Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: Oddgrim on June 04, 2012, 11:56:56 am

Title: Release: A Different Sobek.
Post by: Oddgrim on June 04, 2012, 11:56:56 am
Okey, first relase in years! And it's a hipoly uvmapped vesrion of the sobek, while I do know now of Rga_Noris exellent version of this ship, I started this a few weeks ago without knowing anything of it :p
Any feedback and comments would be greatly appreciated. (or problems that could appear) c:
(http://img411.imageshack.us/img411/2036/screen0014.jpg)

download:
http://www.mediafire.com/?yac96vcbsb3x5ty

update:Redid smoothing and normals.
Title: Re: Release: A Different Sobek.
Post by: mjn.mixael on June 04, 2012, 12:03:22 pm
The model itself looks good.

What did you do to that normal map? It's way to strong and noisy.
Title: Re: Release: A Different Sobek.
Post by: Oddgrim on June 04, 2012, 12:08:42 pm
In part grayscaled the orginal map and drawn up in photoshop although admittedly I'm not that good on normal maps. I'm thinking of redoing them...
Title: Re: Release: A Different Sobek.
Post by: mjn.mixael on June 04, 2012, 12:15:08 pm
In general, normal maps (or rather the black/white images they are typically made from) should be very clean. I usually set the canvas to mid-grey. Then use full black from recesses and full white for bumps. (I use variations if I need them though)

I draw only panel lines, tech details and other large important details on the normal map only.

Then, the last thing I do is copy my texture's noise layers over top and set it to something like 10-20% opacity (depending on the noise). This usually results in a good clean normal map when converted.
Title: Re: Release: A Different Sobek.
Post by: BlasterNT on June 04, 2012, 12:16:25 pm
Cool, it looks more organic Vasudan, like the new Hattie. 
Title: Re: Release: A Different Sobek.
Post by: Oddgrim on June 04, 2012, 12:20:34 pm
In general, normal maps (or rather the black/white images they are typically made from) should be very clean. I usually set the canvas to mid-grey. Then use full black from recesses and full white for bumps. (I use variations if I need them though)

I draw only panel lines, tech details and other large important details on the normal map only.

Then, the last thing I do is copy my texture's noise layers over top and set it to something like 10-20% opacity (depending on the noise). This usually results in a good clean normal map when converted.

Nice, thanks a lot for the feedback. Think this should be a better approach then I was doing previously.


Cool, it looks more organic Vasudan, like the new Hattie. 

The new hattie is simply amazing and easily one of my favourite models, so I took a tiny bit of inspiration from it. :)
Title: Re: Release: A Different Sobek.
Post by: mjn.mixael on June 04, 2012, 12:23:45 pm
I might write up a quick normal map tut today, actually...
Title: Re: Release: A Different Sobek.
Post by: The E on June 04, 2012, 12:26:55 pm
While this is a good model, here's a few things I noticed.

1: You're using a LOT of polies, yet the model (while not exactly plain), seems underdetailed. As a comparison, the current MVP model uses a quarter of the total poly count, while looking just as good.
2: Related to that, the smoothing for this model seems ...odd... in places.
Title: Re: Release: A Different Sobek.
Post by: FreeSpaceFreak on June 04, 2012, 01:15:07 pm
1: You're using a LOT of polies, yet the model (while not exactly plain), seems underdetailed. As a comparison, the current MVP model uses a quarter of the total poly count, while looking just as good.

Now now, I'd call this a definite step up from the old MVP model, even though it's not quite as detailed as RgaNoris' one. It has a very nice organic look, much more so than the old MVPs one.

Quote
2: Related to that, the smoothing for this model seems ...odd... in places.

Yeah, it's... pillowsmoothed, as Droid803 would say. Has no sharp edges whatsoever.
Title: Re: Release: A Different Sobek.
Post by: The E on June 04, 2012, 01:17:05 pm
Quote
Now now, I'd call this a definite step up from the old MVP model, even though it's not quite as detailed as RgaNoris' one. It has a very nice organic look, much more so than the old MVPs one.

Sorry for not being clear. I was referring to Rga's model.
Title: Re: Release: A Different Sobek.
Post by: Oddgrim on June 04, 2012, 01:25:47 pm
Rgas model uses 10k more polys in total count then mine, as for the smoothing...I used maya 2011 for modeling it andd  seems like I've forgotten that blender does not go well with smoothgroups will have to go back and fix it. ><
Title: Re: Release: A Different Sobek.
Post by: The E on June 04, 2012, 01:27:36 pm
Oh. Right. My bad.
Title: Re: Release: A Different Sobek.
Post by: Oddgrim on June 04, 2012, 01:54:33 pm
no problems c:
I better grab my drawing tablet and start get going on those normals (and fixing smoothing), and before I forget mjn.mixael: I would love a thorough tutorial for making good normal maps! 
Title: Re: Release: A Different Sobek.
Post by: Nyctaeus on June 04, 2012, 02:21:18 pm
I really like your interpretation of Sobek and textures :yes:, and it's good to see one of the best modelers back here :).
Title: Re: Release: A Different Sobek.
Post by: Snail on June 06, 2012, 10:21:18 am
The model looks great, but I gotta agree with some of the other comments, the normal maps look a little weird.

But it's great to see you're still around Oddgrim.
Title: Re: Release: A Different Sobek.
Post by: Oddgrim on June 06, 2012, 12:02:36 pm
I really like your interpretation of Sobek and textures :yes:, and it's good to see one of the best modelers back here :).
thanks! I'm glad that you think of me so, while an excellent modder would not forget such simple things as proper smoothing.. or decent normals..  :nervous: (and why on earth did I include a hight texture in the zip file?  :confused:)

The model looks great, but I gotta agree with some of the other comments, the normal maps look a little weird.

But it's great to see you're still around Oddgrim.

Hai snail  :cool:, whoa last time I saw you you had 6k posts now (or was it 4k?).. well good too see that you are still around too.

I redid the smoothing and in the progress of painting the new normals which already look 20% better even if it's only halfdone.

(http://img841.imageshack.us/img841/9426/scree1n.jpg)
(http://img52.imageshack.us/img52/2950/scree2.jpg)
Title: Re: Release: A Different Sobek.
Post by: Raven2001 on June 08, 2012, 12:26:27 am
You still alive eh? :D

I'm loving this version of the Sobek, although I think it lacks some more geometric\mechanical stuff, ala Rga's Sobek in the engine section.
Other than that, it does feel like a step up IMO.
Title: Re: Release: A Different Sobek.
Post by: Kobrar44 on June 08, 2012, 03:54:35 am
I think it's simply more classic. HQ hull without unnecessary additions or too many exposed cables or whatever. Simplicity and neatness. Feels really retail while looking excellent.
Title: Re: Release: A Different Sobek.
Post by: Nyctaeus on June 08, 2012, 04:24:24 am
Now it's just glorious. So... Vasudan :D. Downloading now. Thank You for this awesome gift for community, Oddgrim.
Title: Re: Release: A Different Sobek.
Post by: Oddgrim on June 08, 2012, 10:31:01 am
You still alive eh? :D

I'm loving this version of the Sobek, although I think it lacks some more geometric\mechanical stuff, ala Rga's Sobek in the engine section.
Other than that, it does feel like a step up IMO.

Still alive c: Got some free time on my hands and I thought: hey lets make a freedspace 2 model.
Thanks! But I'm not too keen on over detailing it , especially in the engine area since well, it will be concealed by 3 big engine glows.

I think it's simply more classic. HQ hull without unnecessary additions or too many exposed cables or whatever. Simplicity and neatness. Feels really retail while looking excellent.
Glad you think so, I built it up from the ground while looking at the retail regularly to adjust it. The general shape is fairly close to retail I think. Although my favorite parts of the model is the front area and the multi part turrets.

Now it's just glorious. So... Vasudan :D. Downloading now. Thank You for this awesome gift for community, Oddgrim.
Cheers! have fun with breaking it :p
Title: Re: Release: A Different Sobek.
Post by: Rga_Noris on June 08, 2012, 11:11:40 pm
Nice work. Some small points:

1) What I really like is your diffuse map. You show a lot of skill. The only thing I don't care for is how the hull appears to be very broken up in the "head" portion. Nice interpretation of the pink coloring.

2) The normal map really needs some work. It kinda hides the great work on the diffuse map.

3) Stylistically I think your engine section is fine. However I do feel that the Volition model implied a much more techy/greebly engine section based on the texture they used back there.

4) Front engines are great. Good work!

One last thing... as a fellow artist, I'm totally cool with another take on a classic ship. As a card carrying member of the FSU team, I want to fire a BFGreen at your house. A brand spanking new version of the Sobek was just released, and two seconds of of the slightest bit of initiative could have made that evident. It isn't that options are a bad thing, just now we need to pick one to put into the MVP's.

So come hang out in IRC (#scp-fsu). There are plenty of Vasudan assets to do (Mentu is for you!), and we could really use the help. We also have some other awesome assets that just need a texture, and judging by that Sobek, seems like something you could handle. Anywho, hope to see you on IRC.
Title: Re: Release: A Different Sobek.
Post by: Thaeris on June 09, 2012, 12:05:45 am
If only...

RGA's awesome greebles...

Could be merged with Oddgrim's fantastic shape.

 :eek:
Title: Re: Release: A Different Sobek.
Post by: BrotherBryon on June 09, 2012, 02:52:37 am
Nicely done, I don't know which I like better at this point and I refuse to choose.
Title: Re: Release: A Different Sobek.
Post by: Oddgrim on June 09, 2012, 04:28:44 am
Nice work. Some small points:

1) What I really like is your diffuse map. You show a lot of skill. The only thing I don't care for is how the hull appears to be very broken up in the "head" portion. Nice interpretation of the pink coloring.

Thanks! Although I really like that part of the ship , seems like a difference in aesthetics. :P

2) The normal map really needs some work. It kinda hides the great work on the diffuse map.

Normal maps.. well I don't think they are my thing , for some reason I never seem to get it right.. oh well experience makes one a master so if I bang my head at the wall for long enough I'll eventually break it! or pass out from massive head bonks whatever comes first. :D

3) Stylistically I think your engine section is fine. However I do feel that the Volition model implied a much more techy/greebly engine section based on the texture they used back there.
Dat engines on your ship , they're really sexy I thinks. I somewhat agree with the engine detailing, but when it will be obstructed by

4) Front engines are great. Good work!
Cheers, I like them too c:

One last thing... as a fellow artist, I'm totally cool with another take on a classic ship. As a card carrying member of the FSU team, I want to fire a BFGreen at your house. A brand spanking new version of the Sobek was just released, and two seconds of of the slightest bit of initiative could have made that evident. It isn't that options are a bad thing, just now we need to pick one to put into the MVP's.

So come hang out in IRC (#scp-fsu). There are plenty of Vasudan assets to do (Mentu is for you!), and we could really use the help. We also have some other awesome assets that just need a texture, and judging by that Sobek, seems like something you could handle. Anywho, hope to see you on IRC.

Heh, heh (BFGreen my house.. :D)
I just started building it 3 weeks ago when I got my hands on a free maya 2011/13 copy from the uni , so I wanted a project to familiarize myself with the program, and choose the sobek at random for it. I didn't know of anyone re doing it since well I haven't read the HLP forums in over 2 years ><.
Havent used irc in a looong time , might join up and see what is going on c:
Doing the mentu sounds like a bit of fun, but I was under the impression that someone is already working on it?

If only...

RGA's awesome greebles...

Could be merged with Oddgrim's fantastic shape.

 :eek:
Mind blown, if only. But I suspect such a project could end in tears. :P

Nicely done, I don't know which I like better at this point and I refuse to choose.
choose both!
Title: Re: Release: A Different Sobek.
Post by: mjn.mixael on June 09, 2012, 09:30:16 am
We have a Mentu, but it's hard to see the differences compared to the retail model. We'd love a new one!