Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: wEvil on June 08, 2002, 04:33:32 pm
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This is for anyone wanting to participate in bringing Nodewars into the 3D world.
Essentially its an extension of the threads i've been occasionally spamming the NW and Hard Light forums with.
I'd like to start with a new Solarian League Cruiser i've just finished today -
(http://www.3dap.com/hlp/hosted/wevil/cruiser.jpg)
If anyone's interested in doing anything just post it in here. Just one thing...try to make the ships origional (form following function, that sort of thing)
*edit*
why the hell does everything look so dark? is a TNT2's image quality really THIS crappy? i know i make everything on a dedicated graphics rig but still...shouldnt look this bad on an Nvidia board...
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If it's for the movie maybe you should post a list of the ships needed.
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*cough* illuminate it better *cough*
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That's interesting, it does look like the Trajan. Are most Sol ships going to have that rounded-head thing?
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to start with, at least (which I haven't already done):
Irae
Union
Solarian Spacedock
Solarian Ships (done the dread and the cruiser..which are pictured above)
SKM Vessels (Nike, Star Knight, Heracles)
Vasudan Vessels (havent got a clue)
TSI Vindicator
TSI Battleship (i'm working on the dread)
Shrike, the (3D) lightings' fine on my other machine (which is properly calibrated for print...or it should be) so maybe the contrast/brightness on your monitor needs tweaking..dunno. ill have to look on a few other boxes and find out why it suddenly goes so dark.
Alikchi - yep, i'm trying to stick to a similar design ethos for each factions' ships. If I didn't things would probably get pretty messy.
Obviously "2nd generation" sol designs like the irae will look different.
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Vasudan ships:
Ankhul Cruiser
Thutmose class Assault Carrier
Aqaba Frigate
Sovis class corvette
BTW this cruiser you just did up I believe should be the Venture, the 'Venture-X' is a second generation League ship with some Ancients design influence in it.
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I like this map :) but the model kindda likes details. but I guess it's enough for its prupose anyway.
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Um, lacks detail?! The Texture isnt creating all those bumps along its hull. Still wEvil, when can you show those intial drawings of the TSI Dreadnought(you have it down as a battleship).
EDIT-OT= Arg, damn Lightwave, i cant even move the camera or models around to render, they just keep reverting back.
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Originally posted by Zeronet
Um, lacks detail?! The Texture isnt creating all those bumps along its hull. Still wEvil, when can you show those intial drawings of the TSI Dreadnought(you have it down as a battleship).
yes it is. only way to prove me wrong is to post an untextured shot. anyway that's not what I meant by undetailled. I lmeant, bioth ends ARE pretty detailled after all, but between them there's not much.
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Yes....I haven't modelled the heavy laser turrets in yet.
And its only using basic shader with a very slight texture map. Its practically all geometry.
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Venom, that's geometry. Now imagine a well done bumpmap on that too, *detail* ;)
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Originally posted by Ace
Venom, that's geometry. Now imagine a well done bumpmap on that too, *detail* ;)
I'm pretty sure the plates are bump maps. Wevil?
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Nope they arent. wEvil just applies that very basic brown colour to all models, its better than white. Like wEvil said himself, its a basic shader.
EDIT: Well i,ve decided to change my dropship into a TSI dropship or something, it'll never work out as a FS one, i'll make another for that, if i could scrap the other thread i would.
Also wEvil what can you do with this? Its a new ship i'll be announcing sometime in NW, a battleship/dropship.
(http://terransyndi.homestead.com/files/spacedrop.jpg)
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I'm going to try to re-do that Nike mesh I made a while back....
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I can try...
first i'm going to finish off the cruiser, and ZN, i'm working on your dreadnought currently, then it's probably an Irae, then the hi-polified Nike. and then some more CWA/NTU ships.
I might well need the vindicator at some point to complete the first trailer though.
Its hard to bumpmap those kinds of shapes....the texture can go very odd considering most of the time its using a box as the projection. Cylinder maps give 'orrible stretching, you see.
I've added some laser cannons to it...post it up tomorrow.
Those panels on the cruiser are done mostly with greeble. I could have used shapemerge but it would have been long and tedious. It's all geometry though -- the cruiser uses the same texture as the Trajan dreadnought in the background.
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Here's an enhanced Nike with a few changes in shape. It's a bit more detailed now.
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Originally posted by wEvil
Those panels on the cruiser are done mostly with greeble. I could have used shapemerge but it would have been long and tedious. It's all geometry though -- the cruiser uses the same texture as the Trajan dreadnought in the background.
ok, I was wrong :p I'm human after all ^_^
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Here we go...more stuff.
(http://www.3dap.com/hlp/hosted/wevil/cruiser2fg.jpg)
This Venture class cruiser of the Solarian league mounts 4 torpedo tubes, 4 heavy laser turrets and 4 light laser turrets.
Pretty fast and with a high turn rate thanks to the nacelle-mounted engines.
*EDIT*
GRAAAA!!! this poxy connection..I can't upload more than 5mb to any FTP sites per day it appears before this pathetic excuse for a connection starts dieing.
Going to have to wait until tomorrow for the animations i'm afraid.
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What you've got there already looks really good :)
I like the turrets - very nice!
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Shouldnt do animations yet.
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Originally posted by wEvil
SKM Vessels (...Star Knight...)
*pant pant*
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Terran Fighter, sharing the design elements of the capital vessel.
(http://terransyndi.homestead.com/files/tiger.jpg)
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Originally posted by Zeronet
Shouldnt do animations yet.
:rolleyes:
Most of the time its' important to know how a ship will look from all angles. Also motion blurring and moving glow effects can totally change the vessels' character.
It is VERY important to know how the object will look once animated which is why I always do lots of early tests. The Havok looks far better under motion than under stills, for instance, beause the shape lands itself to a fast, streamlined kind of motion.
The TSI ships i'd imagine would have a kind of complex lumbering quality to them which is why it's important for me to know at once how to make them move as how to design them as a visual still, because the two qualities are innate to the object.
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What? Dont they take time to do or is it simplyer than i think?
EDIT: Doh, i misread your post. Thought you were doing big complicated ones :doh: I see what you mean now, im trying to fiqure out the Lightwave animator, i,ve got some thruster scripts and stuff.
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Lightwave? fair enough.
So long as you can get the basic geometry into .3DS or .MAX for me to work off thats fine (unless you want me to do them from scratch..)
More than anything ZN i need a cruiser-type vessel.
For the shot in the trailer that requires your ships i'm thinking the vinnie, a couple of dreads and three cruisers with some fighters. (the scene is the GADI/Centauri engagement at polaris)
The dropship may be needed for later but its low-priority currently.
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i need to work out the Railcannon on the Vindicator. I mean i want either a wide or tall vessel but dont know how a massive spinal railcannon fits into that. I'll see what i can think of in regards to Cruisers and the Vindicator will need some thinking and the Fighters are already done with the simple stuff i did to those. The guns i did arent glued in. Any thoughts on what the Vinnie might be like?
EDIT: NW IRC is cool.
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If the railcannon is as powerful as the OOB would suggest it would have to be full-length, meaning the vinnie would be a long vessel.
Probably stick to the same dark/blue/visible lines idea as other TSI ships...maybe with the same basic tri-hull shape.
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Made even more enhancements to it and it's now in 3DS.
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/nikenew.gif)
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:bump: Hmm would it be worth it to make this sticky? As its the thread for the NW movie.
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Just rendering out the final(ish) Esthar animation. Its a little camera pass, i've redone the mid hull and brought the two hull wings 138 degrees from the top one, which is about as far as they really go without it looking a bit strange.
Havent modelled/mounted the railguns yet but theres 6 forward facing masers.
*edit*
Oh and in reply to your post, I dont think there's any need to. Posting in here should be pretty regular anyway.
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Well i was looking for a more upsidedown Y shape than anything else.
NOTE: From now on when im on HLP i'll be in NW chat, if anyone needs me. Ideas and refinements always get done quicker in realtime if its possible to do so.
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http://www.3dap.com/hlp/hosted/wevil/TSIpass411.avi
Wahey...uploaded at last.
My connection wont upload bigger than 800k it seems, the 3mb MPEG4 avi that wasn't full of blocks wouldn't go, i'm afraid, but at least this gives you a basic idea...screenshots will follow later.
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BTW, do you want me to show the rough locations of the weapons on the Nike?
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:ignore this:
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AAAARRRRGGHHH! It keeps on saying ZN posted last, but no ZN post! And then there's the annoying database error I'm getting.....
EDIT: And it won't let me delete my posts....
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Originally posted by wEvil
http://www.3dap.com/hlp/hosted/wevil/TSIpass411.avi
Wahey...uploaded at last.
My connection wont upload bigger than 800k it seems, the 3mb MPEG4 avi that wasn't full of blocks wouldn't go, i'm afraid, but at least this gives you a basic idea...screenshots will follow later.
:bump: because the forum posting counter went :wtf:
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For some reason, its impossible to get stills off that animation, copy or print screen simply displays the animation in paint.
I was thinking for the Cruisers, mabye a similar design with fins but instead swept back by a large degree. Of course, i want function to be the primary design aspect so i will think about it more, still the fact is has 2 Maser cannons could influence the design. Im just trying to generate ideas. Im still stuck on the Vindicator though, its an important and complicated vessel with tons of guns.
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More schtuff (mostly random things I just whipped up because i was bored)
(http://www.3dap.com/hlp/hosted/wevil/1.jpg)
this is the fleet the PGA's sending into the U regions.
(http://www.3dap.com/hlp/hosted/wevil/ha.jpg)
ph33r!!
(http://www.3dap.com/hlp/hosted/wevil/asasa.jpg)
Some weird thing i was messing around with overlays...i don't even know why i did it :p
(http://www.3dap.com/hlp/hosted/wevil/tsi1.jpg)
A TSI Esthar class dreadnought sitting pretty.
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This is pretty damn cool right here
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What do you think of my revised Nike design? I just felt the old design needed something, and that was the result.
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Originally posted by wEvil
(http://www.3dap.com/hlp/hosted/wevil/tsi1.jpg)
A TSI Esthar class dreadnought sitting pretty.
How did you do the glowing TRON edges? I must know.
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Originally posted by mikhael
How did you do the glowing TRON edges? I must know.
self illumination map I suppose
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That or some funky rendering trick with wireframes ;)
I must say wEvil, those really do kick ass - especially the top one!
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Originally posted by mikhael
How did you do the glowing TRON edges? I must know.
I'm guessing a self-illuminated wireframe infinitecimally larger than the solid version. Although I suppose he could have mapped it on.
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Shapemerged/booleaned geometry and I lovingly selected all the side polies by hand (not as hard as it sounds with a decent script) and then applied a seperate map to them.
Or failing that you could just cheat and use greeble with the side selection turned on :p
I'm still trying to dissect that plugins' code to see if I can get more complex forms out of it.
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Never really thought of them as TRON edges until someone else mentioned it.
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Originally posted by wEvil
Shapemerged/booleaned geometry and I lovingly selected all the side polies by hand (not as hard as it sounds with a decent script) and then applied a seperate map to them.
Or failing that you could just cheat and use greeble with the side selection turned on :p
I'm still trying to dissect that plugins' code to see if I can get more complex forms out of it.
Masochist. Its what I thought though. Good work. I really like the overall shape (since it dodges the flying phallic symbol look that so often predominates most peoples models--myself included) and the blue glowing bits rock. :)
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well the TSI ships are suppose to be different to common ship designs and very distinctive.
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Originally posted by mikhael
Masochist. Its what I thought though. Good work. I really like the overall shape (since it dodges the flying phallic symbol look that so often predominates most peoples models--myself included) and the blue glowing bits rock. :)
Naaa....the trajan is meant to be phallic but thats for a reason *snigger* :p
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lol ;)
Like I said to wEvil, I'd make the two guns on the front of the ship a bit more organic looking, maybe like a Minbari beam, and the bridge to look a little more like the bridge on the Victory class destroyers in B5.
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The Victory Class sort looks like how a TSI ship would be if it had to fit a such a Huge Railcannon as the Vinnie does.
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Hrm...Zero, I'll play around with some sketching tomorrow and e-mail them to you, so you can see for yourself what I might come up with, mkay?
Sheesh, with the number of sketches I'm doing lately, I might actually *shudder* need my own art section.
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A conference room much like the one Khane would have used to interrogate Geb -
(knocked this up last night)
(http://www.3dap.com/hlp/hosted/wevil/eep.jpg)
A few Final Gather artefacts (thats what the blocky crap is) but It's pretty tough to get spot on in the first test render.
I've also essentially designed Drevi (he looks abit like a more evil David Suchet....he played Poirot encase you're wondering) , And some other guy who was supposed to be milopeles but looks too young and not "harsh" enough.
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and another...poked up the detail to get rid of those weird square artefacts but you can see what it did to the rendertime - and this is on a DUAL ATHLON 1Ghz, folks!
(http://www.3dactionplanet.com/hlp/hosted/wevil/eep2txt.jpg)
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Originally posted by JC Denton
Hrm...Zero, I'll play around with some sketching tomorrow and e-mail them to you, so you can see for yourself what I might come up with, mkay?
Sheesh, with the number of sketches I'm doing lately, I might actually *shudder* need my own art section.
[email protected]
Just remove everything in capital letters.
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Originally posted by wEvil
and another...poked up the detail to get rid of those weird square artefacts but you can see what it did to the rendertime - and this is on a DUAL ATHLON 1Ghz, folks!
http://www.3dactionplanet.com/hlp/hosted/wevil/eep2txt.jpg
nice light setting. my only complain would be the window, which looks like everything but a window, if you know what I mean...
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Nice, when working on it further think: "2001 a space odessey" ;) (i.e. like the moon base's conference room)
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Its just a texturemap with a reflection map applied..kind of cheating
It looks more like a monitor though, i agree.
Any other improvements to the environment in the room you could suggest?
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How, in God's name, did that take almost 4 hours to render?
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Originally posted by wEvil
Any other improvements to the environment in the room you could suggest?
yeah: make visible lights on the wall. even with fancy sci-fi explanantion about lights in the wall or something, it would look better anyway if they're clearly visible.
also, throw sheets of papers on the table, a few pens, a cup of tea, dunno, things :)
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The reason it took 4 hours to render was because of the lighting simulation -
Each object in the scene emits an amount of light thats' calculated by the renderer giving FAR more realistic result.
The scene is lit by concealed lights from that overhang. and thats' it. No omni lights or overheat spots.
The lights are bog-standard halogens but they're setup in a striplight configuration to give a nice, diffuse effect :)
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I dunno, I kinda expected the coloration to be more of a bluish-gray.
And I think the ceiling should be a little less vaulted than that. And can we have cushy leather chairs, not barstools? :p:D
I take it that object in the center of the table is a holoprojector for the non-neurolinked masses?
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I'm working on the Atlas and Prometheus (slowly)....
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does that mental ray render have radiosity on? cause if i'm reading that right at 3 hours 41 mins then it damned well better be
now i would offer my services but i'm busy with my own film project at the moment and i use lightwave so no help for you there
[subliminal message]switch to lightwave 7 switch to lightwave 7[/subliminal message]
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I think he uses Softimage XSI, which is, from what I've heard, superior to Lightwave.....
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You are indeed correct -
I used mental ray to render this (2.1.45 - the old, slow one)
I'm in the process of porting over to softimage|XSI but you're correct again - it's just so much better than anything else i've ever used (well...the modeller isn't as good as Mirai, but still..)
Currently though i'm stuck using 3Dsmax 4 with its' scummy mental ray translator, but even with XSI you still don't get ALL the Mental Ray features. The MAX translator plugin doesn't yet support Mental Ray 3.0 either, which is about 15% faster as a matter of course + Final Gathering like I used to light this scene is about 800% faster.
Either way, as soon as I work out soft expect some very cool stuff ;)
I dunno, I kinda expected the coloration to be more of a bluish-gray.
And I think the ceiling should be a little less vaulted than that. And can we have cushy leather chairs, not barstools?
I take it that object in the center of the table is a holoprojector for the non-neurolinked masses?
Well I've used the white just to test the lighting so far, it's just a WIP so it'll improve, don't worry :)
The ceilings' flat with access panels to get to environmental regulators - this room and the other three + the coridoor would make up one unit which would operate independantly from the rest. Vaulted ceiling indeed...pah!
Cushy leather chairs...well, the stools are
A) easier to model
B) simpler geometric-wise
C) simpler shader-wise
D) I still havent got a sample fat vasudan @$$ to sit down on it ;7
The center of the table is indeed a holoprojector :)
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your switching to xsi 2???? dear god you got well i would say more money than sence but xsi 2 does look amazing
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Originally posted by wEvil
Those panels on the cruiser are done mostly with greeble
I've just found this plugin... man my life has changed :)
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I have a kinda concept for 1 of my fighters, possibly the Yojimbo, but could be any of them i guess.
http://www.cyberberry.com/Kamikaze/nodewar/Yojimbo.jpg
cheers to kami for the host.
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Some good work from sheepy -
(http://www.3dactionplanet.com/hlp/hosted/wevil/yojimbo2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/wevil/awacs.jpg)
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funny how the first one looks like a almost exact copy of one of :v: concepts ;7
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I told wevil it did when i gave it to him
i know its a shivan fighter, but i thought i would try and make it look like a terran stealth ship, any harm there?
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I never complained, I just pointed the fact out. don't be so hasty, young fellow :)
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Originally posted by Sheepy
i know its a shivan fighter, but i thought i would try and make it look like a terran stealth ship, any harm there?
The top fighter is supposed to be a SHIVAN ship? :wtf:
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read again: the original version is a shivan fighter, sheepy redraw it to turn it into a terran fighter.
damn I need a nap.
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(http://www.3dap.com/hlp/hosted/wevil/blah.jpg)
One small bit of an Obirian Pilots' quarters such as the One Oberlin shares.
The sink is derivative off Venoms' scene he recently posted and my old room at uni.
Sorry for knicking your idea, V :p
Either way, its a good example of Final Gathering/HDRI - the highlights on the sink need a little work but they're also fully raytraced, not fake phong/blinn highlights.
Came out OK barring the sampling levels.
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Np, it's much better than mine anyway. I'd just give a more "silver like" map to the... to the... damn, I don't have a dictionary next to me... the metal tube where water comes from.
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faucet??? argh i have no idea how to spell it hmm tap that will do =)
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The..."Tap"?
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They're supposed to be a kind of plastic that constricts a kind of valve in the tap when it detects a hand under it.
This is 2370 after all ;)
Either way...i'm trying to get the rest of the room done. Bedclothes are an utter nightmare to get looking good!
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Originally posted by wEvil
One small bit of an Obirian pilots' quarters such as the one Oberlin shares.
When you do the full room, don't forget to do an image of Khavet Viish Ni'an on the wall-TV. I want to see how you render a Vasudan with Groucho glasses. :D
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Originally posted by Mad Bomber
When you do the full room, don't forget to do an image of Khavet Viish Ni'an on the wall-TV. I want to see how you render a Vasudan with Groucho glasses. :D
He obviously bought the full box set...why the hell would a box with "headz" be on top of the sink unit?
I need a vasudan first. Or more correctly, I need the V concept work for a vasudan so I can model one that can be animated realistically.
Which will probabyl require alot of facial reworking from Volitions' models but anyway...i got a BBQ with lots of people with poor musical taste to look after :(
I'll post up some more stuff as and when my tired old computer throws it out.
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hmmm was bored did a briefing room - sorry wevil i kinda copyied your idea here but nevermind
still not finished really still bits wrong i need to fix more detail etc but might never bother to get around to it
render time 10 min 33 secs
(http://www.killmenow.barrysworld.net/images/brief.jpg)
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Make all the stuff in the window blurry, make everything darker and have the main lighting coming from the window so it's easy to see that the window stuff isn't just a painting.
Those chairs look too unstable.
It's good as a room, but not as a briefing room. Briefing rooms need to be either dark and gloomy or vast and awe inspiring.
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KMN - Very nice.
The lights need a little bit of work plus as anon said, the chair design is a little unorthodox.
Theres also a weird shadow map/sampling thing going on with the shadow cast by that plant.
IMO it looks more like a dining room ? ;)
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I still think the Irae should look like a Centauri Primus:
(http://www.b5tech.com/centauri/centauriships/centauricapships/primus.jpg)
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Seeing those renders makes me so jealous because I don't have the money to get something like Lightwave or softimageXSI. Not like I have any rendering skillz anyways. :(
Erm, anyways, I knocked up a very crappy sketch of the Vindicator. I tried to meld the look of that TSI cruiser with the Excalibur, and the result was...eh, well, see for yourself:
(http://quantium40.port5.com/images/vinnie_alpha.jpg)
I'm meddling with a concept of the Qaiarkhet now. Kinda looks like a vasudany Taiidan heavy cruiser.
Vega, you're completely obsessed with that ship, aren't you? :p
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Originally posted by Mr. Vega
I still think the Irae should look like a Centauri Primus:
(http://www.b5tech.com/centauri/centauriships/centauricapships/primus.jpg)
wEvil wants to the Irae to look like nothing but the Irae.
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plus this centaury primus is butt ugly :p
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Plus IT'S BEEN DONE BEFORE!!! :mad: :mad: :mad: :headz:
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Wants to see some of his ships made by wEvil (like thats gonna happen for a while though) or anyone else that can be arsed to do em :nod:
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An Irae looks *nothing* like a Primus.
From the bit of description which has been given it has:
3 forward meson cannons with an arrangement like-
- *
-* *
(note: ignore the '-')
A bridge above the top meson cannon, and the reactor cores in the mid-ship section are meson reactors with anti-matter reactors to power the reaction, then the vessel has meson engines.
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Originally posted by Ace
An Irae looks *nothing* like a Primus.
From the bit of description which has been given it has:
3 forward meson cannons with an arrangement like-
- *
-* *
(note: ignore the '-')
A bridge above the top meson cannon, and the reactor cores in the mid-ship section are meson reactors with anti-matter reactors to power the reaction, then the vessel has meson engines.
where are the meson toilets? :rolleyes:
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Originally posted by venom2506
where are the meson toilets? :rolleyes:
They're too dangerous to be deployed in combat without specially trained users... ;7
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Originally posted by wEvil
They're too dangerous to be deployed in combat without specially trained users... ;7
like... Perry Meson ?
Yeah, worst-joke-ever
I know.
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Originally posted by Ace
An Irae looks *nothing* like a Primus.
A bridge above the top meson cannon, and the reactor cores in the mid-ship section are meson reactors with anti-matter reactors to power the reaction, then the vessel has meson engines.
I also remember asking about what it looked like, and I compared it to Machina Terra's Darkness corvette. From what I know, it looks sorta like the Darkness from the side, except more streamlined, and proportionally longer and wider. And of course, it's 9 kilometers long.
Plus, of course, it has the spinal mesons.
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Here's something I drew freehand. It's a rather oddly-shaped shipyard in Kalvax, near the planet of Inrolut, and it's quite large.
Copy and paste the URL if the link itself doesn't work. And give it time to load.
http://www.geocities.com/kalnnas/Inrolut.jpg
Tell me what you think. I'm hoping that it could become a render at some point. :D
At least, as long as Geocities manages to actually show the pic...
Notes:
That freighter in the top right is not of Obirian make. It's carrying 2 daisy-chained [/i]Cargo-B[/i]'s.
The oddly shaped thing just to the right of the planet is Telkai, way off in the distance.
The ship being built at the dock, which is right in view, is an Oracle-class AWACS. Back and to the left a bit is an incomplete Icarus light dropship.
The unfinished Kronus in the corner should really be about twice as big as it is, but I'm too lazy to redraw it.
The shipyard itself is nowhere near as detailed as it should be, but meh, as I said, I'm lazy.
Ennisar (the moon) looks very crappy, but this is because I suck at drawing moons.
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(http://www.3dap.com/hlp/hosted/wevil/test5.jpg)
(http://www.3dap.com/hlp/hosted/wevil/test7.jpg)
(http://www.3dap.com/hlp/hosted/wevil/test8.jpg)
These are all more renders of the obirian pilots' quarters' I ditched the dark look because it seemed a little depressing.
http://www.3dap.com/hlp/hosted/wevil/lance.avi
http://www.3dap.com/hlp/hosted/wevil/lance2.avi
UPL lance class fighter, latest version. Still doesn't look good, but what the hell...it was a waste of time and meant i could get away from my neices for 5 minutes :p
http://www.3dap.com/hlp/hosted/wevil/havok.avi
Another render of the havok....but ain't it nice?
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That room looks a little big for pilots quartors, space is a premium in ships.
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Originally posted by Zeronet
That room looks a little big for pilots quartors, space is a premium in ships.
Yeah. I imagine Oberlin's room as being much, much smaller. Like, college dorm room sized.
I'll draw something and scan it to show what I think it should look like.
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I don't like the lamps on the desk, they don't look good enough vompared to the rest of the scene ( there's too many reflections everywhere, too ) (http://forum.hardware.fr/images/perso/zetoubu_.gif )
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Originally posted by Mad Bomber
Yeah. I imagine Oberlin's room as being much, much smaller. Like, college dorm room sized.
I'll draw something and scan it to show what I think it should look like.
Uhh....that is the size of a double college dorm room. You'd find that two people would be unable to psychologically handle living in a smaller space for extended periods of time. The rough size of that room is about 15 meters by 15 meters with a 4 meter long coridoor leading to the local "block" where there are showers, lavatories, rec rooms and the galley.
COnsidering the entire space is not larger than 700 cubic meters, the ship should have plenty of space. This is one of the reasons i'm so for cutting crew sizes down, sticking 25,000 people on a tin can 4 klicks long is a very unrealistic figure.
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Originally posted by wEvil
Uhh....that is the size of a double college dorm room. You'd find that two people would be unable to psychologically handle living in a smaller space for extended periods of time. The rough size of that room is about 15 meters by 15 meters with a 4 meter long coridoor leading to the local "block" where there are showers, lavatories, rec rooms and the galley.
Where do you live? Beverly Hills? My room is 4*4 dude...
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Originally posted by wEvil
Uhh....that is the size of a double college dorm room. You'd find that two people would be unable to psychologically handle living in a smaller space for extended periods of time. The rough size of that room is about 15 meters by 15 meters with a 4 meter long coridoor leading to the local "block" where there are showers, lavatories, rec rooms and the galley.
COnsidering the entire space is not larger than 700 cubic meters, the ship should have plenty of space. This is one of the reasons i'm so for cutting crew sizes down, sticking 25,000 people on a tin can 4 klicks long is a very unrealistic figure.
The Fighter pilots would have rooms, but they wouldnt be that big, they'd be as small as possible, a bunkbed and thats it, everything else would be communal(and for lower ranked members of the crew, they'd have to hotbed, think of the Rooms in System Shock 2 with all the beds)
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15*15 m!? Is it a holiday cruise ship luxury suite?
EDIT : And you say showers are in the local "block"? I'd rather have a 2*2 room with a personal shower... Cause a 15*15 room without a shower? Come on... It could have multiple jacuzzis...
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Originally posted by Zeronet
The Fighter pilots would have rooms, but they wouldnt be that big, they'd be as small as possible, a bunkbed and thats it, everything else would be communal(and for lower ranked members of the crew, they'd have to hotbed, think of the Rooms in System Shock 2 with all the beds)
Nah I wasn't envisioning it being that small.
I was thinking something more along the lines of this (http://www.geocities.com/kalnnas/OCquarters.jpg).
or if Geocities is being its usual crappy self, here's the URL so you can copy and paste it:
http://www.geocities.com/kalnnas/OCquarters.jpg
Of course that in the back isn't an actual window. Oberlin's room is too far inside the ship. Nah, it's a screen showing the view from an external camera. (Exactly which camera, is up to the people living in the room, and they can set it via the computer.)
There would probably be something else taking up most of that open space. But you get the general idea.
The space in between the rooms is needed for hull strength and for energy dispersal. (heat-conductive webbing, etc)
Hotbedding is not necessary when the ship is 2.5 kilometers long. Maybe on frigates or corvettes or something small like that. But not on a dreadnought.
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i'm going by what i've seen of university accomodations.
There would probably be about ten rooms like these sharing two or four shower cubicles and a couple of lavs and there would only be one or two rec rooms on the entire ship.
Seems fair to me. But then again some of our players aren't fair, are they? ;)
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Hotbedding saves room, saves money, means more space for guns and equipment.
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yes, but not everyone would want to go through with that. There is a political thing to be considered, the OC does not conscript people except in times of all-out war.
Besides there is plenty of space, so there's no need to hotbed.
Studies showed that hotbedding and living in extremely cramped environments can slowly cause serious stress-related mental health problems. They are staved off somewhat if the ship in question has a highly disciplined and loyal crew (like the Tessers with their loyalty to the Emperor).
But the stress is lessened dramatically, if there is not very much cramping at all. That's the reason the window-screen was added in to all rooms, to give people the feeling they weren't crammed into the ship like sardines.
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btw has anyone actually looked at those two lance fighter animations?
I'm not so worried about the havok one because everyones' seen it to death but i'm interested in what people think about a couple of changes i've made to my technique.
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I looked at the first one, which was downloading at 18kb/s on my 56k Modemn, its good but i cant really see much of the front fighter due to the shadow.
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It looks absolutely nothing like what I imagined. And you've got to remember, it was half-designed by the FVC, so it will have some distinguishing features that set it apart from everything else out there. Right now it looks like a shrunken-down PGA cruiser or something. That's not to say that it's bad, it's just that it's not a design that I have a taste for.
I thought that it looked something like this. And I even put it in the top-side-front orientation you insist upon :D
(http://quantium40.port5.com/images/lance_tsf_v1.jpg)
I'll try to make a better image than that sometime later on.
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Originally posted by Mad Bomber
yes, but not everyone would want to go through with that. There is a political thing to be considered, the OC does not conscript people except in times of all-out war.
Besides there is plenty of space, so there's no need to hotbed.
Studies showed that hotbedding and living in extremely cramped environments can slowly cause serious stress-related mental health problems. They are staved off somewhat if the ship in question has a highly disciplined and loyal crew (like the Tessers with their loyalty to the Emperor).
But the stress is lessened dramatically, if there is not very much cramping at all. That's the reason the window-screen was added in to all rooms, to give people the feeling they weren't crammed into the ship like sardines.
even if they're conscripts, they're militaries. you can't win a war with such considerations.
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The Obirians do tend to get blown up :D
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Stills of the Lance interceptor
(http://www.3dap.com/hlp/hosted/wevil/lance1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/lance2.jpg)
(http://www.3dap.com/hlp/hosted/wevil/lance3.jpg)
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Stills of the Tharsis Escort Carrier
(http://www.3dap.com/hlp/hosted/wevil/tharsis1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/tharsis2.jpg)(http://www.3dap.com/hlp/hosted/wevil/tharsis3.jpg)
(http://www.3dap.com/hlp/hosted/wevil/tharsis4.jpg)
Stills of the Nereid class Frigate
(http://www.3dap.com/hlp/hosted/wevil/nereid1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/nereid2.jpg)
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The next big thing, even though its embarrassingly crap at the moment. If i manage to crack realistic human faces this will wind up as Jairnet Fraser.....i hope!
(http://www.3dap.com/hlp/hosted/wevil/face1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/face2.jpg)
Nereid Class Frigate
http://www.3dap.com/hlp/hosted/wevil/rotate.avi
Tharsis Class Escort Carrier
http://www.3dap.com/hlp/hosted/wevil/Tharsis2.avi
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the interceptor looks like... something that is not an interceptor, but it's space, so why not, after all. mmh, for the face... cool, one thing I do better than Wevil ^_^
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wEvil did you get my Cruiser stuff and Fighter?
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Well...that face is incomplete and only my second attempt (ever)
Got any tips (apart from scrap it and start again! :p )
ZN - i might have them in a couple of emails on my system but send them again just to be sure, although I won't be able to get at them for 6 weeks (no net access from my current house and dont want to set up an email account on the work machines)
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Originally posted by wEvil
Got any tips (apart from scrap it and start again! :p )
tips? well, not really, depends on what you use ( LPM+mesh smooth, nurbs, splines... )t, but the common sense asks for you to use a face/side view of the face you want to build and apply it on two planes (really helps, I tried a Nathalie Portman mesh, looks kindda cool, but not really like Portman w/o any map tho ).
I dunno XSI anyway, but I think, at least in max, that LPM+mesh smooth(+ relax to get rid of all the annoying little irregularities) is the quickest/simplest/best way. Tho I'm still in the learning stage for splines, and now I'm getting quite good results, admitedly. As usual, I guess it's all about training.
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i wuz using MAX for this with edge extrusion and meshsmoothing
Already had the two sketches on the planes..
Its just a case of it being very easy to get a messy mesh, plus it takes forever ;(
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mmh... wait a min.
ok, I don't have the perfect "recipe" to make great heads, but I know what i did wrong, at least :lol:
first, the Nathalie Portman head, done with splines:
(http://www.3dap.com/hlp/hosted/ott/renders/nphead01.jpg)
you can see it looks nothing like the real "thing". And still the shape is perfect. The rule with splines, that I didn't find out then: use quads as much as possible, no triangles if you can avoid them. Refine if needed, adding verts won't hurt that much.
second, still with splines, my Grey head:
(http://www.3dap.com/hlp/hosted/ott/renders/greyhead.jpg)
See? using quads only gives you much better results, no crappy edges or anything ( I didn't apply the relax modifier there, so there's still a few "sharp" areas, but with it, it's perfect ). ok, admitedly, non human characters are easier to do anyway.
third and last, my lachdanan character, w/o the cell shading crap:
(http://www.3dap.com/hlp/hosted/ott/renders/lachrealhead.jpg)
done from a cube, poly extrusion, 1 tesselate, 1 mesh smooth.
my best human head so far if you ask me, done in... less than 20 minutes! Really, for now, LPM is unmatched if you ask me ( haven't really tried patch modelling yet tho ).
voila :)
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He still smells your crap (the last one) :D
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oh you sheddap :p
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BTW, wEvil, you did d/load the revised Nike, right? The old Nike design is now the Titan.
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:bump:
Any new concepts or models by anyone?
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More stuff.
Before anyone freaks out that i'm not doing their things as well, this is the reason:
I haven't been able to get all those concept pictures onto my machien since yesterday and as such have had to remember roughly what they looked like...which was a total disaster as you can imagine.
Plus i've had to concentrate on animation for my uni course as much as modelling, because i'll be damned if i'm coming back next year unprepared.
(http://www.3dap.com/hlp/hosted/wevil/parallax.jpg)
Yep..i know, yawn, you seen it all before. But I tweaked the running lights anyway.
(http://www.3dap.com/hlp/hosted/wevil/tharsishot.jpg)
This is a "hot" Tharsis carrier - I.E, one thats just had a dreadnought Alpha-strike it.
http://www.3dap.com/hlp/hosted/wevil/array.avi
Pay attention to this - Its a test fire for plasma accelerator weapons. Is the recoil right do you reckon?
It also goes (with a little tweaking) for other heavy mass-based weapons. Beams and lasers don't recoil, btw.
http://www.3dap.com/hlp/hosted/wevil/testfire.avi
A tharsis firing its' blast accelerator. Its a big file, and the quality isnt great, but give it a go (specially mad bomber because I need to peg down how an Enercade actually shoots)
http://www.3dap.com/hlp/hosted/wevil/artic.avi
Test of the P.A guns' articulation. The funny part where it "double bumps" at the top is meant to be there, I was trying to simulate some kind of dampened clunk but it didnt' quite work.
I'm also aware the turn rate isn't regular but I havent' cracked MAX's TCB controllers yet.
Expect another update sometime after the weekend - i'm too knackered to do anything after work.
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The animation in the testfire.avi looks almost exactly like what I envision the Enercade to look like. (The first part, anyway, not the little blue thing.)
Except the Enercade charges up with a white glow beforehand (like a beam does, except with less chargeup time). And the Enercade bolts are supposed to be larger and significantly brighter than the Blast Gun.
I think its great tho :yes2::):yes:
The PA's and articulation I think are spot on. :nod:
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Originally posted by wEvil
Stills of the Lance interceptor
Where's the cockpit? It needs a cockpit. :p
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Here's a pic of my model for the Sidhe-class escort. It's a very Trek-inspired design, but here it is:
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/sidhe.jpg)
Some notes: Red=Pulse Lasers, Yellow=Torpedo Launchers, Blue=Shield Generator, Lime Green=Engines, and Cyan= Beam Cannon arrays.
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Originally posted by Shrike
Where's the cockpit? It needs a cockpit. :p
"they always want a visible cockpit"
;7
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Originally posted by Shrike
Where's the cockpit? It needs a cockpit. :p
UPL aren't in the biznizz of exposing their pilots to needless hazards.
The crawl hatch at the front leads to an acceleration tank style cockpit which is connected to sensor arrays suffusing the hull of the fighter.
Neural link required, of course ;)
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I'll start thinking about a TSI Carrier, cos they were at Polaris.
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I personally can't picture what a Tesser carrier would look like...
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Big :D
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Originally posted by wEvil
UPL aren't in the biznizz of exposing their pilots to needless hazards.
The crawl hatch at the front leads to an acceleration tank style cockpit which is connected to sensor arrays suffusing the hull of the fighter.
Neural link required, of course ;)
This is FS.
Add a cockpit.
:p
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I agree. Cockpits=Good.
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Originally posted by Shrike
This is FS.
Add a cockpit.
:p
I agree, i mean what happens if his optics get damaged? You'll need a backup.
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Well, due to the neural link, I think that you'd get a nasty overload for one thing....
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Originally posted by Zeronet
I agree, i mean what happens if his optics get damaged? You'll need a backup.
What if the glass cockpit is broken? You'll need a coffin.
If the man choosed not to have a glass cockpit, damn, respect his choice.
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You'd think cockpits would have instead of glass...some kind of see-through alloy in the future.
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Since when was I conventional with my designs :D
The UPL fighters don't have pretty little windows.
If you look closely, you'll find that most UPL capital ship designs don't have them either apart from recreation decks..well, UPL capships designed by the PGA anyway.
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Originally posted by wEvil
Since when was I conventional with my designs :D
The UPL fighters don't have pretty little windows.
If you look closely, you'll find that most UPL capital ship designs don't have them either apart from recreation decks..well, UPL capships designed by the PGA anyway.
Any thoughts on a TSI Carrier, TSI battleship etc? im draw some stuff sometime today hopefully.
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Originally posted by Zeronet
Any thoughts on a TSI Carrier, TSI battleship etc? im draw some stuff sometime today hopefully.
For the carrier, it should be long and sleek with a large forward hangar bay.
Well..thats just the impression I got.
Battleship....a "lighter" looking dreadnought design?
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yeah for the battleship, a sleeker dreadnought design. For the Carrier i was thinking of something..unconventional and something big.
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I have sketched the Odin/Prometheus design. And if I had to pick one ship it resembled, I'd have to say the Typhon :p
Makes sense though, I'm far closer to the VI than the SL anyway.
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Here's a pic of my new strike bomber, the Athena :p
http://www.3dap.com/hlp/hosted/gtdwolf/pics/athenanw.jpg
Let's just say, it's not what you'd expect.
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Great Frollicking Llamas!
The page you requested was not found!
:doubt:
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Originally posted by Grey Wolf 2009
Let's just say, it's not what you'd expect.
Originally posted by Tiara
Great Frollicking Llamas!
indeed...
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I fixed up a quick concept plan of a Tesser Carrier.
(http://www.odeauk.fsnet.co.uk/mike/Image3.jpg)
Dont not accurate, the ship should be symetrical and not wonky like in the picture. A and B should be of equal size and wevil, B in the top drawing is should be C! C and D arent the same size, as D is the main fighter storage section.
The vessel launches fighters like bullets out of a gun and its a very big ship. Its a very Tesser design with its ammo clip like parts :D.
Heres some more pics, this is just the very basic shape as the drawings might confuse a little.
(http://www.odeauk.fsnet.co.uk/mike/CAR.JPG)
(http://www.odeauk.fsnet.co.uk/mike/CAR2.JPG)
(http://www.odeauk.fsnet.co.uk/mike/CAR3.JPG)
(http://www.odeauk.fsnet.co.uk/mike/CAR4.JPG)
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Originally posted by Tiara
Great Frollicking Llamas!
The page you requested was not found!
:doubt:
:o
Uploaded it to the wrong directory. Should work now.
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Damn Z, you're handwritting is almost as bad as mine.
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http://www.3dap.com/hlp/hosted/wevil/fighterpasses2.avi
This is an animation test for larger scenes.
I'm trying to get things done faster by splitting everything up into layers, tell me what you think.
I know the two beam frigates don't move very well plus the beam needs to be tweaked a little for this scene and the visual composition aint' brilliant etc.
More to follow when its not so hot here and i can actually breathe without breaking into a sweat.
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what do you think of the Carrier design?
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Originally posted by Zeronet
what do you think of the Carrier design?
Looking good - i'll have to elaborate somewhat but that'll depend on how I model it when I get around to that.
I'm currently working on the Sheol and Irae ships...with both of them at the just-been-started-learning-how-to-get-the-basic-shape-clean stage.
After I crack how to do one particular design its quite easy to model ships that look like it, but i've never tried a vasudan ship in high detail before so its taking me a while to work it all out properly.
Watch this space :)
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http://www.3dap.com/hlp/hosted/wevil/test.avi
another test, this was the precursor to the one above which I just got uploaded.
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Sweet, BTW wEvil please check your PM and/or your E-Mail address when you see this. ;)
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hehe so how's it coming
(sorta wanted to bump this, it was getting towards the bottom)
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(//www.3dactionplanet.com/hlp/hosted/wevil/hui.jpg)
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Red X.
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Mmkay after finding the URL listed in the link, and editing it, i saw the pics
or for an easier solution, here (http://www.3dactionplanet.com/hlp/hosted/wevil/hui.jpg) is the link.
The Irae drawing is rather ominous, but I'm not sure that's anything like what it's supposed to look like.
Remember, Ace and I agreed that it should look sort of like Machina Terra's Darkness corvette, but wider, and with meson beams under the chin. (and probably without that sticky-outy thing on the left)
I actually imagine it as being more like the SFr Asmodeus... wide but still kinda tall and long... and still Darkness-ish
Still, those drawings are l33t (albeit upside-down). :D
I think the pseudo-Irae (or whatever the pointy one is) could be turned into another eerie-looking superdread (possibly one of Moddy's, it does look sorta Vasudanish).
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like the Imperis Battleships thing, but i prefer my Carrier design. TSA Carriers have no actual flight deck, its just tunnel systems to the different places. The Fighters are launched like a slug out a railcannon too :).
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Well that carrier looks *exactly* like the Banishment class destroyer ;)
The Irae looks like an Aurigae, except the front section under the bridge you have there has the three meson cannons. Also the engine assembly is sort of like the Golgotha's in BWO.
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http://www.3dap.com/hlp/hosted/wevil/necreisv1.avi
320k Divx 5.0, test of the necreis beam cruiser
http://www.3dap.com/hlp/hosted/wevil/subspacefinal.avi
a whopping 6mb download at 640x480 of the subspace vortex effect.
http://www.3dap.com/hlp/hosted/wevil/havokjump4.avi
a whopping 4.6 mb AVI of the havok jumping out of subspace and frying..errr..something we can't see. The beams need tweaking in this shot.
***NOTE****
The last two won't be upped until 6:30pm GMT!
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Originally posted by wEvil
http://www.3dap.com/hlp/hosted/wevil/necreisv1.avi
320k Divx 5.0, test of the necreis beam cruiser
It appears to have a glitch within the first second... where the top of the ship lightens and just doesn't align with the bottom half...
I hope its not just mine... I would give you a frame # but Windows Media Sucker doesn't allow you to see frame #s :p
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yep, the .TGA was stuffed and I didn't have time to re-render the frame but it gives you a general idea of the ship, all the same.
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Rargh!! :mad:
divx is EVIL... it requires a better computer than I have...
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I have been thinking of the RT ships, i know you wont have even thought of modling any yet but i think they should be flat like the b2 bomber (i think thats the one, its huge and flat), with stuff poking out the front like ... i dunno pokey things, i have this image in my head but i cant explain it =[
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Draw some pics, host them somewhere, even Geocities is better than nothing...
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I did some ages ago, but i guess there not right for my new design ideas, i will draw some new ones at some point.
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I did some re-proportioning and mesh editing on the Nike. It's still ridiculously low-polied (~100), but the shape I'm going for is starting to come out. BTW, I rendered this without smoothing on so you can get a look at the mesh itself.
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikens.jpg)
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Originally posted by Grey Wolf 2009
I did some re-proportioning and mesh editing on the Nike. It's still ridiculously low-polied (~100), but the shape I'm going for is starting to come out. BTW, I rendered this without smoothing on so you can get a look at the mesh itself.
Rendered what?
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I forgot to put the pic on :o
Should be up now.
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I believe this topic needs a good bumping, so...
btw, sooner or later I'll have a fresh sketch made available...possibly by the end of next week (depending on my workload)...
EDIT: just now noticed that the bump smilie is gone...
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Originally posted by Grey Wolf 2009
I did some re-proportioning and mesh editing on the Nike. It's still ridiculously low-polied...
You want low-poly, look at some of the Obirian ships. Hell, if I had a clue as to how to use TS4, I'd make meshes of the Scutum, Alastor, and Paladin myself!
Yes, those designs are meant to be ridiculously low poly. It has something to do with the advanced ceramics the Obirians use in their armor.
And finally, please no comments about the name I chose for the Scutum. It means "shield" in Latin.
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OK, here is the Aegir-class bomber, the Odin-class Dreadnought, and the Nike-class battlecruiser:
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/terransb.jpg)
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/odindn2.jpg)
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikens.jpg)
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I like the basic design of these things. All we need is some increased curviness and it would look great. :):yes:
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Only a quick half hour jobbi. It's Efre station of the Order of Seth. Not very imaginative but hey, this is my first NW render.
(http://freespace.virgin.net/riven.storage/efre.jpg)
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I don't play NW, and I haven't looked through the whole topic, but the Riven's newest render is awesome! :eek2::eek2::eek2::yes:
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Wow... just... wow :eek2:
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she's a pretty one and no mistake ;)
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OK, here is the Nike II, which will make it's debut in Node Wars: Centennials:
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikeii.jpg)
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Very nice, but them gun things are too square .... and dunno why but it reminds me of that Blackbird fighter thingy (if u know what i mean)
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Originally posted by Sheepy
Very nice, but them gun things are too square .... and dunno why but it reminds me of that Blackbird fighter thingy (if u know what i mean)
yeah, you're right, the sr71 ( a recon plane but who cares? )
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Now that I take a look at it, it does. But anyway, the main problem seeable in this view is the gun barrels? OK, I'll subdivide and smooth them, or at least the end of the barrels.
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well, the only pb I see is that it's a low poly model, a good one, but still a low poly one. isn't that supposed to be high poly ships?
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IIRC, GW's are just supposed to be rough ideas of the design of the ship.
Besides, not all ships HAVE to be high-poly... look at some of my concept sketches and you'll see what I mean...
(copy/paste)
http://www.geocities.com/kalnnas/OCfleet1.jpg
http://www.geocities.com/kalnnas/OCfleet2.jpg
http://www.geocities.com/kalnnas/OCfleet3.jpg
(links put here because people might be too lazy to look in the old NW Movie thread)
And to get back on topic, I like the general look of the Nike2. Sorta like a cross between a bird of prey and an SR71. (Not a BoP from Startrek, mind you, just a generic thing like a hawk or something.)
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It also features a nice double-wing setup. Just thought I'd mention that.....
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Bump, almost fell off the first page.
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another bump
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and yet again, a bump
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Wierd thing: Every time I see the word Irae, I get the mental image of a murderous blend of a GTA Orion and an EA Warlock or EA Tempest. Which actually follows the descriptions of the ship sort of...
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Who knows when wEvil will return and post something in this thread? Only The Shadow knows...
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wEvil returns!!!!!!!!! muhahaha.
And on a new, shiny cable line too!
http://www.3dap.com/hlp/hosted/wevil/havokjump4c.avi
The havok jumps in and...kills something.
The beams and some other effects need quite some amount of tweaking - way too bright.
http://www.3dap.com/hlp/hosted/wevil/UPLpass.avi
the UPL expeditionary reinforcement units breeze through local space in the Praxis System.
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1st one... It looks like new years eve but it looks awesome.
2nd : no stars? But it also looks jaw dropping!
:eek: :eek: :eek: :eek: :eek:
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no stars?
look closer or turn the contrast on your monitor up.
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Originally posted by wEvil
no stars?
look closer or turn the contrast on your monitor up.
Contrast is tuned but I still see nothing... Its like the UPL expedition in a void...
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As usual, kick-arse quality work there. :yes:
What's your current project?
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*ahem*EPIC*ahem*
Ok i have been trying to draw this up for ages but i cant get it looking right so i have completly gave up on it,
I want it to look Anime(ish) and big and look fancy, it was built over a long period of time, so time was put into the actually apperance, where as most tribe designs go for efficency rather than asthetics.
Its got bits coming of it here there and every where, two big arms that drop down at the front hold to heavy rail cannons, and some other stuff. Should be white and red i think ..... other than that ......... ah well, u all gae up reading ages ago anyway so why am i bothering really? :doubt: :rolleyes:
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gave up on what?
i still read everything ;)
Are you after a red and white Chris Foss style look or something else?
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I ment my post not the thread, but anyway it would help if knew what one of them was ... :D
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Chris Foss was (is?) a damn good traditional artist.
You know all those Isaac Asimov and A.C Clarke book illustrations? most of them were Foss paintings.
for Homeworld relic used that kind of aesthetic in their ship designs
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*confused* im too lazy to look it up so got any pics? :p
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How do you like the flag I created for the SKM? Gotta love Google.
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/skmseal.jpg)
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Rrg, I don't like it when people pic works of art for flags. Flags are supposed to be geometric shapes with primary colors - the kind of thing little kids can scribble during kindergarten, or an illiterate mechanic can paint on a tailfin.
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I meant "seal", not "flag". Sorry. Sort of like the US seal.
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Originally posted by Alikchi
Rrg, I don't like it when people pic works of art for flags. Flags are supposed to be geometric shapes with primary colors - the kind of thing little kids can scribble during kindergarten, or an illiterate mechanic can paint on a tailfin.
take a look at the Mexican flag... no geometric shapes there, many nations do not use geometric shapes at all
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(http://www.adamantpacified.org/grafix/cwa_flag.gif)
(http://www.adamantpacified.org/grafix/cwa_seal.gif)
There we go, even an illiterate 'Axer can paint 'er on a ship ;)
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...but it takes finesse to do specular highlights, weathering etc. ;)
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Originally posted by wEvil
...but it takes finesse to do specular highlights, weathering etc. ;)
*cries*
:p
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I'll think of something for the ECC and CCR..
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I've already shown you all the Obirian flag...
(copy/paste)
http://www.geocities.com/kalnnas/OCflagblack.jpg
although it should look a lot more professional than that, obviously, and it should only have four stars on it now instead of five (due to the destruction of Niliran).
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Originally posted by Mad Bomber
I've already shown you all the Obirian flag...
(copy/paste)
http://www.geocities.com/kalnnas/OCflagblack.jpg
although it should look a lot more professional than that, obviously, and it should only have four stars on it now instead of five (due to the destruction of Niliran).
What you do is keep he fifth star as a remembrance of brothers lost, see... ;) Political points with the populace without any effort.
(yes, I know its a game, but still...)
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Hmm not a bad idea, although by the time of NW3, it won't matter very much, since by then the Obies will have merged with the Feds, Teevers, Leonids, and Tarn to form the Stellar Concordium.
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Feds? That's Commies, j00 f00! :D
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I liked sheepy's AWACs concept alot so I decided to model it :D
Concept:
(http://www.3dactionplanet.com/hlp/hosted/wevil/awacs.jpg)
Model:
(http://www.3dap.com/hlp/hosted/da/images/awacs.jpg)
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Damn... looks like something Volition would have done ;)
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Nice job, UT. Rake the front of the 'arms', and you've just about got it perfect. :D
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I prefer them that way actually.
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:D :yes:
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do i understand this correctly your working on a pure 3d interface for nodewars?!
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well...eventually if we get enough players and make it a rich enough environment ;)
at the moment I'm aiming towards some kind of trailer and just general realisation of the NW universe.
Most players have some 3D skills and so they can knock up basic to advanced realisations, but its mostly up to me to tie it all together into a cohesive whole.
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Originally posted by untouchable
I liked sheepy's AWACs concept alot so I decided to model it :D
Concept:
.....
Model:
(http://www.3dap.com/hlp/hosted/da/images/awacs.jpg)
YAY some one likes me :p, if u want i could find some time to draw up some more ...... U WILL BE MY NW SHIP MAKING SLAVE,, MUHAHAHAHAHAHAHHAHAHAHA!
*is forced into a straight jacket*
(see wevil its not that hard;))
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Originally posted by Sheepy
(see wevil its not that hard;))
It is if you're a full time student working on two other commercial projects as well as trying to find a "normal" job because you're £-2k at the beginning of the year :(
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Originally posted by wEvil
It is if you're a full time student working on two other commercial projects as well as trying to find a "normal" job because you're £-2k at the beginning of the year :(
Tiara - :lol:
wEvil - :mad:
Tiara - I'm not laughing at you. I'm laughing with you.
wEvil - :wtf: I'm not laughing...
Tiara - :blah:
Tiara - *runs*
Ow, and this was just a joke... :p
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I'm aware of that - its just important to me people understand that i'm snowed under with stuff rather than thinking i'm just draining beers all day (i wish I could but I can't afford it!)
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Well wEvil i was implying it as a joke, but hey ...
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Originally posted by Sheepy
if u want i could find some time to draw up some more
:nod::nod::nod::D
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The Model Slave Strikes Again!!!!!!!
Concept:
(http://www.3dactionplanet.com/hlp/hosted/wevil/yojimbo2.jpg)
Model:
(http://www.3dap.com/hlp/hosted/da/images/fighterfinal.jpg)
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Originally posted by untouchable
The Model Slave Strikes Again!!!!!!!

Great concept (except the unusually odd size of the missile), great conversion.
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The rear was intended to be wider and flatter if u know what i mean ... and its called Yojimbo FYI :D,
*goes to scribble down more ideas*
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Plus from the concept pic it looks like that's a side-mounted weapons pod, so the ship isn't symmetrical (which is a very good thing).
Of course, I could be wrong, since that's at an angle...
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Well it wasnt, but i geuss it would look cool like that as well ...... *ponders about his current concept*
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Well here are some older concepts i did a while back, the fighter was the 1st incarnation of the Yojimbo fighter and the other is a proteus destroyer, its old a bulky and the concept looks crap :D
Pre Yojimbo
(http://www.fattonys.com/images/upload/preyojimbo.gif)
Proteus Destroyer
(http://www.fattonys.com/images/upload/proteus.jpg)
ok the concepts suk and u may not be able to tell what the fook is going on, but hell anything is better than nothing rite?
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Interested in joining the Dark Allaince project as a concept artist?
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man, you love to re-use V concepts, don't you?
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Hell yeah ... well you actually know i am now ... but hell ....
*waits for his shiny new avatar*
Ill get to work on those ships and give you a couple of pre sketches ....
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Well at least i tried to actually visual change that one :p
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Hey Untouchable, want to take a shot at this?
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikeskm.gif)
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ph34r the X
[edit]all better now[/edit]
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I fixed it :p
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Umm.... wtf is that? I don't model things that have already blown up.. lol ;)
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Man when i feel like it i can actually do this stuff, as requested one bomber ...
(http://www.fattonys.com/images/upload/Manta.jpg)
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Originally posted by untouchable
Umm.... wtf is that? I don't model things that have already blown up.. lol ;)
It's a picture of a ship off the old cover of an Honor Harrington book. The funny thing is, the ship, at least as it was drawn, was never actually in the book....
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No one wants to model my concepts... :(
again, they are here (copy and paste)
http://www.geocities.com/kalnnas/OCfleet1.jpg
http://www.geocities.com/kalnnas/OCfleet2.jpg
http://www.geocities.com/kalnnas/OCfleet3.jpg
alternatively if someone is willing to host the images so people can actually see them...
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I like the Goliath and will use it if you don't mind :nod:
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(http://www.3dap.com/hlp/hosted/da/images/goliath.jpg)
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hmmm... space reserved :)
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Hargh! Untouchable, with such a low res for max, at least get rid of the big ass buttons!!! ( customize, preferences, and a box to uncheck on the right of the first tab, something like "use large buttons" ).
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Originally posted by untouchable
(large image removed from quote)
Not bad so far, the 3-part hull is evident, its a good start. Since its a WIP it's understandable that some things are missing, but here are some pointers:
- The Goliath's neck is not supposed to be any narrower than the head itself, and there's only supposed to be one neckpiece. There should be a very large, squarish crevice all through the underside of the neck, tho. At the back of the crevice is Fighterbay #5.
- The double-Enercade mount on the chin should be short (both in length and in height) and should end quite abruptly about 1/4 of the head's length back. Past that it slopes upwards to create the aforementioned neck crevice.
- The rear thing should stick out a bit farther downwards before connecting to the ubermount. Then theres the ubermount itself, the HDP (the smaller, farther forward, ventral main-hull-to-ubermount-connector-structure) and other such things, but its pretty clear you havent gotten to that yet :)
- Mid and rear sections should be quite a bit larger in proportion to the head
- the side-mounted engines on the rear (make sure to face the side poly's on them slightly forwards)
- dorsal hump on rear section
- extremely angular look to the hull (I have a feeling this won't be a problem :p)
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Two new concept sketches from me for the IPC/KS :)
First is the Jyashin, Missle Dreadnaught designed to take out targets from very long range (mainly for fighter-dispersal)
(http://www.cyberberry.com/kamikaze/Jyashin.JPG)
And an un-named Killing Speed Strike Bomber
(http://www.cyberberry.com/kamikaze/KSfighter.JPG)
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BUMP!