, 11:49:19 am
In case some of the people here still play ME3... There has been a lot of discussion recently concerning issues with high frames per second on PC version of ME3.
http://social.bioware.com/forum/1/topic/343/index/15711621/10

Note that the main issue concerning AI reaction time and accuracy at above 30 fps has not been proven yet for certain. But there are several other smaller issues which have been confirmed, such as ladder climbing. I've got 120Hz capable display and I've had trouble climbing ladders. So that's one confirmed issue. Some people have reported more reliable game (less or no rubber-banding) in laggy conditions if fps is limited to 30, like console counterparts are.

Fps limit is easy to set.
Open %userprofile%\Documents\BioWare\Mass Effect 3\BIOGame\Config\GamerSettings.ini
Add following somewhere under [SystemSettings]
Code: [Select]
useVsync=False
SmoothFramerate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=30

After limiting fps to 30, I've been able to climb ladders again. But I have only played one game, so no comment on anything else at this point.

Interesting.  I follow BSNs multi forum but never looked at that post.
Title: Re: New ME3 DLC
Post by: Fury on February 18, 2013, 02:40:52 pm
derpity derp derp doo

http://social.bioware.com/forum/1/topic/343/index/15921230/10#15930881
http://www.youtube.com/watch?v=rHBy13Swv0M&hd=1
Title: Re: New ME3 DLC
Post by: MatthTheGeek on February 18, 2013, 02:50:29 pm
All the derp.

Note that both the plots are at correct-ish values around 60 fps. Might explain why it was never found in their beta testing. I'd like to see the plots for other builds.

Nyway I'm not concerned, most of my shield recharge is through Turian Shield Boosters :p
Title: Re: New ME3 DLC
Post by: IronBeer on February 18, 2013, 05:38:34 pm
Pure oddness. I've never run across any strangeness aside from the usual lag-related shenanigans (like I couldn't climb a ladder on one of the newer maps at one point), but this is wild.

Memo to self- run ME3 at 60 frames and just be done with it.
Title: Re: New ME3 DLC
Post by: Fury on February 18, 2013, 11:13:14 pm
I've never run across any strangeness aside from the usual lag-related shenanigans (like I couldn't climb a ladder on one of the newer maps at one point), but this is wild.
Except the ladder climbing bug is also caused by fps.

Also, do note issues between 30 and 60 fps. Meaning that if you're joining pugs and hosting player can't keep fps at 60, you're in for an odd ride.
Title: Re: New ME3 DLC
Post by: IronBeer on February 19, 2013, 01:52:29 am
Except the ladder climbing bug is also caused by fps.

Also, do note issues between 30 and 60 fps. Meaning that if you're joining pugs and hosting player can't keep fps at 60, you're in for an odd ride.
Makes sense. A non-scientific and very quick test tells me the problem isn't on my end.
Title: Re: New ME3 DLC
Post by: MP-Ryan on February 19, 2013, 11:40:00 am
I tried capping fps and couldn't stand the visual lag / performance.  That, and I didn't find it made much difference, but vsync caps my fps at 60 anyway due to my monitor refresh rate.