Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: --Steve-O-- on June 06, 2012, 10:32:38 am
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First off, huge congrats to everybody! you all did an epic job on this project. you caught the feel and the mood of WC3 and i feel like a kid again every time i play this. :yes: :yes: <--- double thumbs of approval.
Ok, now for the question part.
i was poking through the ships table and noticed the velocities listed dont match the velocities displayed in game. so how did you get a listed max velocity 50.52 for the lawn dart to translate to what was it 320 kps in game? its a neat trick. is it scripted or in engine?
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In FSO, this is accomplished by a little multiplier in hud_gauges.tbl. Dunno how Saga did it.
See also: http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Length_Unit_Multiplier:
And: http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.24Speed_Unit_Multiplier:
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Looking at the tables they did it the same way.
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Depending on when that function was added to FSO, it is perfectly possible it was already there when they split. I know that, although the whole HUD code refit wasn't there, the hud_gauges table already existed.
So, you might just be looking at a perfectly genuine SCP feature.