Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: wEvil on June 08, 2002, 04:33:32 pm

Title: NodeWars WIP thread
Post by: wEvil on June 08, 2002, 04:33:32 pm
This is for anyone wanting to participate in bringing Nodewars into the 3D world.

Essentially its an extension of the threads i've been occasionally spamming the NW and Hard Light forums with.

I'd like to start with a new Solarian League Cruiser i've just finished today -

(http://www.3dap.com/hlp/hosted/wevil/cruiser.jpg)


If anyone's interested in doing anything just post it in here.  Just one thing...try to make the ships origional (form following function, that sort of thing)

*edit*
why the hell does everything look so dark?  is a TNT2's image quality really THIS crappy? i know i make everything on a dedicated graphics rig but still...shouldnt look this bad on an Nvidia board...
Title: NodeWars WIP thread
Post by: an0n on June 08, 2002, 04:34:52 pm
If it's for the movie maybe you should post a list of the ships needed.
Title: NodeWars WIP thread
Post by: Shrike on June 08, 2002, 04:36:02 pm
*cough* illuminate it better *cough*
Title: NodeWars WIP thread
Post by: Alikchi on June 08, 2002, 04:43:37 pm
That's interesting, it does look like the Trajan. Are most Sol ships going to have that rounded-head thing?
Title: NodeWars WIP thread
Post by: wEvil on June 08, 2002, 04:43:39 pm
to start with, at least (which I haven't already done):

Irae
Union
Solarian Spacedock
Solarian Ships (done the dread and the cruiser..which are pictured above)
SKM Vessels (Nike, Star Knight, Heracles)
Vasudan Vessels (havent got a clue)
TSI Vindicator
TSI Battleship (i'm working on the dread)

Shrike, the (3D) lightings' fine on my other machine (which is properly calibrated for print...or it should be) so maybe the contrast/brightness on your monitor needs tweaking..dunno.  ill have to look on a few other boxes and find out why it suddenly goes so dark.

Alikchi - yep, i'm trying to stick to a similar design ethos for each factions' ships.  If I didn't things would probably get pretty messy.

Obviously "2nd generation" sol designs like the irae will look different.
Title: NodeWars WIP thread
Post by: Ace on June 08, 2002, 04:50:48 pm
Vasudan ships:
Ankhul Cruiser
Thutmose class Assault Carrier
Aqaba Frigate
Sovis class corvette

BTW this cruiser you just did up I believe should be the Venture, the 'Venture-X' is a second generation League ship with some Ancients design influence in it.
Title: NodeWars WIP thread
Post by: Nico on June 08, 2002, 05:26:46 pm
I like this map :) but the model kindda likes details. but I guess it's enough for its prupose anyway.
Title: NodeWars WIP thread
Post by: Zeronet on June 08, 2002, 07:31:40 pm
Um, lacks detail?! The Texture isnt creating all those bumps along its hull. Still wEvil, when can you show those intial drawings of the TSI Dreadnought(you have it down as a battleship).

EDIT-OT= Arg, damn Lightwave, i cant even move the camera or models around to render, they just keep reverting back.
Title: NodeWars WIP thread
Post by: Nico on June 09, 2002, 05:52:27 am
Quote
Originally posted by Zeronet
Um, lacks detail?! The Texture isnt creating all those bumps along its hull. Still wEvil, when can you show those intial drawings of the TSI Dreadnought(you have it down as a battleship).
 

yes it is. only way to prove me wrong is to post an untextured shot. anyway that's not what I meant by undetailled. I lmeant, bioth ends ARE pretty detailled after all, but between them there's not much.
Title: NodeWars WIP thread
Post by: wEvil on June 09, 2002, 08:11:53 am
Yes....I haven't modelled the heavy laser turrets in yet.

And its only using basic shader with a very slight texture map.  Its practically all geometry.
Title: NodeWars WIP thread
Post by: Ace on June 09, 2002, 11:49:46 am
Venom, that's geometry. Now imagine a well done bumpmap on that too, *detail* ;)
Title: NodeWars WIP thread
Post by: Nico on June 09, 2002, 12:21:19 pm
Quote
Originally posted by Ace
Venom, that's geometry. Now imagine a well done bumpmap on that too, *detail* ;)
I'm pretty sure the plates are bump maps. Wevil?
Title: NodeWars WIP thread
Post by: Zeronet on June 09, 2002, 12:51:57 pm
Nope they arent. wEvil just applies that very basic brown colour to all models, its better than white. Like wEvil said himself, its a basic shader.

EDIT: Well i,ve decided to change my dropship into a TSI dropship or something, it'll never work out as a FS one, i'll make another for that, if i could scrap the other thread i would.

Also wEvil what can you do with this? Its a new ship i'll be announcing sometime in NW, a battleship/dropship.


(http://terransyndi.homestead.com/files/spacedrop.jpg)
Title: NodeWars WIP thread
Post by: Grey Wolf on June 09, 2002, 06:36:16 pm
I'm going to try to re-do that Nike mesh I made a while back....
Title: NodeWars WIP thread
Post by: wEvil on June 09, 2002, 06:51:44 pm
I can try...

first i'm going to finish off the cruiser, and ZN, i'm working on your dreadnought currently, then it's probably an Irae, then the hi-polified Nike.  and then some more CWA/NTU ships.

I might well need the vindicator at some point to complete the first trailer though.

Its hard to bumpmap those kinds of shapes....the texture can go very odd considering most of the time its using a box as the projection.  Cylinder maps give 'orrible stretching, you see.

I've added some laser cannons to it...post it up tomorrow.

Those panels on the cruiser are done mostly with greeble.  I could have used shapemerge but it would have been long and tedious.  It's all geometry though --  the cruiser uses the same texture as the Trajan dreadnought in the background.
Title: NodeWars WIP thread
Post by: Grey Wolf on June 09, 2002, 09:02:58 pm
Here's an enhanced Nike with a few changes in shape. It's a bit more detailed now.
Title: NodeWars WIP thread
Post by: Nico on June 10, 2002, 01:31:19 am
Quote
Originally posted by wEvil
Those panels on the cruiser are done mostly with greeble.  I could have used shapemerge but it would have been long and tedious.  It's all geometry though --  the cruiser uses the same texture as the Trajan dreadnought in the background.


ok, I was wrong :p I'm human after all ^_^
Title: NodeWars WIP thread
Post by: wEvil on June 10, 2002, 07:48:34 am
Here we go...more stuff.

(http://www.3dap.com/hlp/hosted/wevil/cruiser2fg.jpg)

This Venture class cruiser of the Solarian league mounts 4 torpedo tubes, 4 heavy laser turrets and 4 light laser turrets.

Pretty fast and with a high turn rate thanks to the nacelle-mounted engines.  

*EDIT*
GRAAAA!!!  this poxy connection..I can't upload more than 5mb to any FTP sites per day it appears before this pathetic excuse for a connection starts dieing.

Going to have to wait until tomorrow for the animations i'm afraid.
Title: NodeWars WIP thread
Post by: Alikchi on June 10, 2002, 12:53:33 pm
What you've got there already looks really good :)
I like the turrets - very nice!
Title: NodeWars WIP thread
Post by: Zeronet on June 10, 2002, 01:14:11 pm
Shouldnt do animations yet.
Title: NodeWars WIP thread
Post by: Sandwich on June 10, 2002, 01:18:32 pm
Quote
Originally posted by wEvil
SKM Vessels (...Star Knight...)


*pant pant*
Title: NodeWars WIP thread
Post by: Zeronet on June 10, 2002, 03:18:37 pm
Terran Fighter, sharing the design elements of the capital vessel.

(http://terransyndi.homestead.com/files/tiger.jpg)
Title: NodeWars WIP thread
Post by: wEvil on June 10, 2002, 03:23:41 pm
Quote
Originally posted by Zeronet
Shouldnt do animations yet.


:rolleyes:


Most of the time its' important to know how a ship will look from all angles.  Also motion blurring and moving glow effects can totally change the vessels' character.

It is VERY important to know how the object will look once animated which is why I always do lots of early tests.  The Havok looks far better under motion than under stills, for instance, beause the shape lands itself to a fast, streamlined kind of motion.

The TSI ships i'd imagine would have a kind of complex lumbering quality to them which is why it's important for me to know at once how to make them move as how to design them as a visual still, because the two qualities are innate to the object.
Title: NodeWars WIP thread
Post by: Zeronet on June 10, 2002, 03:25:49 pm
What? Dont they take time to do or is it simplyer than i think?

EDIT: Doh, i misread your post. Thought you were doing big complicated ones :doh: I see what you mean now, im trying to fiqure out the Lightwave animator, i,ve got some thruster scripts and stuff.
Title: NodeWars WIP thread
Post by: wEvil on June 10, 2002, 03:33:01 pm
Lightwave? fair enough.

So long as you can get the basic geometry into .3DS or .MAX for me to work off thats fine (unless you want me to do them from scratch..)

More than anything ZN i need a cruiser-type vessel.  
For the shot in the trailer that requires your ships i'm thinking the vinnie, a couple of dreads and three cruisers with some fighters. (the scene is the GADI/Centauri engagement at polaris)

The dropship may be needed for later but its low-priority currently.
Title: NodeWars WIP thread
Post by: Zeronet on June 10, 2002, 03:37:47 pm
i need to work out the Railcannon on the Vindicator. I mean i want either a wide or tall vessel but dont know how a massive spinal railcannon fits into that. I'll  see what i can think of in regards to Cruisers and the Vindicator will need some thinking and the Fighters are already done with the simple stuff i did to those. The guns i did arent glued in. Any thoughts on what the Vinnie might be like?

EDIT: NW IRC is cool.
Title: NodeWars WIP thread
Post by: wEvil on June 10, 2002, 03:44:53 pm
If the railcannon is as powerful as the OOB would suggest it would have to be full-length, meaning the vinnie would be a long vessel.

Probably stick to the same dark/blue/visible lines idea as other TSI ships...maybe with the same basic tri-hull shape.
Title: NodeWars WIP thread
Post by: Grey Wolf on June 10, 2002, 04:15:27 pm
Made even more enhancements to it and it's now in 3DS.
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/nikenew.gif)
Title: NodeWars WIP thread
Post by: Zeronet on June 11, 2002, 09:30:23 am
:bump: Hmm would it be worth it to  make this sticky? As its the thread for the NW movie.
Title: NodeWars WIP thread
Post by: wEvil on June 11, 2002, 10:18:44 am
Just rendering out the final(ish) Esthar animation.  Its a little camera pass, i've redone the mid hull and brought the two hull wings 138 degrees from the top one, which is about as far as they really go without it looking a bit strange.

Havent modelled/mounted the railguns yet but theres 6 forward facing masers.

*edit*

Oh and in reply to your post, I dont think there's any need to.  Posting in here should be pretty regular anyway.
Title: NodeWars WIP thread
Post by: Zeronet on June 11, 2002, 10:33:56 am
Well i was looking for a more upsidedown Y shape than anything else.

NOTE: From now on when im on HLP i'll be in NW chat, if anyone needs me. Ideas and refinements always get done quicker in realtime if its possible to do so.
Title: NodeWars WIP thread
Post by: wEvil on June 11, 2002, 01:50:07 pm
http://www.3dap.com/hlp/hosted/wevil/TSIpass411.avi

Wahey...uploaded at last.

My connection wont upload bigger than 800k it seems, the 3mb MPEG4 avi that wasn't full of blocks wouldn't go, i'm afraid, but at least this gives you a basic idea...screenshots will follow later.
Title: NodeWars WIP thread
Post by: Grey Wolf on June 11, 2002, 03:47:25 pm
BTW, do you want me to show the rough locations of the weapons on the Nike?
Title: NodeWars WIP thread
Post by: Grey Wolf on June 11, 2002, 03:55:57 pm
:ignore this:
Title: NodeWars WIP thread
Post by: Grey Wolf on June 11, 2002, 03:56:20 pm
AAAARRRRGGHHH! It keeps on saying ZN posted last, but no ZN post! And then there's the annoying database error I'm getting.....

EDIT: And it won't let me delete my posts....
Title: NodeWars WIP thread
Post by: wEvil on June 12, 2002, 11:27:55 am
Quote
Originally posted by wEvil
http://www.3dap.com/hlp/hosted/wevil/TSIpass411.avi

Wahey...uploaded at last.

My connection wont upload bigger than 800k it seems, the 3mb MPEG4 avi that wasn't full of blocks wouldn't go, i'm afraid, but at least this gives you a basic idea...screenshots will follow later.


:bump:  because the forum posting counter went :wtf:
Title: NodeWars WIP thread
Post by: Zeronet on June 12, 2002, 11:31:02 am
For some reason, its impossible to get stills off that animation, copy or print screen simply displays the animation in paint.

I was thinking for the Cruisers, mabye a similar design with fins but instead swept back by a large degree. Of course, i want function to be the primary design aspect so i will think about it more, still the fact is has 2 Maser cannons could influence the design. Im just trying to generate ideas. Im still stuck on the Vindicator though, its an important and complicated vessel with tons of guns.
Title: NodeWars WIP thread
Post by: wEvil on June 13, 2002, 02:36:08 pm
More schtuff (mostly random things I just whipped up because i was bored)

(http://www.3dap.com/hlp/hosted/wevil/1.jpg)

this is the fleet the PGA's sending into the U regions.

(http://www.3dap.com/hlp/hosted/wevil/ha.jpg)

ph33r!!

(http://www.3dap.com/hlp/hosted/wevil/asasa.jpg)

Some weird thing i was messing around with overlays...i don't even know why i did it :p

(http://www.3dap.com/hlp/hosted/wevil/tsi1.jpg)

A TSI Esthar class dreadnought sitting pretty.
Title: NodeWars WIP thread
Post by: Alikchi on June 13, 2002, 04:46:53 pm
This is pretty damn cool right here
Title: NodeWars WIP thread
Post by: Grey Wolf on June 13, 2002, 08:22:27 pm
What do you think of my revised Nike design? I just felt the old design needed something, and that was the result.
Title: NodeWars WIP thread
Post by: mikhael on June 13, 2002, 11:21:17 pm
Quote
Originally posted by wEvil


(http://www.3dap.com/hlp/hosted/wevil/tsi1.jpg)

A TSI Esthar class dreadnought sitting pretty.


How did you do the glowing TRON edges? I must know.
Title: NodeWars WIP thread
Post by: Nico on June 14, 2002, 02:04:02 am
Quote
Originally posted by mikhael


How did you do the glowing TRON edges? I must know.


self illumination map I suppose
Title: NodeWars WIP thread
Post by: Fineus on June 14, 2002, 03:21:41 am
That or some funky rendering trick with wireframes ;)

I must say wEvil, those really do kick ass - especially the top one!
Title: NodeWars WIP thread
Post by: an0n on June 14, 2002, 05:18:08 am
Quote
Originally posted by mikhael
How did you do the glowing TRON edges? I must know.

I'm guessing a self-illuminated wireframe infinitecimally larger than the solid version. Although I suppose he could have mapped it on.
Title: NodeWars WIP thread
Post by: wEvil on June 14, 2002, 05:35:19 am
Shapemerged/booleaned geometry and I lovingly selected all the side polies by hand (not as hard as it sounds with a decent script) and then applied a seperate map to them.

Or failing that you could just cheat and use greeble with the side selection turned on :p

I'm still trying to dissect that plugins' code to see if I can get more complex forms out of it.
Title: NodeWars WIP thread
Post by: Zeronet on June 14, 2002, 10:50:11 am
Never really thought of them as TRON edges until someone else mentioned it.
Title: NodeWars WIP thread
Post by: mikhael on June 14, 2002, 06:33:06 pm
Quote
Originally posted by wEvil
Shapemerged/booleaned geometry and I lovingly selected all the side polies by hand (not as hard as it sounds with a decent script) and then applied a seperate map to them.

Or failing that you could just cheat and use greeble with the side selection turned on :p

I'm still trying to dissect that plugins' code to see if I can get more complex forms out of it.


Masochist. Its what I thought though. Good work. I really like the overall shape (since it dodges the flying phallic symbol look that so often predominates most peoples models--myself included) and the blue glowing bits rock. :)
Title: NodeWars WIP thread
Post by: Zeronet on June 14, 2002, 06:41:59 pm
well the TSI ships are suppose to be different to common ship designs and very distinctive.
Title: NodeWars WIP thread
Post by: wEvil on June 14, 2002, 06:50:44 pm
Quote
Originally posted by mikhael


Masochist. Its what I thought though. Good work. I really like the overall shape (since it dodges the flying phallic symbol look that so often predominates most peoples models--myself included) and the blue glowing bits rock. :)


Naaa....the trajan is meant to be phallic but thats for a reason *snigger* :p
Title: NodeWars WIP thread
Post by: Ace on June 14, 2002, 10:59:38 pm
lol ;)

Like I said to wEvil, I'd make the two guns on the front of the ship a bit more organic looking, maybe like a Minbari beam, and the bridge to look a little more like the bridge on the Victory class destroyers in B5.
Title: NodeWars WIP thread
Post by: Zeronet on June 15, 2002, 06:07:21 am
The Victory Class sort looks like how a TSI ship would be if it had to fit a such a Huge Railcannon as the Vinnie does.
Title: NodeWars WIP thread
Post by: JC Denton on June 21, 2002, 01:17:41 am
Hrm...Zero, I'll play around with some sketching tomorrow and e-mail them to you, so you can see for yourself what I might come up with, mkay?

Sheesh, with the number of sketches I'm doing lately, I might actually *shudder* need my own art section.
Title: NodeWars WIP thread
Post by: wEvil on June 21, 2002, 02:55:43 am
A conference room much like the one Khane would have used to interrogate Geb -
(knocked this up last night)

(http://www.3dap.com/hlp/hosted/wevil/eep.jpg)

A few Final Gather artefacts (thats what the blocky crap is) but It's pretty tough to get spot on in the first test render.

I've also essentially designed Drevi (he looks abit like a more evil David Suchet....he played Poirot encase you're wondering) , And some other guy who was supposed to be milopeles but looks too young and not "harsh" enough.
Title: NodeWars WIP thread
Post by: wEvil on June 21, 2002, 02:36:17 pm
and another...poked up the detail to get rid of those weird square artefacts but you can see what it did to the rendertime - and this is on a DUAL ATHLON 1Ghz, folks!

(http://www.3dactionplanet.com/hlp/hosted/wevil/eep2txt.jpg)
Title: NodeWars WIP thread
Post by: Zeronet on June 21, 2002, 02:40:15 pm
Quote
Originally posted by JC Denton
Hrm...Zero, I'll play around with some sketching tomorrow and e-mail them to you, so you can see for yourself what I might come up with, mkay?

Sheesh, with the number of sketches I'm doing lately, I might actually *shudder* need my own art section.


[email protected]

Just remove everything in capital letters.
Title: NodeWars WIP thread
Post by: Nico on June 21, 2002, 03:28:52 pm
Quote
Originally posted by wEvil
and another...poked up the detail to get rid of those weird square artefacts but you can see what it did to the rendertime - and this is on a DUAL ATHLON 1Ghz, folks!

http://www.3dactionplanet.com/hlp/hosted/wevil/eep2txt.jpg


nice light setting. my only complain would be the window, which looks like everything but a window, if you know what I mean...
Title: NodeWars WIP thread
Post by: Ace on June 21, 2002, 04:53:21 pm
Nice, when working on it further think: "2001 a space odessey" ;) (i.e. like the moon base's conference room)
Title: NodeWars WIP thread
Post by: wEvil on June 21, 2002, 04:56:54 pm
Its just a texturemap with a reflection map applied..kind of cheating

It looks more like a monitor though, i agree.

Any other improvements to the environment in the room you could suggest?
Title: NodeWars WIP thread
Post by: an0n on June 21, 2002, 05:00:50 pm
How, in God's name, did that take almost 4 hours to render?
Title: NodeWars WIP thread
Post by: Nico on June 21, 2002, 05:33:14 pm
Quote
Originally posted by wEvil

Any other improvements to the environment in the room you could suggest?


yeah: make visible lights on the wall. even with fancy sci-fi explanantion about lights in the wall or something, it would look better anyway if they're clearly visible.
also, throw sheets of papers on the table, a few pens, a cup of tea, dunno, things :)
Title: NodeWars WIP thread
Post by: wEvil on June 21, 2002, 06:29:08 pm
The reason it took 4 hours to render was because of the lighting simulation -

Each object in the scene emits an amount of light thats' calculated by the renderer giving  FAR more realistic result.

The scene is lit by concealed lights from that overhang.  and thats' it.   No omni lights or overheat spots.

The lights are bog-standard halogens but they're setup in a striplight configuration to give a nice, diffuse effect :)
Title: NodeWars WIP thread
Post by: JC Denton on June 21, 2002, 10:30:54 pm
I dunno, I kinda expected the coloration to be more of a bluish-gray.

And I think the ceiling should be a little less vaulted than that.  And can we have cushy leather chairs, not barstools? :p:D

I take it that object in the center of the table is a holoprojector for the non-neurolinked masses?
Title: NodeWars WIP thread
Post by: Grey Wolf on June 21, 2002, 10:47:20 pm
I'm working on the Atlas and Prometheus (slowly)....
Title: NodeWars WIP thread
Post by: KillMeNow on June 21, 2002, 11:09:51 pm
does that mental ray render have radiosity on? cause if i'm reading that right at 3 hours 41 mins then it damned well better be

now i would offer my services but i'm busy with my own film project at the moment and i use lightwave so no help for you there

[subliminal message]switch to lightwave 7 switch to lightwave 7[/subliminal message]
Title: NodeWars WIP thread
Post by: Kamikaze on June 22, 2002, 05:14:46 am
I think he uses Softimage XSI, which is, from what I've heard, superior to Lightwave.....
Title: NodeWars WIP thread
Post by: wEvil on June 22, 2002, 06:04:57 am
You are indeed correct -
I used mental ray to render this (2.1.45 - the old, slow one)

I'm in the process of porting over to softimage|XSI but you're correct again - it's just so much better than anything else i've ever used (well...the modeller isn't as good as Mirai, but still..)

Currently though i'm stuck using 3Dsmax 4 with its' scummy mental ray translator, but even with XSI you still don't get ALL the Mental Ray features.   The MAX translator plugin doesn't yet support Mental Ray 3.0 either, which is about 15% faster as a matter of course + Final Gathering like I used to light this scene is about 800% faster.

Either way, as soon as I work out soft expect some very cool stuff ;)

Quote

I dunno, I kinda expected the coloration to be more of a bluish-gray.

And I think the ceiling should be a little less vaulted than that. And can we have cushy leather chairs, not barstools?  

I take it that object in the center of the table is a holoprojector for the non-neurolinked masses?


Well I've used the white just to test the lighting so far, it's just a WIP so it'll improve, don't worry :)

The ceilings' flat with access panels to get to environmental regulators - this room and the other three + the coridoor would make up one unit which would operate independantly from the rest.  Vaulted ceiling indeed...pah!

Cushy leather chairs...well, the stools are
A) easier to model
B) simpler geometric-wise
C) simpler shader-wise
D) I still havent got a sample fat vasudan @$$ to sit down on it ;7

The center of the table is indeed a holoprojector :)
Title: NodeWars WIP thread
Post by: KillMeNow on June 22, 2002, 02:26:14 pm
your switching to xsi 2???? dear god you got well i would say more money than sence but xsi 2 does look amazing
Title: NodeWars WIP thread
Post by: Nico on June 22, 2002, 03:01:08 pm
Quote
Originally posted by wEvil
Those panels on the cruiser are done mostly with greeble


I've just found this plugin... man my life has changed :)
Title: NodeWars WIP thread
Post by: Sheepy on June 23, 2002, 07:40:05 pm
I have a kinda concept for 1 of my fighters, possibly the Yojimbo, but could be any of them i guess.

http://www.cyberberry.com/Kamikaze/nodewar/Yojimbo.jpg

cheers to kami for the host.
Title: NodeWars WIP thread
Post by: wEvil on June 24, 2002, 11:58:00 am
Some good work from sheepy -

(http://www.3dactionplanet.com/hlp/hosted/wevil/yojimbo2.jpg)

(http://www.3dactionplanet.com/hlp/hosted/wevil/awacs.jpg)
Title: NodeWars WIP thread
Post by: Nico on June 24, 2002, 02:29:19 pm
funny how the first one looks like a almost exact copy of one of :v: concepts ;7
Title: NodeWars WIP thread
Post by: Sheepy on June 24, 2002, 04:02:19 pm
I told wevil it did when i gave it to him

i know its a shivan fighter, but i thought i would try and make it look like a terran stealth ship, any harm there?
Title: NodeWars WIP thread
Post by: Nico on June 25, 2002, 02:05:16 am
I never complained, I just pointed the fact out. don't be so hasty, young fellow :)
Title: NodeWars WIP thread
Post by: Shrike on June 25, 2002, 03:28:00 am
Quote
Originally posted by Sheepy
i know its a shivan fighter, but i thought i would try and make it look like a terran stealth ship, any harm there?
The top fighter is supposed to be a SHIVAN ship?  :wtf:
Title: NodeWars WIP thread
Post by: Nico on June 25, 2002, 03:31:13 am
read again: the original version is a shivan fighter, sheepy redraw it to turn it into a terran fighter.
damn I need a nap.
Title: NodeWars WIP thread
Post by: wEvil on June 28, 2002, 05:20:46 am
(http://www.3dap.com/hlp/hosted/wevil/blah.jpg)

One small bit of an Obirian Pilots' quarters such as the One Oberlin shares.

The sink is derivative off Venoms' scene he recently posted and my old room at uni.

Sorry for knicking your idea, V :p

Either way, its a good example of Final Gathering/HDRI - the highlights on the sink need a little work but they're also fully raytraced, not fake phong/blinn highlights.

Came out OK barring the sampling levels.
Title: NodeWars WIP thread
Post by: Nico on June 28, 2002, 07:07:43 am
Np, it's much better than mine anyway. I'd just give a more "silver like" map to the... to the... damn, I don't have a dictionary next to me... the metal tube where water comes from.
Title: NodeWars WIP thread
Post by: KillMeNow on June 28, 2002, 07:10:15 am
faucet??? argh i have no idea how to spell it  hmm tap that will do =)
Title: NodeWars WIP thread
Post by: Zeronet on June 28, 2002, 07:11:28 am
The..."Tap"?
Title: NodeWars WIP thread
Post by: wEvil on June 28, 2002, 07:13:45 am
They're supposed to be a kind of plastic that constricts a kind of valve in the tap when it detects a hand under it.

This is 2370 after all ;)

Either way...i'm trying to get the rest of the room done.  Bedclothes are an utter nightmare to get looking good!
Title: NodeWars WIP thread
Post by: Mad Bomber on June 28, 2002, 07:29:29 am
Quote
Originally posted by wEvil
One small bit of an Obirian pilots' quarters such as the one Oberlin shares.


When you do the full room, don't forget to do an image of Khavet Viish Ni'an on the wall-TV. I want to see how you render a Vasudan with Groucho glasses. :D
Title: NodeWars WIP thread
Post by: wEvil on June 28, 2002, 08:01:25 am
Quote
Originally posted by Mad Bomber


When you do the full room, don't forget to do an image of Khavet Viish Ni'an on the wall-TV. I want to see how you render a Vasudan with Groucho glasses. :D


He obviously bought the full box set...why the hell would a box with "headz" be on top of the sink unit?

I need a vasudan first.  Or more correctly, I need the V concept work for a vasudan so I can model one that can be animated realistically.

Which will probabyl require alot of facial reworking from Volitions' models but anyway...i got a BBQ with lots of people with poor musical taste to look after :(

I'll post up some more stuff as and when my tired old computer throws it out.
Title: NodeWars WIP thread
Post by: KillMeNow on June 28, 2002, 04:50:32 pm
hmmm was bored did a briefing room - sorry wevil i kinda copyied your idea here but nevermind

still not finished really still bits wrong i need to fix more detail etc but might never bother to get around to it  

render time 10 min 33 secs

(http://www.killmenow.barrysworld.net/images/brief.jpg)
Title: NodeWars WIP thread
Post by: an0n on June 28, 2002, 05:37:30 pm
Make all the stuff in the window blurry, make everything darker and have the main lighting coming from the window so it's easy to see that the window stuff isn't just a painting.

Those chairs look too unstable.


It's good as a room, but not as a briefing room. Briefing rooms need to be either dark and gloomy or vast and awe inspiring.
Title: NodeWars WIP thread
Post by: wEvil on June 29, 2002, 03:30:22 pm
KMN - Very nice.

The lights need a little bit of work plus as anon said, the chair design is a little unorthodox.

Theres also a weird shadow map/sampling thing going on with the shadow cast by that plant.

IMO it looks more like a dining room ? ;)
Title: NodeWars WIP thread
Post by: Mr. Vega on July 01, 2002, 10:33:55 pm
I still think the Irae should look like a Centauri Primus:

(http://www.b5tech.com/centauri/centauriships/centauricapships/primus.jpg)
Title: NodeWars WIP thread
Post by: JC Denton on July 01, 2002, 10:38:31 pm
Seeing those renders makes me so jealous because I don't have the money to get something like Lightwave or softimageXSI.  Not like I have any rendering skillz anyways. :(

Erm, anyways, I knocked up a very crappy sketch of the Vindicator.  I tried to meld the look of that TSI cruiser with the Excalibur, and the result was...eh, well, see for yourself:
(http://quantium40.port5.com/images/vinnie_alpha.jpg)

I'm meddling with a concept of the Qaiarkhet now.  Kinda looks like a vasudany Taiidan heavy cruiser.

Vega, you're completely obsessed with that ship, aren't you? :p
Title: NodeWars WIP thread
Post by: Zeronet on July 02, 2002, 01:47:07 am
Quote
Originally posted by Mr. Vega
I still think the Irae should look like a Centauri Primus:

(http://www.b5tech.com/centauri/centauriships/centauricapships/primus.jpg)


wEvil wants to the Irae to look like nothing but the Irae.
Title: NodeWars WIP thread
Post by: Nico on July 02, 2002, 02:11:55 am
plus this centaury primus is butt ugly :p
Title: NodeWars WIP thread
Post by: wEvil on July 02, 2002, 08:41:52 am
Plus IT'S BEEN DONE BEFORE!!! :mad: :mad: :mad: :headz:
Title: NodeWars WIP thread
Post by: Sheepy on July 03, 2002, 06:24:06 am
Wants to see some of his ships made by wEvil (like thats gonna happen for a while though) or anyone else that can be arsed to do em :nod:
Title: NodeWars WIP thread
Post by: Ace on July 03, 2002, 12:37:39 pm
An Irae looks *nothing* like a Primus.

From the bit of description which has been given it has:
3 forward meson cannons with an arrangement like-
- *
-* *
(note: ignore the '-')

A bridge above the top meson cannon, and the reactor cores in the mid-ship section are meson reactors with anti-matter reactors to power the reaction, then the vessel has meson engines.
Title: NodeWars WIP thread
Post by: Nico on July 04, 2002, 02:06:14 am
Quote
Originally posted by Ace
An Irae looks *nothing* like a Primus.

From the bit of description which has been given it has:
3 forward meson cannons with an arrangement like-
- *
-* *
(note: ignore the '-')

A bridge above the top meson cannon, and the reactor cores in the mid-ship section are meson reactors with anti-matter reactors to power the reaction, then the vessel has meson engines.


where are the meson toilets? :rolleyes:
Title: NodeWars WIP thread
Post by: wEvil on July 04, 2002, 07:38:12 am
Quote
Originally posted by venom2506


where are the meson toilets? :rolleyes:


They're too dangerous to be deployed in combat without specially trained users... ;7
Title: NodeWars WIP thread
Post by: Nico on July 04, 2002, 07:45:06 am
Quote
Originally posted by wEvil


They're too dangerous to be deployed in combat without specially trained users... ;7


like... Perry Meson ?
Yeah, worst-joke-ever
I know.
Title: NodeWars WIP thread
Post by: Mad Bomber on July 08, 2002, 07:39:27 am
Quote
Originally posted by Ace
An Irae looks *nothing* like a Primus.

A bridge above the top meson cannon, and the reactor cores in the mid-ship section are meson reactors with anti-matter reactors to power the reaction, then the vessel has meson engines.


I also remember asking about what it looked like, and I compared it to Machina Terra's Darkness corvette. From what I know, it looks sorta like the Darkness from the side, except more streamlined, and proportionally longer and wider. And of course, it's 9 kilometers long.

Plus, of course, it has the spinal mesons.
Title: NodeWars WIP thread
Post by: Mad Bomber on July 08, 2002, 03:52:37 pm
Here's something I drew freehand. It's a rather oddly-shaped shipyard in Kalvax, near the planet of Inrolut, and it's quite large.

Copy and paste the URL if the link itself doesn't work. And give it time to load.
http://www.geocities.com/kalnnas/Inrolut.jpg

Tell me what you think. I'm hoping that it could become a render at some point. :D

At least, as long as Geocities manages to actually show the pic...


Notes:

That freighter in the top right is not of Obirian make. It's carrying 2 daisy-chained [/i]Cargo-B[/i]'s.

The oddly shaped thing just to the right of the planet is Telkai, way off in the distance.

The ship being built at the dock, which is right in view, is an Oracle-class AWACS. Back and to the left a bit is an incomplete Icarus light dropship.

The unfinished Kronus in the corner should really be about twice as big as it is, but I'm too lazy to redraw it.

The shipyard itself is nowhere near as detailed as it should be, but meh, as I said, I'm lazy.

Ennisar (the moon) looks very crappy, but this is because I suck at drawing moons.
Title: NodeWars WIP thread
Post by: wEvil on July 09, 2002, 12:04:38 pm
(http://www.3dap.com/hlp/hosted/wevil/test5.jpg)

(http://www.3dap.com/hlp/hosted/wevil/test7.jpg)

(http://www.3dap.com/hlp/hosted/wevil/test8.jpg)

These are all more renders of the obirian pilots' quarters'  I ditched the dark look because it seemed a little depressing.

http://www.3dap.com/hlp/hosted/wevil/lance.avi

http://www.3dap.com/hlp/hosted/wevil/lance2.avi

UPL lance class fighter, latest version.  Still doesn't look good, but what the hell...it was a waste of time and meant i could get away from my neices for 5 minutes :p

http://www.3dap.com/hlp/hosted/wevil/havok.avi

Another render of the havok....but ain't it nice?
Title: NodeWars WIP thread
Post by: Zeronet on July 09, 2002, 12:53:08 pm
That room looks a little big for pilots quartors, space is a premium in ships.
Title: NodeWars WIP thread
Post by: Mad Bomber on July 09, 2002, 03:22:20 pm
Quote
Originally posted by Zeronet
That room looks a little big for pilots quartors, space is a premium in ships.


Yeah. I imagine Oberlin's room as being much, much smaller. Like, college dorm room sized.

I'll draw something and scan it to show what I think it should look like.
Title: NodeWars WIP thread
Post by: Nico on July 10, 2002, 02:06:45 am
I don't like the lamps on the desk, they don't look good enough vompared to the rest of the scene ( there's too many reflections everywhere, too ) (http://forum.hardware.fr/images/perso/zetoubu_.gif )
Title: NodeWars WIP thread
Post by: wEvil on July 11, 2002, 02:55:54 am
Quote
Originally posted by Mad Bomber


Yeah. I imagine Oberlin's room as being much, much smaller. Like, college dorm room sized.

I'll draw something and scan it to show what I think it should look like.


Uhh....that is the size of a double college dorm room.  You'd find that two people would be unable to psychologically handle living in a smaller space for extended periods of time.  The rough size of that room is about 15 meters by 15 meters with a 4 meter long coridoor leading to the local "block" where there are showers, lavatories, rec rooms and the galley.

COnsidering the entire space is not larger than 700 cubic meters, the ship should have plenty of space.  This is one of the reasons i'm so for cutting crew sizes down, sticking 25,000 people on a tin can 4 klicks long is a very unrealistic figure.
Title: NodeWars WIP thread
Post by: Nico on July 11, 2002, 04:30:22 am
Quote
Originally posted by wEvil


Uhh....that is the size of a double college dorm room.  You'd find that two people would be unable to psychologically handle living in a smaller space for extended periods of time.  The rough size of that room is about 15 meters by 15 meters with a 4 meter long coridoor leading to the local "block" where there are showers, lavatories, rec rooms and the galley.


Where do you live? Beverly Hills? My room is 4*4 dude...
Title: NodeWars WIP thread
Post by: Zeronet on July 11, 2002, 06:10:56 am
Quote
Originally posted by wEvil


Uhh....that is the size of a double college dorm room.  You'd find that two people would be unable to psychologically handle living in a smaller space for extended periods of time.  The rough size of that room is about 15 meters by 15 meters with a 4 meter long coridoor leading to the local "block" where there are showers, lavatories, rec rooms and the galley.

COnsidering the entire space is not larger than 700 cubic meters, the ship should have plenty of space.  This is one of the reasons i'm so for cutting crew sizes down, sticking 25,000 people on a tin can 4 klicks long is a very unrealistic figure.


The Fighter pilots would have rooms, but they wouldnt be that big, they'd be as small as possible, a bunkbed and thats it, everything else would be communal(and for lower ranked members of the crew, they'd have to hotbed, think of the Rooms in System Shock 2 with all the beds)
Title: NodeWars WIP thread
Post by: TheCelestialOne on July 11, 2002, 07:42:42 am
15*15 m!? Is it a holiday cruise ship luxury suite?

EDIT : And you say showers are in the local "block"? I'd rather have a 2*2 room with a personal shower... Cause a 15*15 room without a shower? Come on... It could have multiple jacuzzis...
Title: NodeWars WIP thread
Post by: Mad Bomber on July 11, 2002, 08:34:54 am
Quote
Originally posted by Zeronet
The Fighter pilots would have rooms, but they wouldnt be that big, they'd be as small as possible, a bunkbed and thats it, everything else would be communal(and for lower ranked members of the crew, they'd have to hotbed, think of the Rooms in System Shock 2 with all the beds)


Nah I wasn't envisioning it being that small.

I was thinking something more along the lines of this (http://www.geocities.com/kalnnas/OCquarters.jpg).

or if Geocities is being its usual crappy self, here's the URL so you can copy and paste it:
http://www.geocities.com/kalnnas/OCquarters.jpg

Of course that in the back isn't an actual window. Oberlin's room is too far inside the ship. Nah, it's a screen showing the view from an external camera. (Exactly which camera, is up to the people living in the room, and they can set it via the computer.)

There would probably be something else taking up most of that open space. But you get the general idea.

The space in between the rooms is needed for hull strength and for energy dispersal. (heat-conductive webbing, etc)

Hotbedding is not necessary when the ship is 2.5 kilometers long. Maybe on frigates or corvettes or something small like that. But not on a dreadnought.
Title: NodeWars WIP thread
Post by: wEvil on July 11, 2002, 09:32:33 am
i'm going by what i've seen of university accomodations.

There would probably be about ten rooms like these sharing two or four shower cubicles and a couple of lavs and there would only be one or two rec rooms on the entire ship.

Seems fair to me.  But then again some of our players aren't fair, are they? ;)
Title: NodeWars WIP thread
Post by: Zeronet on July 11, 2002, 10:00:09 am
Hotbedding saves room, saves money, means more space for guns and equipment.
Title: NodeWars WIP thread
Post by: Mad Bomber on July 11, 2002, 10:33:22 am
yes, but not everyone would want to go through with that. There is a political thing to be considered, the OC does not conscript people except in times of all-out war.

Besides there is plenty of space, so there's no need to hotbed.

Studies showed that hotbedding and living in extremely cramped environments can slowly cause serious stress-related mental health problems. They are staved off somewhat if the ship in question has a highly disciplined and loyal crew (like the Tessers with their loyalty to the Emperor).

But the stress is lessened dramatically, if there is not very much cramping at all. That's the reason the window-screen was added in to all rooms, to give people the feeling they weren't crammed into the ship like sardines.
Title: NodeWars WIP thread
Post by: wEvil on July 12, 2002, 11:22:46 am
btw has anyone actually looked at those two lance fighter animations?

I'm not so worried about the havok one because everyones' seen it to death but i'm interested in what people think about a couple of changes i've made to my technique.
Title: NodeWars WIP thread
Post by: Zeronet on July 12, 2002, 11:37:32 am
I looked at the first one, which was downloading at 18kb/s on my 56k Modemn, its good but i cant really see much of the front fighter due to the shadow.
Title: NodeWars WIP thread
Post by: JC Denton on July 14, 2002, 02:38:55 pm
It looks absolutely nothing like what I imagined.  And you've got to remember, it was half-designed by the FVC, so it will have some distinguishing features that set it apart from everything else out there.  Right now it looks like a shrunken-down PGA cruiser or something.  That's not to say that it's bad, it's just that it's not a design that I have a taste for.

I thought that it looked something like this.  And I even put it in the top-side-front orientation you insist upon :D

(http://quantium40.port5.com/images/lance_tsf_v1.jpg)

I'll try to make a better image than that sometime later on.
Title: NodeWars WIP thread
Post by: Nico on July 15, 2002, 02:32:43 am
Quote
Originally posted by Mad Bomber
yes, but not everyone would want to go through with that. There is a political thing to be considered, the OC does not conscript people except in times of all-out war.

Besides there is plenty of space, so there's no need to hotbed.

Studies showed that hotbedding and living in extremely cramped environments can slowly cause serious stress-related mental health problems. They are staved off somewhat if the ship in question has a highly disciplined and loyal crew (like the Tessers with their loyalty to the Emperor).

But the stress is lessened dramatically, if there is not very much cramping at all. That's the reason the window-screen was added in to all rooms, to give people the feeling they weren't crammed into the ship like sardines.


even if they're conscripts, they're militaries. you can't win a war with such considerations.
Title: NodeWars WIP thread
Post by: Alikchi on July 15, 2002, 02:52:25 am
The Obirians do tend to get blown up :D
Title: NodeWars WIP thread
Post by: wEvil on July 15, 2002, 07:36:18 am
Stills of the Lance interceptor

(http://www.3dap.com/hlp/hosted/wevil/lance1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/lance2.jpg)
(http://www.3dap.com/hlp/hosted/wevil/lance3.jpg)
Title: NodeWars WIP thread
Post by: wEvil on July 15, 2002, 07:38:07 am
Stills of the Tharsis Escort Carrier

(http://www.3dap.com/hlp/hosted/wevil/tharsis1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/tharsis2.jpg)(http://www.3dap.com/hlp/hosted/wevil/tharsis3.jpg)
(http://www.3dap.com/hlp/hosted/wevil/tharsis4.jpg)

Stills of the Nereid class Frigate
(http://www.3dap.com/hlp/hosted/wevil/nereid1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/nereid2.jpg)
Title: NodeWars WIP thread
Post by: wEvil on July 15, 2002, 07:39:42 am
The next big thing, even though its embarrassingly crap at the moment.  If i manage to crack realistic human faces this will wind up as Jairnet Fraser.....i hope!

(http://www.3dap.com/hlp/hosted/wevil/face1.jpg)
(http://www.3dap.com/hlp/hosted/wevil/face2.jpg)



Nereid Class Frigate

http://www.3dap.com/hlp/hosted/wevil/rotate.avi

Tharsis Class Escort Carrier

http://www.3dap.com/hlp/hosted/wevil/Tharsis2.avi
Title: NodeWars WIP thread
Post by: Nico on July 15, 2002, 08:25:00 am
the interceptor looks like... something that is not an interceptor, but it's space, so why not, after all. mmh, for the face... cool, one thing I do better than Wevil ^_^
Title: NodeWars WIP thread
Post by: Zeronet on July 15, 2002, 10:35:52 am
wEvil did you get my Cruiser stuff and Fighter?
Title: NodeWars WIP thread
Post by: wEvil on July 15, 2002, 11:30:58 am
Well...that face is incomplete and only my second attempt (ever)

Got any tips (apart from scrap it and start again! :p )


ZN - i might have them in a couple of emails on my system but send them again just to be sure, although I won't be able to get at them for 6 weeks (no net access from my current house and dont want to set up an email account on the work machines)
Title: NodeWars WIP thread
Post by: Nico on July 16, 2002, 02:19:29 am
Quote
Originally posted by wEvil
Got any tips (apart from scrap it and start again! :p )
 


tips? well, not really, depends on what you use ( LPM+mesh smooth, nurbs, splines... )t, but the common sense asks for you to use a face/side view of the face you want to build and apply it on two planes (really helps, I tried a Nathalie Portman mesh, looks kindda cool, but not really like Portman w/o any map tho ).
I dunno XSI anyway, but I think, at least in max, that LPM+mesh smooth(+ relax to get rid of all the annoying little irregularities) is the quickest/simplest/best way. Tho I'm still in the learning stage for splines, and now I'm getting quite good results, admitedly. As usual, I guess it's all about training.
Title: NodeWars WIP thread
Post by: wEvil on July 16, 2002, 08:32:36 am
i wuz using MAX for this with edge extrusion and meshsmoothing

Already had the two sketches on the planes..

Its just a case of it being very easy to get a messy mesh, plus it takes forever ;(
Title: NodeWars WIP thread
Post by: Nico on July 16, 2002, 08:50:54 am
mmh... wait a min.
ok, I don't have the perfect "recipe" to make great heads, but I know what i did wrong, at least :lol:

first, the Nathalie Portman head, done with splines:
(http://www.3dap.com/hlp/hosted/ott/renders/nphead01.jpg)
you can see it looks nothing like the real "thing". And still the shape is perfect. The rule with splines, that I didn't find out then: use quads as much as possible, no triangles if you can avoid them. Refine if needed, adding verts won't hurt that much.

second, still with splines, my Grey head:
(http://www.3dap.com/hlp/hosted/ott/renders/greyhead.jpg)
See? using quads only gives you much better results, no crappy edges or anything ( I didn't apply the relax modifier there, so there's still a few "sharp" areas, but with it, it's perfect ). ok, admitedly, non human characters are easier to do anyway.

third and last, my lachdanan character, w/o the cell shading crap:
(http://www.3dap.com/hlp/hosted/ott/renders/lachrealhead.jpg)
done from a cube, poly extrusion, 1 tesselate, 1 mesh smooth.
my best human head so far if you ask me, done in... less than 20 minutes! Really, for now, LPM is unmatched if you ask me ( haven't really tried patch modelling yet tho ).
voila :)
Title: NodeWars WIP thread
Post by: TheCelestialOne on July 16, 2002, 08:59:12 am
He still smells your crap (the last one) :D
Title: NodeWars WIP thread
Post by: Nico on July 16, 2002, 09:09:47 am
oh you sheddap :p
Title: NodeWars WIP thread
Post by: Grey Wolf on July 16, 2002, 01:54:44 pm
BTW, wEvil, you did d/load the revised Nike, right? The old Nike design is now the Titan.
Title: NodeWars WIP thread
Post by: Grey Wolf on July 21, 2002, 08:43:19 pm
:bump:

Any new concepts or models by anyone?
Title: NodeWars WIP thread
Post by: wEvil on July 23, 2002, 12:06:17 pm
More stuff.

Before anyone freaks out that i'm not doing their things as well, this is the reason:

I haven't been able to get all those concept pictures onto my machien since yesterday and as such have had to remember roughly what they looked like...which was a total disaster as you can imagine.

Plus i've had to concentrate on animation for my uni course as much as modelling, because i'll be damned if i'm coming back next year unprepared.

(http://www.3dap.com/hlp/hosted/wevil/parallax.jpg)

Yep..i know, yawn, you seen it all before.  But I tweaked the running lights anyway.

(http://www.3dap.com/hlp/hosted/wevil/tharsishot.jpg)

This is a "hot" Tharsis carrier - I.E, one thats just had a dreadnought Alpha-strike it.

http://www.3dap.com/hlp/hosted/wevil/array.avi

Pay attention to this - Its a test fire for plasma accelerator weapons.  Is the recoil right do you reckon?  

It also goes (with a little tweaking) for other heavy mass-based weapons.  Beams and lasers don't recoil, btw.


http://www.3dap.com/hlp/hosted/wevil/testfire.avi

A tharsis firing its' blast accelerator.   Its a big file, and the quality isnt great, but give it a go (specially mad bomber because I need to peg down how an Enercade actually shoots)

http://www.3dap.com/hlp/hosted/wevil/artic.avi

Test of the P.A guns' articulation.  The funny part where it "double bumps" at the top is meant to be there, I was trying to simulate some kind of dampened clunk but it didnt' quite work.

I'm also aware the turn rate isn't regular but I havent' cracked MAX's TCB controllers yet.

Expect another update sometime after the weekend - i'm too knackered to do anything after work.
Title: NodeWars WIP thread
Post by: Mad Bomber on July 23, 2002, 12:49:09 pm
The animation in the testfire.avi looks almost exactly like what I envision the Enercade to look like. (The first part, anyway, not the little blue thing.)

Except the Enercade charges up with a white glow beforehand (like a beam does, except with less chargeup time). And the Enercade bolts are supposed to be larger and significantly brighter than the Blast Gun.

I think its great tho :yes2::):yes:


The PA's and articulation I think are spot on. :nod:
Title: NodeWars WIP thread
Post by: Shrike on July 23, 2002, 03:00:48 pm
Quote
Originally posted by wEvil
Stills of the Lance interceptor
Where's the cockpit?  It needs a cockpit. :p
Title: NodeWars WIP thread
Post by: Grey Wolf on July 23, 2002, 08:21:15 pm
Here's a pic of my model for the Sidhe-class escort. It's a very Trek-inspired design, but here it is:
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/sidhe.jpg)
Some notes: Red=Pulse Lasers, Yellow=Torpedo Launchers, Blue=Shield Generator, Lime Green=Engines, and Cyan= Beam Cannon arrays.
Title: NodeWars WIP thread
Post by: Nico on July 24, 2002, 02:08:15 am
Quote
Originally posted by Shrike
Where's the cockpit?  It needs a cockpit. :p


"they always want a visible cockpit"
;7
Title: NodeWars WIP thread
Post by: wEvil on July 24, 2002, 07:55:17 am
Quote
Originally posted by Shrike
Where's the cockpit?  It needs a cockpit. :p


UPL aren't in the biznizz of exposing their pilots to needless hazards.

The crawl hatch at the front leads to an acceleration tank style cockpit which is connected to sensor arrays suffusing the hull of the fighter.

Neural link required, of course ;)
Title: NodeWars WIP thread
Post by: Zeronet on July 24, 2002, 12:51:49 pm
I'll start thinking about a TSI Carrier, cos they were at Polaris.
Title: NodeWars WIP thread
Post by: Mad Bomber on July 24, 2002, 12:55:37 pm
I personally can't picture what a Tesser carrier would look like...
Title: NodeWars WIP thread
Post by: Zeronet on July 24, 2002, 01:05:11 pm
Big :D
Title: NodeWars WIP thread
Post by: Shrike on July 24, 2002, 03:58:09 pm
Quote
Originally posted by wEvil
UPL aren't in the biznizz of exposing their pilots to needless hazards.

The crawl hatch at the front leads to an acceleration tank style cockpit which is connected to sensor arrays suffusing the hull of the fighter.

Neural link required, of course ;)
This is FS.

Add a cockpit.

:p
Title: NodeWars WIP thread
Post by: Grey Wolf on July 24, 2002, 04:16:22 pm
I agree. Cockpits=Good.
Title: NodeWars WIP thread
Post by: Zeronet on July 24, 2002, 04:47:55 pm
Quote
Originally posted by Shrike
This is FS.

Add a cockpit.

:p


I agree, i mean what happens if his optics get damaged? You'll need a backup.
Title: NodeWars WIP thread
Post by: Grey Wolf on July 24, 2002, 04:51:02 pm
Well, due to the neural link, I think that you'd get a nasty overload for one thing....
Title: NodeWars WIP thread
Post by: Nico on July 25, 2002, 02:25:42 am
Quote
Originally posted by Zeronet


I agree, i mean what happens if his optics get damaged? You'll need a backup.


What if the glass cockpit is broken? You'll need a coffin.
If the man choosed not to have a glass cockpit, damn, respect his choice.
Title: NodeWars WIP thread
Post by: TheVirtu on July 25, 2002, 02:27:22 am
You'd think cockpits would have instead of glass...some kind of see-through alloy in the future.
Title: NodeWars WIP thread
Post by: wEvil on July 25, 2002, 07:07:48 am
Since when was I conventional with my designs :D

The UPL fighters don't have pretty little windows.

If you look closely, you'll find that most UPL capital ship designs don't have them either apart from recreation decks..well, UPL capships designed by the PGA anyway.
Title: NodeWars WIP thread
Post by: Zeronet on July 25, 2002, 07:13:51 am
Quote
Originally posted by wEvil
Since when was I conventional with my designs :D

The UPL fighters don't have pretty little windows.

If you look closely, you'll find that most UPL capital ship designs don't have them either apart from recreation decks..well, UPL capships designed by the PGA anyway.


Any thoughts on a TSI Carrier, TSI battleship etc? im draw some stuff sometime today hopefully.
Title: NodeWars WIP thread
Post by: wEvil on July 25, 2002, 07:28:24 am
Quote
Originally posted by Zeronet


Any thoughts on a TSI Carrier, TSI battleship etc? im draw some stuff sometime today hopefully.


For the carrier, it should be long and sleek with a large forward hangar bay.  

Well..thats just the impression I got.

Battleship....a "lighter" looking dreadnought design?
Title: NodeWars WIP thread
Post by: Zeronet on July 25, 2002, 07:30:40 am
yeah for the battleship, a sleeker dreadnought design. For the Carrier i was thinking of something..unconventional and something big.
Title: NodeWars WIP thread
Post by: Grey Wolf on July 25, 2002, 12:01:31 pm
I have sketched the Odin/Prometheus design. And if I had to pick one ship it resembled, I'd have to say the Typhon :p
Makes sense though, I'm far closer to the VI than the SL anyway.
Title: NodeWars WIP thread
Post by: Grey Wolf on July 25, 2002, 11:59:21 pm
Here's a pic of my new strike bomber, the Athena :p
http://www.3dap.com/hlp/hosted/gtdwolf/pics/athenanw.jpg
Let's just say, it's not what you'd expect.
Title: NodeWars WIP thread
Post by: Tiara on July 26, 2002, 01:27:34 am
Great Frollicking Llamas!
The page you requested was not found!

:doubt:
Title: NodeWars WIP thread
Post by: Nico on July 26, 2002, 04:13:33 am
Quote
Originally posted by Grey Wolf 2009
Let's just say, it's not what you'd expect.


Quote
Originally posted by Tiara
Great Frollicking Llamas!


indeed...
Title: NodeWars WIP thread
Post by: Zeronet on July 26, 2002, 10:57:29 am
I fixed up a quick concept plan of a Tesser Carrier.

(http://www.odeauk.fsnet.co.uk/mike/Image3.jpg)

Dont not accurate, the ship should be symetrical and not wonky like in the picture. A and B should be of equal size and wevil, B in the top drawing is should be C! C and D arent the same size, as D is the main fighter storage section.

The vessel launches fighters like bullets out of a gun and its a very big ship. Its a very Tesser design with its ammo clip like parts :D.

Heres some more pics, this is just the very basic shape as the drawings might confuse a little.

(http://www.odeauk.fsnet.co.uk/mike/CAR.JPG)

(http://www.odeauk.fsnet.co.uk/mike/CAR2.JPG)

(http://www.odeauk.fsnet.co.uk/mike/CAR3.JPG)

(http://www.odeauk.fsnet.co.uk/mike/CAR4.JPG)
Title: NodeWars WIP thread
Post by: Grey Wolf on July 26, 2002, 04:15:11 pm
Quote
Originally posted by Tiara
Great Frollicking Llamas!
The page you requested was not found!

:doubt:
:o
Uploaded it to the wrong directory. Should work now.
Title: NodeWars WIP thread
Post by: an0n on July 28, 2002, 07:39:20 am
Damn Z, you're handwritting is almost as bad as mine.
Title: NodeWars WIP thread
Post by: wEvil on July 29, 2002, 12:11:12 pm
http://www.3dap.com/hlp/hosted/wevil/fighterpasses2.avi

This is an animation test for larger scenes.

I'm trying to get things done faster by splitting everything up into layers, tell me what you think.

I know the two beam frigates don't move very well plus the beam needs to be tweaked a little for this scene and the visual composition aint' brilliant etc.

More to follow when its not so hot here and i can actually breathe without breaking into a sweat.
Title: NodeWars WIP thread
Post by: Zeronet on July 29, 2002, 12:16:30 pm
what do you think of the Carrier design?
Title: NodeWars WIP thread
Post by: wEvil on July 29, 2002, 12:28:40 pm
Quote
Originally posted by Zeronet
what do you think of the Carrier design?


Looking good - i'll have to elaborate somewhat but that'll depend on how I model it when I get around to that.

I'm currently working on the Sheol and Irae ships...with both of them at the just-been-started-learning-how-to-get-the-basic-shape-clean stage.

After I crack how to do one particular design its quite easy to model ships that look like it, but i've never tried a vasudan ship in high detail before so its taking me a while to work it all out properly.

Watch this space :)
Title: NodeWars WIP thread
Post by: wEvil on July 29, 2002, 12:49:57 pm
http://www.3dap.com/hlp/hosted/wevil/test.avi

another test, this was the precursor to the one above which I just got uploaded.
Title: NodeWars WIP thread
Post by: Ace on July 29, 2002, 04:26:35 pm
Sweet, BTW wEvil please check your PM and/or your E-Mail address when you see this. ;)
Title: NodeWars WIP thread
Post by: Mad Bomber on August 02, 2002, 08:10:55 am
hehe so how's it coming

(sorta wanted to bump this, it was getting towards the bottom)
Title: NodeWars WIP thread
Post by: wEvil on August 02, 2002, 02:01:28 pm
(//www.3dactionplanet.com/hlp/hosted/wevil/hui.jpg)
Title: NodeWars WIP thread
Post by: Zeronet on August 02, 2002, 02:03:50 pm
Red X.
Title: NodeWars WIP thread
Post by: Mad Bomber on August 02, 2002, 02:35:45 pm
Mmkay after finding the URL listed in the link, and editing it, i saw the pics

or for an easier solution, here (http://www.3dactionplanet.com/hlp/hosted/wevil/hui.jpg) is the link.


The Irae drawing is rather ominous, but I'm not sure that's anything like what it's supposed to look like.

Remember, Ace and I agreed that it should look sort of like Machina Terra's Darkness corvette, but wider, and with meson beams under the chin. (and probably without that sticky-outy thing on the left)

I actually imagine it as being more like the SFr Asmodeus... wide but still kinda tall and long... and still Darkness-ish

Still, those drawings are l33t (albeit upside-down). :D


I think the pseudo-Irae (or whatever the pointy one is) could be turned into another eerie-looking superdread (possibly one of Moddy's, it does look sorta Vasudanish).
Title: NodeWars WIP thread
Post by: Zeronet on August 02, 2002, 03:42:35 pm
like the Imperis Battleships thing, but i prefer my Carrier design. TSA Carriers have no actual flight deck, its just tunnel systems to the different places. The Fighters are launched like a slug out a railcannon too :).
Title: NodeWars WIP thread
Post by: Ace on August 02, 2002, 09:35:19 pm
Well that carrier looks *exactly* like the Banishment class destroyer ;)

The Irae looks like an Aurigae, except the front section under the bridge you have there has the three meson cannons. Also the engine assembly is sort of like the Golgotha's in BWO.
Title: NodeWars WIP thread
Post by: wEvil on August 05, 2002, 07:36:45 am
http://www.3dap.com/hlp/hosted/wevil/necreisv1.avi

320k Divx 5.0, test of the necreis beam cruiser


http://www.3dap.com/hlp/hosted/wevil/subspacefinal.avi

a whopping 6mb download at 640x480 of the subspace vortex effect.

http://www.3dap.com/hlp/hosted/wevil/havokjump4.avi

a whopping 4.6 mb AVI of the havok jumping out of subspace and frying..errr..something we can't see.  The beams need tweaking in this shot.

***NOTE****

The last two won't be upped until 6:30pm GMT!
Title: NodeWars WIP thread
Post by: DragonClaw on August 05, 2002, 11:00:44 am
Quote
Originally posted by wEvil
http://www.3dap.com/hlp/hosted/wevil/necreisv1.avi

320k Divx 5.0, test of the necreis beam cruiser


It appears to have a glitch within the first second... where the top of the ship lightens and just doesn't align with the bottom half...

I hope its not just mine... I would give you a frame # but Windows Media Sucker doesn't allow you to see frame #s :p
Title: NodeWars WIP thread
Post by: wEvil on August 05, 2002, 11:38:36 am
yep, the .TGA was stuffed and I didn't have time to re-render the frame but it gives you a general idea of the ship, all the same.
Title: NodeWars WIP thread
Post by: Mad Bomber on August 05, 2002, 01:07:26 pm
Rargh!! :mad:

divx is EVIL... it requires a better computer than I have...
Title: NodeWars WIP thread
Post by: Sheepy on August 06, 2002, 08:38:39 pm
I have been thinking of the RT ships, i know you wont have even thought of modling any yet but i think they should be flat like the b2 bomber (i think thats the one, its huge and flat), with stuff poking out the front like ... i dunno pokey things, i have this image in my head but i cant explain it =[
Title: NodeWars WIP thread
Post by: Mad Bomber on August 08, 2002, 12:00:03 pm
Draw some pics, host them somewhere, even Geocities is better than nothing...
Title: NodeWars WIP thread
Post by: Sheepy on August 10, 2002, 03:55:22 pm
I did some ages ago, but i guess there not right for my new design ideas, i will draw some new ones at some point.
Title: NodeWars WIP thread
Post by: Grey Wolf on August 12, 2002, 07:06:24 am
I did some re-proportioning and mesh editing on the Nike. It's still ridiculously low-polied (~100), but the shape I'm going for is starting to come out. BTW, I rendered this without smoothing on so you can get a look at the mesh itself.
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikens.jpg)
Title: NodeWars WIP thread
Post by: Sheepy on August 12, 2002, 07:09:11 am
Quote
Originally posted by Grey Wolf 2009
I did some re-proportioning and mesh editing on the Nike. It's still ridiculously low-polied (~100), but the shape I'm going for is starting to come out. BTW, I rendered this without smoothing on so you can get a look at the mesh itself.


Rendered what?
Title: NodeWars WIP thread
Post by: Grey Wolf on August 12, 2002, 07:10:40 am
I forgot to put the pic on :o
Should be up now.
Title: NodeWars WIP thread
Post by: JC Denton on August 22, 2002, 01:29:57 am
I believe this topic needs a good bumping, so...

btw, sooner or later I'll have a fresh sketch made available...possibly by the end of next week (depending on my workload)...

EDIT:  just now noticed that the bump smilie is gone...
Title: NodeWars WIP thread
Post by: Mad Bomber on August 22, 2002, 12:08:31 pm
Quote
Originally posted by Grey Wolf 2009
I did some re-proportioning and mesh editing on the Nike. It's still ridiculously low-polied...


You want low-poly, look at some of the Obirian ships. Hell, if I had a clue as to how to use TS4, I'd make meshes of the Scutum, Alastor, and Paladin myself!

Yes, those designs are meant to be ridiculously low poly. It has something to do with the advanced ceramics the Obirians use in their armor.

And finally, please no comments about the name I chose for the Scutum. It means "shield" in Latin.
Title: NodeWars WIP thread
Post by: Grey Wolf on August 22, 2002, 12:56:46 pm
OK, here is the Aegir-class bomber, the Odin-class Dreadnought, and the Nike-class battlecruiser:
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/terransb.jpg)
(http://www.3dap.com/hlp/hosted/gtdwolf/pics/odindn2.jpg)
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikens.jpg)
Title: NodeWars WIP thread
Post by: Mad Bomber on August 22, 2002, 02:17:24 pm
I like the basic design of these things. All we need is some increased curviness and it would look great. :):yes:
Title: NodeWars WIP thread
Post by: Riven on August 29, 2002, 12:03:53 pm
Only a quick half hour jobbi. It's Efre station of the Order of Seth. Not very imaginative but hey, this is my first NW render.

(http://freespace.virgin.net/riven.storage/efre.jpg)
Title: NodeWars WIP thread
Post by: Redfang on August 29, 2002, 12:17:02 pm
I don't play NW, and I haven't looked through the whole topic, but the Riven's newest render is awesome! :eek2::eek2::eek2::yes:
Title: NodeWars WIP thread
Post by: Mad Bomber on August 30, 2002, 08:12:08 am
Wow... just... wow :eek2:
Title: NodeWars WIP thread
Post by: wEvil on September 01, 2002, 02:59:27 pm
she's a pretty one and no mistake ;)
Title: NodeWars WIP thread
Post by: Grey Wolf on September 04, 2002, 08:34:48 pm
OK, here is the Nike II, which will make it's debut in Node Wars: Centennials:
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikeii.jpg)
Title: NodeWars WIP thread
Post by: Sheepy on September 05, 2002, 08:55:17 am
Very nice, but them gun things are too square .... and dunno why but it reminds me of that Blackbird fighter thingy (if u know what i mean)
Title: NodeWars WIP thread
Post by: Nico on September 05, 2002, 09:03:35 am
Quote
Originally posted by Sheepy
Very nice, but them gun things are too square .... and dunno why but it reminds me of that Blackbird fighter thingy (if u know what i mean)


yeah, you're right, the sr71 ( a recon plane but who cares? )
Title: NodeWars WIP thread
Post by: Grey Wolf on September 05, 2002, 08:41:53 pm
Now that I take a look at it, it does. But anyway, the main problem seeable in this view is the gun barrels? OK, I'll subdivide and smooth them, or at least the end of the barrels.
Title: NodeWars WIP thread
Post by: Nico on September 06, 2002, 01:56:01 am
well, the only pb I see is that it's a low poly model, a good one, but still a low poly one. isn't that supposed to be high poly ships?
Title: NodeWars WIP thread
Post by: Mad Bomber on September 06, 2002, 07:41:13 am
IIRC, GW's are just supposed to be rough ideas of the design of the ship.

Besides, not all ships HAVE to be high-poly... look at some of my concept sketches and you'll see what I mean...

(copy/paste)

http://www.geocities.com/kalnnas/OCfleet1.jpg
http://www.geocities.com/kalnnas/OCfleet2.jpg
http://www.geocities.com/kalnnas/OCfleet3.jpg

(links put here because people might be too lazy to look in the old NW Movie thread)

And to get back on topic, I like the general look of the Nike2. Sorta like a cross between a bird of prey and an SR71. (Not a BoP from Startrek, mind you, just a generic thing like a hawk or something.)
Title: NodeWars WIP thread
Post by: Grey Wolf on September 06, 2002, 03:21:17 pm
It also features a nice double-wing setup. Just thought I'd mention that.....
Title: NodeWars WIP thread
Post by: Zeronet on September 12, 2002, 03:11:25 pm
Bump, almost fell off the first page.
Title: NodeWars WIP thread
Post by: Mad Bomber on September 16, 2002, 11:16:55 am
another bump
Title: NodeWars WIP thread
Post by: Mad Bomber on September 18, 2002, 12:13:24 pm
and yet again, a bump
Title: NodeWars WIP thread
Post by: JC Denton on September 18, 2002, 03:46:00 pm
Wierd thing:  Every time I see the word Irae, I get the mental image of a murderous blend of a GTA Orion and an EA Warlock or EA Tempest.  Which actually follows the descriptions of the ship sort of...
Title: NodeWars WIP thread
Post by: Mad Bomber on September 19, 2002, 10:18:14 am
Who knows when wEvil will return and post something in this thread? Only The Shadow knows...
Title: NodeWars WIP thread
Post by: wEvil on September 20, 2002, 10:29:42 am
wEvil returns!!!!!!!!! muhahaha.

And on a new, shiny cable line too!

http://www.3dap.com/hlp/hosted/wevil/havokjump4c.avi

The havok jumps in and...kills something.

The beams and some other effects need quite some amount of tweaking - way too bright.

http://www.3dap.com/hlp/hosted/wevil/UPLpass.avi

the UPL expeditionary reinforcement units breeze through local space in the Praxis System.
Title: NodeWars WIP thread
Post by: Tiara on September 20, 2002, 10:33:51 am
1st one... It looks like new years eve but it looks awesome.

2nd : no stars? But it also looks jaw dropping!

:eek: :eek: :eek: :eek: :eek:
Title: NodeWars WIP thread
Post by: wEvil on September 20, 2002, 11:22:04 am
no stars?

look closer or turn the contrast on your monitor up.
Title: NodeWars WIP thread
Post by: Tiara on September 20, 2002, 11:46:30 am
Quote
Originally posted by wEvil
no stars?

look closer or turn the contrast on your monitor up.


Contrast is tuned but I still see nothing... Its like the UPL expedition in a void...
Title: NodeWars WIP thread
Post by: JC Denton on September 21, 2002, 03:12:22 pm
As usual, kick-arse quality work there. :yes:

What's your current project?
Title: NodeWars WIP thread
Post by: Sheepy on September 21, 2002, 03:42:08 pm
*ahem*EPIC*ahem*

Ok i have been trying to draw this up for ages but i cant get it looking right so i have completly gave up on it,
I want it to look Anime(ish) and big and look fancy, it was built over a long period of time, so time was put into the actually apperance, where as most tribe designs go for efficency rather than asthetics.

Its got bits coming of it here there and every where, two big arms that drop down at the front hold to heavy rail cannons, and some other stuff. Should be white and red i think ..... other than that ......... ah  well, u all gae up reading ages ago anyway so why am i bothering really? :doubt: :rolleyes:
Title: NodeWars WIP thread
Post by: wEvil on September 22, 2002, 06:02:05 am
gave up on what?

i still read everything ;)

Are you after a red and white Chris Foss style look or something else?
Title: NodeWars WIP thread
Post by: Sheepy on September 22, 2002, 07:55:02 am
I ment my post not the thread, but anyway it would help if knew what one of them was ... :D
Title: NodeWars WIP thread
Post by: wEvil on September 22, 2002, 09:12:25 am
Chris Foss was (is?) a damn good traditional artist.

You know all those Isaac Asimov and A.C Clarke book illustrations?  most of them were Foss paintings.

for Homeworld relic used that kind of aesthetic in their ship designs
Title: NodeWars WIP thread
Post by: Sheepy on September 22, 2002, 10:20:17 am
*confused* im too lazy to look it up so got any pics? :p
Title: NodeWars WIP thread
Post by: Grey Wolf on September 22, 2002, 05:35:23 pm
How do you like the flag I created for the SKM? Gotta love Google.
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/skmseal.jpg)
Title: NodeWars WIP thread
Post by: Alikchi on September 22, 2002, 06:17:19 pm
Rrg, I don't like it when people pic works of art for flags. Flags are supposed to be geometric shapes with primary colors - the kind of thing little kids can scribble during kindergarten, or an illiterate mechanic can paint on a tailfin.
Title: NodeWars WIP thread
Post by: Grey Wolf on September 22, 2002, 06:27:13 pm
I meant "seal", not "flag". Sorry. Sort of like the US seal.
Title: NodeWars WIP thread
Post by: Crazy_Ivan80 on September 23, 2002, 08:35:09 am
Quote
Originally posted by Alikchi
Rrg, I don't like it when people pic works of art for flags. Flags are supposed to be geometric shapes with primary colors - the kind of thing little kids can scribble during kindergarten, or an illiterate mechanic can paint on a tailfin.


take a look at the Mexican flag... no geometric shapes there, many nations do not use geometric shapes at all
Title: NodeWars WIP thread
Post by: Ace on September 23, 2002, 02:39:54 pm
(http://www.adamantpacified.org/grafix/cwa_flag.gif)

(http://www.adamantpacified.org/grafix/cwa_seal.gif)

There we go, even an illiterate 'Axer can paint 'er on a ship ;)
Title: NodeWars WIP thread
Post by: wEvil on September 23, 2002, 03:05:58 pm
...but it takes finesse to do specular highlights, weathering etc. ;)
Title: NodeWars WIP thread
Post by: Crazy_Ivan80 on September 27, 2002, 07:40:02 am
Quote
Originally posted by wEvil
...but it takes finesse to do specular highlights, weathering etc. ;)


*cries*

:p
Title: NodeWars WIP thread
Post by: Alikchi on September 27, 2002, 12:26:03 pm
I'll think of something for the ECC and CCR..
Title: NodeWars WIP thread
Post by: Mad Bomber on September 30, 2002, 11:16:20 am
I've already shown you all the Obirian flag...

(copy/paste)

http://www.geocities.com/kalnnas/OCflagblack.jpg

although it should look a lot more professional than that, obviously, and it should only have four stars on it now instead of five (due to the destruction of Niliran).
Title: NodeWars WIP thread
Post by: mikhael on September 30, 2002, 02:25:49 pm
Quote
Originally posted by Mad Bomber
I've already shown you all the Obirian flag...

(copy/paste)

http://www.geocities.com/kalnnas/OCflagblack.jpg

although it should look a lot more professional than that, obviously, and it should only have four stars on it now instead of five (due to the destruction of Niliran).


What you do is keep he fifth star as a remembrance of brothers lost, see... ;) Political points with the populace without any effort.

(yes, I know its a game, but still...)
Title: NodeWars WIP thread
Post by: Mad Bomber on October 01, 2002, 07:46:56 am
Hmm not a bad idea, although by the time of NW3, it won't matter very much, since by then the Obies will have merged with the Feds, Teevers, Leonids, and Tarn to form the Stellar Concordium.
Title: NodeWars WIP thread
Post by: JC Denton on October 01, 2002, 10:54:12 am
Feds?  That's Commies, j00 f00! :D
Title: NodeWars WIP thread
Post by: untouchable on October 02, 2002, 06:01:31 pm
I liked sheepy's AWACs concept alot so I decided to model it :D

Concept:
(http://www.3dactionplanet.com/hlp/hosted/wevil/awacs.jpg)

Model:
(http://www.3dap.com/hlp/hosted/da/images/awacs.jpg)
Title: NodeWars WIP thread
Post by: Ace on October 02, 2002, 09:46:06 pm
Damn... looks like something Volition would have done ;)
Title: NodeWars WIP thread
Post by: mikhael on October 02, 2002, 10:25:09 pm
Nice job, UT. Rake the front of the 'arms', and you've just about got it perfect. :D
Title: NodeWars WIP thread
Post by: Nico on October 03, 2002, 02:31:07 am
I prefer them that way actually.
Title: NodeWars WIP thread
Post by: wEvil on October 03, 2002, 07:03:06 am
:D :yes:
Title: NodeWars WIP thread
Post by: Ashrak on October 03, 2002, 08:07:32 am
do i understand this correctly your working on a pure 3d interface for nodewars?!
Title: NodeWars WIP thread
Post by: wEvil on October 03, 2002, 10:55:50 am
well...eventually if we get enough players and make it a rich enough environment ;)

at the moment I'm aiming towards some kind of trailer and just general realisation of the NW universe.

Most players have some 3D skills and so they can knock up basic to advanced realisations, but its mostly up to me to tie it all together into a cohesive whole.
Title: NodeWars WIP thread
Post by: Sheepy on October 03, 2002, 12:35:38 pm
Quote
Originally posted by untouchable
I liked sheepy's AWACs concept alot so I decided to model it :D

Concept:
.....

Model:
(http://www.3dap.com/hlp/hosted/da/images/awacs.jpg)


YAY some one likes me :p, if u want i could find some time to draw up some more ...... U WILL BE MY NW SHIP MAKING SLAVE,, MUHAHAHAHAHAHAHHAHAHAHA!

*is forced into a straight jacket*

(see wevil its not that hard;))
Title: NodeWars WIP thread
Post by: wEvil on October 03, 2002, 01:09:14 pm
Quote
Originally posted by Sheepy
(see wevil its not that hard;))


It is if you're a full time student working on two other commercial projects as well as trying to find a "normal" job because you're £-2k at the beginning of the year :(
Title: NodeWars WIP thread
Post by: Tiara on October 03, 2002, 01:31:15 pm
Quote
Originally posted by wEvil


It is if you're a full time student working on two other commercial projects as well as trying to find a "normal" job because you're £-2k at the beginning of the year :(


Tiara - :lol:

wEvil - :mad:

Tiara - I'm not laughing at you. I'm laughing with you.

wEvil - :wtf: I'm not laughing...

Tiara - :blah:

Tiara - *runs*

Ow, and this was just a joke... :p
Title: NodeWars WIP thread
Post by: wEvil on October 03, 2002, 01:52:46 pm
I'm aware of that - its just important to me people understand that i'm snowed under with stuff rather than thinking i'm just draining beers all day (i wish I could but I can't afford it!)
Title: NodeWars WIP thread
Post by: Sheepy on October 03, 2002, 04:17:39 pm
Well wEvil i was implying it as a joke, but hey ...
Title: NodeWars WIP thread
Post by: untouchable on October 03, 2002, 07:49:30 pm
Quote
Originally posted by Sheepy

if u want i could find some time to draw up some more


:nod::nod::nod::D
Title: NodeWars WIP thread
Post by: untouchable on October 03, 2002, 10:59:21 pm
The Model Slave Strikes Again!!!!!!!

Concept:
(http://www.3dactionplanet.com/hlp/hosted/wevil/yojimbo2.jpg)

Model:
(http://www.3dap.com/hlp/hosted/da/images/fighterfinal.jpg)
Title: NodeWars WIP thread
Post by: vadar_1 on October 03, 2002, 11:32:14 pm
Quote
Originally posted by untouchable
The Model Slave Strikes Again!!!!!!!
 




Great concept (except the unusually odd size of the missile), great conversion.
Title: NodeWars WIP thread
Post by: Sheepy on October 04, 2002, 10:20:47 am
The rear was intended to be wider and flatter if u know what i mean ... and its called Yojimbo FYI :D,

*goes to scribble down more ideas*
Title: NodeWars WIP thread
Post by: JC Denton on October 04, 2002, 11:03:21 am
Plus from the concept pic it looks like that's a side-mounted weapons pod, so the ship isn't symmetrical (which is a very good thing).

Of course, I could be wrong, since that's at an angle...
Title: NodeWars WIP thread
Post by: Sheepy on October 04, 2002, 12:11:31 pm
Well it wasnt, but i geuss it would look cool like that as well ...... *ponders about his current concept*
Title: NodeWars WIP thread
Post by: Sheepy on October 04, 2002, 01:07:00 pm
Well here are some older concepts i did a while back, the fighter was the 1st incarnation of the Yojimbo fighter and the other is a proteus destroyer, its old a bulky and the concept looks crap :D

Pre Yojimbo
(http://www.fattonys.com/images/upload/preyojimbo.gif)

Proteus Destroyer
(http://www.fattonys.com/images/upload/proteus.jpg)

ok the concepts suk and u may not be able to tell what the fook is going on, but hell anything is better than nothing rite?
Title: NodeWars WIP thread
Post by: untouchable on October 04, 2002, 04:49:28 pm
Interested in joining the Dark Allaince project as a concept artist?
Title: NodeWars WIP thread
Post by: Nico on October 04, 2002, 05:09:13 pm
man, you love to re-use V concepts, don't you?
Title: NodeWars WIP thread
Post by: Sheepy on October 04, 2002, 05:11:48 pm
Hell yeah ... well you actually know i am now ... but hell ....
*waits for his shiny new avatar*
Ill get to work on those ships and give you a couple of pre sketches ....
Title: NodeWars WIP thread
Post by: Sheepy on October 04, 2002, 05:12:32 pm
Well at least i tried to actually visual change that one :p
Title: NodeWars WIP thread
Post by: Grey Wolf on October 04, 2002, 05:25:04 pm
Hey Untouchable, want to take a shot at this?
(http://www.3dap.com/hlp/hosted/gtdwolf/nnw/nikeskm.gif)
Title: NodeWars WIP thread
Post by: Sheepy on October 04, 2002, 05:26:58 pm
ph34r the X

[edit]all better now[/edit]
Title: NodeWars WIP thread
Post by: Grey Wolf on October 04, 2002, 05:29:29 pm
I fixed it :p
Title: NodeWars WIP thread
Post by: untouchable on October 04, 2002, 06:06:23 pm
Umm.... wtf is that? I don't model things that have already blown up.. lol ;)
Title: NodeWars WIP thread
Post by: Sheepy on October 04, 2002, 06:39:47 pm
Man when i feel like it i can actually do this stuff, as requested one bomber ...

(http://www.fattonys.com/images/upload/Manta.jpg)
Title: NodeWars WIP thread
Post by: Grey Wolf on October 04, 2002, 08:15:36 pm
Quote
Originally posted by untouchable
Umm.... wtf is that? I don't model things that have already blown up.. lol ;)
It's a picture of a ship off the old cover of an Honor Harrington book. The funny thing is, the ship, at least as it was drawn, was never actually in the book....
Title: NodeWars WIP thread
Post by: Mad Bomber on October 06, 2002, 08:12:30 pm
No one wants to model my concepts... :(

again, they are here (copy and paste)

http://www.geocities.com/kalnnas/OCfleet1.jpg
http://www.geocities.com/kalnnas/OCfleet2.jpg
http://www.geocities.com/kalnnas/OCfleet3.jpg

alternatively if someone is willing to host the images so people can actually see them...
Title: NodeWars WIP thread
Post by: untouchable on October 06, 2002, 11:34:46 pm
I like the Goliath and will use it if you don't mind :nod:
Title: WIP
Post by: untouchable on October 06, 2002, 11:53:30 pm
(http://www.3dap.com/hlp/hosted/da/images/goliath.jpg)
Title: NodeWars WIP thread
Post by: Kamikaze on October 07, 2002, 12:29:50 am
hmmm... space reserved :)
Title: NodeWars WIP thread
Post by: Nico on October 07, 2002, 04:22:59 am
Hargh! Untouchable, with such a low res for max, at least get rid of the big ass buttons!!! ( customize, preferences, and a box to uncheck on the right of the first tab, something like "use large buttons" ).
Title: Re: WIP
Post by: Mad Bomber on October 07, 2002, 05:13:53 pm
Quote
Originally posted by untouchable
(large image removed from quote)


Not bad so far, the 3-part hull is evident, its a good start. Since its a WIP it's understandable that some things are missing, but here are some pointers:

- The Goliath's neck is not supposed to be any narrower than the head itself, and there's only supposed to be one neckpiece. There should be a very large, squarish crevice all through the underside of the neck, tho. At the back of the crevice is Fighterbay #5.

- The double-Enercade mount on the chin should be short (both in length and in height) and should end quite abruptly about 1/4 of the head's length back. Past that it slopes upwards to create the aforementioned neck crevice.

- The rear thing should stick out a bit farther downwards before connecting to the ubermount. Then theres the ubermount itself, the HDP (the smaller, farther forward, ventral main-hull-to-ubermount-connector-structure) and other such things, but its pretty clear you havent gotten to that yet :)

- Mid and rear sections should be quite a bit larger in proportion to the head

- the side-mounted engines on the rear (make sure to face the side poly's on them slightly forwards)

- dorsal hump on rear section

- extremely angular look to the hull (I have a feeling this won't be a problem :p)
Title: NodeWars WIP thread
Post by: Kamikaze on October 18, 2002, 10:58:32 pm
Two new concept sketches from me for the IPC/KS :)

First is the Jyashin, Missle Dreadnaught designed to take out targets from very long range (mainly for fighter-dispersal)

(http://www.cyberberry.com/kamikaze/Jyashin.JPG)

And an un-named Killing Speed Strike Bomber

(http://www.cyberberry.com/kamikaze/KSfighter.JPG)
Title: NodeWars WIP thread
Post by: Mr. Vega on October 21, 2002, 08:35:27 pm
BUMP!